daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Image.cpp: Implements the gl::Image class, which acts as the interface to |
| 8 | // the actual underlying surfaces of a Texture. |
| 9 | |
| 10 | #include "libGLESv2/renderer/Image.h" |
| 11 | |
| 12 | #include "libEGL/Display.h" |
| 13 | |
| 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/mathutil.h" |
| 16 | #include "libGLESv2/utilities.h" |
| 17 | #include "libGLESv2/Texture.h" |
| 18 | |
| 19 | namespace gl |
| 20 | { |
| 21 | Image::Image() |
| 22 | { |
| 23 | mWidth = 0; |
| 24 | mHeight = 0; |
| 25 | mInternalFormat = GL_NONE; |
| 26 | |
| 27 | mSurface = NULL; |
| 28 | |
| 29 | mDirty = false; |
| 30 | |
| 31 | mD3DPool = D3DPOOL_SYSTEMMEM; |
| 32 | mD3DFormat = D3DFMT_UNKNOWN; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 33 | mActualFormat = GL_NONE; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 34 | } |
| 35 | |
| 36 | Image::~Image() |
| 37 | { |
| 38 | if (mSurface) |
| 39 | { |
| 40 | mSurface->Release(); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | void Image::CopyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) |
| 45 | { |
| 46 | D3DLOCKED_RECT sourceLock = {0}; |
| 47 | D3DLOCKED_RECT destLock = {0}; |
| 48 | |
| 49 | source->LockRect(&sourceLock, NULL, 0); |
| 50 | dest->LockRect(&destLock, NULL, 0); |
| 51 | |
| 52 | if (sourceLock.pBits && destLock.pBits) |
| 53 | { |
| 54 | D3DSURFACE_DESC desc; |
| 55 | source->GetDesc(&desc); |
| 56 | |
| 57 | int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height; |
| 58 | int bytes = dx::ComputeRowSize(desc.Format, desc.Width); |
| 59 | ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch); |
| 60 | |
| 61 | for(int i = 0; i < rows; i++) |
| 62 | { |
| 63 | memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); |
| 64 | } |
| 65 | |
| 66 | source->UnlockRect(); |
| 67 | dest->UnlockRect(); |
| 68 | } |
| 69 | else UNREACHABLE(); |
| 70 | } |
| 71 | |
| 72 | bool Image::redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) |
| 73 | { |
| 74 | if (mWidth != width || |
| 75 | mHeight != height || |
| 76 | mInternalFormat != internalformat || |
| 77 | forceRelease) |
| 78 | { |
| 79 | mWidth = width; |
| 80 | mHeight = height; |
| 81 | mInternalFormat = internalformat; |
| 82 | // compute the d3d format that will be used |
daniel@transgaming.com | df14c76 | 2012-10-31 19:51:48 +0000 | [diff] [blame^] | 83 | mD3DFormat = TextureStorage::ConvertTextureInternalFormat(internalformat); |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 84 | mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat); |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 85 | |
| 86 | if (mSurface) |
| 87 | { |
| 88 | mSurface->Release(); |
| 89 | mSurface = NULL; |
| 90 | } |
| 91 | |
| 92 | return true; |
| 93 | } |
| 94 | |
| 95 | return false; |
| 96 | } |
| 97 | |
| 98 | void Image::createSurface() |
| 99 | { |
| 100 | if(mSurface) |
| 101 | { |
| 102 | return; |
| 103 | } |
| 104 | |
| 105 | IDirect3DTexture9 *newTexture = NULL; |
| 106 | IDirect3DSurface9 *newSurface = NULL; |
| 107 | const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; |
| 108 | const D3DFORMAT d3dFormat = getD3DFormat(); |
| 109 | ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures |
| 110 | |
| 111 | if (mWidth != 0 && mHeight != 0) |
| 112 | { |
| 113 | int levelToFetch = 0; |
| 114 | GLsizei requestWidth = mWidth; |
| 115 | GLsizei requestHeight = mHeight; |
| 116 | MakeValidSize(true, IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch); |
| 117 | |
| 118 | // D3D9_REPLACE |
| 119 | IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); |
| 120 | HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, d3dFormat, |
| 121 | poolToUse, &newTexture, NULL); |
| 122 | |
| 123 | if (FAILED(result)) |
| 124 | { |
| 125 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 126 | ERR("Creating image surface failed."); |
| 127 | return error(GL_OUT_OF_MEMORY); |
| 128 | } |
| 129 | |
| 130 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 131 | newTexture->Release(); |
| 132 | } |
| 133 | |
| 134 | mSurface = newSurface; |
| 135 | mDirty = false; |
| 136 | mD3DPool = poolToUse; |
| 137 | } |
| 138 | |
| 139 | HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) |
| 140 | { |
| 141 | createSurface(); |
| 142 | |
| 143 | HRESULT result = D3DERR_INVALIDCALL; |
| 144 | |
| 145 | if (mSurface) |
| 146 | { |
| 147 | result = mSurface->LockRect(lockedRect, rect, 0); |
| 148 | ASSERT(SUCCEEDED(result)); |
| 149 | |
| 150 | mDirty = true; |
| 151 | } |
| 152 | |
| 153 | return result; |
| 154 | } |
| 155 | |
| 156 | void Image::unlock() |
| 157 | { |
| 158 | if (mSurface) |
| 159 | { |
| 160 | HRESULT result = mSurface->UnlockRect(); |
| 161 | ASSERT(SUCCEEDED(result)); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | bool Image::isRenderableFormat() const |
| 166 | { |
daniel@transgaming.com | df14c76 | 2012-10-31 19:51:48 +0000 | [diff] [blame^] | 167 | return TextureStorage::IsTextureFormatRenderable(getD3DFormat()); |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 168 | } |
| 169 | |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 170 | GLenum Image::getActualFormat() const |
| 171 | { |
| 172 | return mActualFormat; |
| 173 | } |
| 174 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 175 | D3DFORMAT Image::getD3DFormat() const |
| 176 | { |
| 177 | // this should only happen if the image hasn't been redefined first |
| 178 | // which would be a bug by the caller |
| 179 | ASSERT(mD3DFormat != D3DFMT_UNKNOWN); |
| 180 | |
| 181 | return mD3DFormat; |
| 182 | } |
| 183 | |
| 184 | IDirect3DSurface9 *Image::getSurface() |
| 185 | { |
| 186 | createSurface(); |
| 187 | |
| 188 | return mSurface; |
| 189 | } |
| 190 | |
| 191 | void Image::setManagedSurface(IDirect3DSurface9 *surface) |
| 192 | { |
| 193 | D3DSURFACE_DESC desc; |
| 194 | surface->GetDesc(&desc); |
| 195 | ASSERT(desc.Pool == D3DPOOL_MANAGED); |
| 196 | |
| 197 | if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) |
| 198 | { |
| 199 | if (mSurface) |
| 200 | { |
| 201 | CopyLockableSurfaces(surface, mSurface); |
| 202 | mSurface->Release(); |
| 203 | } |
| 204 | |
| 205 | mSurface = surface; |
| 206 | mD3DPool = desc.Pool; |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | void Image::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 211 | { |
| 212 | IDirect3DSurface9 *sourceSurface = getSurface(); |
| 213 | |
| 214 | if (sourceSurface && sourceSurface != destSurface) |
| 215 | { |
| 216 | RECT rect; |
| 217 | rect.left = xoffset; |
| 218 | rect.top = yoffset; |
| 219 | rect.right = xoffset + width; |
| 220 | rect.bottom = yoffset + height; |
| 221 | |
| 222 | POINT point = {rect.left, rect.top}; |
| 223 | IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE |
| 224 | |
| 225 | if (mD3DPool == D3DPOOL_MANAGED) |
| 226 | { |
| 227 | D3DSURFACE_DESC desc; |
| 228 | sourceSurface->GetDesc(&desc); |
| 229 | |
| 230 | IDirect3DSurface9 *surf = 0; |
| 231 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); |
| 232 | |
| 233 | if (SUCCEEDED(result)) |
| 234 | { |
| 235 | CopyLockableSurfaces(surf, sourceSurface); |
| 236 | result = device->UpdateSurface(surf, &rect, destSurface, &point); |
| 237 | ASSERT(SUCCEEDED(result)); |
| 238 | surf->Release(); |
| 239 | } |
| 240 | } |
| 241 | else |
| 242 | { |
| 243 | // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools |
| 244 | HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); |
| 245 | ASSERT(SUCCEEDED(result)); |
| 246 | } |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 251 | // into the target pixel rectangle. |
| 252 | void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 253 | GLint unpackAlignment, const void *input) |
| 254 | { |
| 255 | RECT lockRect = |
| 256 | { |
| 257 | xoffset, yoffset, |
| 258 | xoffset + width, yoffset + height |
| 259 | }; |
| 260 | |
| 261 | D3DLOCKED_RECT locked; |
| 262 | HRESULT result = lock(&locked, &lockRect); |
| 263 | if (FAILED(result)) |
| 264 | { |
| 265 | return; |
| 266 | } |
| 267 | |
| 268 | |
| 269 | GLsizei inputPitch = ComputePitch(width, mInternalFormat, unpackAlignment); |
| 270 | |
| 271 | switch (mInternalFormat) |
| 272 | { |
| 273 | case GL_ALPHA8_EXT: |
| 274 | if (supportsSSE2()) |
| 275 | { |
| 276 | loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 277 | } |
| 278 | else |
| 279 | { |
| 280 | loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 281 | } |
| 282 | break; |
| 283 | case GL_LUMINANCE8_EXT: |
| 284 | loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8); |
| 285 | break; |
| 286 | case GL_ALPHA32F_EXT: |
| 287 | loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 288 | break; |
| 289 | case GL_LUMINANCE32F_EXT: |
| 290 | loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 291 | break; |
| 292 | case GL_ALPHA16F_EXT: |
| 293 | loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 294 | break; |
| 295 | case GL_LUMINANCE16F_EXT: |
| 296 | loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 297 | break; |
| 298 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 299 | loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8); |
| 300 | break; |
| 301 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 302 | loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 303 | break; |
| 304 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 305 | loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 306 | break; |
| 307 | case GL_RGB8_OES: |
| 308 | loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 309 | break; |
| 310 | case GL_RGB565: |
| 311 | loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 312 | break; |
| 313 | case GL_RGBA8_OES: |
| 314 | if (supportsSSE2()) |
| 315 | { |
| 316 | loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 317 | } |
| 318 | else |
| 319 | { |
| 320 | loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 321 | } |
| 322 | break; |
| 323 | case GL_RGBA4: |
| 324 | loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 325 | break; |
| 326 | case GL_RGB5_A1: |
| 327 | loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 328 | break; |
| 329 | case GL_BGRA8_EXT: |
| 330 | loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 331 | break; |
| 332 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 333 | case GL_RGB32F_EXT: |
| 334 | loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 335 | break; |
| 336 | case GL_RGB16F_EXT: |
| 337 | loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 338 | break; |
| 339 | case GL_RGBA32F_EXT: |
| 340 | loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 341 | break; |
| 342 | case GL_RGBA16F_EXT: |
| 343 | loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 344 | break; |
| 345 | default: UNREACHABLE(); |
| 346 | } |
| 347 | |
| 348 | unlock(); |
| 349 | } |
| 350 | |
| 351 | void Image::loadAlphaData(GLsizei width, GLsizei height, |
| 352 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 353 | { |
| 354 | const unsigned char *source = NULL; |
| 355 | unsigned char *dest = NULL; |
| 356 | |
| 357 | for (int y = 0; y < height; y++) |
| 358 | { |
| 359 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 360 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 361 | for (int x = 0; x < width; x++) |
| 362 | { |
| 363 | dest[4 * x + 0] = 0; |
| 364 | dest[4 * x + 1] = 0; |
| 365 | dest[4 * x + 2] = 0; |
| 366 | dest[4 * x + 3] = source[x]; |
| 367 | } |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | void Image::loadAlphaFloatData(GLsizei width, GLsizei height, |
| 372 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 373 | { |
| 374 | const float *source = NULL; |
| 375 | float *dest = NULL; |
| 376 | |
| 377 | for (int y = 0; y < height; y++) |
| 378 | { |
| 379 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 380 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 381 | for (int x = 0; x < width; x++) |
| 382 | { |
| 383 | dest[4 * x + 0] = 0; |
| 384 | dest[4 * x + 1] = 0; |
| 385 | dest[4 * x + 2] = 0; |
| 386 | dest[4 * x + 3] = source[x]; |
| 387 | } |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | void Image::loadAlphaHalfFloatData(GLsizei width, GLsizei height, |
| 392 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 393 | { |
| 394 | const unsigned short *source = NULL; |
| 395 | unsigned short *dest = NULL; |
| 396 | |
| 397 | for (int y = 0; y < height; y++) |
| 398 | { |
| 399 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 400 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 401 | for (int x = 0; x < width; x++) |
| 402 | { |
| 403 | dest[4 * x + 0] = 0; |
| 404 | dest[4 * x + 1] = 0; |
| 405 | dest[4 * x + 2] = 0; |
| 406 | dest[4 * x + 3] = source[x]; |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | void Image::loadLuminanceData(GLsizei width, GLsizei height, |
| 412 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 413 | { |
| 414 | const unsigned char *source = NULL; |
| 415 | unsigned char *dest = NULL; |
| 416 | |
| 417 | for (int y = 0; y < height; y++) |
| 418 | { |
| 419 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 420 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 421 | |
| 422 | if (!native) // BGRA8 destination format |
| 423 | { |
| 424 | for (int x = 0; x < width; x++) |
| 425 | { |
| 426 | dest[4 * x + 0] = source[x]; |
| 427 | dest[4 * x + 1] = source[x]; |
| 428 | dest[4 * x + 2] = source[x]; |
| 429 | dest[4 * x + 3] = 0xFF; |
| 430 | } |
| 431 | } |
| 432 | else // L8 destination format |
| 433 | { |
| 434 | memcpy(dest, source, width); |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | void Image::loadLuminanceFloatData(GLsizei width, GLsizei height, |
| 440 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 441 | { |
| 442 | const float *source = NULL; |
| 443 | float *dest = NULL; |
| 444 | |
| 445 | for (int y = 0; y < height; y++) |
| 446 | { |
| 447 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 448 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 449 | for (int x = 0; x < width; x++) |
| 450 | { |
| 451 | dest[4 * x + 0] = source[x]; |
| 452 | dest[4 * x + 1] = source[x]; |
| 453 | dest[4 * x + 2] = source[x]; |
| 454 | dest[4 * x + 3] = 1.0f; |
| 455 | } |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | void Image::loadLuminanceHalfFloatData(GLsizei width, GLsizei height, |
| 460 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 461 | { |
| 462 | const unsigned short *source = NULL; |
| 463 | unsigned short *dest = NULL; |
| 464 | |
| 465 | for (int y = 0; y < height; y++) |
| 466 | { |
| 467 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 468 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 469 | for (int x = 0; x < width; x++) |
| 470 | { |
| 471 | dest[4 * x + 0] = source[x]; |
| 472 | dest[4 * x + 1] = source[x]; |
| 473 | dest[4 * x + 2] = source[x]; |
| 474 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 475 | } |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | void Image::loadLuminanceAlphaData(GLsizei width, GLsizei height, |
| 480 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 481 | { |
| 482 | const unsigned char *source = NULL; |
| 483 | unsigned char *dest = NULL; |
| 484 | |
| 485 | for (int y = 0; y < height; y++) |
| 486 | { |
| 487 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 488 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 489 | |
| 490 | if (!native) // BGRA8 destination format |
| 491 | { |
| 492 | for (int x = 0; x < width; x++) |
| 493 | { |
| 494 | dest[4 * x + 0] = source[2*x+0]; |
| 495 | dest[4 * x + 1] = source[2*x+0]; |
| 496 | dest[4 * x + 2] = source[2*x+0]; |
| 497 | dest[4 * x + 3] = source[2*x+1]; |
| 498 | } |
| 499 | } |
| 500 | else |
| 501 | { |
| 502 | memcpy(dest, source, width * 2); |
| 503 | } |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | void Image::loadLuminanceAlphaFloatData(GLsizei width, GLsizei height, |
| 508 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 509 | { |
| 510 | const float *source = NULL; |
| 511 | float *dest = NULL; |
| 512 | |
| 513 | for (int y = 0; y < height; y++) |
| 514 | { |
| 515 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 516 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 517 | for (int x = 0; x < width; x++) |
| 518 | { |
| 519 | dest[4 * x + 0] = source[2*x+0]; |
| 520 | dest[4 * x + 1] = source[2*x+0]; |
| 521 | dest[4 * x + 2] = source[2*x+0]; |
| 522 | dest[4 * x + 3] = source[2*x+1]; |
| 523 | } |
| 524 | } |
| 525 | } |
| 526 | |
| 527 | void Image::loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height, |
| 528 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 529 | { |
| 530 | const unsigned short *source = NULL; |
| 531 | unsigned short *dest = NULL; |
| 532 | |
| 533 | for (int y = 0; y < height; y++) |
| 534 | { |
| 535 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 536 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 537 | for (int x = 0; x < width; x++) |
| 538 | { |
| 539 | dest[4 * x + 0] = source[2*x+0]; |
| 540 | dest[4 * x + 1] = source[2*x+0]; |
| 541 | dest[4 * x + 2] = source[2*x+0]; |
| 542 | dest[4 * x + 3] = source[2*x+1]; |
| 543 | } |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | void Image::loadRGBUByteData(GLsizei width, GLsizei height, |
| 548 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 549 | { |
| 550 | const unsigned char *source = NULL; |
| 551 | unsigned char *dest = NULL; |
| 552 | |
| 553 | for (int y = 0; y < height; y++) |
| 554 | { |
| 555 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 556 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 557 | for (int x = 0; x < width; x++) |
| 558 | { |
| 559 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 560 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 561 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 562 | dest[4 * x + 3] = 0xFF; |
| 563 | } |
| 564 | } |
| 565 | } |
| 566 | |
| 567 | void Image::loadRGB565Data(GLsizei width, GLsizei height, |
| 568 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 569 | { |
| 570 | const unsigned short *source = NULL; |
| 571 | unsigned char *dest = NULL; |
| 572 | |
| 573 | for (int y = 0; y < height; y++) |
| 574 | { |
| 575 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 576 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 577 | for (int x = 0; x < width; x++) |
| 578 | { |
| 579 | unsigned short rgba = source[x]; |
| 580 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 581 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 582 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 583 | dest[4 * x + 3] = 0xFF; |
| 584 | } |
| 585 | } |
| 586 | } |
| 587 | |
| 588 | void Image::loadRGBFloatData(GLsizei width, GLsizei height, |
| 589 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 590 | { |
| 591 | const float *source = NULL; |
| 592 | float *dest = NULL; |
| 593 | |
| 594 | for (int y = 0; y < height; y++) |
| 595 | { |
| 596 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 597 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 598 | for (int x = 0; x < width; x++) |
| 599 | { |
| 600 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 601 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 602 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 603 | dest[4 * x + 3] = 1.0f; |
| 604 | } |
| 605 | } |
| 606 | } |
| 607 | |
| 608 | void Image::loadRGBHalfFloatData(GLsizei width, GLsizei height, |
| 609 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 610 | { |
| 611 | const unsigned short *source = NULL; |
| 612 | unsigned short *dest = NULL; |
| 613 | |
| 614 | for (int y = 0; y < height; y++) |
| 615 | { |
| 616 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 617 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 618 | for (int x = 0; x < width; x++) |
| 619 | { |
| 620 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 621 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 622 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 623 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 624 | } |
| 625 | } |
| 626 | } |
| 627 | |
| 628 | void Image::loadRGBAUByteData(GLsizei width, GLsizei height, |
| 629 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 630 | { |
| 631 | const unsigned int *source = NULL; |
| 632 | unsigned int *dest = NULL; |
| 633 | for (int y = 0; y < height; y++) |
| 634 | { |
| 635 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 636 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 637 | |
| 638 | for (int x = 0; x < width; x++) |
| 639 | { |
| 640 | unsigned int rgba = source[x]; |
| 641 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 642 | } |
| 643 | } |
| 644 | } |
| 645 | |
| 646 | void Image::loadRGBA4444Data(GLsizei width, GLsizei height, |
| 647 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 648 | { |
| 649 | const unsigned short *source = NULL; |
| 650 | unsigned char *dest = NULL; |
| 651 | |
| 652 | for (int y = 0; y < height; y++) |
| 653 | { |
| 654 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 655 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 656 | for (int x = 0; x < width; x++) |
| 657 | { |
| 658 | unsigned short rgba = source[x]; |
| 659 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 660 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 661 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 662 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 663 | } |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | void Image::loadRGBA5551Data(GLsizei width, GLsizei height, |
| 668 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 669 | { |
| 670 | const unsigned short *source = NULL; |
| 671 | unsigned char *dest = NULL; |
| 672 | |
| 673 | for (int y = 0; y < height; y++) |
| 674 | { |
| 675 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 676 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 677 | for (int x = 0; x < width; x++) |
| 678 | { |
| 679 | unsigned short rgba = source[x]; |
| 680 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 681 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 682 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 683 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 684 | } |
| 685 | } |
| 686 | } |
| 687 | |
| 688 | void Image::loadRGBAFloatData(GLsizei width, GLsizei height, |
| 689 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 690 | { |
| 691 | const float *source = NULL; |
| 692 | float *dest = NULL; |
| 693 | |
| 694 | for (int y = 0; y < height; y++) |
| 695 | { |
| 696 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 697 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); |
| 698 | memcpy(dest, source, width * 16); |
| 699 | } |
| 700 | } |
| 701 | |
| 702 | void Image::loadRGBAHalfFloatData(GLsizei width, GLsizei height, |
| 703 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 704 | { |
| 705 | const unsigned char *source = NULL; |
| 706 | unsigned char *dest = NULL; |
| 707 | |
| 708 | for (int y = 0; y < height; y++) |
| 709 | { |
| 710 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 711 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 712 | memcpy(dest, source, width * 8); |
| 713 | } |
| 714 | } |
| 715 | |
| 716 | void Image::loadBGRAData(GLsizei width, GLsizei height, |
| 717 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 718 | { |
| 719 | const unsigned char *source = NULL; |
| 720 | unsigned char *dest = NULL; |
| 721 | |
| 722 | for (int y = 0; y < height; y++) |
| 723 | { |
| 724 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 725 | dest = static_cast<unsigned char*>(output) + y * outputPitch; |
| 726 | memcpy(dest, source, width*4); |
| 727 | } |
| 728 | } |
| 729 | |
| 730 | void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 731 | const void *input) { |
| 732 | ASSERT(xoffset % 4 == 0); |
| 733 | ASSERT(yoffset % 4 == 0); |
| 734 | |
| 735 | RECT lockRect = { |
| 736 | xoffset, yoffset, |
| 737 | xoffset + width, yoffset + height |
| 738 | }; |
| 739 | |
| 740 | D3DLOCKED_RECT locked; |
| 741 | HRESULT result = lock(&locked, &lockRect); |
| 742 | if (FAILED(result)) |
| 743 | { |
| 744 | return; |
| 745 | } |
| 746 | |
| 747 | GLsizei inputSize = ComputeCompressedSize(width, height, mInternalFormat); |
| 748 | GLsizei inputPitch = ComputeCompressedPitch(width, mInternalFormat); |
| 749 | int rows = inputSize / inputPitch; |
| 750 | for (int i = 0; i < rows; ++i) |
| 751 | { |
| 752 | memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); |
| 753 | } |
| 754 | |
| 755 | unlock(); |
| 756 | } |
| 757 | |
| 758 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 759 | void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
| 760 | { |
| 761 | IDirect3DDevice9 *device = getDisplay()->getRenderer()->getDevice(); // D3D9_REPLACE |
| 762 | IDirect3DSurface9 *renderTargetData = NULL; |
| 763 | D3DSURFACE_DESC description; |
| 764 | renderTarget->GetDesc(&description); |
| 765 | |
| 766 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
| 767 | |
| 768 | if (FAILED(result)) |
| 769 | { |
| 770 | ERR("Could not create matching destination surface."); |
| 771 | return error(GL_OUT_OF_MEMORY); |
| 772 | } |
| 773 | |
| 774 | result = device->GetRenderTargetData(renderTarget, renderTargetData); |
| 775 | |
| 776 | if (FAILED(result)) |
| 777 | { |
| 778 | ERR("GetRenderTargetData unexpectedly failed."); |
| 779 | renderTargetData->Release(); |
| 780 | return error(GL_OUT_OF_MEMORY); |
| 781 | } |
| 782 | |
| 783 | RECT sourceRect = {x, y, x + width, y + height}; |
| 784 | RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; |
| 785 | |
| 786 | D3DLOCKED_RECT sourceLock = {0}; |
| 787 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
| 788 | |
| 789 | if (FAILED(result)) |
| 790 | { |
| 791 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 792 | renderTargetData->Release(); |
| 793 | return error(GL_OUT_OF_MEMORY); |
| 794 | } |
| 795 | |
| 796 | D3DLOCKED_RECT destLock = {0}; |
| 797 | result = lock(&destLock, &destRect); |
| 798 | |
| 799 | if (FAILED(result)) |
| 800 | { |
| 801 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 802 | renderTargetData->UnlockRect(); |
| 803 | renderTargetData->Release(); |
| 804 | return error(GL_OUT_OF_MEMORY); |
| 805 | } |
| 806 | |
| 807 | if (destLock.pBits && sourceLock.pBits) |
| 808 | { |
| 809 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 810 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 811 | |
| 812 | switch (description.Format) |
| 813 | { |
| 814 | case D3DFMT_X8R8G8B8: |
| 815 | case D3DFMT_A8R8G8B8: |
| 816 | switch(getD3DFormat()) |
| 817 | { |
| 818 | case D3DFMT_X8R8G8B8: |
| 819 | case D3DFMT_A8R8G8B8: |
| 820 | for(int y = 0; y < height; y++) |
| 821 | { |
| 822 | memcpy(dest, source, 4 * width); |
| 823 | |
| 824 | source += sourceLock.Pitch; |
| 825 | dest += destLock.Pitch; |
| 826 | } |
| 827 | break; |
| 828 | case D3DFMT_L8: |
| 829 | for(int y = 0; y < height; y++) |
| 830 | { |
| 831 | for(int x = 0; x < width; x++) |
| 832 | { |
| 833 | dest[x] = source[x * 4 + 2]; |
| 834 | } |
| 835 | |
| 836 | source += sourceLock.Pitch; |
| 837 | dest += destLock.Pitch; |
| 838 | } |
| 839 | break; |
| 840 | case D3DFMT_A8L8: |
| 841 | for(int y = 0; y < height; y++) |
| 842 | { |
| 843 | for(int x = 0; x < width; x++) |
| 844 | { |
| 845 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 846 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 847 | } |
| 848 | |
| 849 | source += sourceLock.Pitch; |
| 850 | dest += destLock.Pitch; |
| 851 | } |
| 852 | break; |
| 853 | default: |
| 854 | UNREACHABLE(); |
| 855 | } |
| 856 | break; |
| 857 | case D3DFMT_R5G6B5: |
| 858 | switch(getD3DFormat()) |
| 859 | { |
| 860 | case D3DFMT_X8R8G8B8: |
| 861 | for(int y = 0; y < height; y++) |
| 862 | { |
| 863 | for(int x = 0; x < width; x++) |
| 864 | { |
| 865 | unsigned short rgb = ((unsigned short*)source)[x]; |
| 866 | unsigned char red = (rgb & 0xF800) >> 8; |
| 867 | unsigned char green = (rgb & 0x07E0) >> 3; |
| 868 | unsigned char blue = (rgb & 0x001F) << 3; |
| 869 | dest[x + 0] = blue | (blue >> 5); |
| 870 | dest[x + 1] = green | (green >> 6); |
| 871 | dest[x + 2] = red | (red >> 5); |
| 872 | dest[x + 3] = 0xFF; |
| 873 | } |
| 874 | |
| 875 | source += sourceLock.Pitch; |
| 876 | dest += destLock.Pitch; |
| 877 | } |
| 878 | break; |
| 879 | case D3DFMT_L8: |
| 880 | for(int y = 0; y < height; y++) |
| 881 | { |
| 882 | for(int x = 0; x < width; x++) |
| 883 | { |
| 884 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 885 | dest[x] = red | (red >> 5); |
| 886 | } |
| 887 | |
| 888 | source += sourceLock.Pitch; |
| 889 | dest += destLock.Pitch; |
| 890 | } |
| 891 | break; |
| 892 | default: |
| 893 | UNREACHABLE(); |
| 894 | } |
| 895 | break; |
| 896 | case D3DFMT_A1R5G5B5: |
| 897 | switch(getD3DFormat()) |
| 898 | { |
| 899 | case D3DFMT_X8R8G8B8: |
| 900 | for(int y = 0; y < height; y++) |
| 901 | { |
| 902 | for(int x = 0; x < width; x++) |
| 903 | { |
| 904 | unsigned short argb = ((unsigned short*)source)[x]; |
| 905 | unsigned char red = (argb & 0x7C00) >> 7; |
| 906 | unsigned char green = (argb & 0x03E0) >> 2; |
| 907 | unsigned char blue = (argb & 0x001F) << 3; |
| 908 | dest[x + 0] = blue | (blue >> 5); |
| 909 | dest[x + 1] = green | (green >> 5); |
| 910 | dest[x + 2] = red | (red >> 5); |
| 911 | dest[x + 3] = 0xFF; |
| 912 | } |
| 913 | |
| 914 | source += sourceLock.Pitch; |
| 915 | dest += destLock.Pitch; |
| 916 | } |
| 917 | break; |
| 918 | case D3DFMT_A8R8G8B8: |
| 919 | for(int y = 0; y < height; y++) |
| 920 | { |
| 921 | for(int x = 0; x < width; x++) |
| 922 | { |
| 923 | unsigned short argb = ((unsigned short*)source)[x]; |
| 924 | unsigned char red = (argb & 0x7C00) >> 7; |
| 925 | unsigned char green = (argb & 0x03E0) >> 2; |
| 926 | unsigned char blue = (argb & 0x001F) << 3; |
| 927 | unsigned char alpha = (signed short)argb >> 15; |
| 928 | dest[x + 0] = blue | (blue >> 5); |
| 929 | dest[x + 1] = green | (green >> 5); |
| 930 | dest[x + 2] = red | (red >> 5); |
| 931 | dest[x + 3] = alpha; |
| 932 | } |
| 933 | |
| 934 | source += sourceLock.Pitch; |
| 935 | dest += destLock.Pitch; |
| 936 | } |
| 937 | break; |
| 938 | case D3DFMT_L8: |
| 939 | for(int y = 0; y < height; y++) |
| 940 | { |
| 941 | for(int x = 0; x < width; x++) |
| 942 | { |
| 943 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 944 | dest[x] = (red << 1) | (red >> 4); |
| 945 | } |
| 946 | |
| 947 | source += sourceLock.Pitch; |
| 948 | dest += destLock.Pitch; |
| 949 | } |
| 950 | break; |
| 951 | case D3DFMT_A8L8: |
| 952 | for(int y = 0; y < height; y++) |
| 953 | { |
| 954 | for(int x = 0; x < width; x++) |
| 955 | { |
| 956 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 957 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 958 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 959 | } |
| 960 | |
| 961 | source += sourceLock.Pitch; |
| 962 | dest += destLock.Pitch; |
| 963 | } |
| 964 | break; |
| 965 | default: |
| 966 | UNREACHABLE(); |
| 967 | } |
| 968 | break; |
| 969 | default: |
| 970 | UNREACHABLE(); |
| 971 | } |
| 972 | } |
| 973 | |
| 974 | unlock(); |
| 975 | renderTargetData->UnlockRect(); |
| 976 | |
| 977 | renderTargetData->Release(); |
| 978 | |
| 979 | mDirty = true; |
| 980 | } |
| 981 | |
| 982 | } |