Shannon Woods | e2632d2 | 2014-10-17 13:08:51 -0400 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl |
| 8 | |
| 9 | |
| 10 | #include "libGLESv2/renderer/d3d/RenderbufferD3D.h" |
| 11 | |
| 12 | #include "libGLESv2/renderer/Renderer.h" |
| 13 | #include "libGLESv2/renderer/RenderTarget.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | RenderbufferD3D::RenderbufferD3D(Renderer *renderer) : mRenderer(renderer) |
| 18 | { |
| 19 | mRenderTarget = NULL; |
| 20 | } |
| 21 | |
| 22 | RenderbufferD3D::~RenderbufferD3D() |
| 23 | { |
| 24 | SafeDelete(mRenderTarget); |
| 25 | } |
| 26 | |
| 27 | RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer) |
| 28 | { |
| 29 | ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer)); |
| 30 | return static_cast<RenderbufferD3D*>(renderbuffer); |
| 31 | } |
| 32 | |
| 33 | void RenderbufferD3D::setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) |
| 34 | { |
| 35 | // If the renderbuffer parameters are queried, the calling function |
| 36 | // will expect one of the valid renderbuffer formats for use in |
| 37 | // glRenderbufferStorage, but we should create depth and stencil buffers |
| 38 | // as DEPTH24_STENCIL8 |
| 39 | GLenum creationFormat = internalformat; |
| 40 | if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) |
| 41 | { |
| 42 | creationFormat = GL_DEPTH24_STENCIL8_OES; |
| 43 | } |
| 44 | |
| 45 | RenderTarget *newRT = mRenderer->createRenderTarget(width, height, creationFormat, samples); |
| 46 | SafeDelete(mRenderTarget); |
| 47 | mRenderTarget = newRT; |
| 48 | } |
| 49 | |
| 50 | void RenderbufferD3D::setStorage(SwapChain *swapChain, bool depth) |
| 51 | { |
| 52 | RenderTarget *newRT = mRenderer->createRenderTarget(swapChain, depth); |
| 53 | SafeDelete(mRenderTarget); |
| 54 | mRenderTarget = newRT; |
| 55 | } |
| 56 | |
| 57 | GLsizei RenderbufferD3D::getWidth() const |
| 58 | { |
| 59 | return (mRenderTarget ? mRenderTarget->getWidth() : 0); |
| 60 | } |
| 61 | |
| 62 | GLsizei RenderbufferD3D::getHeight() const |
| 63 | { |
| 64 | return (mRenderTarget ? mRenderTarget->getHeight() : 0); |
| 65 | } |
| 66 | |
| 67 | GLenum RenderbufferD3D::getInternalFormat() const |
| 68 | { |
| 69 | return (mRenderTarget ? mRenderTarget->getInternalFormat() : GL_RGBA4); |
| 70 | } |
| 71 | |
| 72 | GLenum RenderbufferD3D::getActualFormat() const |
| 73 | { |
| 74 | return (mRenderTarget ? mRenderTarget->getActualFormat() : GL_RGBA4); |
| 75 | } |
| 76 | |
| 77 | GLsizei RenderbufferD3D::getSamples() const |
| 78 | { |
| 79 | return (mRenderTarget ? mRenderTarget->getSamples() : 0); |
| 80 | } |
| 81 | |
| 82 | RenderTarget *RenderbufferD3D::getRenderTarget() |
| 83 | { |
| 84 | return mRenderTarget; |
| 85 | } |
| 86 | |
| 87 | unsigned int RenderbufferD3D::getRenderTargetSerial() const |
| 88 | { |
| 89 | return (mRenderTarget ? mRenderTarget->getSerial() : 0); |
| 90 | } |
| 91 | |
| 92 | } |