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Austin Kinross08332632015-05-05 13:35:47 -07001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#include "test_utils/ANGLETest.h"
8
9using namespace angle;
10
11class DiscardFramebufferEXTTest : public ANGLETest
12{
13protected:
14 DiscardFramebufferEXTTest()
15 {
16 setWindowWidth(256);
17 setWindowHeight(256);
18 setConfigRedBits(8);
19 setConfigGreenBits(8);
20 setConfigBlueBits(8);
21 setConfigAlphaBits(8);
22 setConfigDepthBits(24);
23 setConfigStencilBits(8);
24 }
25};
26
27TEST_P(DiscardFramebufferEXTTest, ExtensionEnabled)
28{
Geoff Langdd323e92015-06-09 15:16:31 -040029 EGLPlatformParameters platform = GetParam().eglParameters;
Austin Kinross08332632015-05-05 13:35:47 -070030
31 if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
32 {
Kenneth Russelle4bd0412015-10-21 17:00:06 -070033 EXPECT_TRUE(extensionEnabled("EXT_discard_framebuffer"));
Austin Kinross08332632015-05-05 13:35:47 -070034 }
35 else
36 {
37 // Other platforms don't currently implement this extension
38 EXPECT_FALSE(extensionEnabled("EXT_discard_framebuffer"));
39 }
40}
41
42TEST_P(DiscardFramebufferEXTTest, DefaultFramebuffer)
43{
44 if (!extensionEnabled("EXT_discard_framebuffer"))
45 {
46 std::cout << "Test skipped because EXT_discard_framebuffer is not available." << std::endl;
47 return;
48 }
49
50 // These should succeed on the default framebuffer
51 const GLenum discards1[] = { GL_COLOR_EXT };
52 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1);
53 EXPECT_GL_NO_ERROR();
54
55 const GLenum discards2[] = { GL_DEPTH_EXT };
56 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2);
57 EXPECT_GL_NO_ERROR();
58
59 const GLenum discards3[] = { GL_STENCIL_EXT };
60 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3);
61 EXPECT_GL_NO_ERROR();
62
63 const GLenum discards4[] = { GL_STENCIL_EXT, GL_COLOR_EXT, GL_DEPTH_EXT };
64 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4);
65 EXPECT_GL_NO_ERROR();
66
67 // These should fail on the default framebuffer
68 const GLenum discards5[] = { GL_COLOR_ATTACHMENT0 };
69 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5);
70 EXPECT_GL_ERROR(GL_INVALID_ENUM);
71
72 const GLenum discards6[] = { GL_DEPTH_ATTACHMENT };
73 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6);
74 EXPECT_GL_ERROR(GL_INVALID_ENUM);
75
76 const GLenum discards7[] = { GL_STENCIL_ATTACHMENT };
77 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7);
78 EXPECT_GL_ERROR(GL_INVALID_ENUM);
79}
80
81TEST_P(DiscardFramebufferEXTTest, NonDefaultFramebuffer)
82{
83 if (!extensionEnabled("EXT_discard_framebuffer"))
84 {
85 std::cout << "Test skipped because EXT_discard_framebuffer is not available." << std::endl;
86 return;
87 }
88
89 GLuint tex2D;
90 GLuint framebuffer;
91
92 // Create a basic off-screen framebuffer
93 // Don't create a depth/stencil texture, to ensure that also works correctly
94 glGenTextures(1, &tex2D);
95 glGenFramebuffers(1, &framebuffer);
96 glBindTexture(GL_TEXTURE_2D, tex2D);
97 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
98 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
Corentin Wallez322653b2015-06-17 18:33:56 +0200102 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
Austin Kinross08332632015-05-05 13:35:47 -0700103
104 // These should fail on the non-default framebuffer
105 const GLenum discards1[] = { GL_COLOR_EXT };
106 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1);
107 EXPECT_GL_ERROR(GL_INVALID_ENUM);
108
109 const GLenum discards2[] = { GL_DEPTH_EXT };
110 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2);
111 EXPECT_GL_ERROR(GL_INVALID_ENUM);
112
113 const GLenum discards3[] = { GL_STENCIL_EXT };
114 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3);
115 EXPECT_GL_ERROR(GL_INVALID_ENUM);
116
117 const GLenum discards4[] = { GL_STENCIL_EXT, GL_COLOR_EXT, GL_DEPTH_EXT };
118 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4);
119 EXPECT_GL_ERROR(GL_INVALID_ENUM);
120
121 // These should succeed on the non-default framebuffer
122 const GLenum discards5[] = { GL_COLOR_ATTACHMENT0 };
123 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5);
124 EXPECT_GL_NO_ERROR();
125
126 const GLenum discards6[] = { GL_DEPTH_ATTACHMENT };
127 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6);
128 EXPECT_GL_NO_ERROR();
129
130 const GLenum discards7[] = { GL_STENCIL_ATTACHMENT };
131 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7);
132 EXPECT_GL_NO_ERROR();
133}
134
135// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
136ANGLE_INSTANTIATE_TEST(DiscardFramebufferEXTTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL(), ES3_OPENGL());