Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #include "libGLESv2/renderer/d3d/ProgramD3D.h" |
| 10 | |
| 11 | #include "common/utilities.h" |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 12 | #include "libGLESv2/Program.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 13 | #include "libGLESv2/ProgramBinary.h" |
| 14 | #include "libGLESv2/renderer/Renderer.h" |
| 15 | #include "libGLESv2/renderer/ShaderExecutable.h" |
| 16 | #include "libGLESv2/renderer/d3d/DynamicHLSL.h" |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 17 | #include "libGLESv2/renderer/d3d/ShaderD3D.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 18 | #include "libGLESv2/main.h" |
| 19 | |
| 20 | namespace rx |
| 21 | { |
| 22 | |
| 23 | ProgramD3D::ProgramD3D(rx::Renderer *renderer) |
| 24 | : ProgramImpl(), |
| 25 | mRenderer(renderer), |
| 26 | mDynamicHLSL(NULL), |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 27 | mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), |
| 28 | mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 29 | mUsesPointSize(false), |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 30 | mVertexUniformStorage(NULL), |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 31 | mFragmentUniformStorage(NULL), |
| 32 | mShaderVersion(100) |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 33 | { |
| 34 | mDynamicHLSL = new rx::DynamicHLSL(renderer); |
| 35 | } |
| 36 | |
| 37 | ProgramD3D::~ProgramD3D() |
| 38 | { |
| 39 | reset(); |
| 40 | SafeDelete(mDynamicHLSL); |
| 41 | } |
| 42 | |
| 43 | ProgramD3D *ProgramD3D::makeProgramD3D(ProgramImpl *impl) |
| 44 | { |
| 45 | ASSERT(HAS_DYNAMIC_TYPE(ProgramD3D*, impl)); |
| 46 | return static_cast<ProgramD3D*>(impl); |
| 47 | } |
| 48 | |
| 49 | const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl) |
| 50 | { |
| 51 | ASSERT(HAS_DYNAMIC_TYPE(const ProgramD3D*, impl)); |
| 52 | return static_cast<const ProgramD3D*>(impl); |
| 53 | } |
| 54 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 55 | bool ProgramD3D::usesPointSize() const |
| 56 | { |
| 57 | return mUsesPointSize; |
| 58 | } |
| 59 | |
| 60 | bool ProgramD3D::usesPointSpriteEmulation() const |
| 61 | { |
| 62 | return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; |
| 63 | } |
| 64 | |
| 65 | bool ProgramD3D::usesGeometryShader() const |
| 66 | { |
| 67 | return usesPointSpriteEmulation(); |
| 68 | } |
| 69 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 70 | bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) |
| 71 | { |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 72 | stream->readInt(&mShaderVersion); |
| 73 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 74 | stream->readString(&mVertexHLSL); |
| 75 | stream->readInt(&mVertexWorkarounds); |
| 76 | stream->readString(&mPixelHLSL); |
| 77 | stream->readInt(&mPixelWorkarounds); |
| 78 | stream->readBool(&mUsesFragDepth); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 79 | stream->readBool(&mUsesPointSize); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 80 | |
| 81 | const size_t pixelShaderKeySize = stream->readInt<unsigned int>(); |
| 82 | mPixelShaderKey.resize(pixelShaderKeySize); |
| 83 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) |
| 84 | { |
| 85 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); |
| 86 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); |
| 87 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); |
| 88 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); |
| 89 | } |
| 90 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 91 | GUID binaryIdentifier = {0}; |
| 92 | stream->readBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(GUID)); |
| 93 | |
| 94 | GUID identifier = mRenderer->getAdapterIdentifier(); |
| 95 | if (memcmp(&identifier, &binaryIdentifier, sizeof(GUID)) != 0) |
| 96 | { |
| 97 | infoLog.append("Invalid program binary."); |
| 98 | return false; |
| 99 | } |
| 100 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 101 | return true; |
| 102 | } |
| 103 | |
| 104 | bool ProgramD3D::save(gl::BinaryOutputStream *stream) |
| 105 | { |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 106 | stream->writeInt(mShaderVersion); |
| 107 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 108 | stream->writeString(mVertexHLSL); |
| 109 | stream->writeInt(mVertexWorkarounds); |
| 110 | stream->writeString(mPixelHLSL); |
| 111 | stream->writeInt(mPixelWorkarounds); |
| 112 | stream->writeInt(mUsesFragDepth); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 113 | stream->writeInt(mUsesPointSize); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 114 | |
| 115 | const std::vector<rx::PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; |
| 116 | stream->writeInt(pixelShaderKey.size()); |
| 117 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++) |
| 118 | { |
| 119 | const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex]; |
| 120 | stream->writeInt(variable.type); |
| 121 | stream->writeString(variable.name); |
| 122 | stream->writeString(variable.source); |
| 123 | stream->writeInt(variable.outputIndex); |
| 124 | } |
| 125 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 126 | GUID binaryIdentifier = mRenderer->getAdapterIdentifier(); |
| 127 | stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(GUID)); |
| 128 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 129 | return true; |
| 130 | } |
| 131 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 132 | ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature, |
| 133 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 134 | bool separatedOutputBuffers) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 135 | { |
| 136 | std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, |
| 137 | outputSignature); |
| 138 | |
| 139 | // Generate new pixel executable |
Geoff Lang | 3935e51 | 2014-09-23 13:15:19 -0400 | [diff] [blame] | 140 | ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL, rx::SHADER_PIXEL, |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 141 | transformFeedbackLinkedVaryings, separatedOutputBuffers, |
| 142 | mPixelWorkarounds); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 143 | |
| 144 | return pixelExecutable; |
| 145 | } |
| 146 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 147 | ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog, |
| 148 | const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 149 | const sh::Attribute shaderAttributes[], |
| 150 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 151 | bool separatedOutputBuffers) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 152 | { |
| 153 | // Generate new dynamic layout with attribute conversions |
| 154 | std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes); |
| 155 | |
| 156 | // Generate new vertex executable |
Geoff Lang | 3935e51 | 2014-09-23 13:15:19 -0400 | [diff] [blame] | 157 | ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL, |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 158 | rx::SHADER_VERTEX, |
| 159 | transformFeedbackLinkedVaryings, separatedOutputBuffers, |
| 160 | mVertexWorkarounds); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 161 | |
| 162 | return vertexExecutable; |
| 163 | } |
| 164 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 165 | ShaderExecutable *ProgramD3D::getGeometryExecutable(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 166 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 167 | bool separatedOutputBuffers, int registers) |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 168 | { |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 169 | ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 170 | ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 171 | |
| 172 | std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D); |
| 173 | |
Geoff Lang | 3935e51 | 2014-09-23 13:15:19 -0400 | [diff] [blame] | 174 | ShaderExecutable *geometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL, |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 175 | rx::SHADER_GEOMETRY, transformFeedbackLinkedVaryings, |
| 176 | separatedOutputBuffers, rx::ANGLE_D3D_WORKAROUND_NONE); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 177 | |
| 178 | return geometryExecutable; |
| 179 | } |
| 180 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 181 | ShaderExecutable *ProgramD3D::loadExecutable(const void *function, size_t length, rx::ShaderType type, |
| 182 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 183 | bool separatedOutputBuffers) |
| 184 | { |
| 185 | return mRenderer->loadExecutable(function, length, type, transformFeedbackLinkedVaryings, separatedOutputBuffers); |
| 186 | } |
| 187 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 188 | bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 189 | const std::vector<std::string> &transformFeedbackVaryings, int *registers, |
| 190 | std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables) |
| 191 | { |
| 192 | rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 193 | rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
| 194 | |
| 195 | mPixelHLSL = fragmentShaderD3D->getTranslatedSource(); |
| 196 | mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds(); |
| 197 | |
| 198 | mVertexHLSL = vertexShaderD3D->getTranslatedSource(); |
| 199 | mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds(); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 200 | mShaderVersion = vertexShaderD3D->getShaderVersion(); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 201 | |
| 202 | // Map the varyings to the register file |
| 203 | rx::VaryingPacking packing = { NULL }; |
| 204 | *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings); |
| 205 | |
Geoff Lang | bdee2d5 | 2014-09-17 11:02:51 -0400 | [diff] [blame] | 206 | if (*registers < 0) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 207 | { |
| 208 | return false; |
| 209 | } |
| 210 | |
| 211 | if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) |
| 212 | { |
| 213 | return false; |
| 214 | } |
| 215 | |
| 216 | if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL, |
| 217 | fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings, |
| 218 | linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) |
| 219 | { |
| 220 | return false; |
| 221 | } |
| 222 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 223 | mUsesPointSize = vertexShaderD3D->usesPointSize(); |
| 224 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 225 | return true; |
| 226 | } |
| 227 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 228 | void ProgramD3D::getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const |
| 229 | { |
| 230 | mDynamicHLSL->getInputLayoutSignature(inputLayout, signature); |
| 231 | } |
| 232 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 233 | void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) |
| 234 | { |
| 235 | // Compute total default block size |
| 236 | unsigned int vertexRegisters = 0; |
| 237 | unsigned int fragmentRegisters = 0; |
| 238 | for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++) |
| 239 | { |
| 240 | const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; |
| 241 | |
| 242 | if (!gl::IsSampler(uniform.type)) |
| 243 | { |
| 244 | if (uniform.isReferencedByVertexShader()) |
| 245 | { |
| 246 | vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); |
| 247 | } |
| 248 | if (uniform.isReferencedByFragmentShader()) |
| 249 | { |
| 250 | fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); |
| 251 | } |
| 252 | } |
| 253 | } |
| 254 | |
| 255 | mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); |
| 256 | mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); |
| 257 | } |
| 258 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 259 | gl::Error ProgramD3D::applyUniforms(const std::vector<gl::LinkedUniform*> &uniforms) |
| 260 | { |
| 261 | return mRenderer->applyUniforms(*this, uniforms); |
| 262 | } |
| 263 | |
| 264 | gl::Error ProgramD3D::applyUniformBuffers(const std::vector<gl::UniformBlock*> uniformBlocks, const std::vector<gl::Buffer*> boundBuffers, |
| 265 | const gl::Caps &caps) |
| 266 | { |
| 267 | const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL}; |
| 268 | const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL}; |
| 269 | |
| 270 | const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers(); |
| 271 | const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers(); |
| 272 | |
| 273 | for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlocks.size(); uniformBlockIndex++) |
| 274 | { |
| 275 | gl::UniformBlock *uniformBlock = uniformBlocks[uniformBlockIndex]; |
| 276 | gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex]; |
| 277 | |
| 278 | ASSERT(uniformBlock && uniformBuffer); |
| 279 | |
| 280 | if (uniformBuffer->getSize() < uniformBlock->dataSize) |
| 281 | { |
| 282 | // undefined behaviour |
| 283 | return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."); |
| 284 | } |
| 285 | |
| 286 | // Unnecessary to apply an unreferenced standard or shared UBO |
| 287 | if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader()) |
| 288 | { |
| 289 | continue; |
| 290 | } |
| 291 | |
| 292 | if (uniformBlock->isReferencedByVertexShader()) |
| 293 | { |
| 294 | unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS; |
| 295 | ASSERT(vertexUniformBuffers[registerIndex] == NULL); |
| 296 | ASSERT(registerIndex < caps.maxVertexUniformBlocks); |
| 297 | vertexUniformBuffers[registerIndex] = uniformBuffer; |
| 298 | } |
| 299 | |
| 300 | if (uniformBlock->isReferencedByFragmentShader()) |
| 301 | { |
| 302 | unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS; |
| 303 | ASSERT(fragmentUniformBuffers[registerIndex] == NULL); |
| 304 | ASSERT(registerIndex < caps.maxFragmentUniformBlocks); |
| 305 | fragmentUniformBuffers[registerIndex] = uniformBuffer; |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers); |
| 310 | } |
| 311 | |
| 312 | bool ProgramD3D::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, |
| 313 | unsigned int registerIndex, const gl::Caps &caps) |
| 314 | { |
| 315 | if (shader == GL_VERTEX_SHADER) |
| 316 | { |
| 317 | uniformBlock->vsRegisterIndex = registerIndex; |
| 318 | if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks) |
| 319 | { |
| 320 | infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks); |
| 321 | return false; |
| 322 | } |
| 323 | } |
| 324 | else if (shader == GL_FRAGMENT_SHADER) |
| 325 | { |
| 326 | uniformBlock->psRegisterIndex = registerIndex; |
| 327 | if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks) |
| 328 | { |
| 329 | infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks); |
| 330 | return false; |
| 331 | } |
| 332 | } |
| 333 | else UNREACHABLE(); |
| 334 | |
| 335 | return true; |
| 336 | } |
| 337 | |
| 338 | unsigned int ProgramD3D::getReservedUniformVectors(GLenum shader) |
| 339 | { |
| 340 | if (shader == GL_VERTEX_SHADER) |
| 341 | { |
| 342 | return mRenderer->getReservedVertexUniformVectors(); |
| 343 | } |
| 344 | else if (shader == GL_FRAGMENT_SHADER) |
| 345 | { |
| 346 | return mRenderer->getReservedFragmentUniformVectors(); |
| 347 | } |
| 348 | else UNREACHABLE(); |
| 349 | |
| 350 | return 0; |
| 351 | } |
| 352 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 353 | void ProgramD3D::reset() |
| 354 | { |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 355 | mVertexHLSL.clear(); |
| 356 | mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 357 | mShaderVersion = 100; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 358 | |
| 359 | mPixelHLSL.clear(); |
| 360 | mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; |
| 361 | mUsesFragDepth = false; |
| 362 | mPixelShaderKey.clear(); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 363 | mUsesPointSize = false; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 364 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 365 | SafeDelete(mVertexUniformStorage); |
| 366 | SafeDelete(mFragmentUniformStorage); |
| 367 | } |
| 368 | |
| 369 | } |