Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame^] | 1 | #include "ANGLETest.h" |
| 2 | |
| 3 | #include <vector> |
| 4 | |
| 5 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 6 | ANGLE_TYPED_TEST_CASE(SimpleOperationTest, ES2_D3D9, ES2_D3D11, ES3_D3D11, ES2_OPENGL, ES3_OPENGL); |
| 7 | |
| 8 | template<typename T> |
| 9 | class SimpleOperationTest : public ANGLETest |
| 10 | { |
| 11 | protected: |
| 12 | SimpleOperationTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
| 13 | { |
| 14 | setWindowWidth(128); |
| 15 | setWindowHeight(128); |
| 16 | setConfigRedBits(8); |
| 17 | setConfigGreenBits(8); |
| 18 | setConfigBlueBits(8); |
| 19 | setConfigAlphaBits(8); |
| 20 | } |
| 21 | }; |
| 22 | |
| 23 | TYPED_TEST(SimpleOperationTest, CompileVertexShader) |
| 24 | { |
| 25 | const std::string source = SHADER_SOURCE |
| 26 | ( |
| 27 | attribute vec4 a_input; |
| 28 | void main() |
| 29 | { |
| 30 | gl_Position = a_input; |
| 31 | } |
| 32 | ); |
| 33 | |
| 34 | GLuint shader = CompileShader(GL_VERTEX_SHADER, source); |
| 35 | EXPECT_NE(shader, 0u); |
| 36 | glDeleteShader(shader); |
| 37 | |
| 38 | EXPECT_GL_NO_ERROR(); |
| 39 | } |
| 40 | |
| 41 | TYPED_TEST(SimpleOperationTest, CompileFragmentShader) |
| 42 | { |
| 43 | const std::string source = SHADER_SOURCE |
| 44 | ( |
| 45 | precision mediump float; |
| 46 | varying vec4 v_input; |
| 47 | void main() |
| 48 | { |
| 49 | gl_FragColor = v_input; |
| 50 | } |
| 51 | ); |
| 52 | |
| 53 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source); |
| 54 | EXPECT_NE(shader, 0u); |
| 55 | glDeleteShader(shader); |
| 56 | |
| 57 | EXPECT_GL_NO_ERROR(); |
| 58 | } |