blob: 12a1867573ecb4948928c378e8afe6170405fa2a [file] [log] [blame]
Martin Radev66fb8202016-07-28 11:45:20 +03001//
2// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
8
Martin Radev66fb8202016-07-28 11:45:20 +03009#include "libANGLE/validationES31.h"
10
11#include "libANGLE/Context.h"
Brandon Jonesafa75152017-07-21 13:11:29 -070012#include "libANGLE/ErrorStrings.h"
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080013#include "libANGLE/Framebuffer.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040014#include "libANGLE/VertexArray.h"
Geoff Lang2e43dbb2016-10-14 12:27:35 -040015#include "libANGLE/validationES.h"
Yunchao Hea336b902017-08-02 16:05:21 +080016#include "libANGLE/validationES2.h"
Geoff Lang2e43dbb2016-10-14 12:27:35 -040017#include "libANGLE/validationES3.h"
Martin Radev66fb8202016-07-28 11:45:20 +030018
He Yunchao11b038b2016-11-22 21:24:04 +080019#include "common/utilities.h"
20
Martin Radev66fb8202016-07-28 11:45:20 +030021using namespace angle;
22
23namespace gl
24{
25
jchen1015015f72017-03-16 13:54:21 +080026namespace
27{
28
29bool ValidateNamedProgramInterface(GLenum programInterface)
30{
31 switch (programInterface)
32 {
33 case GL_UNIFORM:
34 case GL_UNIFORM_BLOCK:
35 case GL_PROGRAM_INPUT:
36 case GL_PROGRAM_OUTPUT:
37 case GL_TRANSFORM_FEEDBACK_VARYING:
38 case GL_BUFFER_VARIABLE:
39 case GL_SHADER_STORAGE_BLOCK:
40 return true;
41 default:
42 return false;
43 }
44}
45
jchen10191381f2017-04-11 13:59:04 +080046bool ValidateLocationProgramInterface(GLenum programInterface)
47{
48 switch (programInterface)
49 {
50 case GL_UNIFORM:
51 case GL_PROGRAM_INPUT:
52 case GL_PROGRAM_OUTPUT:
53 return true;
54 default:
55 return false;
56 }
57}
58
jchen10880683b2017-04-12 16:21:55 +080059bool ValidateProgramInterface(GLenum programInterface)
60{
61 return (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
62 ValidateNamedProgramInterface(programInterface));
63}
64
65bool ValidateProgramResourceProperty(GLenum prop)
66{
67 switch (prop)
68 {
69 case GL_ACTIVE_VARIABLES:
70 case GL_BUFFER_BINDING:
71 case GL_NUM_ACTIVE_VARIABLES:
72
73 case GL_ARRAY_SIZE:
74
75 case GL_ARRAY_STRIDE:
76 case GL_BLOCK_INDEX:
77 case GL_IS_ROW_MAJOR:
78 case GL_MATRIX_STRIDE:
79
80 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
81
82 case GL_BUFFER_DATA_SIZE:
83
84 case GL_LOCATION:
85
86 case GL_NAME_LENGTH:
87
88 case GL_OFFSET:
89
90 case GL_REFERENCED_BY_VERTEX_SHADER:
91 case GL_REFERENCED_BY_FRAGMENT_SHADER:
92 case GL_REFERENCED_BY_COMPUTE_SHADER:
93
94 case GL_TOP_LEVEL_ARRAY_SIZE:
95 case GL_TOP_LEVEL_ARRAY_STRIDE:
96
97 case GL_TYPE:
98 return true;
99
100 default:
101 return false;
102 }
103}
104
105// GLES 3.10 spec: Page 82 -- Table 7.2
106bool ValidateProgramResourcePropertyByInterface(GLenum prop, GLenum programInterface)
107{
108 switch (prop)
109 {
110 case GL_ACTIVE_VARIABLES:
111 case GL_BUFFER_BINDING:
112 case GL_NUM_ACTIVE_VARIABLES:
113 {
114 switch (programInterface)
115 {
116 case GL_ATOMIC_COUNTER_BUFFER:
117 case GL_SHADER_STORAGE_BLOCK:
118 case GL_UNIFORM_BLOCK:
119 return true;
120 default:
121 return false;
122 }
123 }
124
125 case GL_ARRAY_SIZE:
126 {
127 switch (programInterface)
128 {
129 case GL_BUFFER_VARIABLE:
130 case GL_PROGRAM_INPUT:
131 case GL_PROGRAM_OUTPUT:
132 case GL_TRANSFORM_FEEDBACK_VARYING:
133 case GL_UNIFORM:
134 return true;
135 default:
136 return false;
137 }
138 }
139
140 case GL_ARRAY_STRIDE:
141 case GL_BLOCK_INDEX:
142 case GL_IS_ROW_MAJOR:
143 case GL_MATRIX_STRIDE:
144 {
145 switch (programInterface)
146 {
147 case GL_BUFFER_VARIABLE:
148 case GL_UNIFORM:
149 return true;
150 default:
151 return false;
152 }
153 }
154
155 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
156 {
157 if (programInterface == GL_UNIFORM)
158 {
159 return true;
160 }
161 return false;
162 }
163
164 case GL_BUFFER_DATA_SIZE:
165 {
166 switch (programInterface)
167 {
168 case GL_ATOMIC_COUNTER_BUFFER:
169 case GL_SHADER_STORAGE_BLOCK:
170 case GL_UNIFORM_BLOCK:
171 return true;
172 default:
173 return false;
174 }
175 }
176
177 case GL_LOCATION:
178 {
179 return ValidateLocationProgramInterface(programInterface);
180 }
181
182 case GL_NAME_LENGTH:
183 {
184 return ValidateNamedProgramInterface(programInterface);
185 }
186
187 case GL_OFFSET:
188 {
189 switch (programInterface)
190 {
191 case GL_BUFFER_VARIABLE:
192 case GL_UNIFORM:
193 return true;
194 default:
195 return false;
196 }
197 }
198
199 case GL_REFERENCED_BY_VERTEX_SHADER:
200 case GL_REFERENCED_BY_FRAGMENT_SHADER:
201 case GL_REFERENCED_BY_COMPUTE_SHADER:
202 {
203 switch (programInterface)
204 {
205 case GL_ATOMIC_COUNTER_BUFFER:
206 case GL_BUFFER_VARIABLE:
207 case GL_PROGRAM_INPUT:
208 case GL_PROGRAM_OUTPUT:
209 case GL_SHADER_STORAGE_BLOCK:
210 case GL_UNIFORM:
211 case GL_UNIFORM_BLOCK:
212 return true;
213 default:
214 return false;
215 }
216 }
217
218 case GL_TOP_LEVEL_ARRAY_SIZE:
219 case GL_TOP_LEVEL_ARRAY_STRIDE:
220 {
221 if (programInterface == GL_BUFFER_VARIABLE)
222 {
223 return true;
224 }
225 return false;
226 }
227
228 case GL_TYPE:
229 {
230 switch (programInterface)
231 {
232 case GL_BUFFER_VARIABLE:
233 case GL_PROGRAM_INPUT:
234 case GL_PROGRAM_OUTPUT:
235 case GL_TRANSFORM_FEEDBACK_VARYING:
236 case GL_UNIFORM:
237 return true;
238 default:
239 return false;
240 }
241 }
242
243 default:
244 return false;
245 }
246}
247
jchen10fd7c3b52017-03-21 15:36:03 +0800248bool ValidateProgramResourceIndex(const Program *programObject,
249 GLenum programInterface,
250 GLuint index)
251{
252 switch (programInterface)
253 {
254 case GL_PROGRAM_INPUT:
255 return (index < static_cast<GLuint>(programObject->getActiveAttributeCount()));
256
257 case GL_PROGRAM_OUTPUT:
258 return (index < static_cast<GLuint>(programObject->getOutputResourceCount()));
259
jchen10fd7c3b52017-03-21 15:36:03 +0800260 case GL_UNIFORM:
jchen10baf5d942017-08-28 20:45:48 +0800261 return (index < static_cast<GLuint>(programObject->getActiveUniformCount()));
262
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800263 case GL_BUFFER_VARIABLE:
264 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount()));
265
266 case GL_SHADER_STORAGE_BLOCK:
267 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount()));
268
jchen10fd7c3b52017-03-21 15:36:03 +0800269 case GL_UNIFORM_BLOCK:
jchen1058f67be2017-10-27 08:59:27 +0800270 return (index < programObject->getActiveUniformBlockCount());
271
272 case GL_ATOMIC_COUNTER_BUFFER:
273 return (index < programObject->getActiveAtomicCounterBufferCount());
274
jchen10fd7c3b52017-03-21 15:36:03 +0800275 case GL_TRANSFORM_FEEDBACK_VARYING:
jchen10910a3da2017-11-15 09:40:11 +0800276 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()));
jchen10fd7c3b52017-03-21 15:36:03 +0800277
278 default:
279 UNREACHABLE();
280 return false;
281 }
282}
283
Jamie Madill5b772312018-03-08 20:28:32 -0500284bool ValidateProgramUniform(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +0800285 GLenum valueType,
286 GLuint program,
287 GLint location,
288 GLsizei count)
289{
290 // Check for ES31 program uniform entry points
291 if (context->getClientVersion() < Version(3, 1))
292 {
293 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
294 return false;
295 }
296
297 const LinkedUniform *uniform = nullptr;
Jamie Madill5b772312018-03-08 20:28:32 -0500298 Program *programObject = GetValidProgram(context, program);
Jiajia Qin5451d532017-11-16 17:16:34 +0800299 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
300 ValidateUniformValue(context, valueType, uniform->type);
301}
302
Jamie Madill5b772312018-03-08 20:28:32 -0500303bool ValidateProgramUniformMatrix(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +0800304 GLenum valueType,
305 GLuint program,
306 GLint location,
307 GLsizei count,
308 GLboolean transpose)
309{
310 // Check for ES31 program uniform entry points
311 if (context->getClientVersion() < Version(3, 1))
312 {
313 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
314 return false;
315 }
316
317 const LinkedUniform *uniform = nullptr;
Jamie Madill5b772312018-03-08 20:28:32 -0500318 Program *programObject = GetValidProgram(context, program);
Jiajia Qin5451d532017-11-16 17:16:34 +0800319 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
320 ValidateUniformMatrixValue(context, valueType, uniform->type);
321}
322
Jamie Madill5b772312018-03-08 20:28:32 -0500323bool ValidateVertexAttribFormatCommon(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +0800324 GLuint attribIndex,
325 GLint size,
326 GLenum type,
327 GLuint relativeOffset,
328 GLboolean pureInteger)
329{
330 if (context->getClientVersion() < ES_3_1)
331 {
332 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
333 return false;
334 }
335
336 const Caps &caps = context->getCaps();
337 if (relativeOffset > static_cast<GLuint>(caps.maxVertexAttribRelativeOffset))
338 {
339 context->handleError(
340 InvalidValue()
341 << "relativeOffset cannot be greater than MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.");
342 return false;
343 }
344
345 // [OpenGL ES 3.1] Section 10.3.1 page 243:
346 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
347 if (context->getGLState().getVertexArrayId() == 0)
348 {
349 context->handleError(InvalidOperation() << "Default vertex array object is bound.");
350 return false;
351 }
352
353 return ValidateVertexFormatBase(context, attribIndex, size, type, pureInteger);
354}
355
jchen1015015f72017-03-16 13:54:21 +0800356} // anonymous namespace
357
Martin Radev66fb8202016-07-28 11:45:20 +0300358bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
359{
Geoff Langeb66a6e2016-10-31 13:06:12 -0400360 if (context->getClientVersion() < ES_3_1)
Martin Radev66fb8202016-07-28 11:45:20 +0300361 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700362 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Martin Radev66fb8202016-07-28 11:45:20 +0300363 return false;
364 }
365
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400366 if (!ValidateIndexedStateQuery(context, target, index, nullptr))
367 {
368 return false;
369 }
370
371 return true;
372}
373
374bool ValidateGetBooleani_vRobustANGLE(Context *context,
375 GLenum target,
376 GLuint index,
377 GLsizei bufSize,
378 GLsizei *length,
379 GLboolean *data)
380{
Geoff Langeb66a6e2016-10-31 13:06:12 -0400381 if (context->getClientVersion() < ES_3_1)
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400382 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700383 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400384 return false;
385 }
386
387 if (!ValidateRobustEntryPoint(context, bufSize))
388 {
389 return false;
390 }
391
Brandon Jonesd1049182018-03-28 10:02:20 -0700392 GLsizei numParams = 0;
393
394 if (!ValidateIndexedStateQuery(context, target, index, &numParams))
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400395 {
396 return false;
397 }
398
Brandon Jonesd1049182018-03-28 10:02:20 -0700399 if (!ValidateRobustBufferSize(context, bufSize, numParams))
Martin Radev66fb8202016-07-28 11:45:20 +0300400 {
401 return false;
402 }
403
Brandon Jonesd1049182018-03-28 10:02:20 -0700404 SetRobustLengthParam(length, numParams);
Martin Radev66fb8202016-07-28 11:45:20 +0300405 return true;
406}
407
Jamie Madill876429b2017-04-20 15:46:24 -0400408bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800409{
410 if (context->getClientVersion() < ES_3_1)
411 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700412 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Jiajia Qind9671222016-11-29 16:30:31 +0800413 return false;
414 }
415
416 // Here the third parameter 1 is only to pass the count validation.
417 if (!ValidateDrawBase(context, mode, 1))
418 {
419 return false;
420 }
421
422 const State &state = context->getGLState();
423
424 // An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
425 // DRAW_INDIRECT_BUFFER or to any enabled vertex array.
426 if (!state.getVertexArrayId())
427 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500428 context->handleError(InvalidOperation() << "zero is bound to VERTEX_ARRAY_BINDING");
Jiajia Qind9671222016-11-29 16:30:31 +0800429 return false;
430 }
431
Jamie Madill5b772312018-03-08 20:28:32 -0500432 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
Jiajia Qind9671222016-11-29 16:30:31 +0800433 if (!drawIndirectBuffer)
434 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500435 context->handleError(InvalidOperation() << "zero is bound to DRAW_INDIRECT_BUFFER");
Jiajia Qind9671222016-11-29 16:30:31 +0800436 return false;
437 }
438
439 // An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic
440 // machine units, of uint.
441 GLint64 offset = reinterpret_cast<GLint64>(indirect);
442 if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0)
443 {
444 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500445 InvalidValue()
446 << "indirect is not a multiple of the size, in basic machine units, of uint");
Jiajia Qind9671222016-11-29 16:30:31 +0800447 return false;
448 }
449
Martin Radev14a26ae2017-07-24 15:56:29 +0300450 // ANGLE_multiview spec, revision 1:
451 // An INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if the
452 // number of views in the draw framebuffer is greater than 1.
453 const Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
454 ASSERT(drawFramebuffer != nullptr);
455 if (drawFramebuffer->getNumViews() > 1)
456 {
457 context->handleError(
458 InvalidOperation()
459 << "The number of views in the active draw framebuffer is greater than 1.");
460 return false;
461 }
462
Jiajia Qind9671222016-11-29 16:30:31 +0800463 return true;
464}
465
Jamie Madill876429b2017-04-20 15:46:24 -0400466bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800467{
468 const State &state = context->getGLState();
Jamie Madill5b772312018-03-08 20:28:32 -0500469 TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
Jiajia Qind9671222016-11-29 16:30:31 +0800470 if (curTransformFeedback && curTransformFeedback->isActive() &&
471 !curTransformFeedback->isPaused())
472 {
473 // An INVALID_OPERATION error is generated if transform feedback is active and not paused.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500474 context->handleError(InvalidOperation() << "transform feedback is active and not paused.");
Jiajia Qind9671222016-11-29 16:30:31 +0800475 return false;
476 }
477
478 if (!ValidateDrawIndirectBase(context, mode, indirect))
479 return false;
480
Jamie Madill5b772312018-03-08 20:28:32 -0500481 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
Jiajia Qind9671222016-11-29 16:30:31 +0800482 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
483 // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand
484 // which's size is 4 * sizeof(uint).
485 auto checkedSum = checkedOffset + 4 * sizeof(GLuint);
486 if (!checkedSum.IsValid() ||
487 checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
488 {
489 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500490 InvalidOperation()
491 << "the command would source data beyond the end of the buffer object.");
Jiajia Qind9671222016-11-29 16:30:31 +0800492 return false;
493 }
494
495 return true;
496}
497
Jamie Madill876429b2017-04-20 15:46:24 -0400498bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800499{
500 if (!ValidateDrawElementsBase(context, type))
501 return false;
502
503 const State &state = context->getGLState();
504 const VertexArray *vao = state.getVertexArray();
Jamie Madill5b772312018-03-08 20:28:32 -0500505 Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
Jiajia Qind9671222016-11-29 16:30:31 +0800506 if (!elementArrayBuffer)
507 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500508 context->handleError(InvalidOperation() << "zero is bound to ELEMENT_ARRAY_BUFFER");
Jiajia Qind9671222016-11-29 16:30:31 +0800509 return false;
510 }
511
512 if (!ValidateDrawIndirectBase(context, mode, indirect))
513 return false;
514
Jamie Madill5b772312018-03-08 20:28:32 -0500515 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
Jiajia Qind9671222016-11-29 16:30:31 +0800516 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
517 // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand
518 // which's size is 5 * sizeof(uint).
519 auto checkedSum = checkedOffset + 5 * sizeof(GLuint);
520 if (!checkedSum.IsValid() ||
521 checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
522 {
523 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500524 InvalidOperation()
525 << "the command would source data beyond the end of the buffer object.");
Jiajia Qind9671222016-11-29 16:30:31 +0800526 return false;
527 }
528
529 return true;
530}
531
Jiajia Qin5451d532017-11-16 17:16:34 +0800532bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0)
533{
534 return ValidateProgramUniform1iv(context, program, location, 1, &v0);
535}
536
537bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1)
538{
539 GLint xy[2] = {v0, v1};
540 return ValidateProgramUniform2iv(context, program, location, 1, xy);
541}
542
543bool ValidateProgramUniform3i(Context *context,
544 GLuint program,
545 GLint location,
546 GLint v0,
547 GLint v1,
548 GLint v2)
549{
550 GLint xyz[3] = {v0, v1, v2};
551 return ValidateProgramUniform3iv(context, program, location, 1, xyz);
552}
553
554bool ValidateProgramUniform4i(Context *context,
555 GLuint program,
556 GLint location,
557 GLint v0,
558 GLint v1,
559 GLint v2,
560 GLint v3)
561{
562 GLint xyzw[4] = {v0, v1, v2, v3};
563 return ValidateProgramUniform4iv(context, program, location, 1, xyzw);
564}
565
566bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0)
567{
568 return ValidateProgramUniform1uiv(context, program, location, 1, &v0);
569}
570
571bool ValidateProgramUniform2ui(Context *context,
572 GLuint program,
573 GLint location,
574 GLuint v0,
575 GLuint v1)
576{
577 GLuint xy[2] = {v0, v1};
578 return ValidateProgramUniform2uiv(context, program, location, 1, xy);
579}
580
581bool ValidateProgramUniform3ui(Context *context,
582 GLuint program,
583 GLint location,
584 GLuint v0,
585 GLuint v1,
586 GLuint v2)
587{
588 GLuint xyz[3] = {v0, v1, v2};
589 return ValidateProgramUniform3uiv(context, program, location, 1, xyz);
590}
591
592bool ValidateProgramUniform4ui(Context *context,
593 GLuint program,
594 GLint location,
595 GLuint v0,
596 GLuint v1,
597 GLuint v2,
598 GLuint v3)
599{
600 GLuint xyzw[4] = {v0, v1, v2, v3};
601 return ValidateProgramUniform4uiv(context, program, location, 1, xyzw);
602}
603
604bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0)
605{
606 return ValidateProgramUniform1fv(context, program, location, 1, &v0);
607}
608
609bool ValidateProgramUniform2f(Context *context,
610 GLuint program,
611 GLint location,
612 GLfloat v0,
613 GLfloat v1)
614{
615 GLfloat xy[2] = {v0, v1};
616 return ValidateProgramUniform2fv(context, program, location, 1, xy);
617}
618
619bool ValidateProgramUniform3f(Context *context,
620 GLuint program,
621 GLint location,
622 GLfloat v0,
623 GLfloat v1,
624 GLfloat v2)
625{
626 GLfloat xyz[3] = {v0, v1, v2};
627 return ValidateProgramUniform3fv(context, program, location, 1, xyz);
628}
629
630bool ValidateProgramUniform4f(Context *context,
631 GLuint program,
632 GLint location,
633 GLfloat v0,
634 GLfloat v1,
635 GLfloat v2,
636 GLfloat v3)
637{
638 GLfloat xyzw[4] = {v0, v1, v2, v3};
639 return ValidateProgramUniform4fv(context, program, location, 1, xyzw);
640}
641
642bool ValidateProgramUniform1iv(Context *context,
643 GLuint program,
644 GLint location,
645 GLsizei count,
646 const GLint *value)
647{
648 // Check for ES31 program uniform entry points
649 if (context->getClientVersion() < Version(3, 1))
650 {
651 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
652 return false;
653 }
654
655 const LinkedUniform *uniform = nullptr;
Jamie Madill5b772312018-03-08 20:28:32 -0500656 Program *programObject = GetValidProgram(context, program);
Jiajia Qin5451d532017-11-16 17:16:34 +0800657 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
658 ValidateUniform1ivValue(context, uniform->type, count, value);
659}
660
661bool ValidateProgramUniform2iv(Context *context,
662 GLuint program,
663 GLint location,
664 GLsizei count,
665 const GLint *value)
666{
667 return ValidateProgramUniform(context, GL_INT_VEC2, program, location, count);
668}
669
670bool ValidateProgramUniform3iv(Context *context,
671 GLuint program,
672 GLint location,
673 GLsizei count,
674 const GLint *value)
675{
676 return ValidateProgramUniform(context, GL_INT_VEC3, program, location, count);
677}
678
679bool ValidateProgramUniform4iv(Context *context,
680 GLuint program,
681 GLint location,
682 GLsizei count,
683 const GLint *value)
684{
685 return ValidateProgramUniform(context, GL_INT_VEC4, program, location, count);
686}
687
688bool ValidateProgramUniform1uiv(Context *context,
689 GLuint program,
690 GLint location,
691 GLsizei count,
692 const GLuint *value)
693{
694 return ValidateProgramUniform(context, GL_UNSIGNED_INT, program, location, count);
695}
696
697bool ValidateProgramUniform2uiv(Context *context,
698 GLuint program,
699 GLint location,
700 GLsizei count,
701 const GLuint *value)
702{
703 return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC2, program, location, count);
704}
705
706bool ValidateProgramUniform3uiv(Context *context,
707 GLuint program,
708 GLint location,
709 GLsizei count,
710 const GLuint *value)
711{
712 return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC3, program, location, count);
713}
714
715bool ValidateProgramUniform4uiv(Context *context,
716 GLuint program,
717 GLint location,
718 GLsizei count,
719 const GLuint *value)
720{
721 return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC4, program, location, count);
722}
723
724bool ValidateProgramUniform1fv(Context *context,
725 GLuint program,
726 GLint location,
727 GLsizei count,
728 const GLfloat *value)
729{
730 return ValidateProgramUniform(context, GL_FLOAT, program, location, count);
731}
732
733bool ValidateProgramUniform2fv(Context *context,
734 GLuint program,
735 GLint location,
736 GLsizei count,
737 const GLfloat *value)
738{
739 return ValidateProgramUniform(context, GL_FLOAT_VEC2, program, location, count);
740}
741
742bool ValidateProgramUniform3fv(Context *context,
743 GLuint program,
744 GLint location,
745 GLsizei count,
746 const GLfloat *value)
747{
748 return ValidateProgramUniform(context, GL_FLOAT_VEC3, program, location, count);
749}
750
751bool ValidateProgramUniform4fv(Context *context,
752 GLuint program,
753 GLint location,
754 GLsizei count,
755 const GLfloat *value)
756{
757 return ValidateProgramUniform(context, GL_FLOAT_VEC4, program, location, count);
758}
759
760bool ValidateProgramUniformMatrix2fv(Context *context,
761 GLuint program,
762 GLint location,
763 GLsizei count,
764 GLboolean transpose,
765 const GLfloat *value)
766{
767 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2, program, location, count,
768 transpose);
769}
770
771bool ValidateProgramUniformMatrix3fv(Context *context,
772 GLuint program,
773 GLint location,
774 GLsizei count,
775 GLboolean transpose,
776 const GLfloat *value)
777{
778 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3, program, location, count,
779 transpose);
780}
781
782bool ValidateProgramUniformMatrix4fv(Context *context,
783 GLuint program,
784 GLint location,
785 GLsizei count,
786 GLboolean transpose,
787 const GLfloat *value)
788{
789 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count,
790 transpose);
791}
792
793bool ValidateProgramUniformMatrix2x3fv(Context *context,
794 GLuint program,
795 GLint location,
796 GLsizei count,
797 GLboolean transpose,
798 const GLfloat *value)
799{
800 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x3, program, location, count,
801 transpose);
802}
803
804bool ValidateProgramUniformMatrix3x2fv(Context *context,
805 GLuint program,
806 GLint location,
807 GLsizei count,
808 GLboolean transpose,
809 const GLfloat *value)
810{
811 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x2, program, location, count,
812 transpose);
813}
814
815bool ValidateProgramUniformMatrix2x4fv(Context *context,
816 GLuint program,
817 GLint location,
818 GLsizei count,
819 GLboolean transpose,
820 const GLfloat *value)
821{
822 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x4, program, location, count,
823 transpose);
824}
825
826bool ValidateProgramUniformMatrix4x2fv(Context *context,
827 GLuint program,
828 GLint location,
829 GLsizei count,
830 GLboolean transpose,
831 const GLfloat *value)
832{
833 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x2, program, location, count,
834 transpose);
835}
836
837bool ValidateProgramUniformMatrix3x4fv(Context *context,
838 GLuint program,
839 GLint location,
840 GLsizei count,
841 GLboolean transpose,
842 const GLfloat *value)
843{
844 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count,
845 transpose);
846}
847
848bool ValidateProgramUniformMatrix4x3fv(Context *context,
849 GLuint program,
850 GLint location,
851 GLsizei count,
852 GLboolean transpose,
853 const GLfloat *value)
854{
855 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x3, program, location, count,
856 transpose);
857}
858
He Yunchao11b038b2016-11-22 21:24:04 +0800859bool ValidateGetTexLevelParameterBase(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800860 TextureTarget target,
He Yunchao11b038b2016-11-22 21:24:04 +0800861 GLint level,
862 GLenum pname,
863 GLsizei *length)
864{
865 if (context->getClientVersion() < ES_3_1)
866 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700867 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
He Yunchao11b038b2016-11-22 21:24:04 +0800868 return false;
869 }
870
871 if (length)
872 {
873 *length = 0;
874 }
875
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800876 TextureType type = TextureTargetToType(target);
877
878 if (!ValidTexLevelDestinationTarget(context, type))
He Yunchao11b038b2016-11-22 21:24:04 +0800879 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700880 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
He Yunchao11b038b2016-11-22 21:24:04 +0800881 return false;
882 }
883
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800884 if (context->getTargetTexture(type) == nullptr)
He Yunchao11b038b2016-11-22 21:24:04 +0800885 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500886 context->handleError(InvalidEnum() << "No texture bound.");
He Yunchao11b038b2016-11-22 21:24:04 +0800887 return false;
888 }
889
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800890 if (!ValidMipLevel(context, type, level))
He Yunchao11b038b2016-11-22 21:24:04 +0800891 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500892 context->handleError(InvalidValue());
He Yunchao11b038b2016-11-22 21:24:04 +0800893 return false;
894 }
895
896 switch (pname)
897 {
898 case GL_TEXTURE_RED_TYPE:
899 case GL_TEXTURE_GREEN_TYPE:
900 case GL_TEXTURE_BLUE_TYPE:
901 case GL_TEXTURE_ALPHA_TYPE:
902 case GL_TEXTURE_DEPTH_TYPE:
903 break;
904 case GL_TEXTURE_RED_SIZE:
905 case GL_TEXTURE_GREEN_SIZE:
906 case GL_TEXTURE_BLUE_SIZE:
907 case GL_TEXTURE_ALPHA_SIZE:
908 case GL_TEXTURE_DEPTH_SIZE:
909 case GL_TEXTURE_STENCIL_SIZE:
910 case GL_TEXTURE_SHARED_SIZE:
911 break;
912 case GL_TEXTURE_INTERNAL_FORMAT:
913 case GL_TEXTURE_WIDTH:
914 case GL_TEXTURE_HEIGHT:
915 case GL_TEXTURE_DEPTH:
916 break;
917 case GL_TEXTURE_SAMPLES:
918 case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
919 break;
920 case GL_TEXTURE_COMPRESSED:
921 break;
922 default:
Brandon Jonesafa75152017-07-21 13:11:29 -0700923 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
He Yunchao11b038b2016-11-22 21:24:04 +0800924 return false;
925 }
926
927 if (length)
928 {
929 *length = 1;
930 }
931 return true;
932}
933
934bool ValidateGetTexLevelParameterfv(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800935 TextureTarget target,
He Yunchao11b038b2016-11-22 21:24:04 +0800936 GLint level,
937 GLenum pname,
938 GLfloat *params)
939{
940 return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
941}
942
943bool ValidateGetTexLevelParameteriv(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800944 TextureTarget target,
He Yunchao11b038b2016-11-22 21:24:04 +0800945 GLint level,
946 GLenum pname,
947 GLint *params)
948{
949 return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
950}
951
Jiajia Qin5451d532017-11-16 17:16:34 +0800952bool ValidateTexStorage2DMultisample(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800953 TextureType target,
JiangYizhoubddc46b2016-12-09 09:50:51 +0800954 GLsizei samples,
955 GLint internalFormat,
956 GLsizei width,
957 GLsizei height,
958 GLboolean fixedSampleLocations)
959{
960 if (context->getClientVersion() < ES_3_1)
961 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700962 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800963 return false;
964 }
965
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800966 if (target != TextureType::_2DMultisample)
JiangYizhoubddc46b2016-12-09 09:50:51 +0800967 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500968 context->handleError(InvalidEnum() << "Target must be TEXTURE_2D_MULTISAMPLE.");
JiangYizhoubddc46b2016-12-09 09:50:51 +0800969 return false;
970 }
971
972 if (width < 1 || height < 1)
973 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700974 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800975 return false;
976 }
977
978 const Caps &caps = context->getCaps();
979 if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
980 static_cast<GLuint>(height) > caps.max2DTextureSize)
981 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500982 context
983 ->handleError(InvalidValue()
984 << "Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE.");
JiangYizhoubddc46b2016-12-09 09:50:51 +0800985 return false;
986 }
987
988 if (samples == 0)
989 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500990 context->handleError(InvalidValue() << "Samples may not be zero.");
JiangYizhoubddc46b2016-12-09 09:50:51 +0800991 return false;
992 }
993
994 const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
995 if (!formatCaps.renderable)
996 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500997 context->handleError(InvalidEnum() << "SizedInternalformat must be color-renderable, "
998 "depth-renderable, or stencil-renderable.");
JiangYizhoubddc46b2016-12-09 09:50:51 +0800999 return false;
1000 }
1001
1002 // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
1003 // is one of the unsized base internalformats listed in table 8.11.
Geoff Langca271392017-04-05 12:30:00 -04001004 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
1005 if (formatInfo.internalFormat == GL_NONE)
JiangYizhoubddc46b2016-12-09 09:50:51 +08001006 {
1007 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001008 InvalidEnum()
1009 << "Internalformat is one of the unsupported unsized base internalformats.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001010 return false;
1011 }
1012
1013 if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
1014 {
1015 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001016 InvalidOperation()
1017 << "Samples must not be greater than maximum supported value for the format.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001018 return false;
1019 }
1020
1021 Texture *texture = context->getTargetTexture(target);
1022 if (!texture || texture->id() == 0)
1023 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001024 context->handleError(InvalidOperation() << "Zero is bound to target.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001025 return false;
1026 }
1027
1028 if (texture->getImmutableFormat())
1029 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001030 context->handleError(InvalidOperation() << "The value of TEXTURE_IMMUTABLE_FORMAT for "
1031 "the texture currently bound to target on "
1032 "the active texture unit is true.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001033 return false;
1034 }
1035
1036 return true;
1037}
1038
1039bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val)
1040{
1041 if (context->getClientVersion() < ES_3_1)
1042 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001043 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhoubddc46b2016-12-09 09:50:51 +08001044 return false;
1045 }
1046
1047 if (pname != GL_SAMPLE_POSITION)
1048 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001049 context->handleError(InvalidEnum() << "Pname must be SAMPLE_POSITION.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001050 return false;
1051 }
1052
JiangYizhou5b03f472017-01-09 10:22:53 +08001053 Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
Jamie Madille98b1b52018-03-08 09:47:23 -05001054 GLint samples = 0;
1055 ANGLE_VALIDATION_TRY(framebuffer->getSamples(context, &samples));
JiangYizhou5b03f472017-01-09 10:22:53 +08001056
Jamie Madille98b1b52018-03-08 09:47:23 -05001057 if (index >= static_cast<GLuint>(samples))
JiangYizhoubddc46b2016-12-09 09:50:51 +08001058 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001059 context->handleError(InvalidValue() << "Index must be less than the value of SAMPLES.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001060 return false;
1061 }
1062
1063 return true;
1064}
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001065
Jiajia Qin5451d532017-11-16 17:16:34 +08001066bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param)
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001067{
1068 if (context->getClientVersion() < ES_3_1)
1069 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001070 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001071 return false;
1072 }
1073
Geoff Lange8afa902017-09-27 15:00:43 -04001074 if (!ValidFramebufferTarget(context, target))
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001075 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001076 context->handleError(InvalidEnum() << "Invalid framebuffer target.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001077 return false;
1078 }
1079
1080 switch (pname)
1081 {
1082 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1083 {
1084 GLint maxWidth = context->getCaps().maxFramebufferWidth;
1085 if (param < 0 || param > maxWidth)
1086 {
1087 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001088 InvalidValue()
1089 << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_WIDTH.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001090 return false;
1091 }
1092 break;
1093 }
1094 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1095 {
1096 GLint maxHeight = context->getCaps().maxFramebufferHeight;
1097 if (param < 0 || param > maxHeight)
1098 {
1099 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001100 InvalidValue()
1101 << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_HEIGHT.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001102 return false;
1103 }
1104 break;
1105 }
1106 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1107 {
1108 GLint maxSamples = context->getCaps().maxFramebufferSamples;
1109 if (param < 0 || param > maxSamples)
1110 {
1111 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001112 InvalidValue()
1113 << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_SAMPLES.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001114 return false;
1115 }
1116 break;
1117 }
1118 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1119 {
1120 break;
1121 }
1122 default:
1123 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001124 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001125 return false;
1126 }
1127 }
1128
1129 const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
1130 ASSERT(framebuffer);
1131 if (framebuffer->id() == 0)
1132 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001133 context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001134 return false;
1135 }
1136 return true;
1137}
1138
Jiajia Qin5451d532017-11-16 17:16:34 +08001139bool ValidateGetFramebufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001140{
1141 if (context->getClientVersion() < ES_3_1)
1142 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001143 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001144 return false;
1145 }
1146
Geoff Lange8afa902017-09-27 15:00:43 -04001147 if (!ValidFramebufferTarget(context, target))
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001148 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001149 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001150 return false;
1151 }
1152
1153 switch (pname)
1154 {
1155 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1156 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1157 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1158 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1159 break;
1160 default:
Brandon Jonesafa75152017-07-21 13:11:29 -07001161 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001162 return false;
1163 }
1164
1165 const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
1166 ASSERT(framebuffer);
1167
1168 if (framebuffer->id() == 0)
1169 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001170 context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001171 return false;
1172 }
1173 return true;
1174}
1175
jchen1015015f72017-03-16 13:54:21 +08001176bool ValidateGetProgramResourceIndex(Context *context,
1177 GLuint program,
1178 GLenum programInterface,
1179 const GLchar *name)
1180{
1181 if (context->getClientVersion() < ES_3_1)
1182 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001183 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen1015015f72017-03-16 13:54:21 +08001184 return false;
1185 }
1186
1187 Program *programObject = GetValidProgram(context, program);
1188 if (programObject == nullptr)
1189 {
1190 return false;
1191 }
1192
1193 if (!ValidateNamedProgramInterface(programInterface))
1194 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001195 context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
1196 << std::uppercase << programInterface);
jchen1015015f72017-03-16 13:54:21 +08001197 return false;
1198 }
Shao80957d92017-02-20 21:25:59 +08001199
1200 return true;
1201}
1202
Jamie Madill5b772312018-03-08 20:28:32 -05001203bool ValidateBindVertexBuffer(Context *context,
Shao80957d92017-02-20 21:25:59 +08001204 GLuint bindingIndex,
1205 GLuint buffer,
1206 GLintptr offset,
1207 GLsizei stride)
1208{
1209 if (context->getClientVersion() < ES_3_1)
1210 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001211 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Shao80957d92017-02-20 21:25:59 +08001212 return false;
1213 }
1214
1215 if (!context->isBufferGenerated(buffer))
1216 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001217 context->handleError(InvalidOperation() << "Buffer is not generated.");
Shao80957d92017-02-20 21:25:59 +08001218 return false;
1219 }
1220
1221 const Caps &caps = context->getCaps();
1222 if (bindingIndex >= caps.maxVertexAttribBindings)
1223 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001224 context->handleError(InvalidValue()
1225 << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
Shao80957d92017-02-20 21:25:59 +08001226 return false;
1227 }
1228
1229 if (offset < 0)
1230 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001231 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
Shao80957d92017-02-20 21:25:59 +08001232 return false;
1233 }
1234
1235 if (stride < 0 || stride > caps.maxVertexAttribStride)
1236 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001237 context->handleError(InvalidValue()
1238 << "stride must be between 0 and MAX_VERTEX_ATTRIB_STRIDE.");
Shao80957d92017-02-20 21:25:59 +08001239 return false;
1240 }
1241
1242 // [OpenGL ES 3.1] Section 10.3.1 page 244:
1243 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
1244 if (context->getGLState().getVertexArrayId() == 0)
1245 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001246 context->handleError(InvalidOperation() << "Default vertex array buffer is bound.");
Shao80957d92017-02-20 21:25:59 +08001247 return false;
1248 }
1249
1250 return true;
1251}
1252
Jamie Madill5b772312018-03-08 20:28:32 -05001253bool ValidateVertexBindingDivisor(Context *context, GLuint bindingIndex, GLuint divisor)
Shao80957d92017-02-20 21:25:59 +08001254{
1255 if (context->getClientVersion() < ES_3_1)
1256 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001257 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Shao80957d92017-02-20 21:25:59 +08001258 return false;
1259 }
1260
1261 const Caps &caps = context->getCaps();
1262 if (bindingIndex >= caps.maxVertexAttribBindings)
1263 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001264 context->handleError(InvalidValue()
1265 << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
Shao80957d92017-02-20 21:25:59 +08001266 return false;
1267 }
1268
1269 // [OpenGL ES 3.1] Section 10.3.1 page 243:
1270 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
1271 if (context->getGLState().getVertexArrayId() == 0)
1272 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001273 context->handleError(InvalidOperation() << "Default vertex array object is bound.");
Shao80957d92017-02-20 21:25:59 +08001274 return false;
1275 }
1276
1277 return true;
1278}
1279
Jamie Madill5b772312018-03-08 20:28:32 -05001280bool ValidateVertexAttribFormat(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +08001281 GLuint attribindex,
Shao80957d92017-02-20 21:25:59 +08001282 GLint size,
1283 GLenum type,
Jiajia Qin5451d532017-11-16 17:16:34 +08001284 GLboolean normalized,
1285 GLuint relativeoffset)
Shao80957d92017-02-20 21:25:59 +08001286{
Jiajia Qin5451d532017-11-16 17:16:34 +08001287 return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset,
1288 false);
1289}
Shao80957d92017-02-20 21:25:59 +08001290
Jamie Madill5b772312018-03-08 20:28:32 -05001291bool ValidateVertexAttribIFormat(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +08001292 GLuint attribindex,
1293 GLint size,
1294 GLenum type,
1295 GLuint relativeoffset)
1296{
1297 return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset, true);
Shao80957d92017-02-20 21:25:59 +08001298}
1299
Jamie Madill5b772312018-03-08 20:28:32 -05001300bool ValidateVertexAttribBinding(Context *context, GLuint attribIndex, GLuint bindingIndex)
Shao80957d92017-02-20 21:25:59 +08001301{
1302 if (context->getClientVersion() < ES_3_1)
1303 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001304 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Shao80957d92017-02-20 21:25:59 +08001305 return false;
1306 }
1307
1308 // [OpenGL ES 3.1] Section 10.3.1 page 243:
1309 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
1310 if (context->getGLState().getVertexArrayId() == 0)
1311 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001312 context->handleError(InvalidOperation() << "Default vertex array object is bound.");
Shao80957d92017-02-20 21:25:59 +08001313 return false;
1314 }
1315
1316 const Caps &caps = context->getCaps();
1317 if (attribIndex >= caps.maxVertexAttributes)
1318 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001319 ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
Shao80957d92017-02-20 21:25:59 +08001320 return false;
1321 }
1322
1323 if (bindingIndex >= caps.maxVertexAttribBindings)
1324 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001325 context->handleError(InvalidValue()
1326 << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS");
Shao80957d92017-02-20 21:25:59 +08001327 return false;
1328 }
1329
jchen1015015f72017-03-16 13:54:21 +08001330 return true;
1331}
1332
jchen10fd7c3b52017-03-21 15:36:03 +08001333bool ValidateGetProgramResourceName(Context *context,
1334 GLuint program,
1335 GLenum programInterface,
1336 GLuint index,
1337 GLsizei bufSize,
1338 GLsizei *length,
1339 GLchar *name)
1340{
1341 if (context->getClientVersion() < ES_3_1)
1342 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001343 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen10fd7c3b52017-03-21 15:36:03 +08001344 return false;
1345 }
1346
1347 Program *programObject = GetValidProgram(context, program);
1348 if (programObject == nullptr)
1349 {
1350 return false;
1351 }
1352
1353 if (!ValidateNamedProgramInterface(programInterface))
1354 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001355 context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
1356 << std::uppercase << programInterface);
jchen10fd7c3b52017-03-21 15:36:03 +08001357 return false;
1358 }
1359
1360 if (!ValidateProgramResourceIndex(programObject, programInterface, index))
1361 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001362 context->handleError(InvalidValue() << "Invalid index: " << index);
jchen10fd7c3b52017-03-21 15:36:03 +08001363 return false;
1364 }
1365
1366 if (bufSize < 0)
1367 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001368 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
jchen10fd7c3b52017-03-21 15:36:03 +08001369 return false;
1370 }
1371
1372 return true;
1373}
1374
Xinghua Cao2b396592017-03-29 15:36:04 +08001375bool ValidateDispatchCompute(Context *context,
1376 GLuint numGroupsX,
1377 GLuint numGroupsY,
1378 GLuint numGroupsZ)
1379{
1380 if (context->getClientVersion() < ES_3_1)
1381 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001382 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Xinghua Cao2b396592017-03-29 15:36:04 +08001383 return false;
1384 }
1385
1386 const State &state = context->getGLState();
1387 Program *program = state.getProgram();
1388
Jiawei Shao385b3e02018-03-21 09:43:28 +08001389 if (program == nullptr || !program->hasLinkedShaderStage(ShaderType::Compute))
Xinghua Cao2b396592017-03-29 15:36:04 +08001390 {
Qin Jiajia62fcf622017-11-30 16:16:12 +08001391 ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveProgramWithComputeShader);
Xinghua Cao2b396592017-03-29 15:36:04 +08001392 return false;
1393 }
1394
1395 const Caps &caps = context->getCaps();
1396 if (numGroupsX > caps.maxComputeWorkGroupCount[0])
1397 {
1398 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001399 InvalidValue() << "num_groups_x cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[0]="
1400 << caps.maxComputeWorkGroupCount[0]);
Xinghua Cao2b396592017-03-29 15:36:04 +08001401 return false;
1402 }
1403 if (numGroupsY > caps.maxComputeWorkGroupCount[1])
1404 {
1405 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001406 InvalidValue() << "num_groups_y cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[1]="
1407 << caps.maxComputeWorkGroupCount[1]);
Xinghua Cao2b396592017-03-29 15:36:04 +08001408 return false;
1409 }
1410 if (numGroupsZ > caps.maxComputeWorkGroupCount[2])
1411 {
1412 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001413 InvalidValue() << "num_groups_z cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[2]="
1414 << caps.maxComputeWorkGroupCount[2]);
Xinghua Cao2b396592017-03-29 15:36:04 +08001415 return false;
1416 }
1417
1418 return true;
1419}
1420
Jiajia Qin5451d532017-11-16 17:16:34 +08001421bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect)
1422{
Qin Jiajia62fcf622017-11-30 16:16:12 +08001423 if (context->getClientVersion() < ES_3_1)
1424 {
1425 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1426 return false;
1427 }
1428
1429 const State &state = context->getGLState();
1430 Program *program = state.getProgram();
1431
Jiawei Shao385b3e02018-03-21 09:43:28 +08001432 if (program == nullptr || !program->hasLinkedShaderStage(ShaderType::Compute))
Qin Jiajia62fcf622017-11-30 16:16:12 +08001433 {
1434 ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveProgramWithComputeShader);
1435 return false;
1436 }
1437
Qin Jiajia62fcf622017-11-30 16:16:12 +08001438 if (indirect < 0)
1439 {
1440 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
1441 return false;
1442 }
1443
1444 if ((indirect & (sizeof(GLuint) - 1)) != 0)
1445 {
Qin Jiajiaa4ef8432018-02-22 16:02:24 +08001446 ANGLE_VALIDATION_ERR(context, InvalidValue(), OffsetMustBeMultipleOfUint);
1447 return false;
1448 }
1449
Jamie Madill5b772312018-03-08 20:28:32 -05001450 Buffer *dispatchIndirectBuffer = state.getTargetBuffer(BufferBinding::DispatchIndirect);
Qin Jiajiaa4ef8432018-02-22 16:02:24 +08001451 if (!dispatchIndirectBuffer)
1452 {
1453 ANGLE_VALIDATION_ERR(context, InvalidOperation(), DispatchIndirectBufferNotBound);
Qin Jiajia62fcf622017-11-30 16:16:12 +08001454 return false;
1455 }
1456
1457 CheckedNumeric<GLuint64> checkedOffset(static_cast<GLuint64>(indirect));
1458 auto checkedSum = checkedOffset + static_cast<GLuint64>(3 * sizeof(GLuint));
1459 if (!checkedSum.IsValid() ||
1460 checkedSum.ValueOrDie() > static_cast<GLuint64>(dispatchIndirectBuffer->getSize()))
1461 {
1462 ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
1463 return false;
1464 }
1465
1466 return true;
Jiajia Qin5451d532017-11-16 17:16:34 +08001467}
1468
Xinghua Cao65ec0b22017-03-28 16:10:52 +08001469bool ValidateBindImageTexture(Context *context,
1470 GLuint unit,
1471 GLuint texture,
1472 GLint level,
1473 GLboolean layered,
1474 GLint layer,
1475 GLenum access,
1476 GLenum format)
1477{
1478 GLuint maxImageUnits = context->getCaps().maxImageUnits;
1479 if (unit >= maxImageUnits)
1480 {
1481 context->handleError(InvalidValue()
1482 << "unit cannot be greater than or equal than MAX_IMAGE_UNITS = "
1483 << maxImageUnits);
1484 return false;
1485 }
1486
1487 if (level < 0)
1488 {
1489 context->handleError(InvalidValue() << "level is negative.");
1490 return false;
1491 }
1492
1493 if (layer < 0)
1494 {
1495 context->handleError(InvalidValue() << "layer is negative.");
1496 return false;
1497 }
1498
1499 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE)
1500 {
1501 context->handleError(InvalidEnum() << "access is not one of the supported tokens.");
1502 return false;
1503 }
1504
1505 switch (format)
1506 {
1507 case GL_RGBA32F:
1508 case GL_RGBA16F:
1509 case GL_R32F:
1510 case GL_RGBA32UI:
1511 case GL_RGBA16UI:
1512 case GL_RGBA8UI:
1513 case GL_R32UI:
1514 case GL_RGBA32I:
1515 case GL_RGBA16I:
1516 case GL_RGBA8I:
1517 case GL_R32I:
1518 case GL_RGBA8:
1519 case GL_RGBA8_SNORM:
1520 break;
1521 default:
1522 context->handleError(InvalidValue()
1523 << "format is not one of supported image unit formats.");
1524 return false;
1525 }
1526
1527 if (texture != 0)
1528 {
1529 Texture *tex = context->getTexture(texture);
1530
1531 if (tex == nullptr)
1532 {
1533 context->handleError(InvalidValue()
1534 << "texture is not the name of an existing texture object.");
1535 return false;
1536 }
1537
1538 if (!tex->getImmutableFormat())
1539 {
1540 context->handleError(InvalidOperation()
1541 << "texture is not the name of an immutable texture object.");
1542 return false;
1543 }
1544 }
1545
1546 return true;
1547}
jchen10191381f2017-04-11 13:59:04 +08001548
1549bool ValidateGetProgramResourceLocation(Context *context,
1550 GLuint program,
1551 GLenum programInterface,
1552 const GLchar *name)
1553{
1554 if (context->getClientVersion() < ES_3_1)
1555 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001556 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen10191381f2017-04-11 13:59:04 +08001557 return false;
1558 }
1559
1560 Program *programObject = GetValidProgram(context, program);
1561 if (programObject == nullptr)
1562 {
1563 return false;
1564 }
1565
1566 if (!programObject->isLinked())
1567 {
1568 context->handleError(InvalidOperation() << "Program is not successfully linked.");
1569 return false;
1570 }
1571
1572 if (!ValidateLocationProgramInterface(programInterface))
1573 {
1574 context->handleError(InvalidEnum() << "Invalid program interface.");
1575 return false;
1576 }
1577 return true;
1578}
1579
jchen10880683b2017-04-12 16:21:55 +08001580bool ValidateGetProgramResourceiv(Context *context,
1581 GLuint program,
1582 GLenum programInterface,
1583 GLuint index,
1584 GLsizei propCount,
1585 const GLenum *props,
1586 GLsizei bufSize,
1587 GLsizei *length,
1588 GLint *params)
1589{
1590 if (context->getClientVersion() < ES_3_1)
1591 {
jchen10d9cd7b72017-08-30 15:04:25 +08001592 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen10880683b2017-04-12 16:21:55 +08001593 return false;
1594 }
1595
1596 Program *programObject = GetValidProgram(context, program);
1597 if (programObject == nullptr)
1598 {
1599 return false;
1600 }
1601 if (!ValidateProgramInterface(programInterface))
1602 {
1603 context->handleError(InvalidEnum() << "Invalid program interface.");
1604 return false;
1605 }
1606 if (propCount <= 0)
1607 {
1608 context->handleError(InvalidValue() << "Invalid propCount.");
1609 return false;
1610 }
1611 if (bufSize < 0)
1612 {
1613 context->handleError(InvalidValue() << "Invalid bufSize.");
1614 return false;
1615 }
1616 if (!ValidateProgramResourceIndex(programObject, programInterface, index))
1617 {
1618 context->handleError(InvalidValue() << "Invalid index: " << index);
1619 return false;
1620 }
1621 for (GLsizei i = 0; i < propCount; i++)
1622 {
1623 if (!ValidateProgramResourceProperty(props[i]))
1624 {
1625 context->handleError(InvalidEnum() << "Invalid prop.");
1626 return false;
1627 }
1628 if (!ValidateProgramResourcePropertyByInterface(props[i], programInterface))
1629 {
1630 context->handleError(InvalidOperation() << "Not an allowed prop for interface");
1631 return false;
1632 }
1633 }
1634 return true;
1635}
1636
jchen10d9cd7b72017-08-30 15:04:25 +08001637bool ValidateGetProgramInterfaceiv(Context *context,
1638 GLuint program,
1639 GLenum programInterface,
1640 GLenum pname,
1641 GLint *params)
1642{
1643 if (context->getClientVersion() < ES_3_1)
1644 {
1645 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1646 return false;
1647 }
1648
1649 Program *programObject = GetValidProgram(context, program);
1650 if (programObject == nullptr)
1651 {
1652 return false;
1653 }
1654
1655 if (!ValidateProgramInterface(programInterface))
1656 {
1657 context->handleError(InvalidEnum() << "Invalid program interface.");
1658 return false;
1659 }
1660
1661 switch (pname)
1662 {
1663 case GL_ACTIVE_RESOURCES:
1664 case GL_MAX_NAME_LENGTH:
1665 case GL_MAX_NUM_ACTIVE_VARIABLES:
1666 break;
1667
1668 default:
1669 context->handleError(InvalidEnum() << "Unknown property of program interface.");
1670 return false;
1671 }
1672
1673 if (pname == GL_MAX_NAME_LENGTH && programInterface == GL_ATOMIC_COUNTER_BUFFER)
1674 {
1675 context->handleError(InvalidOperation()
1676 << "Active atomic counter resources are not assigned name strings.");
1677 return false;
1678 }
1679
1680 if (pname == GL_MAX_NUM_ACTIVE_VARIABLES)
1681 {
1682 switch (programInterface)
1683 {
1684 case GL_ATOMIC_COUNTER_BUFFER:
1685 case GL_SHADER_STORAGE_BLOCK:
1686 case GL_UNIFORM_BLOCK:
1687 break;
1688
1689 default:
1690 context->handleError(
1691 InvalidOperation()
1692 << "MAX_NUM_ACTIVE_VARIABLES requires a buffer or block interface.");
1693 return false;
1694 }
1695 }
1696
1697 return true;
1698}
1699
Yunchao Hea336b902017-08-02 16:05:21 +08001700static bool ValidateGenOrDeleteES31(Context *context, GLint n)
1701{
1702 if (context->getClientVersion() < ES_3_1)
1703 {
1704 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1705 return false;
1706 }
1707
1708 return ValidateGenOrDelete(context, n);
1709}
1710
1711bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *)
1712{
1713 return ValidateGenOrDeleteES31(context, n);
1714}
1715
1716bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *)
1717{
1718 return ValidateGenOrDeleteES31(context, n);
1719}
1720
1721bool ValidateBindProgramPipeline(Context *context, GLuint pipeline)
1722{
1723 if (context->getClientVersion() < ES_3_1)
1724 {
1725 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1726 return false;
1727 }
1728
1729 if (!context->isProgramPipelineGenerated(pipeline))
1730 {
1731 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
1732 return false;
1733 }
1734
1735 return true;
1736}
1737
1738bool ValidateIsProgramPipeline(Context *context, GLuint pipeline)
1739{
1740 if (context->getClientVersion() < ES_3_1)
1741 {
1742 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1743 return false;
1744 }
1745
1746 return true;
1747}
1748
Jiajia Qin5451d532017-11-16 17:16:34 +08001749bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program)
1750{
1751 UNIMPLEMENTED();
1752 return false;
1753}
1754
1755bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program)
1756{
1757 UNIMPLEMENTED();
1758 return false;
1759}
1760
1761bool ValidateCreateShaderProgramv(Context *context,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001762 ShaderType type,
Jiajia Qin5451d532017-11-16 17:16:34 +08001763 GLsizei count,
1764 const GLchar *const *strings)
1765{
1766 UNIMPLEMENTED();
1767 return false;
1768}
1769
1770bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params)
1771{
1772 UNIMPLEMENTED();
1773 return false;
1774}
1775
1776bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline)
1777{
1778 UNIMPLEMENTED();
1779 return false;
1780}
1781
1782bool ValidateGetProgramPipelineInfoLog(Context *context,
1783 GLuint pipeline,
1784 GLsizei bufSize,
1785 GLsizei *length,
1786 GLchar *infoLog)
1787{
1788 UNIMPLEMENTED();
1789 return false;
1790}
1791
1792bool ValidateMemoryBarrier(Context *context, GLbitfield barriers)
1793{
Xinghua Cao89c422a2017-11-29 18:24:20 +08001794 if (context->getClientVersion() < ES_3_1)
1795 {
1796 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1797 return false;
1798 }
1799
1800 if (barriers == GL_ALL_BARRIER_BITS)
1801 {
1802 return true;
1803 }
1804
1805 GLbitfield supported_barrier_bits =
1806 GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT |
1807 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT |
1808 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
1809 GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
1810 GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT;
1811 if ((barriers & ~supported_barrier_bits) != 0)
1812 {
1813 ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMemoryBarrierBit);
1814 return false;
1815 }
1816
1817 return true;
Jiajia Qin5451d532017-11-16 17:16:34 +08001818}
1819
1820bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers)
1821{
Xinghua Cao89c422a2017-11-29 18:24:20 +08001822 if (context->getClientVersion() < ES_3_1)
1823 {
1824 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1825 return false;
1826 }
1827
1828 if (barriers == GL_ALL_BARRIER_BITS)
1829 {
1830 return true;
1831 }
1832
1833 GLbitfield supported_barrier_bits = GL_ATOMIC_COUNTER_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT |
1834 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
1835 GL_SHADER_STORAGE_BARRIER_BIT |
1836 GL_TEXTURE_FETCH_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT;
1837 if ((barriers & ~supported_barrier_bits) != 0)
1838 {
1839 ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMemoryBarrierBit);
1840 return false;
1841 }
1842
1843 return true;
Jiajia Qin5451d532017-11-16 17:16:34 +08001844}
1845
1846bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask)
Jiawei Shaodb342272017-09-27 10:21:45 +08001847{
1848 if (context->getClientVersion() < ES_3_1)
1849 {
1850 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1851 return false;
1852 }
1853
1854 if (maskNumber >= context->getCaps().maxSampleMaskWords)
1855 {
1856 ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber);
1857 return false;
1858 }
1859
1860 return true;
1861}
1862
Martin Radev66fb8202016-07-28 11:45:20 +03001863} // namespace gl