Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #ifndef LIBGLESV2_RENDERER_PROGRAMD3D_H_ |
| 10 | #define LIBGLESV2_RENDERER_PROGRAMD3D_H_ |
| 11 | |
| 12 | #include "libGLESv2/renderer/ProgramImpl.h" |
| 13 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 14 | #include <string> |
| 15 | #include <vector> |
| 16 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 17 | namespace gl |
| 18 | { |
| 19 | struct LinkedUniform; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 20 | struct VariableLocation; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 21 | struct VertexFormat; |
| 22 | } |
| 23 | |
| 24 | namespace rx |
| 25 | { |
| 26 | |
| 27 | class UniformStorage; |
| 28 | |
| 29 | class ProgramD3D : public ProgramImpl |
| 30 | { |
| 31 | public: |
| 32 | ProgramD3D(rx::Renderer *renderer); |
| 33 | virtual ~ProgramD3D(); |
| 34 | |
| 35 | static ProgramD3D *makeProgramD3D(ProgramImpl *impl); |
| 36 | static const ProgramD3D *makeProgramD3D(const ProgramImpl *impl); |
| 37 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 38 | const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; } |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 39 | int getShaderVersion() const { return mShaderVersion; } |
| 40 | |
| 41 | bool usesPointSize() const; |
| 42 | bool usesPointSpriteEmulation() const; |
| 43 | bool usesGeometryShader() const; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 44 | |
| 45 | GLenum getBinaryFormat() { return GL_PROGRAM_BINARY_ANGLE; } |
| 46 | bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream); |
| 47 | bool save(gl::BinaryOutputStream *stream); |
| 48 | |
| 49 | ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature, |
| 50 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 51 | bool separatedOutputBuffers); |
| 52 | ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog, |
| 53 | const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 54 | const sh::Attribute shaderAttributes[], |
| 55 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 56 | bool separatedOutputBuffers); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 57 | ShaderExecutable *getGeometryExecutable(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 58 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 59 | bool separatedOutputBuffers, int registers); |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 60 | ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type, |
| 61 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 62 | bool separatedOutputBuffers); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 63 | |
| 64 | bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 65 | const std::vector<std::string> &transformFeedbackVaryings, int *registers, |
| 66 | std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 67 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 68 | void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const; |
| 69 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 70 | void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms); |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 71 | gl::Error applyUniforms(const std::vector<gl::LinkedUniform*> &uniforms); |
| 72 | gl::Error applyUniformBuffers(const std::vector<gl::UniformBlock*> uniformBlocks, const std::vector<gl::Buffer*> boundBuffers, |
| 73 | const gl::Caps &caps); |
| 74 | bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, |
| 75 | unsigned int registerIndex, const gl::Caps &caps); |
| 76 | unsigned int getReservedUniformVectors(GLenum shader); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 77 | |
| 78 | const UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; } |
| 79 | const UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; } |
| 80 | |
| 81 | void reset(); |
| 82 | |
| 83 | private: |
| 84 | DISALLOW_COPY_AND_ASSIGN(ProgramD3D); |
| 85 | |
| 86 | Renderer *mRenderer; |
| 87 | DynamicHLSL *mDynamicHLSL; |
| 88 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 89 | std::string mVertexHLSL; |
| 90 | rx::D3DWorkaroundType mVertexWorkarounds; |
| 91 | |
| 92 | std::string mPixelHLSL; |
| 93 | rx::D3DWorkaroundType mPixelWorkarounds; |
| 94 | bool mUsesFragDepth; |
| 95 | std::vector<rx::PixelShaderOutputVariable> mPixelShaderKey; |
| 96 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 97 | bool mUsesPointSize; |
| 98 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 99 | UniformStorage *mVertexUniformStorage; |
| 100 | UniformStorage *mFragmentUniformStorage; |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 101 | |
| 102 | int mShaderVersion; |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 103 | }; |
| 104 | |
| 105 | } |
| 106 | |
| 107 | #endif // LIBGLESV2_RENDERER_PROGRAMD3D_H_ |