Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 5b028d1 | 2015-04-27 10:43:54 -0400 | [diff] [blame] | 4 | ANGLE_TYPED_TEST_CASE(ClearTest, ES2_D3D9, ES2_D3D11, ES3_D3D11, ES2_OPENGL, ES3_OPENGL); |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 5 | ANGLE_TYPED_TEST_CASE(ClearTestES3, ES3_D3D11); |
Jamie Madill | 94203b3 | 2014-10-02 10:44:16 -0400 | [diff] [blame] | 6 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 7 | template<typename T> |
Jamie Madill | 94203b3 | 2014-10-02 10:44:16 -0400 | [diff] [blame] | 8 | class ClearTestBase : public ANGLETest |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 9 | { |
Jamie Madill | 94203b3 | 2014-10-02 10:44:16 -0400 | [diff] [blame] | 10 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 11 | ClearTestBase() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 12 | { |
| 13 | setWindowWidth(128); |
| 14 | setWindowHeight(128); |
Geoff Lang | efc551f | 2013-10-31 10:20:28 -0400 | [diff] [blame] | 15 | setConfigRedBits(8); |
| 16 | setConfigGreenBits(8); |
| 17 | setConfigBlueBits(8); |
| 18 | setConfigAlphaBits(8); |
| 19 | setConfigDepthBits(24); |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 20 | } |
| 21 | |
| 22 | virtual void SetUp() |
| 23 | { |
| 24 | ANGLETest::SetUp(); |
| 25 | |
| 26 | const std::string vertexShaderSource = SHADER_SOURCE |
| 27 | ( |
| 28 | precision highp float; |
| 29 | attribute vec4 position; |
| 30 | |
| 31 | void main() |
| 32 | { |
| 33 | gl_Position = position; |
| 34 | } |
| 35 | ); |
| 36 | |
| 37 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 38 | ( |
| 39 | precision highp float; |
| 40 | |
| 41 | void main() |
| 42 | { |
| 43 | gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| 44 | } |
| 45 | ); |
| 46 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 47 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 48 | if (mProgram == 0) |
| 49 | { |
| 50 | FAIL() << "shader compilation failed."; |
| 51 | } |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 52 | |
| 53 | glGenFramebuffers(1, &mFBO); |
| 54 | |
| 55 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 56 | } |
| 57 | |
| 58 | virtual void TearDown() |
| 59 | { |
| 60 | glDeleteProgram(mProgram); |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 61 | glDeleteFramebuffers(1, &mFBO); |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 62 | |
| 63 | ANGLETest::TearDown(); |
| 64 | } |
| 65 | |
| 66 | GLuint mProgram; |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 67 | GLuint mFBO; |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 68 | }; |
| 69 | |
Jamie Madill | 94203b3 | 2014-10-02 10:44:16 -0400 | [diff] [blame] | 70 | template <typename T> |
| 71 | class ClearTest : public ClearTestBase<T> |
| 72 | {}; |
| 73 | |
| 74 | template <typename T> |
| 75 | class ClearTestES3 : public ClearTestBase<T> |
| 76 | {}; |
| 77 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 78 | TYPED_TEST(ClearTest, ClearIssue) |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 79 | { |
Geoff Lang | 463cdea | 2015-04-28 13:22:31 -0400 | [diff] [blame] | 80 | // TODO(geofflang): Figure out why this is broken on Intel OpenGL |
| 81 | if (isIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) |
| 82 | { |
| 83 | std::cout << "Test skipped on Intel OpenGL." << std::endl; |
| 84 | return; |
| 85 | } |
| 86 | |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 87 | glEnable(GL_DEPTH_TEST); |
| 88 | glDepthFunc(GL_LEQUAL); |
| 89 | |
| 90 | glClearColor(0.0, 1.0, 0.0, 1.0); |
| 91 | glClearDepthf(0.0); |
| 92 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 93 | |
| 94 | EXPECT_GL_NO_ERROR(); |
| 95 | |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 96 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
Geoff Lang | d191317 | 2013-10-18 16:15:10 -0400 | [diff] [blame] | 97 | |
| 98 | GLuint rbo; |
| 99 | glGenRenderbuffers(1, &rbo); |
| 100 | glBindRenderbuffer(GL_RENDERBUFFER, rbo); |
| 101 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16); |
| 102 | |
| 103 | EXPECT_GL_NO_ERROR(); |
| 104 | |
| 105 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); |
| 106 | |
| 107 | EXPECT_GL_NO_ERROR(); |
| 108 | |
| 109 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 110 | glClearDepthf(1.0f); |
| 111 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 112 | |
| 113 | EXPECT_GL_NO_ERROR(); |
| 114 | |
| 115 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 116 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 117 | |
| 118 | drawQuad(mProgram, "position", 0.5f); |
| 119 | |
| 120 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 121 | } |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 122 | |
| 123 | // Requires ES3 |
| 124 | // This tests a bug where in a masked clear when calling "ClearBuffer", we would |
| 125 | // mistakenly clear every channel (including the masked-out ones) |
Jamie Madill | 94203b3 | 2014-10-02 10:44:16 -0400 | [diff] [blame] | 126 | TYPED_TEST(ClearTestES3, MaskedClearBufferBug) |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 127 | { |
| 128 | unsigned char pixelData[] = { 255, 255, 255, 255 }; |
| 129 | |
| 130 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 131 | |
| 132 | GLuint textures[2]; |
| 133 | glGenTextures(2, &textures[0]); |
| 134 | |
| 135 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 136 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelData); |
| 137 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 138 | |
| 139 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 140 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelData); |
| 141 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); |
| 142 | |
| 143 | ASSERT_GL_NO_ERROR(); |
| 144 | EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255); |
| 145 | |
| 146 | float clearValue[] = { 0, 0.5f, 0.5f, 1.0f }; |
| 147 | GLenum drawBuffers[] = { GL_NONE, GL_COLOR_ATTACHMENT1 }; |
| 148 | glDrawBuffers(2, drawBuffers); |
| 149 | glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); |
| 150 | glClearBufferfv(GL_COLOR, 1, clearValue); |
| 151 | |
| 152 | ASSERT_GL_NO_ERROR(); |
| 153 | EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255); |
| 154 | |
| 155 | // TODO: glReadBuffer support |
| 156 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, 0); |
| 157 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], 0); |
Jamie Madill | 9abdc2d | 2014-11-05 16:13:22 -0500 | [diff] [blame] | 158 | |
| 159 | //TODO(jmadill): Robust handling of pixel test error ranges |
| 160 | EXPECT_PIXEL_NEAR(0, 0, 0, 127, 255, 255, 1); |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 161 | |
| 162 | glDeleteTextures(2, textures); |
| 163 | } |
| 164 | |
Jamie Madill | 94203b3 | 2014-10-02 10:44:16 -0400 | [diff] [blame] | 165 | TYPED_TEST(ClearTestES3, BadFBOSerialBug) |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 166 | { |
| 167 | // First make a simple framebuffer, and clear it to green |
| 168 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 169 | |
| 170 | GLuint textures[2]; |
| 171 | glGenTextures(2, &textures[0]); |
| 172 | |
| 173 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
| 174 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); |
| 175 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 176 | |
| 177 | GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0 }; |
| 178 | glDrawBuffers(1, drawBuffers); |
| 179 | |
| 180 | float clearValues1[] = { 0.0f, 1.0f, 0.0f, 1.0f }; |
| 181 | glClearBufferfv(GL_COLOR, 0, clearValues1); |
| 182 | |
| 183 | ASSERT_GL_NO_ERROR(); |
| 184 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 185 | |
| 186 | // Next make a second framebuffer, and draw it to red |
| 187 | // (Triggers bad applied render target serial) |
| 188 | GLuint fbo2; |
| 189 | glGenFramebuffers(1, &fbo2); |
| 190 | ASSERT_GL_NO_ERROR(); |
| 191 | |
| 192 | glBindFramebuffer(GL_FRAMEBUFFER, fbo2); |
| 193 | |
| 194 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
| 195 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); |
| 196 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], 0); |
| 197 | |
| 198 | glDrawBuffers(1, drawBuffers); |
| 199 | |
| 200 | drawQuad(mProgram, "position", 0.5f); |
| 201 | |
| 202 | ASSERT_GL_NO_ERROR(); |
| 203 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 204 | |
| 205 | // Check that the first framebuffer is still green. |
| 206 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 207 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 208 | |
| 209 | glDeleteTextures(2, textures); |
| 210 | glDeleteFramebuffers(1, &fbo2); |
Jamie Madill | a09403c | 2014-07-21 10:03:36 -0400 | [diff] [blame] | 211 | } |