daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Context.cpp: Implements the gl::Context class, managing all GL state and performing |
| 8 | // rendering operations. It is the GLES2 specific implementation of EGLContext. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 11 | |
| 12 | #include <algorithm> |
| 13 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 14 | #include "libEGL/Display.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 15 | |
| 16 | #include "libGLESv2/main.h" |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/utilities.h" |
| 19 | #include "libGLESv2/Blit.h" |
| 20 | #include "libGLESv2/Buffer.h" |
| 21 | #include "libGLESv2/FrameBuffer.h" |
| 22 | #include "libGLESv2/Program.h" |
| 23 | #include "libGLESv2/RenderBuffer.h" |
| 24 | #include "libGLESv2/Shader.h" |
| 25 | #include "libGLESv2/Texture.h" |
| 26 | #include "libGLESv2/geometry/backend.h" |
| 27 | #include "libGLESv2/geometry/VertexDataManager.h" |
| 28 | #include "libGLESv2/geometry/IndexDataManager.h" |
| 29 | #include "libGLESv2/geometry/dx9.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 31 | #undef near |
| 32 | #undef far |
| 33 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | namespace gl |
| 35 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 36 | Context::Context(const egl::Config *config) |
| 37 | : mConfig(config) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | { |
| 39 | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 40 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 41 | mState.depthClearValue = 1.0f; |
| 42 | mState.stencilClearValue = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 44 | mState.cullFace = false; |
| 45 | mState.cullMode = GL_BACK; |
| 46 | mState.frontFace = GL_CCW; |
| 47 | mState.depthTest = false; |
| 48 | mState.depthFunc = GL_LESS; |
| 49 | mState.blend = false; |
| 50 | mState.sourceBlendRGB = GL_ONE; |
| 51 | mState.sourceBlendAlpha = GL_ONE; |
| 52 | mState.destBlendRGB = GL_ZERO; |
| 53 | mState.destBlendAlpha = GL_ZERO; |
| 54 | mState.blendEquationRGB = GL_FUNC_ADD; |
| 55 | mState.blendEquationAlpha = GL_FUNC_ADD; |
| 56 | mState.blendColor.red = 0; |
| 57 | mState.blendColor.green = 0; |
| 58 | mState.blendColor.blue = 0; |
| 59 | mState.blendColor.alpha = 0; |
| 60 | mState.stencilTest = false; |
| 61 | mState.stencilFunc = GL_ALWAYS; |
| 62 | mState.stencilRef = 0; |
| 63 | mState.stencilMask = -1; |
| 64 | mState.stencilWritemask = -1; |
| 65 | mState.stencilBackFunc = GL_ALWAYS; |
| 66 | mState.stencilBackRef = 0; |
| 67 | mState.stencilBackMask = - 1; |
| 68 | mState.stencilBackWritemask = -1; |
| 69 | mState.stencilFail = GL_KEEP; |
| 70 | mState.stencilPassDepthFail = GL_KEEP; |
| 71 | mState.stencilPassDepthPass = GL_KEEP; |
| 72 | mState.stencilBackFail = GL_KEEP; |
| 73 | mState.stencilBackPassDepthFail = GL_KEEP; |
| 74 | mState.stencilBackPassDepthPass = GL_KEEP; |
| 75 | mState.polygonOffsetFill = false; |
| 76 | mState.polygonOffsetFactor = 0.0f; |
| 77 | mState.polygonOffsetUnits = 0.0f; |
| 78 | mState.sampleAlphaToCoverage = false; |
| 79 | mState.sampleCoverage = false; |
| 80 | mState.sampleCoverageValue = 1.0f; |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 81 | mState.sampleCoverageInvert = false; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 82 | mState.scissorTest = false; |
| 83 | mState.dither = true; |
| 84 | mState.generateMipmapHint = GL_DONT_CARE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 85 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 86 | mState.lineWidth = 1.0f; |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 87 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 88 | mState.viewportX = 0; |
| 89 | mState.viewportY = 0; |
| 90 | mState.viewportWidth = config->mDisplayMode.Width; |
| 91 | mState.viewportHeight = config->mDisplayMode.Height; |
| 92 | mState.zNear = 0.0f; |
| 93 | mState.zFar = 1.0f; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 95 | mState.scissorX = 0; |
| 96 | mState.scissorY = 0; |
| 97 | mState.scissorWidth = config->mDisplayMode.Width; |
| 98 | mState.scissorHeight = config->mDisplayMode.Height; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 99 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 100 | mState.colorMaskRed = true; |
| 101 | mState.colorMaskGreen = true; |
| 102 | mState.colorMaskBlue = true; |
| 103 | mState.colorMaskAlpha = true; |
| 104 | mState.depthMask = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 105 | |
| 106 | // [OpenGL ES 2.0.24] section 3.7 page 83: |
| 107 | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional |
| 108 | // and cube map texture state vectors respectively associated with them. |
| 109 | // In order that access to these initial textures not be lost, they are treated as texture |
| 110 | // objects all of whose names are 0. |
| 111 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 112 | mTexture2DZero = new Texture2D(this); |
| 113 | mTextureCubeMapZero = new TextureCubeMap(this); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | |
| 115 | mColorbufferZero = NULL; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 116 | mDepthStencilbufferZero = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 118 | mState.activeSampler = 0; |
| 119 | mState.arrayBuffer = 0; |
| 120 | mState.elementArrayBuffer = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 121 | bindTextureCubeMap(0); |
| 122 | bindTexture2D(0); |
| 123 | bindFramebuffer(0); |
| 124 | bindRenderbuffer(0); |
| 125 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 126 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 127 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 128 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 129 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 130 | mState.samplerTexture[type][sampler] = 0; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 131 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 132 | } |
| 133 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 134 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 135 | { |
| 136 | mIncompleteTextures[type] = NULL; |
| 137 | } |
| 138 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 139 | mState.currentProgram = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 140 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 141 | mState.packAlignment = 4; |
| 142 | mState.unpackAlignment = 4; |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 143 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 144 | mBufferBackEnd = NULL; |
| 145 | mVertexDataManager = NULL; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 146 | mIndexDataManager = NULL; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 147 | mBlit = NULL; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 148 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | mInvalidEnum = false; |
| 150 | mInvalidValue = false; |
| 151 | mInvalidOperation = false; |
| 152 | mOutOfMemory = false; |
| 153 | mInvalidFramebufferOperation = false; |
daniel@transgaming.com | 159acdf | 2010-03-21 04:31:24 +0000 | [diff] [blame] | 154 | |
| 155 | mHasBeenCurrent = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 156 | |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 157 | mMaskedClearSavedState = NULL; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 158 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 159 | } |
| 160 | |
| 161 | Context::~Context() |
| 162 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 163 | mState.currentProgram = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 165 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
| 166 | { |
| 167 | delete mIncompleteTextures[type]; |
| 168 | } |
| 169 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | delete mTexture2DZero; |
| 171 | delete mTextureCubeMapZero; |
| 172 | |
| 173 | delete mColorbufferZero; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 174 | delete mDepthStencilbufferZero; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 175 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 176 | delete mBufferBackEnd; |
| 177 | delete mVertexDataManager; |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 178 | delete mIndexDataManager; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 179 | delete mBlit; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 180 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | while (!mBufferMap.empty()) |
| 182 | { |
| 183 | deleteBuffer(mBufferMap.begin()->first); |
| 184 | } |
| 185 | |
| 186 | while (!mProgramMap.empty()) |
| 187 | { |
| 188 | deleteProgram(mProgramMap.begin()->first); |
| 189 | } |
| 190 | |
| 191 | while (!mShaderMap.empty()) |
| 192 | { |
| 193 | deleteShader(mShaderMap.begin()->first); |
| 194 | } |
| 195 | |
| 196 | while (!mFramebufferMap.empty()) |
| 197 | { |
| 198 | deleteFramebuffer(mFramebufferMap.begin()->first); |
| 199 | } |
| 200 | |
| 201 | while (!mRenderbufferMap.empty()) |
| 202 | { |
| 203 | deleteRenderbuffer(mRenderbufferMap.begin()->first); |
| 204 | } |
| 205 | |
| 206 | while (!mTextureMap.empty()) |
| 207 | { |
| 208 | deleteTexture(mTextureMap.begin()->first); |
| 209 | } |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 210 | |
| 211 | if (mMaskedClearSavedState) |
| 212 | { |
| 213 | mMaskedClearSavedState->Release(); |
| 214 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 215 | } |
| 216 | |
| 217 | void Context::makeCurrent(egl::Display *display, egl::Surface *surface) |
| 218 | { |
| 219 | IDirect3DDevice9 *device = display->getDevice(); |
| 220 | |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 221 | if (!mHasBeenCurrent) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 222 | { |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 223 | mDeviceCaps = display->getDeviceCaps(); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 224 | |
daniel@transgaming.com | 353569a | 2010-06-24 13:02:12 +0000 | [diff] [blame] | 225 | mBufferBackEnd = new Dx9BackEnd(this, device); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 226 | mVertexDataManager = new VertexDataManager(this, mBufferBackEnd); |
daniel@transgaming.com | f8b58a0 | 2010-03-26 04:08:45 +0000 | [diff] [blame] | 227 | mIndexDataManager = new IndexDataManager(this, mBufferBackEnd); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 228 | mBlit = new Blit(this); |
daniel@transgaming.com | c808c5a | 2010-05-14 17:31:01 +0000 | [diff] [blame] | 229 | |
| 230 | initExtensionString(); |
| 231 | |
| 232 | mState.viewportX = 0; |
| 233 | mState.viewportY = 0; |
| 234 | mState.viewportWidth = surface->getWidth(); |
| 235 | mState.viewportHeight = surface->getHeight(); |
| 236 | |
| 237 | mState.scissorX = 0; |
| 238 | mState.scissorY = 0; |
| 239 | mState.scissorWidth = surface->getWidth(); |
| 240 | mState.scissorHeight = surface->getHeight(); |
| 241 | |
| 242 | mHasBeenCurrent = true; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 243 | } |
| 244 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 245 | // Wrap the existing Direct3D 9 resources into GL objects and assign them to the '0' names |
| 246 | IDirect3DSurface9 *defaultRenderTarget = surface->getRenderTarget(); |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 247 | IDirect3DSurface9 *depthStencil = surface->getDepthStencil(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 248 | |
| 249 | Framebuffer *framebufferZero = new Framebuffer(); |
| 250 | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 251 | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 252 | |
| 253 | setFramebufferZero(framebufferZero); |
| 254 | setColorbufferZero(colorbufferZero); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 255 | setDepthStencilbufferZero(depthStencilbufferZero); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 256 | |
| 257 | framebufferZero->setColorbuffer(GL_RENDERBUFFER, 0); |
| 258 | framebufferZero->setDepthbuffer(GL_RENDERBUFFER, 0); |
| 259 | framebufferZero->setStencilbuffer(GL_RENDERBUFFER, 0); |
| 260 | |
| 261 | defaultRenderTarget->Release(); |
| 262 | |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 263 | if (depthStencil) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 264 | { |
daniel@transgaming.com | 0009d62 | 2010-03-16 06:23:31 +0000 | [diff] [blame] | 265 | depthStencil->Release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 266 | } |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 267 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 268 | mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion == D3DPS_VERSION(3, 0); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 269 | |
| 270 | markAllStateDirty(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 271 | } |
| 272 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 273 | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 274 | void Context::markAllStateDirty() |
| 275 | { |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 276 | mAppliedRenderTargetSerial = 0; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 277 | mAppliedDepthbufferSerial = 0; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 278 | mAppliedProgram = 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 279 | |
| 280 | mClearStateDirty = true; |
| 281 | mCullStateDirty = true; |
| 282 | mDepthStateDirty = true; |
| 283 | mMaskStateDirty = true; |
| 284 | mBlendStateDirty = true; |
| 285 | mStencilStateDirty = true; |
| 286 | mPolygonOffsetStateDirty = true; |
| 287 | mScissorStateDirty = true; |
| 288 | mSampleStateDirty = true; |
| 289 | mDitherStateDirty = true; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 290 | } |
| 291 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 292 | void Context::setClearColor(float red, float green, float blue, float alpha) |
| 293 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 294 | mState.colorClearValue.red = red; |
| 295 | mState.colorClearValue.green = green; |
| 296 | mState.colorClearValue.blue = blue; |
| 297 | mState.colorClearValue.alpha = alpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 298 | } |
| 299 | |
| 300 | void Context::setClearDepth(float depth) |
| 301 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 302 | mState.depthClearValue = depth; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | } |
| 304 | |
| 305 | void Context::setClearStencil(int stencil) |
| 306 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 307 | mState.stencilClearValue = stencil; |
| 308 | } |
| 309 | |
| 310 | void Context::setCullFace(bool enabled) |
| 311 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 312 | if (mState.cullFace != enabled) |
| 313 | { |
| 314 | mState.cullFace = enabled; |
| 315 | mCullStateDirty = true; |
| 316 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 317 | } |
| 318 | |
| 319 | bool Context::isCullFaceEnabled() const |
| 320 | { |
| 321 | return mState.cullFace; |
| 322 | } |
| 323 | |
| 324 | void Context::setCullMode(GLenum mode) |
| 325 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 326 | if (mState.cullMode != mode) |
| 327 | { |
| 328 | mState.cullMode = mode; |
| 329 | mCullStateDirty = true; |
| 330 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 331 | } |
| 332 | |
| 333 | void Context::setFrontFace(GLenum front) |
| 334 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 335 | if (mState.frontFace != front) |
| 336 | { |
| 337 | mState.frontFace = front; |
| 338 | mFrontFaceDirty = true; |
| 339 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 340 | } |
| 341 | |
| 342 | void Context::setDepthTest(bool enabled) |
| 343 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 344 | if (mState.depthTest != enabled) |
| 345 | { |
| 346 | mState.depthTest = enabled; |
| 347 | mDepthStateDirty = true; |
| 348 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 349 | } |
| 350 | |
| 351 | bool Context::isDepthTestEnabled() const |
| 352 | { |
| 353 | return mState.depthTest; |
| 354 | } |
| 355 | |
| 356 | void Context::setDepthFunc(GLenum depthFunc) |
| 357 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 358 | if (mState.depthFunc != depthFunc) |
| 359 | { |
| 360 | mState.depthFunc = depthFunc; |
| 361 | mDepthStateDirty = true; |
| 362 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 363 | } |
| 364 | |
| 365 | void Context::setDepthRange(float zNear, float zFar) |
| 366 | { |
| 367 | mState.zNear = zNear; |
| 368 | mState.zFar = zFar; |
| 369 | } |
| 370 | |
| 371 | void Context::setBlend(bool enabled) |
| 372 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 373 | if (mState.blend != enabled) |
| 374 | { |
| 375 | mState.blend = enabled; |
| 376 | mBlendStateDirty = true; |
| 377 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 378 | } |
| 379 | |
| 380 | bool Context::isBlendEnabled() const |
| 381 | { |
| 382 | return mState.blend; |
| 383 | } |
| 384 | |
| 385 | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) |
| 386 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 387 | if (mState.sourceBlendRGB != sourceRGB || |
| 388 | mState.sourceBlendAlpha != sourceAlpha || |
| 389 | mState.destBlendRGB != destRGB || |
| 390 | mState.destBlendAlpha != destAlpha) |
| 391 | { |
| 392 | mState.sourceBlendRGB = sourceRGB; |
| 393 | mState.destBlendRGB = destRGB; |
| 394 | mState.sourceBlendAlpha = sourceAlpha; |
| 395 | mState.destBlendAlpha = destAlpha; |
| 396 | mBlendStateDirty = true; |
| 397 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 398 | } |
| 399 | |
| 400 | void Context::setBlendColor(float red, float green, float blue, float alpha) |
| 401 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 402 | if (mState.blendColor.red != red || |
| 403 | mState.blendColor.green != green || |
| 404 | mState.blendColor.blue != blue || |
| 405 | mState.blendColor.alpha != alpha) |
| 406 | { |
| 407 | mState.blendColor.red = red; |
| 408 | mState.blendColor.green = green; |
| 409 | mState.blendColor.blue = blue; |
| 410 | mState.blendColor.alpha = alpha; |
| 411 | mBlendStateDirty = true; |
| 412 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 413 | } |
| 414 | |
| 415 | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) |
| 416 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 417 | if (mState.blendEquationRGB != rgbEquation || |
| 418 | mState.blendEquationAlpha != alphaEquation) |
| 419 | { |
| 420 | mState.blendEquationRGB = rgbEquation; |
| 421 | mState.blendEquationAlpha = alphaEquation; |
| 422 | mBlendStateDirty = true; |
| 423 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 424 | } |
| 425 | |
| 426 | void Context::setStencilTest(bool enabled) |
| 427 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 428 | if (mState.stencilTest != enabled) |
| 429 | { |
| 430 | mState.stencilTest = enabled; |
| 431 | mStencilStateDirty = true; |
| 432 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 433 | } |
| 434 | |
| 435 | bool Context::isStencilTestEnabled() const |
| 436 | { |
| 437 | return mState.stencilTest; |
| 438 | } |
| 439 | |
| 440 | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) |
| 441 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 442 | if (mState.stencilFunc != stencilFunc || |
| 443 | mState.stencilRef != stencilRef || |
| 444 | mState.stencilMask != stencilMask) |
| 445 | { |
| 446 | mState.stencilFunc = stencilFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 447 | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 448 | mState.stencilMask = stencilMask; |
| 449 | mStencilStateDirty = true; |
| 450 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 451 | } |
| 452 | |
| 453 | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) |
| 454 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 455 | if (mState.stencilBackFunc != stencilBackFunc || |
| 456 | mState.stencilBackRef != stencilBackRef || |
| 457 | mState.stencilBackMask != stencilBackMask) |
| 458 | { |
| 459 | mState.stencilBackFunc = stencilBackFunc; |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 460 | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 461 | mState.stencilBackMask = stencilBackMask; |
| 462 | mStencilStateDirty = true; |
| 463 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 464 | } |
| 465 | |
| 466 | void Context::setStencilWritemask(GLuint stencilWritemask) |
| 467 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 468 | if (mState.stencilWritemask != stencilWritemask) |
| 469 | { |
| 470 | mState.stencilWritemask = stencilWritemask; |
| 471 | mStencilStateDirty = true; |
| 472 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 473 | } |
| 474 | |
| 475 | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) |
| 476 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 477 | if (mState.stencilBackWritemask != stencilBackWritemask) |
| 478 | { |
| 479 | mState.stencilBackWritemask = stencilBackWritemask; |
| 480 | mStencilStateDirty = true; |
| 481 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 482 | } |
| 483 | |
| 484 | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) |
| 485 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 486 | if (mState.stencilFail != stencilFail || |
| 487 | mState.stencilPassDepthFail != stencilPassDepthFail || |
| 488 | mState.stencilPassDepthPass != stencilPassDepthPass) |
| 489 | { |
| 490 | mState.stencilFail = stencilFail; |
| 491 | mState.stencilPassDepthFail = stencilPassDepthFail; |
| 492 | mState.stencilPassDepthPass = stencilPassDepthPass; |
| 493 | mStencilStateDirty = true; |
| 494 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 495 | } |
| 496 | |
| 497 | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) |
| 498 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 499 | if (mState.stencilBackFail != stencilBackFail || |
| 500 | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || |
| 501 | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) |
| 502 | { |
| 503 | mState.stencilBackFail = stencilBackFail; |
| 504 | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; |
| 505 | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; |
| 506 | mStencilStateDirty = true; |
| 507 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 508 | } |
| 509 | |
| 510 | void Context::setPolygonOffsetFill(bool enabled) |
| 511 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 512 | if (mState.polygonOffsetFill != enabled) |
| 513 | { |
| 514 | mState.polygonOffsetFill = enabled; |
| 515 | mPolygonOffsetStateDirty = true; |
| 516 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 517 | } |
| 518 | |
| 519 | bool Context::isPolygonOffsetFillEnabled() const |
| 520 | { |
| 521 | return mState.polygonOffsetFill; |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 522 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 523 | } |
| 524 | |
| 525 | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) |
| 526 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 527 | if (mState.polygonOffsetFactor != factor || |
| 528 | mState.polygonOffsetUnits != units) |
| 529 | { |
| 530 | mState.polygonOffsetFactor = factor; |
| 531 | mState.polygonOffsetUnits = units; |
| 532 | mPolygonOffsetStateDirty = true; |
| 533 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 534 | } |
| 535 | |
| 536 | void Context::setSampleAlphaToCoverage(bool enabled) |
| 537 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 538 | if (mState.sampleAlphaToCoverage != enabled) |
| 539 | { |
| 540 | mState.sampleAlphaToCoverage = enabled; |
| 541 | mSampleStateDirty = true; |
| 542 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 543 | } |
| 544 | |
| 545 | bool Context::isSampleAlphaToCoverageEnabled() const |
| 546 | { |
| 547 | return mState.sampleAlphaToCoverage; |
| 548 | } |
| 549 | |
| 550 | void Context::setSampleCoverage(bool enabled) |
| 551 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 552 | if (mState.sampleCoverage != enabled) |
| 553 | { |
| 554 | mState.sampleCoverage = enabled; |
| 555 | mSampleStateDirty = true; |
| 556 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 557 | } |
| 558 | |
| 559 | bool Context::isSampleCoverageEnabled() const |
| 560 | { |
| 561 | return mState.sampleCoverage; |
| 562 | } |
| 563 | |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 564 | void Context::setSampleCoverageParams(GLclampf value, bool invert) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 565 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 566 | if (mState.sampleCoverageValue != value || |
| 567 | mState.sampleCoverageInvert != invert) |
| 568 | { |
| 569 | mState.sampleCoverageValue = value; |
| 570 | mState.sampleCoverageInvert = invert; |
| 571 | mSampleStateDirty = true; |
| 572 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 573 | } |
| 574 | |
| 575 | void Context::setScissorTest(bool enabled) |
| 576 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 577 | if (mState.scissorTest != enabled) |
| 578 | { |
| 579 | mState.scissorTest = enabled; |
| 580 | mScissorStateDirty = true; |
| 581 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 582 | } |
| 583 | |
| 584 | bool Context::isScissorTestEnabled() const |
| 585 | { |
| 586 | return mState.scissorTest; |
| 587 | } |
| 588 | |
| 589 | void Context::setDither(bool enabled) |
| 590 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 591 | if (mState.dither != enabled) |
| 592 | { |
| 593 | mState.dither = enabled; |
| 594 | mDitherStateDirty = true; |
| 595 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 596 | } |
| 597 | |
| 598 | bool Context::isDitherEnabled() const |
| 599 | { |
| 600 | return mState.dither; |
| 601 | } |
| 602 | |
| 603 | void Context::setLineWidth(GLfloat width) |
| 604 | { |
| 605 | mState.lineWidth = width; |
| 606 | } |
| 607 | |
| 608 | void Context::setGenerateMipmapHint(GLenum hint) |
| 609 | { |
| 610 | mState.generateMipmapHint = hint; |
| 611 | } |
| 612 | |
| 613 | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 614 | { |
| 615 | mState.viewportX = x; |
| 616 | mState.viewportY = y; |
| 617 | mState.viewportWidth = width; |
| 618 | mState.viewportHeight = height; |
| 619 | } |
| 620 | |
| 621 | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) |
| 622 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 623 | if (mState.scissorX != x || mState.scissorY != y || |
| 624 | mState.scissorWidth != width || mState.scissorHeight != height) |
| 625 | { |
| 626 | mState.scissorX = x; |
| 627 | mState.scissorY = y; |
| 628 | mState.scissorWidth = width; |
| 629 | mState.scissorHeight = height; |
| 630 | mScissorStateDirty = true; |
| 631 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 632 | } |
| 633 | |
| 634 | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) |
| 635 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 636 | if (mState.colorMaskRed != red || mState.colorMaskGreen != green || |
| 637 | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) |
| 638 | { |
| 639 | mState.colorMaskRed = red; |
| 640 | mState.colorMaskGreen = green; |
| 641 | mState.colorMaskBlue = blue; |
| 642 | mState.colorMaskAlpha = alpha; |
| 643 | mMaskStateDirty = true; |
| 644 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 645 | } |
| 646 | |
| 647 | void Context::setDepthMask(bool mask) |
| 648 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 649 | if (mState.depthMask != mask) |
| 650 | { |
| 651 | mState.depthMask = mask; |
| 652 | mMaskStateDirty = true; |
| 653 | } |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 654 | } |
| 655 | |
| 656 | void Context::setActiveSampler(int active) |
| 657 | { |
| 658 | mState.activeSampler = active; |
| 659 | } |
| 660 | |
| 661 | GLuint Context::getFramebufferHandle() const |
| 662 | { |
| 663 | return mState.framebuffer; |
| 664 | } |
| 665 | |
| 666 | GLuint Context::getRenderbufferHandle() const |
| 667 | { |
| 668 | return mState.renderbuffer; |
| 669 | } |
| 670 | |
| 671 | GLuint Context::getArrayBufferHandle() const |
| 672 | { |
| 673 | return mState.arrayBuffer; |
| 674 | } |
| 675 | |
| 676 | void Context::setVertexAttribEnabled(unsigned int attribNum, bool enabled) |
| 677 | { |
| 678 | mState.vertexAttribute[attribNum].mEnabled = enabled; |
| 679 | } |
| 680 | |
| 681 | const AttributeState &Context::getVertexAttribState(unsigned int attribNum) |
| 682 | { |
| 683 | return mState.vertexAttribute[attribNum]; |
| 684 | } |
| 685 | |
| 686 | void Context::setVertexAttribState(unsigned int attribNum, GLuint boundBuffer, GLint size, GLenum type, bool normalized, |
| 687 | GLsizei stride, const void *pointer) |
| 688 | { |
| 689 | mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; |
| 690 | mState.vertexAttribute[attribNum].mSize = size; |
| 691 | mState.vertexAttribute[attribNum].mType = type; |
| 692 | mState.vertexAttribute[attribNum].mNormalized = normalized; |
| 693 | mState.vertexAttribute[attribNum].mStride = stride; |
| 694 | mState.vertexAttribute[attribNum].mPointer = pointer; |
| 695 | } |
| 696 | |
| 697 | const void *Context::getVertexAttribPointer(unsigned int attribNum) const |
| 698 | { |
| 699 | return mState.vertexAttribute[attribNum].mPointer; |
| 700 | } |
| 701 | |
| 702 | // returns entire set of attributes as a block |
| 703 | const AttributeState *Context::getVertexAttribBlock() |
| 704 | { |
| 705 | return mState.vertexAttribute; |
| 706 | } |
| 707 | |
| 708 | void Context::setPackAlignment(GLint alignment) |
| 709 | { |
| 710 | mState.packAlignment = alignment; |
| 711 | } |
| 712 | |
| 713 | GLint Context::getPackAlignment() const |
| 714 | { |
| 715 | return mState.packAlignment; |
| 716 | } |
| 717 | |
| 718 | void Context::setUnpackAlignment(GLint alignment) |
| 719 | { |
| 720 | mState.unpackAlignment = alignment; |
| 721 | } |
| 722 | |
| 723 | GLint Context::getUnpackAlignment() const |
| 724 | { |
| 725 | return mState.unpackAlignment; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 726 | } |
| 727 | |
| 728 | // Returns an unused buffer name |
| 729 | GLuint Context::createBuffer() |
| 730 | { |
| 731 | unsigned int handle = 1; |
| 732 | |
| 733 | while (mBufferMap.find(handle) != mBufferMap.end()) |
| 734 | { |
| 735 | handle++; |
| 736 | } |
| 737 | |
| 738 | mBufferMap[handle] = NULL; |
| 739 | |
| 740 | return handle; |
| 741 | } |
| 742 | |
| 743 | // Returns an unused shader/program name |
| 744 | GLuint Context::createShader(GLenum type) |
| 745 | { |
| 746 | unsigned int handle = 1; |
| 747 | |
| 748 | while (mShaderMap.find(handle) != mShaderMap.end() || mProgramMap.find(handle) != mProgramMap.end()) // Shared name space |
| 749 | { |
| 750 | handle++; |
| 751 | } |
| 752 | |
| 753 | if (type == GL_VERTEX_SHADER) |
| 754 | { |
daniel@transgaming.com | 9512434 | 2010-04-29 03:38:58 +0000 | [diff] [blame] | 755 | mShaderMap[handle] = new VertexShader(this, handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 756 | } |
| 757 | else if (type == GL_FRAGMENT_SHADER) |
| 758 | { |
daniel@transgaming.com | 9512434 | 2010-04-29 03:38:58 +0000 | [diff] [blame] | 759 | mShaderMap[handle] = new FragmentShader(this, handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 760 | } |
| 761 | else UNREACHABLE(); |
| 762 | |
| 763 | return handle; |
| 764 | } |
| 765 | |
| 766 | // Returns an unused program/shader name |
| 767 | GLuint Context::createProgram() |
| 768 | { |
| 769 | unsigned int handle = 1; |
| 770 | |
| 771 | while (mProgramMap.find(handle) != mProgramMap.end() || mShaderMap.find(handle) != mShaderMap.end()) // Shared name space |
| 772 | { |
| 773 | handle++; |
| 774 | } |
| 775 | |
| 776 | mProgramMap[handle] = new Program(); |
| 777 | |
| 778 | return handle; |
| 779 | } |
| 780 | |
| 781 | // Returns an unused texture name |
| 782 | GLuint Context::createTexture() |
| 783 | { |
| 784 | unsigned int handle = 1; |
| 785 | |
| 786 | while (mTextureMap.find(handle) != mTextureMap.end()) |
| 787 | { |
| 788 | handle++; |
| 789 | } |
| 790 | |
| 791 | mTextureMap[handle] = NULL; |
| 792 | |
| 793 | return handle; |
| 794 | } |
| 795 | |
| 796 | // Returns an unused framebuffer name |
| 797 | GLuint Context::createFramebuffer() |
| 798 | { |
| 799 | unsigned int handle = 1; |
| 800 | |
| 801 | while (mFramebufferMap.find(handle) != mFramebufferMap.end()) |
| 802 | { |
| 803 | handle++; |
| 804 | } |
| 805 | |
| 806 | mFramebufferMap[handle] = NULL; |
| 807 | |
| 808 | return handle; |
| 809 | } |
| 810 | |
| 811 | // Returns an unused renderbuffer name |
| 812 | GLuint Context::createRenderbuffer() |
| 813 | { |
| 814 | unsigned int handle = 1; |
| 815 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 816 | while (mRenderbufferMap.find(handle) != mRenderbufferMap.end()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 817 | { |
| 818 | handle++; |
| 819 | } |
| 820 | |
| 821 | mRenderbufferMap[handle] = NULL; |
| 822 | |
| 823 | return handle; |
| 824 | } |
| 825 | |
| 826 | void Context::deleteBuffer(GLuint buffer) |
| 827 | { |
| 828 | BufferMap::iterator bufferObject = mBufferMap.find(buffer); |
| 829 | |
| 830 | if (bufferObject != mBufferMap.end()) |
| 831 | { |
| 832 | detachBuffer(buffer); |
| 833 | |
| 834 | delete bufferObject->second; |
| 835 | mBufferMap.erase(bufferObject); |
| 836 | } |
| 837 | } |
| 838 | |
| 839 | void Context::deleteShader(GLuint shader) |
| 840 | { |
| 841 | ShaderMap::iterator shaderObject = mShaderMap.find(shader); |
| 842 | |
| 843 | if (shaderObject != mShaderMap.end()) |
| 844 | { |
| 845 | if (!shaderObject->second->isAttached()) |
| 846 | { |
| 847 | delete shaderObject->second; |
| 848 | mShaderMap.erase(shaderObject); |
| 849 | } |
| 850 | else |
| 851 | { |
| 852 | shaderObject->second->flagForDeletion(); |
| 853 | } |
| 854 | } |
| 855 | } |
| 856 | |
| 857 | void Context::deleteProgram(GLuint program) |
| 858 | { |
| 859 | ProgramMap::iterator programObject = mProgramMap.find(program); |
| 860 | |
| 861 | if (programObject != mProgramMap.end()) |
| 862 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 863 | if (program != mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 864 | { |
| 865 | delete programObject->second; |
| 866 | mProgramMap.erase(programObject); |
| 867 | } |
| 868 | else |
| 869 | { |
| 870 | programObject->second->flagForDeletion(); |
| 871 | } |
| 872 | } |
| 873 | } |
| 874 | |
| 875 | void Context::deleteTexture(GLuint texture) |
| 876 | { |
| 877 | TextureMap::iterator textureObject = mTextureMap.find(texture); |
| 878 | |
| 879 | if (textureObject != mTextureMap.end()) |
| 880 | { |
| 881 | detachTexture(texture); |
| 882 | |
| 883 | if (texture != 0) |
| 884 | { |
| 885 | delete textureObject->second; |
| 886 | } |
| 887 | |
| 888 | mTextureMap.erase(textureObject); |
| 889 | } |
| 890 | } |
| 891 | |
| 892 | void Context::deleteFramebuffer(GLuint framebuffer) |
| 893 | { |
| 894 | FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); |
| 895 | |
| 896 | if (framebufferObject != mFramebufferMap.end()) |
| 897 | { |
| 898 | detachFramebuffer(framebuffer); |
| 899 | |
| 900 | delete framebufferObject->second; |
| 901 | mFramebufferMap.erase(framebufferObject); |
| 902 | } |
| 903 | } |
| 904 | |
| 905 | void Context::deleteRenderbuffer(GLuint renderbuffer) |
| 906 | { |
| 907 | RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer); |
| 908 | |
| 909 | if (renderbufferObject != mRenderbufferMap.end()) |
| 910 | { |
| 911 | detachRenderbuffer(renderbuffer); |
| 912 | |
| 913 | delete renderbufferObject->second; |
| 914 | mRenderbufferMap.erase(renderbufferObject); |
| 915 | } |
| 916 | } |
| 917 | |
| 918 | void Context::bindArrayBuffer(unsigned int buffer) |
| 919 | { |
| 920 | if (buffer != 0 && !getBuffer(buffer)) |
| 921 | { |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 922 | mBufferMap[buffer] = new Buffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 923 | } |
| 924 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 925 | mState.arrayBuffer = buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 926 | } |
| 927 | |
| 928 | void Context::bindElementArrayBuffer(unsigned int buffer) |
| 929 | { |
| 930 | if (buffer != 0 && !getBuffer(buffer)) |
| 931 | { |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 932 | mBufferMap[buffer] = new Buffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 933 | } |
| 934 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 935 | mState.elementArrayBuffer = buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 936 | } |
| 937 | |
| 938 | void Context::bindTexture2D(GLuint texture) |
| 939 | { |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 940 | if (!getTexture(texture) && texture != 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 941 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 942 | mTextureMap[texture] = new Texture2D(this); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 943 | } |
| 944 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 945 | mState.texture2D = texture; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 946 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 947 | mState.samplerTexture[SAMPLER_2D][mState.activeSampler] = texture; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 948 | } |
| 949 | |
| 950 | void Context::bindTextureCubeMap(GLuint texture) |
| 951 | { |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 952 | if (!getTexture(texture) && texture != 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 953 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 954 | mTextureMap[texture] = new TextureCubeMap(this); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 955 | } |
| 956 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 957 | mState.textureCubeMap = texture; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 958 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 959 | mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler] = texture; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 960 | } |
| 961 | |
| 962 | void Context::bindFramebuffer(GLuint framebuffer) |
| 963 | { |
| 964 | if (!getFramebuffer(framebuffer)) |
| 965 | { |
| 966 | mFramebufferMap[framebuffer] = new Framebuffer(); |
| 967 | } |
| 968 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 969 | mState.framebuffer = framebuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 970 | } |
| 971 | |
| 972 | void Context::bindRenderbuffer(GLuint renderbuffer) |
| 973 | { |
| 974 | if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) |
| 975 | { |
| 976 | mRenderbufferMap[renderbuffer] = new Renderbuffer(); |
| 977 | } |
| 978 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 979 | mState.renderbuffer = renderbuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 980 | } |
| 981 | |
| 982 | void Context::useProgram(GLuint program) |
| 983 | { |
| 984 | Program *programObject = getCurrentProgram(); |
| 985 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 986 | GLuint priorProgram = mState.currentProgram; |
| 987 | mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 988 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 989 | if (programObject && programObject->isFlaggedForDeletion()) |
| 990 | { |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 991 | deleteProgram(priorProgram); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 992 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 993 | } |
| 994 | |
| 995 | void Context::setFramebufferZero(Framebuffer *buffer) |
| 996 | { |
| 997 | delete mFramebufferMap[0]; |
| 998 | mFramebufferMap[0] = buffer; |
| 999 | } |
| 1000 | |
| 1001 | void Context::setColorbufferZero(Colorbuffer *buffer) |
| 1002 | { |
| 1003 | delete mColorbufferZero; |
| 1004 | mColorbufferZero = buffer; |
| 1005 | } |
| 1006 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1007 | void Context::setDepthStencilbufferZero(DepthStencilbuffer *buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1008 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1009 | delete mDepthStencilbufferZero; |
| 1010 | mDepthStencilbufferZero = buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1011 | } |
| 1012 | |
| 1013 | void Context::setRenderbuffer(Renderbuffer *buffer) |
| 1014 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1015 | delete mRenderbufferMap[mState.renderbuffer]; |
| 1016 | mRenderbufferMap[mState.renderbuffer] = buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1017 | } |
| 1018 | |
| 1019 | Buffer *Context::getBuffer(unsigned int handle) |
| 1020 | { |
| 1021 | BufferMap::iterator buffer = mBufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1022 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1023 | if (buffer == mBufferMap.end()) |
| 1024 | { |
| 1025 | return NULL; |
| 1026 | } |
| 1027 | else |
| 1028 | { |
| 1029 | return buffer->second; |
| 1030 | } |
| 1031 | } |
| 1032 | |
| 1033 | Shader *Context::getShader(unsigned int handle) |
| 1034 | { |
| 1035 | ShaderMap::iterator shader = mShaderMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1036 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1037 | if (shader == mShaderMap.end()) |
| 1038 | { |
| 1039 | return NULL; |
| 1040 | } |
| 1041 | else |
| 1042 | { |
| 1043 | return shader->second; |
| 1044 | } |
| 1045 | } |
| 1046 | |
| 1047 | Program *Context::getProgram(unsigned int handle) |
| 1048 | { |
| 1049 | ProgramMap::iterator program = mProgramMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1050 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1051 | if (program == mProgramMap.end()) |
| 1052 | { |
| 1053 | return NULL; |
| 1054 | } |
| 1055 | else |
| 1056 | { |
| 1057 | return program->second; |
| 1058 | } |
| 1059 | } |
| 1060 | |
| 1061 | Texture *Context::getTexture(unsigned int handle) |
| 1062 | { |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1063 | if (handle == 0) return NULL; |
| 1064 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1065 | TextureMap::iterator texture = mTextureMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1066 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1067 | if (texture == mTextureMap.end()) |
| 1068 | { |
| 1069 | return NULL; |
| 1070 | } |
| 1071 | else |
| 1072 | { |
| 1073 | return texture->second; |
| 1074 | } |
| 1075 | } |
| 1076 | |
| 1077 | Framebuffer *Context::getFramebuffer(unsigned int handle) |
| 1078 | { |
| 1079 | FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1080 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1081 | if (framebuffer == mFramebufferMap.end()) |
| 1082 | { |
| 1083 | return NULL; |
| 1084 | } |
| 1085 | else |
| 1086 | { |
| 1087 | return framebuffer->second; |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | Renderbuffer *Context::getRenderbuffer(unsigned int handle) |
| 1092 | { |
| 1093 | RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1094 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1095 | if (renderbuffer == mRenderbufferMap.end()) |
| 1096 | { |
| 1097 | return NULL; |
| 1098 | } |
| 1099 | else |
| 1100 | { |
| 1101 | return renderbuffer->second; |
| 1102 | } |
| 1103 | } |
| 1104 | |
| 1105 | Colorbuffer *Context::getColorbuffer(GLuint handle) |
| 1106 | { |
| 1107 | if (handle != 0) |
| 1108 | { |
| 1109 | Renderbuffer *renderbuffer = getRenderbuffer(handle); |
| 1110 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 1111 | if (renderbuffer && renderbuffer->isColorbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1112 | { |
| 1113 | return static_cast<Colorbuffer*>(renderbuffer); |
| 1114 | } |
| 1115 | } |
| 1116 | else // Special case: 0 refers to different initial render targets based on the attachment type |
| 1117 | { |
| 1118 | return mColorbufferZero; |
| 1119 | } |
| 1120 | |
| 1121 | return NULL; |
| 1122 | } |
| 1123 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1124 | DepthStencilbuffer *Context::getDepthbuffer(GLuint handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1125 | { |
| 1126 | if (handle != 0) |
| 1127 | { |
| 1128 | Renderbuffer *renderbuffer = getRenderbuffer(handle); |
| 1129 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 1130 | if (renderbuffer && renderbuffer->isDepthbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1131 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1132 | return static_cast<DepthStencilbuffer*>(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1133 | } |
| 1134 | } |
| 1135 | else // Special case: 0 refers to different initial render targets based on the attachment type |
| 1136 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1137 | return mDepthStencilbufferZero; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1138 | } |
| 1139 | |
| 1140 | return NULL; |
| 1141 | } |
| 1142 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1143 | DepthStencilbuffer *Context::getStencilbuffer(GLuint handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1144 | { |
| 1145 | if (handle != 0) |
| 1146 | { |
| 1147 | Renderbuffer *renderbuffer = getRenderbuffer(handle); |
| 1148 | |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 1149 | if (renderbuffer && renderbuffer->isStencilbuffer()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1150 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1151 | return static_cast<DepthStencilbuffer*>(renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1152 | } |
| 1153 | } |
| 1154 | else |
| 1155 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1156 | return mDepthStencilbufferZero; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1157 | } |
| 1158 | |
| 1159 | return NULL; |
| 1160 | } |
| 1161 | |
| 1162 | Buffer *Context::getArrayBuffer() |
| 1163 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1164 | return getBuffer(mState.arrayBuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1165 | } |
| 1166 | |
| 1167 | Buffer *Context::getElementArrayBuffer() |
| 1168 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1169 | return getBuffer(mState.elementArrayBuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1170 | } |
| 1171 | |
| 1172 | Program *Context::getCurrentProgram() |
| 1173 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1174 | return getProgram(mState.currentProgram); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1175 | } |
| 1176 | |
| 1177 | Texture2D *Context::getTexture2D() |
| 1178 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1179 | if (mState.texture2D == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1180 | { |
| 1181 | return mTexture2DZero; |
| 1182 | } |
| 1183 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1184 | return (Texture2D*)getTexture(mState.texture2D); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1185 | } |
| 1186 | |
| 1187 | TextureCubeMap *Context::getTextureCubeMap() |
| 1188 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1189 | if (mState.textureCubeMap == 0) // Special case: 0 refers to different initial textures based on the target |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1190 | { |
| 1191 | return mTextureCubeMapZero; |
| 1192 | } |
| 1193 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1194 | return (TextureCubeMap*)getTexture(mState.textureCubeMap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1195 | } |
| 1196 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1197 | Texture *Context::getSamplerTexture(unsigned int sampler, SamplerType type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1198 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1199 | GLuint texid = mState.samplerTexture[type][sampler]; |
daniel@transgaming.com | 4195fc4 | 2010-04-08 03:51:09 +0000 | [diff] [blame] | 1200 | |
| 1201 | if (texid == 0) |
| 1202 | { |
| 1203 | switch (type) |
| 1204 | { |
| 1205 | default: UNREACHABLE(); |
| 1206 | case SAMPLER_2D: return mTexture2DZero; |
| 1207 | case SAMPLER_CUBE: return mTextureCubeMapZero; |
| 1208 | } |
| 1209 | } |
| 1210 | |
| 1211 | return getTexture(texid); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1212 | } |
| 1213 | |
| 1214 | Framebuffer *Context::getFramebuffer() |
| 1215 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1216 | return getFramebuffer(mState.framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1217 | } |
| 1218 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1219 | bool Context::getBooleanv(GLenum pname, GLboolean *params) |
| 1220 | { |
| 1221 | switch (pname) |
| 1222 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1223 | case GL_SHADER_COMPILER: *params = GL_TRUE; break; |
| 1224 | case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; |
| 1225 | case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1226 | case GL_COLOR_WRITEMASK: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1227 | params[0] = mState.colorMaskRed; |
| 1228 | params[1] = mState.colorMaskGreen; |
| 1229 | params[2] = mState.colorMaskBlue; |
| 1230 | params[3] = mState.colorMaskAlpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1231 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1232 | case GL_CULL_FACE: *params = mState.cullFace; |
| 1233 | case GL_POLYGON_OFFSET_FILL: *params = mState.polygonOffsetFill; |
| 1234 | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverage; |
| 1235 | case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; |
| 1236 | case GL_SCISSOR_TEST: *params = mState.scissorTest; |
| 1237 | case GL_STENCIL_TEST: *params = mState.stencilTest; |
| 1238 | case GL_DEPTH_TEST: *params = mState.depthTest; |
| 1239 | case GL_BLEND: *params = mState.blend; |
| 1240 | case GL_DITHER: *params = mState.dither; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1241 | default: |
| 1242 | return false; |
| 1243 | } |
| 1244 | |
| 1245 | return true; |
| 1246 | } |
| 1247 | |
| 1248 | bool Context::getFloatv(GLenum pname, GLfloat *params) |
| 1249 | { |
| 1250 | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation |
| 1251 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1252 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1253 | // case, this should make no difference to the calling application. |
| 1254 | switch (pname) |
| 1255 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1256 | case GL_LINE_WIDTH: *params = mState.lineWidth; break; |
| 1257 | case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; |
| 1258 | case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; |
| 1259 | case GL_POLYGON_OFFSET_FACTOR: *params = mState.polygonOffsetFactor; break; |
| 1260 | case GL_POLYGON_OFFSET_UNITS: *params = mState.polygonOffsetUnits; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1261 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1262 | params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; |
| 1263 | params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; |
| 1264 | break; |
| 1265 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1266 | params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1267 | params[1] = supportsShaderModel3() ? gl::ALIASED_POINT_SIZE_RANGE_MAX_SM3 : gl::ALIASED_POINT_SIZE_RANGE_MAX_SM2; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1268 | break; |
| 1269 | case GL_DEPTH_RANGE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1270 | params[0] = mState.zNear; |
| 1271 | params[1] = mState.zFar; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1272 | break; |
| 1273 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1274 | params[0] = mState.colorClearValue.red; |
| 1275 | params[1] = mState.colorClearValue.green; |
| 1276 | params[2] = mState.colorClearValue.blue; |
| 1277 | params[3] = mState.colorClearValue.alpha; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1278 | break; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1279 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1280 | params[0] = mState.blendColor.red; |
| 1281 | params[1] = mState.blendColor.green; |
| 1282 | params[2] = mState.blendColor.blue; |
| 1283 | params[3] = mState.blendColor.alpha; |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1284 | break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1285 | default: |
| 1286 | return false; |
| 1287 | } |
| 1288 | |
| 1289 | return true; |
| 1290 | } |
| 1291 | |
| 1292 | bool Context::getIntegerv(GLenum pname, GLint *params) |
| 1293 | { |
| 1294 | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation |
| 1295 | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names |
| 1296 | // GetIntegerv as its native query function. As it would require conversion in any |
| 1297 | // case, this should make no difference to the calling application. You may find it in |
| 1298 | // Context::getFloatv. |
| 1299 | switch (pname) |
| 1300 | { |
| 1301 | case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; |
| 1302 | case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break; |
| 1303 | case GL_MAX_VARYING_VECTORS: *params = gl::MAX_VARYING_VECTORS; break; |
| 1304 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; |
| 1305 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; |
| 1306 | case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; |
| 1307 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = gl::MAX_FRAGMENT_UNIFORM_VECTORS; break; |
| 1308 | case GL_MAX_RENDERBUFFER_SIZE: *params = gl::MAX_RENDERBUFFER_SIZE; break; |
daniel@transgaming.com | b28a23b | 2010-05-20 19:18:06 +0000 | [diff] [blame] | 1309 | case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; |
| 1310 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = 0; break; |
| 1311 | case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */ break; |
| 1312 | case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; |
| 1313 | case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer; break; |
| 1314 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer; break; |
| 1315 | case GL_FRAMEBUFFER_BINDING: *params = mState.framebuffer; break; |
| 1316 | case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer; break; |
| 1317 | case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; |
| 1318 | case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; |
| 1319 | case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; |
| 1320 | case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; |
| 1321 | case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; |
| 1322 | case GL_STENCIL_FUNC: *params = mState.stencilFunc; break; |
| 1323 | case GL_STENCIL_REF: *params = mState.stencilRef; break; |
| 1324 | case GL_STENCIL_VALUE_MASK: *params = mState.stencilMask; break; |
| 1325 | case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; |
| 1326 | case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; |
| 1327 | case GL_STENCIL_BACK_VALUE_MASK: *params = mState.stencilBackMask; break; |
| 1328 | case GL_STENCIL_FAIL: *params = mState.stencilFail; break; |
| 1329 | case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; break; |
| 1330 | case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; break; |
| 1331 | case GL_STENCIL_BACK_FAIL: *params = mState.stencilBackFail; break; |
| 1332 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; |
| 1333 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; |
| 1334 | case GL_DEPTH_FUNC: *params = mState.depthFunc; break; |
| 1335 | case GL_BLEND_SRC_RGB: *params = mState.sourceBlendRGB; break; |
| 1336 | case GL_BLEND_SRC_ALPHA: *params = mState.sourceBlendAlpha; break; |
| 1337 | case GL_BLEND_DST_RGB: *params = mState.destBlendRGB; break; |
| 1338 | case GL_BLEND_DST_ALPHA: *params = mState.destBlendAlpha; break; |
| 1339 | case GL_BLEND_EQUATION_RGB: *params = mState.blendEquationRGB; break; |
| 1340 | case GL_BLEND_EQUATION_ALPHA: *params = mState.blendEquationAlpha; break; |
| 1341 | case GL_STENCIL_WRITEMASK: *params = mState.stencilWritemask; break; |
| 1342 | case GL_STENCIL_BACK_WRITEMASK: *params = mState.stencilBackWritemask; break; |
| 1343 | case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; |
| 1344 | case GL_SUBPIXEL_BITS: *params = 4; break; |
| 1345 | case GL_MAX_TEXTURE_SIZE: *params = gl::MAX_TEXTURE_SIZE; break; |
| 1346 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = gl::MAX_CUBE_MAP_TEXTURE_SIZE; break; |
| 1347 | case GL_SAMPLE_BUFFERS: *params = 0; break; |
| 1348 | case GL_SAMPLES: *params = 0; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1349 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = gl::IMPLEMENTATION_COLOR_READ_TYPE; break; |
| 1350 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = gl::IMPLEMENTATION_COLOR_READ_FORMAT; break; |
| 1351 | case GL_MAX_VIEWPORT_DIMS: |
| 1352 | { |
| 1353 | int maxDimension = std::max((int)gl::MAX_RENDERBUFFER_SIZE, (int)gl::MAX_TEXTURE_SIZE); |
| 1354 | params[0] = maxDimension; |
| 1355 | params[1] = maxDimension; |
| 1356 | } |
| 1357 | break; |
| 1358 | case GL_VIEWPORT: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1359 | params[0] = mState.viewportX; |
| 1360 | params[1] = mState.viewportY; |
| 1361 | params[2] = mState.viewportWidth; |
| 1362 | params[3] = mState.viewportHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1363 | break; |
| 1364 | case GL_SCISSOR_BOX: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1365 | params[0] = mState.scissorX; |
| 1366 | params[1] = mState.scissorY; |
| 1367 | params[2] = mState.scissorWidth; |
| 1368 | params[3] = mState.scissorHeight; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1369 | break; |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1370 | case GL_CULL_FACE_MODE: *params = mState.cullMode; break; |
| 1371 | case GL_FRONT_FACE: *params = mState.frontFace; break; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1372 | case GL_RED_BITS: |
| 1373 | case GL_GREEN_BITS: |
| 1374 | case GL_BLUE_BITS: |
| 1375 | case GL_ALPHA_BITS: |
| 1376 | { |
| 1377 | gl::Framebuffer *framebuffer = getFramebuffer(); |
| 1378 | gl::Colorbuffer *colorbuffer = framebuffer->getColorbuffer(); |
| 1379 | |
| 1380 | if (colorbuffer) |
| 1381 | { |
| 1382 | switch (pname) |
| 1383 | { |
| 1384 | case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; |
| 1385 | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; |
| 1386 | case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; |
| 1387 | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; |
| 1388 | } |
| 1389 | } |
| 1390 | else |
| 1391 | { |
| 1392 | *params = 0; |
| 1393 | } |
| 1394 | } |
| 1395 | break; |
| 1396 | case GL_DEPTH_BITS: |
| 1397 | { |
| 1398 | gl::Framebuffer *framebuffer = getFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1399 | gl::DepthStencilbuffer *depthbuffer = framebuffer->getDepthbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1400 | |
| 1401 | if (depthbuffer) |
| 1402 | { |
| 1403 | *params = depthbuffer->getDepthSize(); |
| 1404 | } |
| 1405 | else |
| 1406 | { |
| 1407 | *params = 0; |
| 1408 | } |
| 1409 | } |
| 1410 | break; |
| 1411 | case GL_STENCIL_BITS: |
| 1412 | { |
| 1413 | gl::Framebuffer *framebuffer = getFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1414 | gl::DepthStencilbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1415 | |
| 1416 | if (stencilbuffer) |
| 1417 | { |
| 1418 | *params = stencilbuffer->getStencilSize(); |
| 1419 | } |
| 1420 | else |
| 1421 | { |
| 1422 | *params = 0; |
| 1423 | } |
| 1424 | } |
| 1425 | break; |
| 1426 | case GL_TEXTURE_BINDING_2D: |
| 1427 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1428 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1429 | { |
| 1430 | error(GL_INVALID_OPERATION); |
| 1431 | return false; |
| 1432 | } |
| 1433 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1434 | *params = mState.samplerTexture[SAMPLER_2D][mState.activeSampler]; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1435 | } |
| 1436 | break; |
| 1437 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1438 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1439 | if (mState.activeSampler < 0 || mState.activeSampler > gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1440 | { |
| 1441 | error(GL_INVALID_OPERATION); |
| 1442 | return false; |
| 1443 | } |
| 1444 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1445 | *params = mState.samplerTexture[SAMPLER_CUBE][mState.activeSampler]; |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1446 | } |
| 1447 | break; |
| 1448 | default: |
| 1449 | return false; |
| 1450 | } |
| 1451 | |
| 1452 | return true; |
| 1453 | } |
| 1454 | |
| 1455 | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) |
| 1456 | { |
| 1457 | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation |
| 1458 | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due |
| 1459 | // to the fact that it is stored internally as a float, and so would require conversion |
| 1460 | // if returned from Context::getIntegerv. Since this conversion is already implemented |
| 1461 | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we |
| 1462 | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling |
| 1463 | // application. |
| 1464 | switch (pname) |
| 1465 | { |
| 1466 | case GL_COMPRESSED_TEXTURE_FORMATS: /* no compressed texture formats are supported */ |
| 1467 | case GL_SHADER_BINARY_FORMATS: |
| 1468 | { |
| 1469 | *type = GL_INT; |
| 1470 | *numParams = 0; |
| 1471 | } |
| 1472 | break; |
| 1473 | case GL_MAX_VERTEX_ATTRIBS: |
| 1474 | case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| 1475 | case GL_MAX_VARYING_VECTORS: |
| 1476 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| 1477 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| 1478 | case GL_MAX_TEXTURE_IMAGE_UNITS: |
| 1479 | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1480 | case GL_MAX_RENDERBUFFER_SIZE: |
| 1481 | case GL_NUM_SHADER_BINARY_FORMATS: |
| 1482 | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| 1483 | case GL_ARRAY_BUFFER_BINDING: |
| 1484 | case GL_FRAMEBUFFER_BINDING: |
| 1485 | case GL_RENDERBUFFER_BINDING: |
| 1486 | case GL_CURRENT_PROGRAM: |
| 1487 | case GL_PACK_ALIGNMENT: |
| 1488 | case GL_UNPACK_ALIGNMENT: |
| 1489 | case GL_GENERATE_MIPMAP_HINT: |
| 1490 | case GL_RED_BITS: |
| 1491 | case GL_GREEN_BITS: |
| 1492 | case GL_BLUE_BITS: |
| 1493 | case GL_ALPHA_BITS: |
| 1494 | case GL_DEPTH_BITS: |
| 1495 | case GL_STENCIL_BITS: |
| 1496 | case GL_ELEMENT_ARRAY_BUFFER_BINDING: |
| 1497 | case GL_CULL_FACE_MODE: |
| 1498 | case GL_FRONT_FACE: |
| 1499 | case GL_ACTIVE_TEXTURE: |
| 1500 | case GL_STENCIL_FUNC: |
| 1501 | case GL_STENCIL_VALUE_MASK: |
| 1502 | case GL_STENCIL_REF: |
| 1503 | case GL_STENCIL_FAIL: |
| 1504 | case GL_STENCIL_PASS_DEPTH_FAIL: |
| 1505 | case GL_STENCIL_PASS_DEPTH_PASS: |
| 1506 | case GL_STENCIL_BACK_FUNC: |
| 1507 | case GL_STENCIL_BACK_VALUE_MASK: |
| 1508 | case GL_STENCIL_BACK_REF: |
| 1509 | case GL_STENCIL_BACK_FAIL: |
| 1510 | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| 1511 | case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| 1512 | case GL_DEPTH_FUNC: |
| 1513 | case GL_BLEND_SRC_RGB: |
| 1514 | case GL_BLEND_SRC_ALPHA: |
| 1515 | case GL_BLEND_DST_RGB: |
| 1516 | case GL_BLEND_DST_ALPHA: |
| 1517 | case GL_BLEND_EQUATION_RGB: |
| 1518 | case GL_BLEND_EQUATION_ALPHA: |
| 1519 | case GL_STENCIL_WRITEMASK: |
| 1520 | case GL_STENCIL_BACK_WRITEMASK: |
| 1521 | case GL_STENCIL_CLEAR_VALUE: |
| 1522 | case GL_SUBPIXEL_BITS: |
| 1523 | case GL_MAX_TEXTURE_SIZE: |
| 1524 | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| 1525 | case GL_SAMPLE_BUFFERS: |
| 1526 | case GL_SAMPLES: |
| 1527 | case GL_IMPLEMENTATION_COLOR_READ_TYPE: |
| 1528 | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: |
| 1529 | case GL_TEXTURE_BINDING_2D: |
| 1530 | case GL_TEXTURE_BINDING_CUBE_MAP: |
| 1531 | { |
| 1532 | *type = GL_INT; |
| 1533 | *numParams = 1; |
| 1534 | } |
| 1535 | break; |
| 1536 | case GL_MAX_VIEWPORT_DIMS: |
| 1537 | { |
| 1538 | *type = GL_INT; |
| 1539 | *numParams = 2; |
| 1540 | } |
| 1541 | break; |
| 1542 | case GL_VIEWPORT: |
| 1543 | case GL_SCISSOR_BOX: |
| 1544 | { |
| 1545 | *type = GL_INT; |
| 1546 | *numParams = 4; |
| 1547 | } |
| 1548 | break; |
| 1549 | case GL_SHADER_COMPILER: |
| 1550 | case GL_SAMPLE_COVERAGE_INVERT: |
| 1551 | case GL_DEPTH_WRITEMASK: |
daniel@transgaming.com | 79f6677 | 2010-04-13 03:26:09 +0000 | [diff] [blame] | 1552 | case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, |
| 1553 | case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. |
| 1554 | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural |
| 1555 | case GL_SAMPLE_COVERAGE: |
| 1556 | case GL_SCISSOR_TEST: |
| 1557 | case GL_STENCIL_TEST: |
| 1558 | case GL_DEPTH_TEST: |
| 1559 | case GL_BLEND: |
| 1560 | case GL_DITHER: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1561 | { |
| 1562 | *type = GL_BOOL; |
| 1563 | *numParams = 1; |
| 1564 | } |
| 1565 | break; |
| 1566 | case GL_COLOR_WRITEMASK: |
| 1567 | { |
| 1568 | *type = GL_BOOL; |
| 1569 | *numParams = 4; |
| 1570 | } |
| 1571 | break; |
| 1572 | case GL_POLYGON_OFFSET_FACTOR: |
| 1573 | case GL_POLYGON_OFFSET_UNITS: |
| 1574 | case GL_SAMPLE_COVERAGE_VALUE: |
| 1575 | case GL_DEPTH_CLEAR_VALUE: |
| 1576 | case GL_LINE_WIDTH: |
| 1577 | { |
| 1578 | *type = GL_FLOAT; |
| 1579 | *numParams = 1; |
| 1580 | } |
| 1581 | break; |
| 1582 | case GL_ALIASED_LINE_WIDTH_RANGE: |
| 1583 | case GL_ALIASED_POINT_SIZE_RANGE: |
| 1584 | case GL_DEPTH_RANGE: |
| 1585 | { |
| 1586 | *type = GL_FLOAT; |
| 1587 | *numParams = 2; |
| 1588 | } |
| 1589 | break; |
| 1590 | case GL_COLOR_CLEAR_VALUE: |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 1591 | case GL_BLEND_COLOR: |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 1592 | { |
| 1593 | *type = GL_FLOAT; |
| 1594 | *numParams = 4; |
| 1595 | } |
| 1596 | break; |
| 1597 | default: |
| 1598 | return false; |
| 1599 | } |
| 1600 | |
| 1601 | return true; |
| 1602 | } |
| 1603 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1604 | // Applies the render target surface, depth stencil surface, viewport rectangle and |
| 1605 | // scissor rectangle to the Direct3D 9 device |
| 1606 | bool Context::applyRenderTarget(bool ignoreViewport) |
| 1607 | { |
| 1608 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1609 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1610 | Framebuffer *framebufferObject = getFramebuffer(); |
| 1611 | |
| 1612 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1613 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1614 | error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1615 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1616 | return false; |
| 1617 | } |
| 1618 | |
| 1619 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1620 | IDirect3DSurface9 *depthStencil = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1621 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 1622 | unsigned int renderTargetSerial = framebufferObject->getRenderTargetSerial(); |
| 1623 | if (renderTargetSerial != mAppliedRenderTargetSerial) |
| 1624 | { |
| 1625 | device->SetRenderTarget(0, renderTarget); |
| 1626 | mAppliedRenderTargetSerial = renderTargetSerial; |
| 1627 | } |
| 1628 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1629 | unsigned int depthbufferSerial = 0; |
| 1630 | unsigned int stencilbufferSerial = 0; |
| 1631 | if (framebufferObject->getDepthbufferType() != GL_NONE) |
| 1632 | { |
| 1633 | depthStencil = framebufferObject->getDepthbuffer()->getDepthStencil(); |
| 1634 | depthbufferSerial = framebufferObject->getDepthbuffer()->getSerial(); |
| 1635 | } |
| 1636 | else if (framebufferObject->getStencilbufferType() != GL_NONE) |
| 1637 | { |
| 1638 | depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 1639 | stencilbufferSerial = framebufferObject->getStencilbuffer()->getSerial(); |
| 1640 | } |
| 1641 | |
| 1642 | if (depthbufferSerial != mAppliedDepthbufferSerial || |
| 1643 | stencilbufferSerial != mAppliedStencilbufferSerial) |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1644 | { |
| 1645 | device->SetDepthStencilSurface(depthStencil); |
| 1646 | mAppliedDepthbufferSerial = depthbufferSerial; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1647 | mAppliedStencilbufferSerial = stencilbufferSerial; |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 1648 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1649 | |
| 1650 | D3DVIEWPORT9 viewport; |
| 1651 | D3DSURFACE_DESC desc; |
| 1652 | renderTarget->GetDesc(&desc); |
| 1653 | |
| 1654 | if (ignoreViewport) |
| 1655 | { |
| 1656 | viewport.X = 0; |
| 1657 | viewport.Y = 0; |
| 1658 | viewport.Width = desc.Width; |
| 1659 | viewport.Height = desc.Height; |
| 1660 | viewport.MinZ = 0.0f; |
| 1661 | viewport.MaxZ = 1.0f; |
| 1662 | } |
| 1663 | else |
| 1664 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1665 | viewport.X = std::max(mState.viewportX, 0); |
| 1666 | viewport.Y = std::max(mState.viewportY, 0); |
| 1667 | viewport.Width = std::min(mState.viewportWidth, (int)desc.Width - (int)viewport.X); |
| 1668 | viewport.Height = std::min(mState.viewportHeight, (int)desc.Height - (int)viewport.Y); |
| 1669 | viewport.MinZ = clamp01(mState.zNear); |
| 1670 | viewport.MaxZ = clamp01(mState.zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1671 | } |
| 1672 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 1673 | if (viewport.Width <= 0 || viewport.Height <= 0) |
| 1674 | { |
| 1675 | return false; // Nothing to render |
| 1676 | } |
| 1677 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1678 | device->SetViewport(&viewport); |
| 1679 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1680 | if (mScissorStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1681 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1682 | if (mState.scissorTest) |
| 1683 | { |
| 1684 | RECT rect = {mState.scissorX, |
| 1685 | mState.scissorY, |
| 1686 | mState.scissorX + mState.scissorWidth, |
| 1687 | mState.scissorY + mState.scissorHeight}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1688 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1689 | device->SetScissorRect(&rect); |
| 1690 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); |
| 1691 | } |
| 1692 | else |
| 1693 | { |
| 1694 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 1695 | } |
| 1696 | |
| 1697 | mScissorStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1698 | } |
| 1699 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1700 | if (mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1701 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1702 | Program *programObject = getCurrentProgram(); |
| 1703 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1704 | GLint halfPixelSize = programObject->getDxHalfPixelSizeLocation(); |
daniel@transgaming.com | 8ee00ea | 2010-04-29 03:38:47 +0000 | [diff] [blame] | 1705 | GLfloat xy[2] = {1.0f / viewport.Width, 1.0f / viewport.Height}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1706 | programObject->setUniform2fv(halfPixelSize, 1, (GLfloat*)&xy); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1707 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 1708 | GLint window = programObject->getDxViewportLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1709 | GLfloat whxy[4] = {mState.viewportWidth / 2.0f, mState.viewportHeight / 2.0f, |
| 1710 | (float)mState.viewportX + mState.viewportWidth / 2.0f, |
| 1711 | (float)mState.viewportY + mState.viewportHeight / 2.0f}; |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1712 | programObject->setUniform4fv(window, 1, (GLfloat*)&whxy); |
| 1713 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1714 | GLint depth = programObject->getDxDepthLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1715 | GLfloat dz[2] = {(mState.zFar - mState.zNear) / 2.0f, (mState.zNear + mState.zFar) / 2.0f}; |
daniel@transgaming.com | 9b5f544 | 2010-03-16 05:43:55 +0000 | [diff] [blame] | 1716 | programObject->setUniform2fv(depth, 1, (GLfloat*)&dz); |
| 1717 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1718 | GLint near = programObject->getDepthRangeNearLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1719 | programObject->setUniform1fv(near, 1, &mState.zNear); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1720 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1721 | GLint far = programObject->getDepthRangeFarLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1722 | programObject->setUniform1fv(far, 1, &mState.zFar); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1723 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1724 | GLint diff = programObject->getDepthRangeDiffLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1725 | GLfloat zDiff = mState.zFar - mState.zNear; |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1726 | programObject->setUniform1fv(diff, 1, &zDiff); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1727 | } |
| 1728 | |
| 1729 | return true; |
| 1730 | } |
| 1731 | |
| 1732 | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1733 | void Context::applyState(GLenum drawMode) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1734 | { |
| 1735 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1736 | Program *programObject = getCurrentProgram(); |
| 1737 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1738 | GLint frontCCW = programObject->getDxFrontCCWLocation(); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1739 | GLint ccw = (mState.frontFace == GL_CCW); |
daniel@transgaming.com | 79b820b | 2010-03-16 05:48:57 +0000 | [diff] [blame] | 1740 | programObject->setUniform1iv(frontCCW, 1, &ccw); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1741 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1742 | GLint pointsOrLines = programObject->getDxPointsOrLinesLocation(); |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 1743 | GLint alwaysFront = !isTriangleMode(drawMode); |
| 1744 | programObject->setUniform1iv(pointsOrLines, 1, &alwaysFront); |
| 1745 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1746 | Framebuffer *framebufferObject = getFramebuffer(); |
| 1747 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1748 | if (mCullStateDirty || mFrontFaceDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1749 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1750 | if (mState.cullFace) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1751 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1752 | device->SetRenderState(D3DRS_CULLMODE, es2dx::ConvertCullMode(mState.cullMode, mState.frontFace)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1753 | } |
| 1754 | else |
| 1755 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1756 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1757 | } |
| 1758 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1759 | mCullStateDirty = false; |
| 1760 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1761 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1762 | if (mDepthStateDirty) |
| 1763 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1764 | if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1765 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1766 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); |
| 1767 | device->SetRenderState(D3DRS_ZFUNC, es2dx::ConvertComparison(mState.depthFunc)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1768 | } |
| 1769 | else |
| 1770 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1771 | device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1772 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1773 | |
| 1774 | mDepthStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1775 | } |
| 1776 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1777 | if (mBlendStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1778 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1779 | if (mState.blend) |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1780 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1781 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); |
| 1782 | |
| 1783 | if (mState.sourceBlendRGB != GL_CONSTANT_ALPHA && mState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 1784 | mState.destBlendRGB != GL_CONSTANT_ALPHA && mState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 1785 | { |
| 1786 | device->SetRenderState(D3DRS_BLENDFACTOR, es2dx::ConvertColor(mState.blendColor)); |
| 1787 | } |
| 1788 | else |
| 1789 | { |
| 1790 | device->SetRenderState(D3DRS_BLENDFACTOR, D3DCOLOR_RGBA(unorm<8>(mState.blendColor.alpha), |
| 1791 | unorm<8>(mState.blendColor.alpha), |
| 1792 | unorm<8>(mState.blendColor.alpha), |
| 1793 | unorm<8>(mState.blendColor.alpha))); |
| 1794 | } |
| 1795 | |
| 1796 | device->SetRenderState(D3DRS_SRCBLEND, es2dx::ConvertBlendFunc(mState.sourceBlendRGB)); |
| 1797 | device->SetRenderState(D3DRS_DESTBLEND, es2dx::ConvertBlendFunc(mState.destBlendRGB)); |
| 1798 | device->SetRenderState(D3DRS_BLENDOP, es2dx::ConvertBlendOp(mState.blendEquationRGB)); |
| 1799 | |
| 1800 | if (mState.sourceBlendRGB != mState.sourceBlendAlpha || |
| 1801 | mState.destBlendRGB != mState.destBlendAlpha || |
| 1802 | mState.blendEquationRGB != mState.blendEquationAlpha) |
| 1803 | { |
| 1804 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
| 1805 | |
| 1806 | device->SetRenderState(D3DRS_SRCBLENDALPHA, es2dx::ConvertBlendFunc(mState.sourceBlendAlpha)); |
| 1807 | device->SetRenderState(D3DRS_DESTBLENDALPHA, es2dx::ConvertBlendFunc(mState.destBlendAlpha)); |
| 1808 | device->SetRenderState(D3DRS_BLENDOPALPHA, es2dx::ConvertBlendOp(mState.blendEquationAlpha)); |
| 1809 | |
| 1810 | } |
| 1811 | else |
| 1812 | { |
| 1813 | device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); |
| 1814 | } |
daniel@transgaming.com | 1436e26 | 2010-03-17 03:58:56 +0000 | [diff] [blame] | 1815 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1816 | else |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1817 | { |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1818 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 1819 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1820 | |
| 1821 | mBlendStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1822 | } |
| 1823 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1824 | if (mStencilStateDirty || mFrontFaceDirty) |
| 1825 | { |
| 1826 | if (mState.stencilTest && hasStencil()) |
| 1827 | { |
| 1828 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 1829 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE); |
| 1830 | |
| 1831 | // FIXME: Unsupported by D3D9 |
| 1832 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF; |
| 1833 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK; |
| 1834 | const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK; |
| 1835 | if (mState.stencilWritemask != mState.stencilBackWritemask || |
| 1836 | mState.stencilRef != mState.stencilBackRef || |
| 1837 | mState.stencilMask != mState.stencilBackMask) |
| 1838 | { |
| 1839 | ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL."); |
| 1840 | return error(GL_INVALID_OPERATION); |
| 1841 | } |
| 1842 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1843 | // get the maximum size of the stencil ref |
| 1844 | gl::Framebuffer *framebuffer = getFramebuffer(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1845 | gl::DepthStencilbuffer *stencilbuffer = framebuffer->getStencilbuffer(); |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1846 | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; |
| 1847 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1848 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilWritemask); |
| 1849 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 1850 | es2dx::ConvertComparison(mState.stencilFunc)); |
| 1851 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1852 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1853 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilMask); |
| 1854 | |
| 1855 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 1856 | es2dx::ConvertStencilOp(mState.stencilFail)); |
| 1857 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 1858 | es2dx::ConvertStencilOp(mState.stencilPassDepthFail)); |
| 1859 | device->SetRenderState(mState.frontFace == GL_CCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 1860 | es2dx::ConvertStencilOp(mState.stencilPassDepthPass)); |
| 1861 | |
| 1862 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, mState.stencilBackWritemask); |
| 1863 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC, |
| 1864 | es2dx::ConvertComparison(mState.stencilBackFunc)); |
| 1865 | |
daniel@transgaming.com | dd7948b | 2010-06-02 16:12:34 +0000 | [diff] [blame] | 1866 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF, (mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1867 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, mState.stencilBackMask); |
| 1868 | |
| 1869 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL, |
| 1870 | es2dx::ConvertStencilOp(mState.stencilBackFail)); |
| 1871 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL, |
| 1872 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthFail)); |
| 1873 | device->SetRenderState(mState.frontFace == GL_CW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS, |
| 1874 | es2dx::ConvertStencilOp(mState.stencilBackPassDepthPass)); |
| 1875 | } |
| 1876 | else |
| 1877 | { |
| 1878 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 1879 | } |
| 1880 | |
| 1881 | mStencilStateDirty = false; |
| 1882 | } |
| 1883 | |
| 1884 | if (mMaskStateDirty) |
| 1885 | { |
| 1886 | device->SetRenderState(D3DRS_COLORWRITEENABLE, es2dx::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, |
| 1887 | mState.colorMaskBlue, mState.colorMaskAlpha)); |
| 1888 | device->SetRenderState(D3DRS_ZWRITEENABLE, mState.depthMask ? TRUE : FALSE); |
| 1889 | |
| 1890 | mMaskStateDirty = false; |
| 1891 | } |
| 1892 | |
| 1893 | if (mPolygonOffsetStateDirty) |
| 1894 | { |
| 1895 | if (mState.polygonOffsetFill) |
| 1896 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 1897 | gl::DepthStencilbuffer *depthbuffer = getFramebuffer()->getDepthbuffer(); |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1898 | if (depthbuffer) |
| 1899 | { |
| 1900 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&mState.polygonOffsetFactor)); |
| 1901 | float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); |
| 1902 | device->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&depthBias)); |
| 1903 | } |
| 1904 | } |
| 1905 | else |
| 1906 | { |
| 1907 | device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0); |
| 1908 | device->SetRenderState(D3DRS_DEPTHBIAS, 0); |
| 1909 | } |
| 1910 | |
| 1911 | mPolygonOffsetStateDirty = false; |
| 1912 | } |
| 1913 | |
| 1914 | if (mConfig->mMultiSample != 0 && mSampleStateDirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1915 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1916 | if (mState.sampleAlphaToCoverage) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1917 | { |
| 1918 | FIXME("Sample alpha to coverage is unimplemented."); |
| 1919 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1920 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1921 | if (mState.sampleCoverage) |
daniel@transgaming.com | a87bdf5 | 2010-04-29 03:38:55 +0000 | [diff] [blame] | 1922 | { |
| 1923 | FIXME("Sample coverage is unimplemented."); |
| 1924 | } |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1925 | |
| 1926 | mSampleStateDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1927 | } |
| 1928 | |
daniel@transgaming.com | a79f9d1 | 2010-05-12 03:40:01 +0000 | [diff] [blame] | 1929 | if (mDitherStateDirty) |
| 1930 | { |
| 1931 | device->SetRenderState(D3DRS_DITHERENABLE, mState.dither ? TRUE : FALSE); |
| 1932 | |
| 1933 | mDitherStateDirty = false; |
| 1934 | } |
| 1935 | |
| 1936 | mFrontFaceDirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1937 | } |
| 1938 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1939 | // Fill in the semanticIndex field of the array of TranslatedAttributes based on the active GLSL program. |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1940 | void Context::lookupAttributeMapping(TranslatedAttribute *attributes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1941 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1942 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1943 | { |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1944 | if (attributes[i].enabled) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1945 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1946 | attributes[i].semanticIndex = getCurrentProgram()->getSemanticIndex(i); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1947 | } |
| 1948 | } |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1949 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1950 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1951 | GLenum Context::applyVertexBuffer(GLenum mode, GLint first, GLsizei count, bool *useIndexing, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1952 | { |
| 1953 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1954 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1955 | GLenum err = mVertexDataManager->preRenderValidate(first, count, translated); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1956 | if (err != GL_NO_ERROR) |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1957 | { |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1958 | return err; |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1959 | } |
| 1960 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 1961 | lookupAttributeMapping(translated); |
| 1962 | |
| 1963 | mBufferBackEnd->setupAttributesPreDraw(translated); |
| 1964 | |
| 1965 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 1966 | { |
| 1967 | if (translated[i].enabled && translated[i].nonArray) |
| 1968 | { |
| 1969 | err = mIndexDataManager->preRenderValidateUnindexed(mode, count, indexInfo); |
| 1970 | if (err != GL_NO_ERROR) |
| 1971 | { |
| 1972 | return err; |
| 1973 | } |
| 1974 | |
| 1975 | mBufferBackEnd->setupIndicesPreDraw(*indexInfo); |
| 1976 | |
| 1977 | *useIndexing = true; |
| 1978 | return GL_NO_ERROR; |
| 1979 | } |
| 1980 | } |
| 1981 | |
| 1982 | *useIndexing = false; |
| 1983 | return GL_NO_ERROR; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1984 | } |
| 1985 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1986 | GLenum Context::applyVertexBuffer(const TranslatedIndexData &indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1987 | { |
| 1988 | TranslatedAttribute translated[MAX_VERTEX_ATTRIBS]; |
| 1989 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1990 | GLenum err = mVertexDataManager->preRenderValidate(indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, translated); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1991 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1992 | if (err == GL_NO_ERROR) |
| 1993 | { |
| 1994 | lookupAttributeMapping(translated); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 1995 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 1996 | mBufferBackEnd->setupAttributesPreDraw(translated); |
| 1997 | } |
| 1998 | |
| 1999 | return err; |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 2000 | } |
| 2001 | |
| 2002 | // Applies the indices and element array bindings to the Direct3D 9 device |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2003 | GLenum Context::applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 2004 | { |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2005 | GLenum err = mIndexDataManager->preRenderValidate(mode, type, count, getBuffer(mState.elementArrayBuffer), indices, indexInfo); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2006 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2007 | if (err == GL_NO_ERROR) |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2008 | { |
| 2009 | mBufferBackEnd->setupIndicesPreDraw(*indexInfo); |
| 2010 | } |
| 2011 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2012 | return err; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2013 | } |
| 2014 | |
| 2015 | // Applies the shaders and shader constants to the Direct3D 9 device |
| 2016 | void Context::applyShaders() |
| 2017 | { |
| 2018 | IDirect3DDevice9 *device = getDevice(); |
| 2019 | Program *programObject = getCurrentProgram(); |
| 2020 | IDirect3DVertexShader9 *vertexShader = programObject->getVertexShader(); |
| 2021 | IDirect3DPixelShader9 *pixelShader = programObject->getPixelShader(); |
| 2022 | |
| 2023 | device->SetVertexShader(vertexShader); |
| 2024 | device->SetPixelShader(pixelShader); |
| 2025 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2026 | if (programObject->getSerial() != mAppliedProgram) |
| 2027 | { |
| 2028 | programObject->dirtyAllUniforms(); |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2029 | programObject->dirtyAllSamplers(); |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2030 | mAppliedProgram = programObject->getSerial(); |
| 2031 | } |
| 2032 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2033 | programObject->applyUniforms(); |
| 2034 | } |
| 2035 | |
| 2036 | // Applies the textures and sampler states to the Direct3D 9 device |
| 2037 | void Context::applyTextures() |
| 2038 | { |
| 2039 | IDirect3DDevice9 *device = getDevice(); |
| 2040 | Program *programObject = getCurrentProgram(); |
| 2041 | |
| 2042 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
| 2043 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2044 | int textureUnit = programObject->getSamplerMapping(sampler); |
| 2045 | if (textureUnit != -1) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2046 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2047 | SamplerType textureType = programObject->getSamplerType(sampler); |
| 2048 | |
| 2049 | Texture *texture = getSamplerTexture(textureUnit, textureType); |
| 2050 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2051 | if (programObject->isSamplerDirty(sampler) || texture->isDirty()) |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2052 | { |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2053 | if (texture->isComplete()) |
| 2054 | { |
| 2055 | GLenum wrapS = texture->getWrapS(); |
| 2056 | GLenum wrapT = texture->getWrapT(); |
| 2057 | GLenum minFilter = texture->getMinFilter(); |
| 2058 | GLenum magFilter = texture->getMagFilter(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2059 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2060 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSU, es2dx::ConvertTextureWrap(wrapS)); |
| 2061 | device->SetSamplerState(sampler, D3DSAMP_ADDRESSV, es2dx::ConvertTextureWrap(wrapT)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2062 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2063 | device->SetSamplerState(sampler, D3DSAMP_MAGFILTER, es2dx::ConvertMagFilter(magFilter)); |
| 2064 | D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter; |
| 2065 | es2dx::ConvertMinFilter(minFilter, &d3dMinFilter, &d3dMipFilter); |
| 2066 | device->SetSamplerState(sampler, D3DSAMP_MINFILTER, d3dMinFilter); |
| 2067 | device->SetSamplerState(sampler, D3DSAMP_MIPFILTER, d3dMipFilter); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2068 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2069 | device->SetTexture(sampler, texture->getTexture()); |
| 2070 | } |
| 2071 | else |
| 2072 | { |
| 2073 | device->SetTexture(sampler, getIncompleteTexture(textureType)->getTexture()); |
| 2074 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2075 | } |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2076 | |
| 2077 | programObject->setSamplerDirty(sampler, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2078 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2079 | else |
| 2080 | { |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 2081 | if (programObject->isSamplerDirty(sampler)) |
| 2082 | { |
| 2083 | device->SetTexture(sampler, NULL); |
| 2084 | programObject->setSamplerDirty(sampler, false); |
| 2085 | } |
| 2086 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2087 | } |
| 2088 | } |
| 2089 | |
| 2090 | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) |
| 2091 | { |
| 2092 | Framebuffer *framebuffer = getFramebuffer(); |
| 2093 | IDirect3DSurface9 *renderTarget = framebuffer->getRenderTarget(); |
| 2094 | IDirect3DDevice9 *device = getDevice(); |
| 2095 | |
| 2096 | D3DSURFACE_DESC desc; |
| 2097 | renderTarget->GetDesc(&desc); |
| 2098 | |
| 2099 | IDirect3DSurface9 *systemSurface; |
| 2100 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &systemSurface, NULL); |
| 2101 | |
| 2102 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2103 | { |
| 2104 | return error(GL_OUT_OF_MEMORY); |
| 2105 | } |
| 2106 | |
| 2107 | ASSERT(SUCCEEDED(result)); |
| 2108 | |
| 2109 | if (desc.MultiSampleType != D3DMULTISAMPLE_NONE) |
| 2110 | { |
| 2111 | UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target |
| 2112 | } |
| 2113 | |
| 2114 | result = device->GetRenderTargetData(renderTarget, systemSurface); |
| 2115 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2116 | if (FAILED(result)) |
| 2117 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2118 | systemSurface->Release(); |
| 2119 | |
apatrick@chromium.org | 6db8cab | 2010-07-22 20:39:50 +0000 | [diff] [blame] | 2120 | switch (result) |
| 2121 | { |
| 2122 | case D3DERR_DRIVERINTERNALERROR: |
| 2123 | case D3DERR_DEVICELOST: |
| 2124 | return error(GL_OUT_OF_MEMORY); |
| 2125 | default: |
| 2126 | UNREACHABLE(); |
| 2127 | return; // No sensible error to generate |
| 2128 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2129 | } |
| 2130 | |
| 2131 | D3DLOCKED_RECT lock; |
daniel@transgaming.com | 1697302 | 2010-03-11 19:22:19 +0000 | [diff] [blame] | 2132 | RECT rect = {std::max(x, 0), |
| 2133 | std::max(y, 0), |
| 2134 | std::min(x + width, (int)desc.Width), |
| 2135 | std::min(y + height, (int)desc.Height)}; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2136 | |
| 2137 | result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY); |
| 2138 | |
| 2139 | if (FAILED(result)) |
| 2140 | { |
| 2141 | UNREACHABLE(); |
| 2142 | systemSurface->Release(); |
| 2143 | |
| 2144 | return; // No sensible error to generate |
| 2145 | } |
| 2146 | |
| 2147 | unsigned char *source = (unsigned char*)lock.pBits; |
| 2148 | unsigned char *dest = (unsigned char*)pixels; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2149 | unsigned short *dest16 = (unsigned short*)pixels; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2150 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2151 | GLsizei outputPitch = ComputePitch(width, format, type, mState.packAlignment); |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2152 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2153 | for (int j = 0; j < rect.bottom - rect.top; j++) |
| 2154 | { |
| 2155 | for (int i = 0; i < rect.right - rect.left; i++) |
| 2156 | { |
| 2157 | float r; |
| 2158 | float g; |
| 2159 | float b; |
| 2160 | float a; |
| 2161 | |
| 2162 | switch (desc.Format) |
| 2163 | { |
| 2164 | case D3DFMT_R5G6B5: |
| 2165 | { |
| 2166 | unsigned short rgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2167 | |
| 2168 | a = 1.0f; |
| 2169 | b = (rgb & 0x001F) * (1.0f / 0x001F); |
| 2170 | g = (rgb & 0x07E0) * (1.0f / 0x07E0); |
| 2171 | r = (rgb & 0xF800) * (1.0f / 0xF800); |
| 2172 | } |
| 2173 | break; |
| 2174 | case D3DFMT_X1R5G5B5: |
| 2175 | { |
| 2176 | unsigned short xrgb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2177 | |
| 2178 | a = 1.0f; |
| 2179 | b = (xrgb & 0x001F) * (1.0f / 0x001F); |
| 2180 | g = (xrgb & 0x03E0) * (1.0f / 0x03E0); |
| 2181 | r = (xrgb & 0x7C00) * (1.0f / 0x7C00); |
| 2182 | } |
| 2183 | break; |
| 2184 | case D3DFMT_A1R5G5B5: |
| 2185 | { |
| 2186 | unsigned short argb = *(unsigned short*)(source + 2 * i + j * lock.Pitch); |
| 2187 | |
| 2188 | a = (argb & 0x8000) ? 1.0f : 0.0f; |
| 2189 | b = (argb & 0x001F) * (1.0f / 0x001F); |
| 2190 | g = (argb & 0x03E0) * (1.0f / 0x03E0); |
| 2191 | r = (argb & 0x7C00) * (1.0f / 0x7C00); |
| 2192 | } |
| 2193 | break; |
| 2194 | case D3DFMT_A8R8G8B8: |
| 2195 | { |
| 2196 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2197 | |
| 2198 | a = (argb & 0xFF000000) * (1.0f / 0xFF000000); |
| 2199 | b = (argb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2200 | g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2201 | r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2202 | } |
| 2203 | break; |
| 2204 | case D3DFMT_X8R8G8B8: |
| 2205 | { |
| 2206 | unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2207 | |
| 2208 | a = 1.0f; |
| 2209 | b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF); |
| 2210 | g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00); |
| 2211 | r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000); |
| 2212 | } |
| 2213 | break; |
| 2214 | case D3DFMT_A2R10G10B10: |
| 2215 | { |
| 2216 | unsigned int argb = *(unsigned int*)(source + 4 * i + j * lock.Pitch); |
| 2217 | |
| 2218 | a = (argb & 0xC0000000) * (1.0f / 0xC0000000); |
| 2219 | b = (argb & 0x000003FF) * (1.0f / 0x000003FF); |
| 2220 | g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00); |
| 2221 | r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000); |
| 2222 | } |
| 2223 | break; |
| 2224 | default: |
| 2225 | UNIMPLEMENTED(); // FIXME |
| 2226 | UNREACHABLE(); |
| 2227 | } |
| 2228 | |
| 2229 | switch (format) |
| 2230 | { |
| 2231 | case GL_RGBA: |
| 2232 | switch (type) |
| 2233 | { |
| 2234 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2235 | dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f); |
| 2236 | dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f); |
| 2237 | dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f); |
| 2238 | dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2239 | break; |
| 2240 | default: UNREACHABLE(); |
| 2241 | } |
| 2242 | break; |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2243 | case GL_RGB: // IMPLEMENTATION_COLOR_READ_FORMAT |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2244 | switch (type) |
| 2245 | { |
daniel@transgaming.com | afb2395 | 2010-04-13 03:25:54 +0000 | [diff] [blame] | 2246 | case GL_UNSIGNED_SHORT_5_6_5: // IMPLEMENTATION_COLOR_READ_TYPE |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 2247 | dest16[i + j * outputPitch / sizeof(unsigned short)] = |
| 2248 | ((unsigned short)(31 * b + 0.5f) << 0) | |
| 2249 | ((unsigned short)(63 * g + 0.5f) << 5) | |
| 2250 | ((unsigned short)(31 * r + 0.5f) << 11); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2251 | break; |
| 2252 | default: UNREACHABLE(); |
| 2253 | } |
| 2254 | break; |
| 2255 | default: UNREACHABLE(); |
| 2256 | } |
| 2257 | } |
| 2258 | } |
| 2259 | |
| 2260 | systemSurface->UnlockRect(); |
| 2261 | |
| 2262 | systemSurface->Release(); |
| 2263 | } |
| 2264 | |
| 2265 | void Context::clear(GLbitfield mask) |
| 2266 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2267 | Framebuffer *framebufferObject = getFramebuffer(); |
| 2268 | |
| 2269 | if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 2270 | { |
| 2271 | error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 2272 | |
| 2273 | return; |
| 2274 | } |
| 2275 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2276 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2277 | IDirect3DDevice9 *device = getDevice(); |
| 2278 | DWORD flags = 0; |
| 2279 | |
| 2280 | if (mask & GL_COLOR_BUFFER_BIT) |
| 2281 | { |
| 2282 | mask &= ~GL_COLOR_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2283 | |
| 2284 | if (framebufferObject->getColorbufferType() != GL_NONE) |
| 2285 | { |
| 2286 | flags |= D3DCLEAR_TARGET; |
| 2287 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2288 | } |
| 2289 | |
| 2290 | if (mask & GL_DEPTH_BUFFER_BIT) |
| 2291 | { |
| 2292 | mask &= ~GL_DEPTH_BUFFER_BIT; |
daniel@transgaming.com | c6f5340 | 2010-06-24 13:02:19 +0000 | [diff] [blame] | 2293 | if (mState.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2294 | { |
| 2295 | flags |= D3DCLEAR_ZBUFFER; |
| 2296 | } |
| 2297 | } |
| 2298 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2299 | GLuint stencilUnmasked = 0x0; |
| 2300 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2301 | if (mask & GL_STENCIL_BUFFER_BIT) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2302 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2303 | mask &= ~GL_STENCIL_BUFFER_BIT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2304 | if (framebufferObject->getStencilbufferType() != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2305 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2306 | IDirect3DSurface9 *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); |
| 2307 | D3DSURFACE_DESC desc; |
| 2308 | depthStencil->GetDesc(&desc); |
| 2309 | |
| 2310 | unsigned int stencilSize = es2dx::GetStencilSize(desc.Format); |
| 2311 | stencilUnmasked = (0x1 << stencilSize) - 1; |
| 2312 | |
| 2313 | if (stencilUnmasked != 0x0) |
| 2314 | { |
| 2315 | flags |= D3DCLEAR_STENCIL; |
| 2316 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2317 | } |
| 2318 | } |
| 2319 | |
| 2320 | if (mask != 0) |
| 2321 | { |
| 2322 | return error(GL_INVALID_VALUE); |
| 2323 | } |
| 2324 | |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2325 | if (!applyRenderTarget(true)) // Clips the clear to the scissor rectangle but not the viewport |
| 2326 | { |
| 2327 | return; |
| 2328 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2329 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2330 | D3DCOLOR color = D3DCOLOR_ARGB(unorm<8>(mState.colorClearValue.alpha), |
| 2331 | unorm<8>(mState.colorClearValue.red), |
| 2332 | unorm<8>(mState.colorClearValue.green), |
| 2333 | unorm<8>(mState.colorClearValue.blue)); |
| 2334 | float depth = clamp01(mState.depthClearValue); |
| 2335 | int stencil = mState.stencilClearValue & 0x000000FF; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2336 | |
| 2337 | IDirect3DSurface9 *renderTarget = framebufferObject->getRenderTarget(); |
| 2338 | |
| 2339 | D3DSURFACE_DESC desc; |
| 2340 | renderTarget->GetDesc(&desc); |
| 2341 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2342 | bool alphaUnmasked = (es2dx::GetAlphaSize(desc.Format) == 0) || mState.colorMaskAlpha; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2343 | |
| 2344 | const bool needMaskedStencilClear = (flags & D3DCLEAR_STENCIL) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2345 | (mState.stencilWritemask & stencilUnmasked) != stencilUnmasked; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2346 | const bool needMaskedColorClear = (flags & D3DCLEAR_TARGET) && |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2347 | !(mState.colorMaskRed && mState.colorMaskGreen && |
| 2348 | mState.colorMaskBlue && alphaUnmasked); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2349 | |
| 2350 | if (needMaskedColorClear || needMaskedStencilClear) |
| 2351 | { |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2352 | // State which is altered in all paths from this point to the clear call is saved. |
| 2353 | // State which is altered in only some paths will be flagged dirty in the case that |
| 2354 | // that path is taken. |
| 2355 | HRESULT hr; |
| 2356 | if (mMaskedClearSavedState == NULL) |
| 2357 | { |
| 2358 | hr = device->BeginStateBlock(); |
| 2359 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2360 | |
| 2361 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2362 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2363 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2364 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2365 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2366 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2367 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2368 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2369 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2370 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2371 | device->SetPixelShader(NULL); |
| 2372 | device->SetVertexShader(NULL); |
| 2373 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
| 2374 | device->SetStreamSourceFreq(0, 1); |
| 2375 | |
| 2376 | hr = device->EndStateBlock(&mMaskedClearSavedState); |
| 2377 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 2378 | } |
| 2379 | |
| 2380 | ASSERT(mMaskedClearSavedState != NULL); |
| 2381 | |
| 2382 | if (mMaskedClearSavedState != NULL) |
| 2383 | { |
| 2384 | hr = mMaskedClearSavedState->Capture(); |
| 2385 | ASSERT(SUCCEEDED(hr)); |
| 2386 | } |
| 2387 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2388 | device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); |
| 2389 | device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); |
| 2390 | device->SetRenderState(D3DRS_ZENABLE, FALSE); |
| 2391 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 2392 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 2393 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 2394 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 2395 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 2396 | |
| 2397 | if (flags & D3DCLEAR_TARGET) |
| 2398 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2399 | device->SetRenderState(D3DRS_COLORWRITEENABLE, (mState.colorMaskRed ? D3DCOLORWRITEENABLE_RED : 0) | |
| 2400 | (mState.colorMaskGreen ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 2401 | (mState.colorMaskBlue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 2402 | (mState.colorMaskAlpha ? D3DCOLORWRITEENABLE_ALPHA : 0)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2403 | } |
| 2404 | else |
| 2405 | { |
| 2406 | device->SetRenderState(D3DRS_COLORWRITEENABLE, 0); |
| 2407 | } |
| 2408 | |
| 2409 | if (stencilUnmasked != 0x0 && (flags & D3DCLEAR_STENCIL)) |
| 2410 | { |
| 2411 | device->SetRenderState(D3DRS_STENCILENABLE, TRUE); |
| 2412 | device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); |
| 2413 | device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); |
| 2414 | device->SetRenderState(D3DRS_STENCILREF, stencil); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2415 | device->SetRenderState(D3DRS_STENCILWRITEMASK, mState.stencilWritemask); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2416 | device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2417 | device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE); |
| 2418 | device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2419 | mStencilStateDirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2420 | } |
| 2421 | else |
| 2422 | { |
| 2423 | device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| 2424 | } |
| 2425 | |
| 2426 | device->SetPixelShader(NULL); |
| 2427 | device->SetVertexShader(NULL); |
| 2428 | device->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2429 | device->SetStreamSourceFreq(0, 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2430 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2431 | struct Vertex |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2432 | { |
| 2433 | float x, y, z, w; |
| 2434 | D3DCOLOR diffuse; |
| 2435 | }; |
| 2436 | |
| 2437 | Vertex quad[4]; |
| 2438 | quad[0].x = 0.0f; |
| 2439 | quad[0].y = (float)desc.Height; |
| 2440 | quad[0].z = 0.0f; |
| 2441 | quad[0].w = 1.0f; |
| 2442 | quad[0].diffuse = color; |
| 2443 | |
| 2444 | quad[1].x = (float)desc.Width; |
| 2445 | quad[1].y = (float)desc.Height; |
| 2446 | quad[1].z = 0.0f; |
| 2447 | quad[1].w = 1.0f; |
| 2448 | quad[1].diffuse = color; |
| 2449 | |
| 2450 | quad[2].x = 0.0f; |
| 2451 | quad[2].y = 0.0f; |
| 2452 | quad[2].z = 0.0f; |
| 2453 | quad[2].w = 1.0f; |
| 2454 | quad[2].diffuse = color; |
| 2455 | |
| 2456 | quad[3].x = (float)desc.Width; |
| 2457 | quad[3].y = 0.0f; |
| 2458 | quad[3].z = 0.0f; |
| 2459 | quad[3].w = 1.0f; |
| 2460 | quad[3].diffuse = color; |
| 2461 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2462 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2463 | device->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(Vertex)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2464 | |
| 2465 | if (flags & D3DCLEAR_ZBUFFER) |
| 2466 | { |
| 2467 | device->SetRenderState(D3DRS_ZENABLE, TRUE); |
| 2468 | device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); |
| 2469 | device->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil); |
| 2470 | } |
daniel@transgaming.com | 8f05d1a | 2010-06-07 02:06:03 +0000 | [diff] [blame] | 2471 | |
| 2472 | if (mMaskedClearSavedState != NULL) |
| 2473 | { |
| 2474 | mMaskedClearSavedState->Apply(); |
| 2475 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2476 | } |
daniel@transgaming.com | 8ede24f | 2010-05-05 18:47:58 +0000 | [diff] [blame] | 2477 | else if (flags) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2478 | { |
| 2479 | device->Clear(0, NULL, flags, color, depth, stencil); |
| 2480 | } |
| 2481 | } |
| 2482 | |
| 2483 | void Context::drawArrays(GLenum mode, GLint first, GLsizei count) |
| 2484 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2485 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2486 | { |
| 2487 | return error(GL_INVALID_OPERATION); |
| 2488 | } |
| 2489 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2490 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2491 | IDirect3DDevice9 *device = getDevice(); |
| 2492 | D3DPRIMITIVETYPE primitiveType; |
| 2493 | int primitiveCount; |
| 2494 | |
| 2495 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2496 | return error(GL_INVALID_ENUM); |
| 2497 | |
| 2498 | if (primitiveCount <= 0) |
| 2499 | { |
| 2500 | return; |
| 2501 | } |
| 2502 | |
| 2503 | if (!applyRenderTarget(false)) |
| 2504 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2505 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2506 | } |
| 2507 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2508 | applyState(mode); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2509 | |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2510 | TranslatedIndexData indexInfo; |
| 2511 | bool useIndexing; |
| 2512 | GLenum err = applyVertexBuffer(mode, first, count, &useIndexing, &indexInfo); |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2513 | if (err != GL_NO_ERROR) |
| 2514 | { |
| 2515 | return error(err); |
| 2516 | } |
| 2517 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2518 | applyShaders(); |
| 2519 | applyTextures(); |
| 2520 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2521 | if (!getCurrentProgram()->validateSamplers()) |
| 2522 | { |
| 2523 | return error(GL_INVALID_OPERATION); |
| 2524 | } |
| 2525 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2526 | if (!cullSkipsDraw(mode)) |
| 2527 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2528 | display->startScene(); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2529 | if (useIndexing) |
| 2530 | { |
| 2531 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, indexInfo.offset/indexInfo.indexSize, primitiveCount); |
| 2532 | } |
| 2533 | else |
| 2534 | { |
| 2535 | device->DrawPrimitive(primitiveType, 0, primitiveCount); |
| 2536 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2537 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2538 | } |
| 2539 | |
| 2540 | void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) |
| 2541 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2542 | if (!mState.currentProgram) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2543 | { |
| 2544 | return error(GL_INVALID_OPERATION); |
| 2545 | } |
| 2546 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2547 | if (!indices && !mState.elementArrayBuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2548 | { |
| 2549 | return error(GL_INVALID_OPERATION); |
| 2550 | } |
| 2551 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2552 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2553 | IDirect3DDevice9 *device = getDevice(); |
| 2554 | D3DPRIMITIVETYPE primitiveType; |
| 2555 | int primitiveCount; |
| 2556 | |
| 2557 | if(!es2dx::ConvertPrimitiveType(mode, count, &primitiveType, &primitiveCount)) |
| 2558 | return error(GL_INVALID_ENUM); |
| 2559 | |
| 2560 | if (primitiveCount <= 0) |
| 2561 | { |
| 2562 | return; |
| 2563 | } |
| 2564 | |
| 2565 | if (!applyRenderTarget(false)) |
| 2566 | { |
daniel@transgaming.com | baeb8c5 | 2010-05-05 18:50:39 +0000 | [diff] [blame] | 2567 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2568 | } |
| 2569 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2570 | applyState(mode); |
daniel@transgaming.com | 41d8dd8 | 2010-05-12 03:45:03 +0000 | [diff] [blame] | 2571 | |
| 2572 | TranslatedIndexData indexInfo; |
| 2573 | GLenum err = applyIndexBuffer(indices, count, mode, type, &indexInfo); |
| 2574 | if (err != GL_NO_ERROR) |
| 2575 | { |
| 2576 | return error(err); |
| 2577 | } |
| 2578 | |
daniel@transgaming.com | 838bcea | 2010-05-20 19:17:42 +0000 | [diff] [blame] | 2579 | err = applyVertexBuffer(indexInfo); |
| 2580 | if (err != GL_NO_ERROR) |
| 2581 | { |
| 2582 | return error(err); |
| 2583 | } |
| 2584 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2585 | applyShaders(); |
| 2586 | applyTextures(); |
| 2587 | |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2588 | if (!getCurrentProgram()->validateSamplers()) |
| 2589 | { |
| 2590 | return error(GL_INVALID_OPERATION); |
| 2591 | } |
| 2592 | |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2593 | if (!cullSkipsDraw(mode)) |
| 2594 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2595 | display->startScene(); |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2596 | device->DrawIndexedPrimitive(primitiveType, -(INT)indexInfo.minIndex, indexInfo.minIndex, indexInfo.maxIndex-indexInfo.minIndex+1, indexInfo.offset/indexInfo.indexSize, primitiveCount); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2597 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2598 | } |
| 2599 | |
| 2600 | void Context::finish() |
| 2601 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2602 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2603 | IDirect3DDevice9 *device = getDevice(); |
| 2604 | IDirect3DQuery9 *occlusionQuery = NULL; |
| 2605 | |
| 2606 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery); |
| 2607 | |
| 2608 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2609 | { |
| 2610 | return error(GL_OUT_OF_MEMORY); |
| 2611 | } |
| 2612 | |
| 2613 | ASSERT(SUCCEEDED(result)); |
| 2614 | |
| 2615 | if (occlusionQuery) |
| 2616 | { |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2617 | IDirect3DStateBlock9 *savedState = NULL; |
| 2618 | device->CreateStateBlock(D3DSBT_ALL, &savedState); |
| 2619 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2620 | occlusionQuery->Issue(D3DISSUE_BEGIN); |
| 2621 | |
| 2622 | // Render something outside the render target |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 2623 | device->SetStreamSourceFreq(0, 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2624 | device->SetPixelShader(NULL); |
| 2625 | device->SetVertexShader(NULL); |
| 2626 | device->SetFVF(D3DFVF_XYZRHW); |
| 2627 | float data[4] = {-1.0f, -1.0f, -1.0f, 1.0f}; |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 2628 | display->startScene(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2629 | device->DrawPrimitiveUP(D3DPT_POINTLIST, 1, data, sizeof(data)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2630 | |
| 2631 | occlusionQuery->Issue(D3DISSUE_END); |
| 2632 | |
| 2633 | while (occlusionQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 2634 | { |
| 2635 | // Keep polling, but allow other threads to do something useful first |
| 2636 | Sleep(0); |
| 2637 | } |
| 2638 | |
| 2639 | occlusionQuery->Release(); |
daniel@transgaming.com | a71cdd7 | 2010-05-12 16:51:14 +0000 | [diff] [blame] | 2640 | |
| 2641 | if (savedState) |
| 2642 | { |
| 2643 | savedState->Apply(); |
| 2644 | savedState->Release(); |
| 2645 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2646 | } |
| 2647 | } |
| 2648 | |
| 2649 | void Context::flush() |
| 2650 | { |
| 2651 | IDirect3DDevice9 *device = getDevice(); |
| 2652 | IDirect3DQuery9 *eventQuery = NULL; |
| 2653 | |
| 2654 | HRESULT result = device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery); |
| 2655 | |
| 2656 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 2657 | { |
| 2658 | return error(GL_OUT_OF_MEMORY); |
| 2659 | } |
| 2660 | |
| 2661 | ASSERT(SUCCEEDED(result)); |
| 2662 | |
| 2663 | if (eventQuery) |
| 2664 | { |
| 2665 | eventQuery->Issue(D3DISSUE_END); |
| 2666 | |
| 2667 | while (eventQuery->GetData(NULL, 0, D3DGETDATA_FLUSH) == S_FALSE) |
| 2668 | { |
| 2669 | // Keep polling, but allow other threads to do something useful first |
| 2670 | Sleep(0); |
| 2671 | } |
| 2672 | |
| 2673 | eventQuery->Release(); |
| 2674 | } |
| 2675 | } |
| 2676 | |
| 2677 | void Context::recordInvalidEnum() |
| 2678 | { |
| 2679 | mInvalidEnum = true; |
| 2680 | } |
| 2681 | |
| 2682 | void Context::recordInvalidValue() |
| 2683 | { |
| 2684 | mInvalidValue = true; |
| 2685 | } |
| 2686 | |
| 2687 | void Context::recordInvalidOperation() |
| 2688 | { |
| 2689 | mInvalidOperation = true; |
| 2690 | } |
| 2691 | |
| 2692 | void Context::recordOutOfMemory() |
| 2693 | { |
| 2694 | mOutOfMemory = true; |
| 2695 | } |
| 2696 | |
| 2697 | void Context::recordInvalidFramebufferOperation() |
| 2698 | { |
| 2699 | mInvalidFramebufferOperation = true; |
| 2700 | } |
| 2701 | |
| 2702 | // Get one of the recorded errors and clear its flag, if any. |
| 2703 | // [OpenGL ES 2.0.24] section 2.5 page 13. |
| 2704 | GLenum Context::getError() |
| 2705 | { |
| 2706 | if (mInvalidEnum) |
| 2707 | { |
| 2708 | mInvalidEnum = false; |
| 2709 | |
| 2710 | return GL_INVALID_ENUM; |
| 2711 | } |
| 2712 | |
| 2713 | if (mInvalidValue) |
| 2714 | { |
| 2715 | mInvalidValue = false; |
| 2716 | |
| 2717 | return GL_INVALID_VALUE; |
| 2718 | } |
| 2719 | |
| 2720 | if (mInvalidOperation) |
| 2721 | { |
| 2722 | mInvalidOperation = false; |
| 2723 | |
| 2724 | return GL_INVALID_OPERATION; |
| 2725 | } |
| 2726 | |
| 2727 | if (mOutOfMemory) |
| 2728 | { |
| 2729 | mOutOfMemory = false; |
| 2730 | |
| 2731 | return GL_OUT_OF_MEMORY; |
| 2732 | } |
| 2733 | |
| 2734 | if (mInvalidFramebufferOperation) |
| 2735 | { |
| 2736 | mInvalidFramebufferOperation = false; |
| 2737 | |
| 2738 | return GL_INVALID_FRAMEBUFFER_OPERATION; |
| 2739 | } |
| 2740 | |
| 2741 | return GL_NO_ERROR; |
| 2742 | } |
| 2743 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2744 | bool Context::supportsShaderModel3() const |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2745 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 2746 | return mSupportsShaderModel3; |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 2747 | } |
| 2748 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2749 | void Context::detachBuffer(GLuint buffer) |
| 2750 | { |
| 2751 | // [OpenGL ES 2.0.24] section 2.9 page 22: |
| 2752 | // If a buffer object is deleted while it is bound, all bindings to that object in the current context |
| 2753 | // (i.e. in the thread that called Delete-Buffers) are reset to zero. |
| 2754 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2755 | if (mState.arrayBuffer == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2756 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2757 | mState.arrayBuffer = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2758 | } |
| 2759 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2760 | if (mState.elementArrayBuffer == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2761 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2762 | mState.elementArrayBuffer = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2763 | } |
| 2764 | |
| 2765 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 2766 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2767 | if (mState.vertexAttribute[attribute].mBoundBuffer == buffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2768 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2769 | mState.vertexAttribute[attribute].mBoundBuffer = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2770 | } |
| 2771 | } |
| 2772 | } |
| 2773 | |
| 2774 | void Context::detachTexture(GLuint texture) |
| 2775 | { |
| 2776 | // [OpenGL ES 2.0.24] section 3.8 page 84: |
| 2777 | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are |
| 2778 | // rebound to texture object zero |
| 2779 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2780 | for (int type = 0; type < SAMPLER_TYPE_COUNT; type++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2781 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2782 | for (int sampler = 0; sampler < MAX_TEXTURE_IMAGE_UNITS; sampler++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2783 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2784 | if (mState.samplerTexture[type][sampler] == texture) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2785 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2786 | mState.samplerTexture[type][sampler] = 0; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2787 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2788 | } |
| 2789 | } |
| 2790 | |
| 2791 | // [OpenGL ES 2.0.24] section 4.4 page 112: |
| 2792 | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is |
| 2793 | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this |
| 2794 | // image was attached in the currently bound framebuffer. |
| 2795 | |
| 2796 | Framebuffer *framebuffer = getFramebuffer(); |
| 2797 | |
| 2798 | if (framebuffer) |
| 2799 | { |
| 2800 | framebuffer->detachTexture(texture); |
| 2801 | } |
| 2802 | } |
| 2803 | |
| 2804 | void Context::detachFramebuffer(GLuint framebuffer) |
| 2805 | { |
| 2806 | // [OpenGL ES 2.0.24] section 4.4 page 107: |
| 2807 | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though |
| 2808 | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. |
| 2809 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2810 | if (mState.framebuffer == framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2811 | { |
| 2812 | bindFramebuffer(0); |
| 2813 | } |
| 2814 | } |
| 2815 | |
| 2816 | void Context::detachRenderbuffer(GLuint renderbuffer) |
| 2817 | { |
| 2818 | // [OpenGL ES 2.0.24] section 4.4 page 109: |
| 2819 | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer |
| 2820 | // had been executed with the target RENDERBUFFER and name of zero. |
| 2821 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2822 | if (mState.renderbuffer == renderbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2823 | { |
| 2824 | bindRenderbuffer(0); |
| 2825 | } |
| 2826 | |
| 2827 | // [OpenGL ES 2.0.24] section 4.4 page 111: |
| 2828 | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, |
| 2829 | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment |
| 2830 | // point to which this image was attached in the currently bound framebuffer. |
| 2831 | |
| 2832 | Framebuffer *framebuffer = getFramebuffer(); |
| 2833 | |
| 2834 | if (framebuffer) |
| 2835 | { |
| 2836 | framebuffer->detachRenderbuffer(renderbuffer); |
| 2837 | } |
| 2838 | } |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2839 | |
| 2840 | Texture *Context::getIncompleteTexture(SamplerType type) |
| 2841 | { |
| 2842 | Texture *t = mIncompleteTextures[type]; |
| 2843 | |
| 2844 | if (t == NULL) |
| 2845 | { |
| 2846 | static const GLubyte color[] = { 0, 0, 0, 255 }; |
| 2847 | |
| 2848 | switch (type) |
| 2849 | { |
| 2850 | default: |
| 2851 | UNREACHABLE(); |
| 2852 | // default falls through to SAMPLER_2D |
| 2853 | |
| 2854 | case SAMPLER_2D: |
| 2855 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2856 | Texture2D *incomplete2d = new Texture2D(this); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 2857 | incomplete2d->setImage(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2858 | t = incomplete2d; |
| 2859 | } |
| 2860 | break; |
| 2861 | |
| 2862 | case SAMPLER_CUBE: |
| 2863 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 2864 | TextureCubeMap *incompleteCube = new TextureCubeMap(this); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2865 | |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 2866 | incompleteCube->setImagePosX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 2867 | incompleteCube->setImageNegX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 2868 | incompleteCube->setImagePosY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 2869 | incompleteCube->setImageNegY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 2870 | incompleteCube->setImagePosZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
| 2871 | incompleteCube->setImageNegZ(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); |
daniel@transgaming.com | 12d5407 | 2010-03-16 06:23:26 +0000 | [diff] [blame] | 2872 | |
| 2873 | t = incompleteCube; |
| 2874 | } |
| 2875 | break; |
| 2876 | } |
| 2877 | |
| 2878 | mIncompleteTextures[type] = t; |
| 2879 | } |
| 2880 | |
| 2881 | return t; |
| 2882 | } |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2883 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2884 | bool Context::cullSkipsDraw(GLenum drawMode) |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2885 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2886 | return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 2887 | } |
| 2888 | |
daniel@transgaming.com | 5af6427 | 2010-04-15 20:45:12 +0000 | [diff] [blame] | 2889 | bool Context::isTriangleMode(GLenum drawMode) |
| 2890 | { |
| 2891 | switch (drawMode) |
| 2892 | { |
| 2893 | case GL_TRIANGLES: |
| 2894 | case GL_TRIANGLE_FAN: |
| 2895 | case GL_TRIANGLE_STRIP: |
| 2896 | return true; |
| 2897 | case GL_POINTS: |
| 2898 | case GL_LINES: |
| 2899 | case GL_LINE_LOOP: |
| 2900 | case GL_LINE_STRIP: |
| 2901 | return false; |
| 2902 | default: UNREACHABLE(); |
| 2903 | } |
| 2904 | |
| 2905 | return false; |
| 2906 | } |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 2907 | |
daniel@transgaming.com | 5bd0ce3 | 2010-05-07 13:03:31 +0000 | [diff] [blame] | 2908 | bool Context::hasStencil() |
| 2909 | { |
| 2910 | Framebuffer *framebufferObject = getFramebuffer(); |
| 2911 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2912 | if (framebufferObject && framebufferObject->getStencilbufferType() != GL_NONE) |
daniel@transgaming.com | 5bd0ce3 | 2010-05-07 13:03:31 +0000 | [diff] [blame] | 2913 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2914 | DepthStencilbuffer *stencilbufferObject = framebufferObject->getStencilbuffer(); |
daniel@transgaming.com | 5bd0ce3 | 2010-05-07 13:03:31 +0000 | [diff] [blame] | 2915 | |
| 2916 | if (stencilbufferObject) |
| 2917 | { |
| 2918 | return stencilbufferObject->getStencilSize() > 0; |
| 2919 | } |
| 2920 | } |
| 2921 | |
| 2922 | return false; |
| 2923 | } |
| 2924 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 2925 | void Context::setVertexAttrib(GLuint index, const GLfloat *values) |
| 2926 | { |
| 2927 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 2928 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2929 | mState.vertexAttribute[index].mCurrentValue[0] = values[0]; |
| 2930 | mState.vertexAttribute[index].mCurrentValue[1] = values[1]; |
| 2931 | mState.vertexAttribute[index].mCurrentValue[2] = values[2]; |
| 2932 | mState.vertexAttribute[index].mCurrentValue[3] = values[3]; |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 2933 | |
| 2934 | mVertexDataManager->dirtyCurrentValues(); |
| 2935 | } |
| 2936 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2937 | void Context::initExtensionString() |
| 2938 | { |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 2939 | mExtensionString += "GL_OES_packed_depth_stencil "; |
| 2940 | |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 2941 | if (mBufferBackEnd->supportIntIndices()) |
| 2942 | { |
| 2943 | mExtensionString += "GL_OES_element_index_uint "; |
| 2944 | } |
| 2945 | |
| 2946 | std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| 2947 | if (end != std::string::npos) |
| 2948 | { |
| 2949 | mExtensionString.resize(end+1); |
| 2950 | } |
| 2951 | } |
| 2952 | |
| 2953 | const char *Context::getExtensionString() const |
| 2954 | { |
| 2955 | return mExtensionString.c_str(); |
| 2956 | } |
| 2957 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2958 | } |
| 2959 | |
| 2960 | extern "C" |
| 2961 | { |
| 2962 | gl::Context *glCreateContext(const egl::Config *config) |
| 2963 | { |
| 2964 | return new gl::Context(config); |
| 2965 | } |
| 2966 | |
| 2967 | void glDestroyContext(gl::Context *context) |
| 2968 | { |
| 2969 | delete context; |
| 2970 | |
| 2971 | if (context == gl::getContext()) |
| 2972 | { |
| 2973 | gl::makeCurrent(NULL, NULL, NULL); |
| 2974 | } |
| 2975 | } |
| 2976 | |
| 2977 | void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) |
| 2978 | { |
| 2979 | gl::makeCurrent(context, display, surface); |
| 2980 | } |
| 2981 | |
| 2982 | gl::Context *glGetCurrentContext() |
| 2983 | { |
| 2984 | return gl::getContext(); |
| 2985 | } |
| 2986 | } |