Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 4 | ANGLE_TYPED_TEST_CASE(TextureTest, ES2_D3D9, ES2_D3D11); |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 5 | |
| 6 | template<typename T> |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 7 | class TextureTest : public ANGLETest |
| 8 | { |
| 9 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 10 | TextureTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 11 | { |
| 12 | setWindowWidth(128); |
| 13 | setWindowHeight(128); |
| 14 | setConfigRedBits(8); |
| 15 | setConfigGreenBits(8); |
| 16 | setConfigBlueBits(8); |
| 17 | setConfigAlphaBits(8); |
| 18 | } |
| 19 | |
| 20 | virtual void SetUp() |
| 21 | { |
| 22 | ANGLETest::SetUp(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 23 | glGenTextures(1, &mTexture2D); |
| 24 | glGenTextures(1, &mTextureCube); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 25 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 26 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 27 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 28 | EXPECT_GL_NO_ERROR(); |
| 29 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 30 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 31 | glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 32 | EXPECT_GL_NO_ERROR(); |
| 33 | |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 34 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 35 | |
| 36 | const std::string vertexShaderSource = SHADER_SOURCE |
| 37 | ( |
| 38 | precision highp float; |
| 39 | attribute vec4 position; |
| 40 | varying vec2 texcoord; |
| 41 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 42 | uniform vec2 textureScale; |
| 43 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 44 | void main() |
| 45 | { |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 46 | gl_Position = vec4(position.xy * textureScale, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 47 | texcoord = (position.xy * 0.5) + 0.5; |
| 48 | } |
| 49 | ); |
| 50 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 51 | const std::string fragmentShaderSource2D = SHADER_SOURCE |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 52 | ( |
| 53 | precision highp float; |
| 54 | uniform sampler2D tex; |
| 55 | varying vec2 texcoord; |
| 56 | |
| 57 | void main() |
| 58 | { |
| 59 | gl_FragColor = texture2D(tex, texcoord); |
| 60 | } |
| 61 | ); |
| 62 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 63 | const std::string fragmentShaderSourceCube = SHADER_SOURCE |
| 64 | ( |
| 65 | precision highp float; |
| 66 | uniform sampler2D tex2D; |
| 67 | uniform samplerCube texCube; |
| 68 | varying vec2 texcoord; |
| 69 | |
| 70 | void main() |
| 71 | { |
| 72 | gl_FragColor = texture2D(tex2D, texcoord); |
| 73 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
| 74 | } |
| 75 | ); |
| 76 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 77 | m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D); |
| 78 | mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 79 | if (m2DProgram == 0 || mCubeProgram == 0) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 80 | { |
| 81 | FAIL() << "shader compilation failed."; |
| 82 | } |
| 83 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 84 | mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex"); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 85 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 86 | |
| 87 | mTextureScaleUniformLocation = glGetUniformLocation(m2DProgram, "textureScale"); |
| 88 | ASSERT_NE(-1, mTextureScaleUniformLocation); |
| 89 | |
| 90 | glUseProgram(m2DProgram); |
| 91 | glUniform2f(mTextureScaleUniformLocation, 1.0f, 1.0f); |
| 92 | glUseProgram(0); |
| 93 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 94 | } |
| 95 | |
| 96 | virtual void TearDown() |
| 97 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 98 | glDeleteTextures(1, &mTexture2D); |
| 99 | glDeleteTextures(1, &mTextureCube); |
| 100 | glDeleteProgram(m2DProgram); |
| 101 | glDeleteProgram(mCubeProgram); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 102 | |
| 103 | ANGLETest::TearDown(); |
| 104 | } |
| 105 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 106 | GLuint mTexture2D; |
| 107 | GLuint mTextureCube; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 108 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 109 | GLuint m2DProgram; |
| 110 | GLuint mCubeProgram; |
| 111 | GLint mTexture2DUniformLocation; |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 112 | GLint mTextureScaleUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 113 | }; |
| 114 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 115 | TYPED_TEST(TextureTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 116 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 117 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 118 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 119 | |
| 120 | const GLubyte *pixels[20] = { 0 }; |
| 121 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 122 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 123 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 124 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 125 | TYPED_TEST(TextureTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 126 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 127 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 128 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 129 | |
| 130 | // Use the texture first to make sure it's in video memory |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 131 | glUseProgram(m2DProgram); |
| 132 | glUniform1i(mTexture2DUniformLocation, 0); |
| 133 | drawQuad(m2DProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 134 | |
| 135 | const GLubyte *pixel[4] = { 0 }; |
| 136 | |
| 137 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 138 | EXPECT_GL_NO_ERROR(); |
| 139 | |
| 140 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 141 | EXPECT_GL_NO_ERROR(); |
| 142 | |
| 143 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 144 | EXPECT_GL_NO_ERROR(); |
| 145 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 146 | |
| 147 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 148 | TYPED_TEST(TextureTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 149 | { |
| 150 | glActiveTexture(GL_TEXTURE0); |
| 151 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 152 | glActiveTexture(GL_TEXTURE1); |
| 153 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 154 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 155 | |
| 156 | glUseProgram(mCubeProgram); |
| 157 | GLint tex2DUniformLocation = glGetUniformLocation(mCubeProgram, "tex2D"); |
| 158 | GLint texCubeUniformLocation = glGetUniformLocation(mCubeProgram, "texCube"); |
| 159 | EXPECT_NE(-1, tex2DUniformLocation); |
| 160 | EXPECT_NE(-1, texCubeUniformLocation); |
| 161 | glUniform1i(tex2DUniformLocation, 0); |
| 162 | glUniform1i(texCubeUniformLocation, 1); |
| 163 | drawQuad(mCubeProgram, "position", 0.5f); |
| 164 | EXPECT_GL_NO_ERROR(); |
| 165 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 166 | |
| 167 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
| 168 | TYPED_TEST(TextureTest, MipmapsTwice) |
| 169 | { |
| 170 | int px = getWindowWidth() / 2; |
| 171 | int py = getWindowHeight() / 2; |
| 172 | |
| 173 | glActiveTexture(GL_TEXTURE0); |
| 174 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 175 | |
| 176 | // Fill with red |
| 177 | std::vector<GLubyte> pixels(4 * 16 * 16); |
| 178 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 179 | { |
| 180 | pixels[pixelId * 4 + 0] = 255; |
| 181 | pixels[pixelId * 4 + 1] = 0; |
| 182 | pixels[pixelId * 4 + 2] = 0; |
| 183 | pixels[pixelId * 4 + 3] = 255; |
| 184 | } |
| 185 | |
| 186 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 188 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 189 | glGenerateMipmap(GL_TEXTURE_2D); |
| 190 | |
| 191 | glUseProgram(m2DProgram); |
| 192 | glUniform1i(mTexture2DUniformLocation, 0); |
| 193 | glUniform2f(mTextureScaleUniformLocation, 0.0625f, 0.0625f); |
| 194 | drawQuad(m2DProgram, "position", 0.5f); |
| 195 | EXPECT_GL_NO_ERROR(); |
| 196 | EXPECT_PIXEL_EQ(px, py, 255, 0, 0, 255); |
| 197 | |
| 198 | // Fill with blue |
| 199 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 200 | { |
| 201 | pixels[pixelId * 4 + 0] = 0; |
| 202 | pixels[pixelId * 4 + 1] = 0; |
| 203 | pixels[pixelId * 4 + 2] = 255; |
| 204 | pixels[pixelId * 4 + 3] = 255; |
| 205 | } |
| 206 | |
| 207 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 208 | glGenerateMipmap(GL_TEXTURE_2D); |
| 209 | |
| 210 | // Fill with green |
| 211 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 212 | { |
| 213 | pixels[pixelId * 4 + 0] = 0; |
| 214 | pixels[pixelId * 4 + 1] = 255; |
| 215 | pixels[pixelId * 4 + 2] = 0; |
| 216 | pixels[pixelId * 4 + 3] = 255; |
| 217 | } |
| 218 | |
| 219 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| 220 | glGenerateMipmap(GL_TEXTURE_2D); |
| 221 | |
| 222 | drawQuad(m2DProgram, "position", 0.5f); |
| 223 | |
| 224 | EXPECT_GL_NO_ERROR(); |
| 225 | EXPECT_PIXEL_EQ(px, py, 0, 255, 0, 255); |
| 226 | } |