Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame^] | 1 | #include "precompiled.h" |
| 2 | // |
| 3 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| 9 | |
| 10 | #include "common/mathutil.h" |
| 11 | #include "libEGL/Surface.h" |
| 12 | #include "libGLESv2/Buffer.h" |
| 13 | #include "libGLESv2/Framebuffer.h" |
| 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/formatutils.h" |
| 16 | #include "libGLESv2/renderer/BufferImpl.h" |
| 17 | #include "libGLESv2/renderer/RenderTarget.h" |
| 18 | #include "libGLESv2/renderer/Renderer.h" |
| 19 | #include "libGLESv2/renderer/d3d/ImageD3D.h" |
| 20 | #include "libGLESv2/renderer/d3d/TextureD3D.h" |
| 21 | #include "libGLESv2/renderer/d3d/TextureStorage.h" |
| 22 | |
| 23 | namespace rx |
| 24 | { |
| 25 | |
| 26 | bool IsMipmapFiltered(const gl::SamplerState &samplerState) |
| 27 | { |
| 28 | switch (samplerState.minFilter) |
| 29 | { |
| 30 | case GL_NEAREST: |
| 31 | case GL_LINEAR: |
| 32 | return false; |
| 33 | case GL_NEAREST_MIPMAP_NEAREST: |
| 34 | case GL_LINEAR_MIPMAP_NEAREST: |
| 35 | case GL_NEAREST_MIPMAP_LINEAR: |
| 36 | case GL_LINEAR_MIPMAP_LINEAR: |
| 37 | return true; |
| 38 | default: UNREACHABLE(); |
| 39 | return false; |
| 40 | } |
| 41 | } |
| 42 | |
| 43 | bool IsRenderTargetUsage(GLenum usage) |
| 44 | { |
| 45 | return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 46 | } |
| 47 | |
| 48 | TextureD3D::TextureD3D(rx::Renderer *renderer) |
| 49 | : mRenderer(renderer), |
| 50 | mUsage(GL_NONE), |
| 51 | mDirtyImages(true), |
| 52 | mImmutable(false) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | TextureD3D::~TextureD3D() |
| 57 | { |
| 58 | } |
| 59 | |
| 60 | GLint TextureD3D::getBaseLevelWidth() const |
| 61 | { |
| 62 | const rx::Image *baseImage = getBaseLevelImage(); |
| 63 | return (baseImage ? baseImage->getWidth() : 0); |
| 64 | } |
| 65 | |
| 66 | GLint TextureD3D::getBaseLevelHeight() const |
| 67 | { |
| 68 | const rx::Image *baseImage = getBaseLevelImage(); |
| 69 | return (baseImage ? baseImage->getHeight() : 0); |
| 70 | } |
| 71 | |
| 72 | GLint TextureD3D::getBaseLevelDepth() const |
| 73 | { |
| 74 | const rx::Image *baseImage = getBaseLevelImage(); |
| 75 | return (baseImage ? baseImage->getDepth() : 0); |
| 76 | } |
| 77 | |
| 78 | // Note: "base level image" is loosely defined to be any image from the base level, |
| 79 | // where in the base of 2D array textures and cube maps there are several. Don't use |
| 80 | // the base level image for anything except querying texture format and size. |
| 81 | GLenum TextureD3D::getBaseLevelInternalFormat() const |
| 82 | { |
| 83 | const rx::Image *baseImage = getBaseLevelImage(); |
| 84 | return (baseImage ? baseImage->getInternalFormat() : GL_NONE); |
| 85 | } |
| 86 | |
| 87 | void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image) |
| 88 | { |
| 89 | // No-op |
| 90 | if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) |
| 91 | { |
| 92 | return; |
| 93 | } |
| 94 | |
| 95 | // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| 96 | // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| 97 | const void *pixelData = pixels; |
| 98 | |
| 99 | if (unpack.pixelBuffer.id() != 0) |
| 100 | { |
| 101 | // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported |
| 102 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 103 | ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); |
| 104 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 105 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 106 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 107 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 108 | } |
| 109 | |
| 110 | if (pixelData != NULL) |
| 111 | { |
| 112 | image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); |
| 113 | mDirtyImages = true; |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 118 | GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image) |
| 119 | { |
| 120 | const void *pixelData = pixels; |
| 121 | |
| 122 | // CPU readback & copy where direct GPU copy is not supported |
| 123 | if (unpack.pixelBuffer.id() != 0) |
| 124 | { |
| 125 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 126 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 127 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 128 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 129 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 130 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 131 | } |
| 132 | |
| 133 | if (pixelData != NULL) |
| 134 | { |
| 135 | image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); |
| 136 | mDirtyImages = true; |
| 137 | } |
| 138 | |
| 139 | return true; |
| 140 | } |
| 141 | |
| 142 | void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image) |
| 143 | { |
| 144 | if (pixels != NULL) |
| 145 | { |
| 146 | image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); |
| 147 | mDirtyImages = true; |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| 152 | GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image) |
| 153 | { |
| 154 | if (pixels != NULL) |
| 155 | { |
| 156 | image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); |
| 157 | mDirtyImages = true; |
| 158 | } |
| 159 | |
| 160 | return true; |
| 161 | } |
| 162 | |
| 163 | bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) |
| 164 | { |
| 165 | return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); |
| 166 | } |
| 167 | |
| 168 | bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, |
| 169 | GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget) |
| 170 | { |
| 171 | if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) |
| 172 | { |
| 173 | return true; |
| 174 | } |
| 175 | |
| 176 | // In order to perform the fast copy through the shader, we must have the right format, and be able |
| 177 | // to create a render target. |
| 178 | ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); |
| 179 | |
| 180 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 181 | |
| 182 | return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); |
| 183 | } |
| 184 | |
| 185 | GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const |
| 186 | { |
| 187 | if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) |
| 188 | { |
| 189 | // Maximum number of levels |
| 190 | return gl::log2(std::max(std::max(width, height), depth)) + 1; |
| 191 | } |
| 192 | else |
| 193 | { |
| 194 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 195 | return 1; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | int TextureD3D::mipLevels() const |
| 200 | { |
| 201 | return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; |
| 202 | } |
| 203 | |
| 204 | |
| 205 | TextureD3D_2D::TextureD3D_2D(rx::Renderer *renderer) |
| 206 | : TextureD3D(renderer), |
| 207 | Texture2DImpl(), |
| 208 | mTexStorage(NULL) |
| 209 | { |
| 210 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 211 | { |
| 212 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | TextureD3D_2D::~TextureD3D_2D() |
| 217 | { |
| 218 | SafeDelete(mTexStorage); |
| 219 | |
| 220 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 221 | { |
| 222 | delete mImageArray[i]; |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | TextureD3D_2D *TextureD3D_2D::makeTextureD3D_2D(Texture2DImpl *texture) |
| 227 | { |
| 228 | ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2D*, texture)); |
| 229 | return static_cast<TextureD3D_2D*>(texture); |
| 230 | } |
| 231 | |
| 232 | TextureStorageInterface *TextureD3D_2D::getNativeTexture() |
| 233 | { |
| 234 | // ensure the underlying texture is created |
| 235 | initializeStorage(false); |
| 236 | |
| 237 | rx::TextureStorageInterface *storage = getBaseLevelStorage(); |
| 238 | if (storage) |
| 239 | { |
| 240 | updateStorage(); |
| 241 | } |
| 242 | |
| 243 | return storage; |
| 244 | } |
| 245 | |
| 246 | Image *TextureD3D_2D::getImage(int level) const |
| 247 | { |
| 248 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 249 | return mImageArray[level]; |
| 250 | } |
| 251 | |
| 252 | void TextureD3D_2D::setUsage(GLenum usage) |
| 253 | { |
| 254 | mUsage = usage; |
| 255 | } |
| 256 | |
| 257 | void TextureD3D_2D::resetDirty() |
| 258 | { |
| 259 | mDirtyImages = false; |
| 260 | } |
| 261 | |
| 262 | GLsizei TextureD3D_2D::getWidth(GLint level) const |
| 263 | { |
| 264 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 265 | return mImageArray[level]->getWidth(); |
| 266 | else |
| 267 | return 0; |
| 268 | } |
| 269 | |
| 270 | GLsizei TextureD3D_2D::getHeight(GLint level) const |
| 271 | { |
| 272 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 273 | return mImageArray[level]->getHeight(); |
| 274 | else |
| 275 | return 0; |
| 276 | } |
| 277 | |
| 278 | GLenum TextureD3D_2D::getInternalFormat(GLint level) const |
| 279 | { |
| 280 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 281 | return mImageArray[level]->getInternalFormat(); |
| 282 | else |
| 283 | return GL_NONE; |
| 284 | } |
| 285 | |
| 286 | GLenum TextureD3D_2D::getActualFormat(GLint level) const |
| 287 | { |
| 288 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 289 | return mImageArray[level]->getActualFormat(); |
| 290 | else |
| 291 | return GL_NONE; |
| 292 | } |
| 293 | |
| 294 | bool TextureD3D_2D::isDepth(GLint level) const |
| 295 | { |
| 296 | return gl::GetDepthBits(getInternalFormat(level)) > 0; |
| 297 | } |
| 298 | |
| 299 | void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
| 300 | { |
| 301 | GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat |
| 302 | : gl::GetSizedInternalFormat(format, type); |
| 303 | bool fastUnpacked = false; |
| 304 | |
| 305 | // Attempt a fast gpu copy of the pixel data to the surface |
| 306 | if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) |
| 307 | { |
| 308 | // Will try to create RT storage if it does not exist |
| 309 | rx::RenderTarget *destRenderTarget = getRenderTarget(level); |
| 310 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); |
| 311 | |
| 312 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 313 | { |
| 314 | // Ensure we don't overwrite our newly initialized data |
| 315 | mImageArray[level]->markClean(); |
| 316 | |
| 317 | fastUnpacked = true; |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | if (!fastUnpacked) |
| 322 | { |
| 323 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 324 | } |
| 325 | } |
| 326 | |
| 327 | void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
| 328 | { |
| 329 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 330 | } |
| 331 | |
| 332 | void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
| 333 | { |
| 334 | bool fastUnpacked = false; |
| 335 | |
| 336 | if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) |
| 337 | { |
| 338 | rx::RenderTarget *renderTarget = getRenderTarget(level); |
| 339 | gl::Box destArea(xoffset, yoffset, 0, width, height, 1); |
| 340 | |
| 341 | if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) |
| 342 | { |
| 343 | // Ensure we don't overwrite our newly initialized data |
| 344 | mImageArray[level]->markClean(); |
| 345 | |
| 346 | fastUnpacked = true; |
| 347 | } |
| 348 | } |
| 349 | |
| 350 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level])) |
| 351 | { |
| 352 | commitRect(level, xoffset, yoffset, width, height); |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 357 | { |
| 358 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) |
| 359 | { |
| 360 | commitRect(level, xoffset, yoffset, width, height); |
| 361 | } |
| 362 | } |
| 363 | |
| 364 | void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 365 | { |
| 366 | if (!mImageArray[level]->isRenderableFormat()) |
| 367 | { |
| 368 | mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); |
| 369 | mDirtyImages = true; |
| 370 | } |
| 371 | else |
| 372 | { |
| 373 | ensureRenderTarget(); |
| 374 | mImageArray[level]->markClean(); |
| 375 | |
| 376 | if (width != 0 && height != 0 && isValidLevel(level)) |
| 377 | { |
| 378 | gl::Rectangle sourceRect; |
| 379 | sourceRect.x = x; |
| 380 | sourceRect.width = width; |
| 381 | sourceRect.y = y; |
| 382 | sourceRect.height = height; |
| 383 | |
| 384 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); |
| 385 | } |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 390 | { |
| 391 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 392 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 393 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 394 | |
| 395 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 396 | { |
| 397 | mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 398 | mDirtyImages = true; |
| 399 | } |
| 400 | else |
| 401 | { |
| 402 | ensureRenderTarget(); |
| 403 | |
| 404 | if (isValidLevel(level)) |
| 405 | { |
| 406 | updateStorageLevel(level); |
| 407 | |
| 408 | gl::Rectangle sourceRect; |
| 409 | sourceRect.x = x; |
| 410 | sourceRect.width = width; |
| 411 | sourceRect.y = y; |
| 412 | sourceRect.height = height; |
| 413 | |
| 414 | mRenderer->copyImage(source, sourceRect, |
| 415 | gl::GetFormat(getBaseLevelInternalFormat()), |
| 416 | xoffset, yoffset, mTexStorage, level); |
| 417 | } |
| 418 | } |
| 419 | } |
| 420 | |
| 421 | void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| 422 | { |
| 423 | for (int level = 0; level < levels; level++) |
| 424 | { |
| 425 | GLsizei levelWidth = std::max(1, width >> level); |
| 426 | GLsizei levelHeight = std::max(1, height >> level); |
| 427 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); |
| 428 | } |
| 429 | |
| 430 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 431 | { |
| 432 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 433 | } |
| 434 | |
| 435 | mImmutable = true; |
| 436 | |
| 437 | setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels)); |
| 438 | } |
| 439 | |
| 440 | // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. |
| 441 | bool TextureD3D_2D::isSamplerComplete(const gl::SamplerState &samplerState) const |
| 442 | { |
| 443 | GLsizei width = getBaseLevelWidth(); |
| 444 | GLsizei height = getBaseLevelHeight(); |
| 445 | |
| 446 | if (width <= 0 || height <= 0) |
| 447 | { |
| 448 | return false; |
| 449 | } |
| 450 | |
| 451 | if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering) |
| 452 | { |
| 453 | if (samplerState.magFilter != GL_NEAREST || |
| 454 | (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 455 | { |
| 456 | return false; |
| 457 | } |
| 458 | } |
| 459 | |
| 460 | // TODO(geofflang): use context's extensions |
| 461 | bool npotSupport = mRenderer->getRendererExtensions().textureNPOT; |
| 462 | |
| 463 | if (!npotSupport) |
| 464 | { |
| 465 | if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) || |
| 466 | (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height))) |
| 467 | { |
| 468 | return false; |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | if (IsMipmapFiltered(samplerState)) |
| 473 | { |
| 474 | if (!npotSupport) |
| 475 | { |
| 476 | if (!gl::isPow2(width) || !gl::isPow2(height)) |
| 477 | { |
| 478 | return false; |
| 479 | } |
| 480 | } |
| 481 | |
| 482 | if (!isMipmapComplete()) |
| 483 | { |
| 484 | return false; |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: |
| 489 | // The internalformat specified for the texture arrays is a sized internal depth or |
| 490 | // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- |
| 491 | // MODE is NONE, and either the magnification filter is not NEAREST or the mini- |
| 492 | // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. |
| 493 | if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2) |
| 494 | { |
| 495 | if (samplerState.compareMode == GL_NONE) |
| 496 | { |
| 497 | if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || |
| 498 | samplerState.magFilter != GL_NEAREST) |
| 499 | { |
| 500 | return false; |
| 501 | } |
| 502 | } |
| 503 | } |
| 504 | |
| 505 | return true; |
| 506 | } |
| 507 | |
| 508 | void TextureD3D_2D::bindTexImage(egl::Surface *surface) |
| 509 | { |
| 510 | GLenum internalformat = surface->getFormat(); |
| 511 | |
| 512 | mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); |
| 513 | |
| 514 | if (mTexStorage) |
| 515 | { |
| 516 | SafeDelete(mTexStorage); |
| 517 | } |
| 518 | mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain()); |
| 519 | |
| 520 | mDirtyImages = true; |
| 521 | } |
| 522 | |
| 523 | void TextureD3D_2D::releaseTexImage() |
| 524 | { |
| 525 | if (mTexStorage) |
| 526 | { |
| 527 | SafeDelete(mTexStorage); |
| 528 | } |
| 529 | |
| 530 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 531 | { |
| 532 | mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 533 | } |
| 534 | } |
| 535 | |
| 536 | void TextureD3D_2D::generateMipmaps() |
| 537 | { |
| 538 | int levelCount = mipLevels(); |
| 539 | |
| 540 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 541 | { |
| 542 | for (int level = 1; level < levelCount; level++) |
| 543 | { |
| 544 | mTexStorage->generateMipmap(level); |
| 545 | |
| 546 | mImageArray[level]->markClean(); |
| 547 | } |
| 548 | } |
| 549 | else |
| 550 | { |
| 551 | for (int level = 1; level < levelCount; level++) |
| 552 | { |
| 553 | mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); |
| 554 | } |
| 555 | } |
| 556 | } |
| 557 | |
| 558 | unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level) |
| 559 | { |
| 560 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0); |
| 561 | } |
| 562 | |
| 563 | RenderTarget *TextureD3D_2D::getRenderTarget(GLint level) |
| 564 | { |
| 565 | // ensure the underlying texture is created |
| 566 | if (!ensureRenderTarget()) |
| 567 | { |
| 568 | return NULL; |
| 569 | } |
| 570 | |
| 571 | updateStorageLevel(level); |
| 572 | |
| 573 | // ensure this is NOT a depth texture |
| 574 | if (isDepth(level)) |
| 575 | { |
| 576 | return NULL; |
| 577 | } |
| 578 | |
| 579 | return mTexStorage->getRenderTarget(level); |
| 580 | } |
| 581 | |
| 582 | RenderTarget *TextureD3D_2D::getDepthSencil(GLint level) |
| 583 | { |
| 584 | // ensure the underlying texture is created |
| 585 | if (!ensureRenderTarget()) |
| 586 | { |
| 587 | return NULL; |
| 588 | } |
| 589 | |
| 590 | updateStorageLevel(level); |
| 591 | |
| 592 | // ensure this is actually a depth texture |
| 593 | if (!isDepth(level)) |
| 594 | { |
| 595 | return NULL; |
| 596 | } |
| 597 | |
| 598 | return mTexStorage->getRenderTarget(level); |
| 599 | } |
| 600 | |
| 601 | // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 602 | bool TextureD3D_2D::isMipmapComplete() const |
| 603 | { |
| 604 | int levelCount = mipLevels(); |
| 605 | |
| 606 | for (int level = 0; level < levelCount; level++) |
| 607 | { |
| 608 | if (!isLevelComplete(level)) |
| 609 | { |
| 610 | return false; |
| 611 | } |
| 612 | } |
| 613 | |
| 614 | return true; |
| 615 | } |
| 616 | |
| 617 | bool TextureD3D_2D::isValidLevel(int level) const |
| 618 | { |
| 619 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); |
| 620 | } |
| 621 | |
| 622 | bool TextureD3D_2D::isLevelComplete(int level) const |
| 623 | { |
| 624 | if (isImmutable()) |
| 625 | { |
| 626 | return true; |
| 627 | } |
| 628 | |
| 629 | const rx::Image *baseImage = getBaseLevelImage(); |
| 630 | |
| 631 | GLsizei width = baseImage->getWidth(); |
| 632 | GLsizei height = baseImage->getHeight(); |
| 633 | |
| 634 | if (width <= 0 || height <= 0) |
| 635 | { |
| 636 | return false; |
| 637 | } |
| 638 | |
| 639 | // The base image level is complete if the width and height are positive |
| 640 | if (level == 0) |
| 641 | { |
| 642 | return true; |
| 643 | } |
| 644 | |
| 645 | ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 646 | rx::Image *image = mImageArray[level]; |
| 647 | |
| 648 | if (image->getInternalFormat() != baseImage->getInternalFormat()) |
| 649 | { |
| 650 | return false; |
| 651 | } |
| 652 | |
| 653 | if (image->getWidth() != std::max(1, width >> level)) |
| 654 | { |
| 655 | return false; |
| 656 | } |
| 657 | |
| 658 | if (image->getHeight() != std::max(1, height >> level)) |
| 659 | { |
| 660 | return false; |
| 661 | } |
| 662 | |
| 663 | return true; |
| 664 | } |
| 665 | |
| 666 | // Constructs a native texture resource from the texture images |
| 667 | void TextureD3D_2D::initializeStorage(bool renderTarget) |
| 668 | { |
| 669 | // Only initialize the first time this texture is used as a render target or shader resource |
| 670 | if (mTexStorage) |
| 671 | { |
| 672 | return; |
| 673 | } |
| 674 | |
| 675 | // do not attempt to create storage for nonexistant data |
| 676 | if (!isLevelComplete(0)) |
| 677 | { |
| 678 | return; |
| 679 | } |
| 680 | |
| 681 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 682 | |
| 683 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 684 | ASSERT(mTexStorage); |
| 685 | |
| 686 | // flush image data to the storage |
| 687 | updateStorage(); |
| 688 | } |
| 689 | |
| 690 | rx::TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const |
| 691 | { |
| 692 | GLsizei width = getBaseLevelWidth(); |
| 693 | GLsizei height = getBaseLevelHeight(); |
| 694 | |
| 695 | ASSERT(width > 0 && height > 0); |
| 696 | |
| 697 | // use existing storage level count, when previously specified by TexStorage*D |
| 698 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 699 | |
| 700 | return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels); |
| 701 | } |
| 702 | |
| 703 | void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage) |
| 704 | { |
| 705 | SafeDelete(mTexStorage); |
| 706 | mTexStorage = newCompleteTexStorage; |
| 707 | |
| 708 | if (mTexStorage && mTexStorage->isManaged()) |
| 709 | { |
| 710 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 711 | { |
| 712 | mImageArray[level]->setManagedSurface(mTexStorage, level); |
| 713 | } |
| 714 | } |
| 715 | |
| 716 | mDirtyImages = true; |
| 717 | } |
| 718 | |
| 719 | void TextureD3D_2D::updateStorage() |
| 720 | { |
| 721 | ASSERT(mTexStorage != NULL); |
| 722 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 723 | for (int level = 0; level < storageLevels; level++) |
| 724 | { |
| 725 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 726 | { |
| 727 | updateStorageLevel(level); |
| 728 | } |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | bool TextureD3D_2D::ensureRenderTarget() |
| 733 | { |
| 734 | initializeStorage(true); |
| 735 | |
| 736 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) |
| 737 | { |
| 738 | ASSERT(mTexStorage); |
| 739 | if (!mTexStorage->isRenderTarget()) |
| 740 | { |
| 741 | rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true); |
| 742 | |
| 743 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 744 | { |
| 745 | delete newRenderTargetStorage; |
| 746 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 747 | } |
| 748 | |
| 749 | setCompleteTexStorage(newRenderTargetStorage); |
| 750 | } |
| 751 | } |
| 752 | |
| 753 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 754 | } |
| 755 | |
| 756 | TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage() |
| 757 | { |
| 758 | return mTexStorage; |
| 759 | } |
| 760 | |
| 761 | const ImageD3D *TextureD3D_2D::getBaseLevelImage() const |
| 762 | { |
| 763 | return mImageArray[0]; |
| 764 | } |
| 765 | |
| 766 | void TextureD3D_2D::updateStorageLevel(int level) |
| 767 | { |
| 768 | ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 769 | ASSERT(isLevelComplete(level)); |
| 770 | |
| 771 | if (mImageArray[level]->isDirty()) |
| 772 | { |
| 773 | commitRect(level, 0, 0, getWidth(level), getHeight(level)); |
| 774 | } |
| 775 | } |
| 776 | |
| 777 | void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 778 | { |
| 779 | // If there currently is a corresponding storage texture image, it has these parameters |
| 780 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 781 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 782 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 783 | |
| 784 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); |
| 785 | |
| 786 | if (mTexStorage) |
| 787 | { |
| 788 | const int storageLevels = mTexStorage->getLevelCount(); |
| 789 | |
| 790 | if ((level >= storageLevels && storageLevels != 0) || |
| 791 | width != storageWidth || |
| 792 | height != storageHeight || |
| 793 | internalformat != storageFormat) // Discard mismatched storage |
| 794 | { |
| 795 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 796 | { |
| 797 | mImageArray[i]->markDirty(); |
| 798 | } |
| 799 | |
| 800 | SafeDelete(mTexStorage); |
| 801 | mDirtyImages = true; |
| 802 | } |
| 803 | } |
| 804 | } |
| 805 | |
| 806 | void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 807 | { |
| 808 | if (isValidLevel(level)) |
| 809 | { |
| 810 | rx::ImageD3D *image = mImageArray[level]; |
| 811 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height)) |
| 812 | { |
| 813 | image->markClean(); |
| 814 | } |
| 815 | } |
| 816 | } |
| 817 | |
| 818 | } |