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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
8// runs the Buffer translation process.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/geometry/VertexDataManager.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "common/debug.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/Buffer.h"
15#include "libGLESv2/Program.h"
16
17#include "libGLESv2/geometry/backend.h"
18#include "libGLESv2/geometry/IndexDataManager.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000019
20namespace
21{
22 enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
23}
24
25namespace gl
26{
27
28VertexDataManager::VertexDataManager(Context *context, BufferBackEnd *backend)
29 : mContext(context), mBackend(backend), mDirtyCurrentValues(true)
30{
31 mStreamBuffer = mBackend->createVertexBuffer(INITIAL_STREAM_BUFFER_SIZE);
32 try
33 {
daniel@transgaming.come4b08c82010-04-20 18:53:06 +000034 mCurrentValueBuffer = mBackend->createVertexBufferForStrideZero(4*sizeof(float)*MAX_VERTEX_ATTRIBS);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000035 }
36 catch (...)
37 {
38 delete mStreamBuffer;
39 throw;
40 }
41}
42
43VertexDataManager::~VertexDataManager()
44{
45 delete mStreamBuffer;
46 delete mCurrentValueBuffer;
47}
48
49VertexDataManager::ArrayTranslationHelper::ArrayTranslationHelper(GLint first, GLsizei count)
50 : mFirst(first), mCount(count)
51{
52}
53
54void VertexDataManager::ArrayTranslationHelper::translate(const FormatConverter &converter, GLsizei stride, const void *source, void *dest)
55{
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000056 converter.convertArray(source, stride, mCount, dest);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000057}
58
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000059VertexDataManager::IndexedTranslationHelper::IndexedTranslationHelper(const Index *indices, Index minIndex, GLsizei count)
60 : mIndices(indices), mMinIndex(minIndex), mCount(count)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000061{
62}
63
64void VertexDataManager::IndexedTranslationHelper::translate(const FormatConverter &converter, GLsizei stride, const void *source, void *dest)
65{
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000066 converter.convertIndexed(source, stride, mMinIndex, mCount, mIndices, dest);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000067}
68
69std::bitset<MAX_VERTEX_ATTRIBS> VertexDataManager::activeAttribs()
70{
71 std::bitset<MAX_VERTEX_ATTRIBS> active;
72
73 Program *p = mContext->getCurrentProgram();
74
75 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
76 {
77 if (p->isActiveAttribute(i))
78 active[i] = true;
79 }
80
81 return active;
82}
83
84GLenum VertexDataManager::preRenderValidate(GLint start, GLsizei count,
85 TranslatedAttribute *outAttribs)
86
87{
88 ArrayTranslationHelper translationHelper(start, count);
89
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000090 return internalPreRenderValidate(mContext->vertexAttribute, activeAttribs(), start, start+count-1, &translationHelper, outAttribs);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000091}
92
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000093GLenum VertexDataManager::preRenderValidate(const TranslatedIndexData &indexInfo,
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000094 TranslatedAttribute *outAttribs)
95
96{
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000097 IndexedTranslationHelper translationHelper(indexInfo.indices, indexInfo.minIndex, indexInfo.count);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000098
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000099 return internalPreRenderValidate(mContext->vertexAttribute, activeAttribs(), indexInfo.minIndex, indexInfo.maxIndex, &translationHelper, outAttribs);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000100}
101
102GLenum VertexDataManager::internalPreRenderValidate(const AttributeState *attribs,
103 const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs,
104 Index minIndex,
105 Index maxIndex,
106 TranslationHelper *translator,
daniel@transgaming.com5e417102010-03-26 04:08:53 +0000107 TranslatedAttribute *translated)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000108{
109 std::bitset<MAX_VERTEX_ATTRIBS> translateOrLift;
110
111 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
112 {
113 if (!activeAttribs[i] && attribs[i].mEnabled && attribs[i].mBoundBuffer != 0 && !mContext->getBuffer(attribs[i].mBoundBuffer))
114 return GL_INVALID_OPERATION;
115 }
116
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000117 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
118 {
119 translated[i].enabled = activeAttribs[i];
120 }
121
122 processNonArrayAttributes(attribs, activeAttribs, translated);
123
124 // Handle the identity-mapped attributes.
125
126 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
127 {
128 if (activeAttribs[i] && attribs[i].mEnabled)
129 {
130 if (attribs[i].mBoundBuffer != 0 && mBackend->getFormatConverter(attribs[i].mType, attribs[i].mSize, attribs[i].mNormalized).identity)
131 {
daniel@transgaming.comaa1ff872010-04-15 20:44:58 +0000132 std::size_t stride = interpretGlStride(attribs[i]);
daniel@transgaming.com743d7732010-04-15 20:45:32 +0000133 std::size_t offset = static_cast<std::size_t>(static_cast<const char*>(attribs[i].mPointer) - static_cast<const char*>(NULL)) + stride * minIndex;
daniel@transgaming.comaa1ff872010-04-15 20:44:58 +0000134
135 if (mBackend->validateStream(attribs[i].mType, attribs[i].mSize, stride, offset))
136 {
137 translated[i].type = attribs[i].mType;
138 translated[i].size = attribs[i].mSize;
139 translated[i].normalized = attribs[i].mNormalized;
140 translated[i].stride = stride;
141 translated[i].offset = offset;
142 translated[i].buffer = mContext->getBuffer(attribs[i].mBoundBuffer)->identityBuffer();
143 }
144 else
145 {
146 translateOrLift[i] = true;
147 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000148 }
149 else
150 {
151 translateOrLift[i] = true;
152 }
153 }
154 }
155
156 // Handle any attributes needing translation or lifting.
157 if (translateOrLift.any())
158 {
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000159 std::size_t count = maxIndex - minIndex + 1;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000160
161 std::size_t requiredSpace = 0;
162
163 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
164 {
165 if (translateOrLift[i])
166 {
167 requiredSpace += spaceRequired(attribs[i], count);
168 }
169 }
170
171 if (requiredSpace > mStreamBuffer->size())
172 {
173 std::size_t newSize = std::max(requiredSpace, 3 * mStreamBuffer->size() / 2); // 1.5 x mStreamBuffer->size() is arbitrary and should be checked to see we don't have too many reallocations.
174
175 TranslatedVertexBuffer *newStreamBuffer = mBackend->createVertexBuffer(newSize);
176
177 delete mStreamBuffer;
178 mStreamBuffer = newStreamBuffer;
179 }
180
181 mStreamBuffer->reserveSpace(requiredSpace);
182
183 for (size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
184 {
185 if (translateOrLift[i])
186 {
187 FormatConverter formatConverter = mBackend->getFormatConverter(attribs[i].mType, attribs[i].mSize, attribs[i].mNormalized);
188
189 translated[i].type = attribs[i].mType;
190 translated[i].size = attribs[i].mSize;
191 translated[i].normalized = attribs[i].mNormalized;
192 translated[i].stride = formatConverter.outputVertexSize;
193 translated[i].buffer = mStreamBuffer;
194
195 void *output = mStreamBuffer->map(spaceRequired(attribs[i], count), &translated[i].offset);
196
197 const void *input;
198 if (attribs[i].mBoundBuffer)
199 {
200 input = mContext->getBuffer(attribs[i].mBoundBuffer)->data();
201 input = static_cast<const char*>(input) + reinterpret_cast<size_t>(attribs[i].mPointer);
202 }
203 else
204 {
205 input = attribs[i].mPointer;
206 }
207
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000208 size_t inputStride = interpretGlStride(attribs[i]);
209
210 input = static_cast<const char*>(input) + inputStride * minIndex;
211
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000212 translator->translate(formatConverter, interpretGlStride(attribs[i]), input, output);
213
214 mStreamBuffer->unmap();
215 }
216 }
217 }
218
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000219 return GL_NO_ERROR;
220}
221
222void VertexDataManager::reloadCurrentValues(const AttributeState *attribs, std::size_t *offset)
223{
224 if (mDirtyCurrentValues)
225 {
226 std::size_t totalSize = 4 * sizeof(float) * MAX_VERTEX_ATTRIBS;
227
228 mCurrentValueBuffer->reserveSpace(totalSize);
229
230 float* p = static_cast<float*>(mCurrentValueBuffer->map(totalSize, offset));
231
232 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
233 {
234 memcpy(&p[i*4], attribs[i].mCurrentValue, sizeof(attribs[i].mCurrentValue)); // FIXME: this should be doing a translation. This assumes that GL_FLOATx4 is supported.
235 }
236
237 mCurrentValueBuffer->unmap();
238
239 mDirtyCurrentValues = false;
240 }
241}
242
243std::size_t VertexDataManager::typeSize(GLenum type) const
244{
245 switch (type)
246 {
247 case GL_BYTE: case GL_UNSIGNED_BYTE: return sizeof(GLbyte);
248 case GL_SHORT: case GL_UNSIGNED_SHORT: return sizeof(GLshort);
249 case GL_FIXED: return sizeof(GLfixed);
250 case GL_FLOAT: return sizeof(GLfloat);
daniel@transgaming.com9efa6f62010-03-16 06:23:20 +0000251 default: UNREACHABLE(); return sizeof(GLfloat);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000252 }
253}
254
255std::size_t VertexDataManager::interpretGlStride(const AttributeState &attrib) const
256{
257 return attrib.mStride ? attrib.mStride : typeSize(attrib.mType) * attrib.mSize;
258}
259
260// Round up x (>=0) to the next multiple of multiple (>0).
261// 0 rounds up to 0.
262std::size_t VertexDataManager::roundUp(std::size_t x, std::size_t multiple) const
263{
264 ASSERT(x >= 0);
265 ASSERT(multiple > 0);
266
267 std::size_t remainder = x % multiple;
268 if (remainder != 0)
269 {
270 return x + multiple - remainder;
271 }
272 else
273 {
274 return x;
275 }
276}
277
278std::size_t VertexDataManager::spaceRequired(const AttributeState &attrib, std::size_t maxVertex) const
279{
280 std::size_t size = mBackend->getFormatConverter(attrib.mType, attrib.mSize, attrib.mNormalized).outputVertexSize;
281 size *= maxVertex;
282
283 return roundUp(size, 4 * sizeof(GLfloat));
284}
285
286void VertexDataManager::processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated)
287{
288 bool usesCurrentValues = false;
289
290 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
291 {
292 if (activeAttribs[i] && !attribs[i].mEnabled)
293 {
294 usesCurrentValues = true;
295 break;
296 }
297 }
298
299 if (usesCurrentValues)
300 {
301 std::size_t currentValueOffset;
302
303 reloadCurrentValues(attribs, &currentValueOffset);
304
305 for (std::size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
306 {
307 if (activeAttribs[i] && !attribs[i].mEnabled)
308 {
309 translated[i].buffer = mCurrentValueBuffer;
310
311 translated[i].type = GL_FLOAT;
312 translated[i].size = 4;
313 translated[i].normalized = false;
314 translated[i].stride = 0;
315 translated[i].offset = currentValueOffset + 4 * sizeof(float) * i;
316 }
317 }
318 }
319}
320
321}