Olli Etuaho | f26b27e | 2018-08-17 11:01:19 +0300 | [diff] [blame^] | 1 | // |
| 2 | // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // MultiviewTest: |
| 7 | // Implementation of helpers for multiview testing. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/MultiviewTest.h" |
| 11 | #include "platform/WorkaroundsD3D.h" |
| 12 | |
| 13 | namespace angle |
| 14 | { |
| 15 | |
| 16 | GLuint CreateSimplePassthroughProgram(int numViews) |
| 17 | { |
| 18 | const std::string vsSource = |
| 19 | "#version 300 es\n" |
| 20 | "#extension GL_OVR_multiview : require\n" |
| 21 | "layout(num_views = " + |
| 22 | ToString(numViews) + |
| 23 | ") in;\n" |
| 24 | "layout(location=0) in vec2 vPosition;\n" |
| 25 | "void main()\n" |
| 26 | "{\n" |
| 27 | " gl_PointSize = 1.;\n" |
| 28 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 29 | "}\n"; |
| 30 | |
| 31 | const std::string fsSource = |
| 32 | "#version 300 es\n" |
| 33 | "#extension GL_OVR_multiview : require\n" |
| 34 | "precision mediump float;\n" |
| 35 | "out vec4 col;\n" |
| 36 | "void main()\n" |
| 37 | "{\n" |
| 38 | " col = vec4(0,1,0,1);\n" |
| 39 | "}\n"; |
| 40 | return CompileProgram(vsSource, fsSource); |
| 41 | } |
| 42 | |
| 43 | std::ostream &operator<<(std::ostream &os, const MultiviewImplementationParams ¶ms) |
| 44 | { |
| 45 | const PlatformParameters &base = static_cast<const PlatformParameters &>(params); |
| 46 | os << base; |
| 47 | if (params.mForceUseGeometryShaderOnD3D) |
| 48 | { |
| 49 | os << "_force_geom_shader"; |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | os << "_vertex_shader"; |
| 54 | } |
| 55 | return os; |
| 56 | } |
| 57 | |
| 58 | MultiviewImplementationParams VertexShaderOpenGL(GLint majorVersion, GLint minorVersion) |
| 59 | { |
| 60 | return MultiviewImplementationParams(majorVersion, minorVersion, false, egl_platform::OPENGL()); |
| 61 | } |
| 62 | |
| 63 | MultiviewImplementationParams VertexShaderD3D11(GLint majorVersion, GLint minorVersion) |
| 64 | { |
| 65 | return MultiviewImplementationParams(majorVersion, minorVersion, false, egl_platform::D3D11()); |
| 66 | } |
| 67 | |
| 68 | MultiviewImplementationParams GeomShaderD3D11(GLint majorVersion, GLint minorVersion) |
| 69 | { |
| 70 | return MultiviewImplementationParams(majorVersion, minorVersion, true, egl_platform::D3D11()); |
| 71 | } |
| 72 | |
| 73 | void MultiviewTest::overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) |
| 74 | { |
| 75 | workarounds->selectViewInGeometryShader = GetParam().mForceUseGeometryShaderOnD3D; |
| 76 | } |
| 77 | |
| 78 | } // namespace angle |