daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
| 9 | #include "utilities.h" |
| 10 | |
| 11 | #include "debug.h" |
| 12 | #include "mathutil.h" |
| 13 | #include "Context.h" |
| 14 | |
| 15 | namespace es2dx |
| 16 | { |
| 17 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 18 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | { |
| 20 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 21 | switch (comparison) |
| 22 | { |
| 23 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 24 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 25 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 26 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 27 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 28 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 29 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 30 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 31 | default: UNREACHABLE(); |
| 32 | } |
| 33 | |
| 34 | return d3dComp; |
| 35 | } |
| 36 | |
| 37 | D3DCOLOR ConvertColor(gl::Color color) |
| 38 | { |
| 39 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
| 40 | gl::unorm<8>(color.blue), |
| 41 | gl::unorm<8>(color.green), |
| 42 | gl::unorm<8>(color.alpha)); |
| 43 | } |
| 44 | |
| 45 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 46 | { |
| 47 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 48 | |
| 49 | switch (blend) |
| 50 | { |
| 51 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 52 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 53 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 54 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 55 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 56 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 57 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 58 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 59 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 60 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 61 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 62 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 63 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 64 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 65 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 66 | default: UNREACHABLE(); |
| 67 | } |
| 68 | |
| 69 | return d3dBlend; |
| 70 | } |
| 71 | |
| 72 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 73 | { |
| 74 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 75 | |
| 76 | switch (blendOp) |
| 77 | { |
| 78 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 79 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 80 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 81 | default: UNREACHABLE(); |
| 82 | } |
| 83 | |
| 84 | return d3dBlendOp; |
| 85 | } |
| 86 | |
| 87 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 88 | { |
| 89 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 90 | |
| 91 | switch (stencilOp) |
| 92 | { |
| 93 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 94 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 95 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 96 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 97 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 98 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 99 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 100 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 101 | default: UNREACHABLE(); |
| 102 | } |
| 103 | |
| 104 | return d3dStencilOp; |
| 105 | } |
| 106 | |
| 107 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 108 | { |
| 109 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 110 | |
| 111 | switch (wrap) |
| 112 | { |
| 113 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 114 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 115 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 116 | default: UNREACHABLE(); |
| 117 | } |
| 118 | |
| 119 | return d3dWrap; |
| 120 | } |
| 121 | |
| 122 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 123 | { |
| 124 | D3DCULL cull = D3DCULL_CCW; |
| 125 | switch (cullFace) |
| 126 | { |
| 127 | case GL_FRONT: |
| 128 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 129 | break; |
| 130 | case GL_BACK: |
| 131 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 132 | break; |
| 133 | case GL_FRONT_AND_BACK: |
| 134 | UNIMPLEMENTED(); // FIXME |
| 135 | break; |
| 136 | default: UNREACHABLE(); |
| 137 | } |
| 138 | |
| 139 | return cull; |
| 140 | } |
| 141 | |
| 142 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 143 | { |
| 144 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 145 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 146 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 147 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 148 | } |
| 149 | |
| 150 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 151 | { |
| 152 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 153 | switch (magFilter) |
| 154 | { |
| 155 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 156 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 157 | default: UNREACHABLE(); |
| 158 | } |
| 159 | |
| 160 | return d3dMagFilter; |
| 161 | } |
| 162 | |
| 163 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 164 | { |
| 165 | switch (minFilter) |
| 166 | { |
| 167 | case GL_NEAREST: |
| 168 | *d3dMinFilter = D3DTEXF_POINT; |
| 169 | *d3dMipFilter = D3DTEXF_NONE; |
| 170 | break; |
| 171 | case GL_LINEAR: |
| 172 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 173 | *d3dMipFilter = D3DTEXF_NONE; |
| 174 | break; |
| 175 | case GL_NEAREST_MIPMAP_NEAREST: |
| 176 | *d3dMinFilter = D3DTEXF_POINT; |
| 177 | *d3dMipFilter = D3DTEXF_POINT; |
| 178 | break; |
| 179 | case GL_LINEAR_MIPMAP_NEAREST: |
| 180 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 181 | *d3dMipFilter = D3DTEXF_POINT; |
| 182 | break; |
| 183 | case GL_NEAREST_MIPMAP_LINEAR: |
| 184 | *d3dMinFilter = D3DTEXF_POINT; |
| 185 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 186 | break; |
| 187 | case GL_LINEAR_MIPMAP_LINEAR: |
| 188 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 189 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 190 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 191 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | *d3dMinFilter = D3DTEXF_POINT; |
| 193 | *d3dMipFilter = D3DTEXF_NONE; |
| 194 | UNREACHABLE(); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 199 | { |
| 200 | switch(stencilFormat) |
| 201 | { |
| 202 | case D3DFMT_D24FS8: |
| 203 | case D3DFMT_D24S8: |
| 204 | return 8; |
| 205 | case D3DFMT_D24X4S4: |
| 206 | return 4; |
| 207 | case D3DFMT_D15S1: |
| 208 | return 1; |
| 209 | case D3DFMT_D16_LOCKABLE: |
| 210 | case D3DFMT_D32: |
| 211 | case D3DFMT_D24X8: |
| 212 | case D3DFMT_D32F_LOCKABLE: |
| 213 | case D3DFMT_D16: |
| 214 | return 0; |
| 215 | // case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 216 | // case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 217 | default: UNREACHABLE(); |
| 218 | } |
| 219 | return 0; |
| 220 | } |
| 221 | |
| 222 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 223 | { |
| 224 | switch (colorFormat) |
| 225 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 226 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 227 | return 2; |
| 228 | case D3DFMT_A8R8G8B8: |
| 229 | return 8; |
| 230 | case D3DFMT_A1R5G5B5: |
| 231 | return 1; |
| 232 | case D3DFMT_X8R8G8B8: |
| 233 | case D3DFMT_X1R5G5B5: |
| 234 | case D3DFMT_R5G6B5: |
| 235 | return 0; |
| 236 | default: UNREACHABLE(); |
| 237 | } |
| 238 | return 0; |
| 239 | } |
| 240 | |
| 241 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 242 | { |
| 243 | switch (colorFormat) |
| 244 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 245 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 246 | return 10; |
| 247 | case D3DFMT_A8R8G8B8: |
| 248 | case D3DFMT_X8R8G8B8: |
| 249 | return 8; |
| 250 | case D3DFMT_A1R5G5B5: |
| 251 | case D3DFMT_R5G6B5: |
| 252 | case D3DFMT_X1R5G5B5: |
| 253 | return 5; |
| 254 | default: UNREACHABLE(); |
| 255 | } |
| 256 | return 0; |
| 257 | } |
| 258 | |
| 259 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 260 | { |
| 261 | switch (colorFormat) |
| 262 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 263 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 264 | return 10; |
| 265 | case D3DFMT_A8R8G8B8: |
| 266 | case D3DFMT_X8R8G8B8: |
| 267 | return 8; |
| 268 | case D3DFMT_A1R5G5B5: |
| 269 | case D3DFMT_X1R5G5B5: |
| 270 | return 5; |
| 271 | case D3DFMT_R5G6B5: |
| 272 | return 6; |
| 273 | default: UNREACHABLE(); |
| 274 | } |
| 275 | return 0; |
| 276 | } |
| 277 | |
| 278 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 279 | { |
| 280 | switch (colorFormat) |
| 281 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 282 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 283 | return 10; |
| 284 | case D3DFMT_A8R8G8B8: |
| 285 | case D3DFMT_X8R8G8B8: |
| 286 | return 8; |
| 287 | case D3DFMT_A1R5G5B5: |
| 288 | case D3DFMT_R5G6B5: |
| 289 | case D3DFMT_X1R5G5B5: |
| 290 | return 5; |
| 291 | default: UNREACHABLE(); |
| 292 | } |
| 293 | return 0; |
| 294 | } |
| 295 | |
| 296 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 297 | { |
| 298 | switch (depthFormat) |
| 299 | { |
| 300 | case D3DFMT_D16_LOCKABLE: return 16; |
| 301 | case D3DFMT_D32: return 32; |
| 302 | case D3DFMT_D15S1: return 15; |
| 303 | case D3DFMT_D24S8: return 24; |
| 304 | case D3DFMT_D24X8: return 24; |
| 305 | case D3DFMT_D24X4S4: return 24; |
| 306 | case D3DFMT_D16: return 16; |
| 307 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 308 | case D3DFMT_D24FS8: return 24; |
| 309 | // case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 310 | // case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
| 311 | default: |
| 312 | UNREACHABLE(); |
| 313 | } |
| 314 | return 0; |
| 315 | } |
| 316 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame^] | 317 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei primitiveCount, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 318 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 319 | { |
| 320 | switch (primitiveType) |
| 321 | { |
| 322 | case GL_POINTS: |
| 323 | *d3dPrimitiveType = D3DPT_POINTLIST; |
| 324 | *d3dPrimitiveCount = primitiveCount; |
| 325 | break; |
| 326 | case GL_LINES: |
| 327 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 328 | *d3dPrimitiveCount = primitiveCount / 2; |
| 329 | break; |
| 330 | case GL_LINE_LOOP: |
| 331 | UNIMPLEMENTED(); // FIXME: Emulate using an index buffer |
| 332 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 333 | *d3dPrimitiveCount = primitiveCount; |
| 334 | break; |
| 335 | case GL_LINE_STRIP: |
| 336 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 337 | *d3dPrimitiveCount = primitiveCount - 1; |
| 338 | break; |
| 339 | case GL_TRIANGLES: |
| 340 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
| 341 | *d3dPrimitiveCount = primitiveCount / 3; |
| 342 | break; |
| 343 | case GL_TRIANGLE_STRIP: |
| 344 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
| 345 | *d3dPrimitiveCount = primitiveCount - 2; |
| 346 | break; |
| 347 | case GL_TRIANGLE_FAN: |
| 348 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
| 349 | *d3dPrimitiveCount = primitiveCount - 2; |
| 350 | break; |
| 351 | default: |
| 352 | return false; |
| 353 | } |
| 354 | |
| 355 | return true; |
| 356 | } |
| 357 | |
| 358 | } |