- 248119b Vulkan: Fix render target's tracking of content defined by Shahbaz Youssefi · 4 years, 4 months ago
- 2c3ff0a Vulkan: Enable VK_KHR_get_memory_requirements2 extension by Mohan Maiya · 4 years, 4 months ago
- cf49403 Vulkan: Increase default uniform buffer size to 64K by Charlie Lao · 4 years, 4 months ago
- dcdd6b6 Vulkan:Enable Validation best practices layer by Tobin Ehlis · 4 years, 6 months ago
- 8765b46 Vulkan: Make mDefaultUniformStorage per ContextVk by Charlie Lao · 4 years, 4 months ago
- 3b0c991 Update CaptureAndReplay.md and Python script with links by Manh Nguyen · 4 years, 4 months ago
- 3f851ef Vulkan: Fix overflow in maxCombinedUniformComponents by Shahbaz Youssefi · 4 years, 4 months ago
- 07ae186 Capture/Replay: Update headers. by Jamie Madill · 4 years, 4 months ago
- 8adc546 Vulkan: Generate mipmap in compute by Shahbaz Youssefi · 4 years, 5 months ago
- bef908e Enable KHR GLES31 tests blocked on Issue 4146 by Tim Van Patten · 4 years, 4 months ago
- f359cb6 Reland: Refactor DisplayGbm::generateConfigs by Jiajia Qin · 4 years, 5 months ago
- 074bc23 Implement DRM_FORMAT to GL format conversion by Jiajia Qin · 4 years, 4 months ago
- ca8f856 Tests: Update gfxbench traces by Cody Northrop · 4 years, 4 months ago
- ffb3122 Capture/Replay: Enable capturing slingshot scenes by Mohan Maiya · 4 years, 4 months ago
- a4535c1 Fix trace tests auto-generation. by Jamie Madill · 4 years, 4 months ago
- 9faf0cd Capture/Replay: Use custom GL header. by Jamie Madill · 4 years, 4 months ago
- ab95a44 Textures that have bound surfaces are always renderable. by Geoff Lang · 4 years, 4 months ago
- ee9c4fe D3D: Make possible to build angle without D3D11 by Wander Lairson Costa · 4 years, 4 months ago
- f6659b3 Vulkan: Fix invalidate + deferred clear by Shahbaz Youssefi · 4 years, 4 months ago
- c757e60 Vulkan: Fix deferred clears and noop clear and blit by Shahbaz Youssefi · 4 years, 4 months ago
- 93eb633 Inline depth/stencil clear if in middle of renderpass by Courtney Goeltzenleuchter · 4 years, 4 months ago
- 964c408 Vulkan: fix RenderPassDesc::mColorAttachmentRange by Shahbaz Youssefi · 4 years, 4 months ago
- 6ca2c11 Make trace tests a shared library. by Jamie Madill · 4 years, 4 months ago
- 4fa75b5 Move restricted trace functions to cpp file. by Jamie Madill · 4 years, 4 months ago
- 2321158 Roll chromium_revision b0410bba02..fb6cbaf6e5 (763000:790363) by Jamie Madill · 4 years, 4 months ago
- 1cfc6f0 Add test for deferred clear + attachment gaps by Shahbaz Youssefi · 4 years, 4 months ago
- 1685602 Support EXT_shader_texture_lod on Vulkan. by Geoff Lang · 4 years, 4 months ago
- 10e9e9a Apply multiprocessing to capture_replay_tests.py by Manh Nguyen · 4 years, 4 months ago
- d9818fd Vulkan: Improve RenderTargetVk's getImage interface by Shahbaz Youssefi · 4 years, 4 months ago
- 80d7725 Use Subject/Observer pattern for Programs/Executables in PPOs by Tim Van Patten · 4 years, 4 months ago
- d8ce865 Vulkan: Make room in RenderPassDesc for resolve attachments by Shahbaz Youssefi · 4 years, 4 months ago
- 7e2a982 Vulkan: Make explicitly-[non-]rotated get methods by Ian Elliott · 4 years, 4 months ago
- bdc7936 Vulkan: No need to add current buffer into mResourceUseList by Charlie Lao · 4 years, 4 months ago
- cd5489a Vulkan: Faster FramebufferDesc compare by Shahbaz Youssefi · 4 years, 4 months ago
- 234be19 Vulkan: Move mEmptyBuffer from program to ContextVk by Charlie Lao · 4 years, 4 months ago
- 0df0b79 Vulkan: Optimize changing texture max level by Ian Elliott · 4 years, 4 months ago
- 49108a1 Support BGRA_1010102 IOSurfaces in CGL and Vulkan. by Geoff Lang · 4 years, 5 months ago
- 5671c2b Capture/Replay: Fix vertex array objects for MEC by Cody Northrop · 4 years, 4 months ago
- 55e8554 Lift warning from trace tests. by Jamie Madill · 4 years, 4 months ago
- 08c4d09 Improve WebGL 2.0 readPixels support. by Kenneth Russell · 4 years, 4 months ago
- 9a9ef0a Vulkan: Fix RTs attached to textures with non-0 mip by Courtney Goeltzenleuchter · 4 years, 4 months ago
- bcec11c Vulkan: FramebufferVk::clearImpl() break-RP fix by Ian Elliott · 4 years, 4 months ago
- 5f53134 Metal: Enable dEQP GLES2 tests on AMD. by Le Hoang Quyen · 4 years, 4 months ago
- 4e577a2 Perf Tests: Make "offscreen" a common test param. by Jamie Madill · 4 years, 4 months ago
- 9b9472c Fix ContextLostTest if robustness ext is disabled by Xinyi He · 4 years, 4 months ago
- 94303d1 Enable fixed swiftshader tests by Shahbaz Youssefi · 4 years, 4 months ago
- cc55138 Vulkan: Add cache for default uniform descriptor set by Charlie Lao · 4 years, 5 months ago
- 67980f1 Vulkan: add Buffer/Texture/ImageViewSerial class by Charlie Lao · 4 years, 4 months ago
- e0a2bd5 Remove ProgramPipelineState::mHasBeenBound by Tim Van Patten · 4 years, 4 months ago
- 22e1f3e Vulkan: Let all shader stages share one buffer for default uniform by Charlie Lao · 4 years, 5 months ago
- 4e7a6a6 Perf Tests: Fix trace test calibration. by Jamie Madill · 4 years, 4 months ago
- 45f5492 Vulkan: Fix capturing arrays using VK_EXT_transform_feedback by Xinyi He · 4 years, 5 months ago
- 349b661 Metal: fix max point size and RGB565 renderbuffer bug. by Le Hoang Quyen · 4 years, 4 months ago
- 08b9ad5 Metal: Prevent vertex shader's inactive varying from being removed by Le Hoang Quyen · 4 years, 4 months ago
- 6fe87f4 Tests: Change screen orientation for traces on Android by Cody Northrop · 4 years, 4 months ago
- dc9743f Add buffer serialization capability by Manh Nguyen · 4 years, 4 months ago
- a3ed8e1 GL: Fix issue with EXTBlendFuncExtendedES3DrawTest by Jonah Ryan-Davis · 4 years, 4 months ago
- debe468 Test Runner: Accept Chromium args. by Jamie Madill · 4 years, 4 months ago
- dd4723e Capture/Replay: More ES 3.1 support by Cody Northrop · 4 years, 5 months ago
- 3e0b61a Metal: Compile default shader source files separately. by Le Hoang Quyen · 4 years, 4 months ago
- 9277ee7 Metal: Implement MSAA default framebuffer. by Le Hoang Quyen · 4 years, 4 months ago
- f9e01f1 Fix stale validation cache on buffer deletion. by Jamie Madill · 4 years, 4 months ago
- 4ad0f25 Revert "Vulkan: Enable VK_KHR_get_memory_requirements2 extension" by Jamie Madill · 4 years, 4 months ago
- 5e7b1c4 Metal: Create a dedicated class for Window Surface. by Le Hoang Quyen · 4 years, 4 months ago
- 95bfb3e Vulkan: Fix resolve draw path by Shahbaz Youssefi · 4 years, 4 months ago
- d98afb7 Vulkan: Enable VK_KHR_get_memory_requirements2 extension by Mohan Maiya · 4 years, 4 months ago
- 66d8568 Revert "Refactor DisplayGbm::generateConfigs" by Austin Eng · 4 years, 4 months ago
- e5c1847 Multi-frames serialization + comparision for capture replay test by Manh Nguyen · 4 years, 4 months ago
- 92ffd40 Vulkan: Disable GL_EXT_robustness extension on Mali by Xinyi He · 4 years, 4 months ago
- 7d82d29 Refactor DisplayGbm::generateConfigs by Jiajia Qin · 4 years, 5 months ago
- 120e1d6 Vulkan: Set the wideLines features when available by Shahbaz Youssefi · 4 years, 4 months ago
- 73b6b3a Vulkan: Fully enable pre-rotation for Android by Ian Elliott · 4 years, 5 months ago
- 2a2b4b1 Vulkan: Force flush staged updates for external textures by Mohan Maiya · 4 years, 4 months ago
- fe36a64 Vulkan: Add driverUniform's buffer to mResourceUseList by Charlie Lao · 4 years, 4 months ago
- f61272f Add support for VK_KHR_sampler_ycbcr_conversion by Courtney Goeltzenleuchter · 4 years, 5 months ago
- b549be9 Vulkan: Warm up glslang on startup by Shahbaz Youssefi · 4 years, 5 months ago
- fac6817 Don't build vulkan_validation_layers on macOS. by Nico Weber · 4 years, 4 months ago
- a740b19 Vulkan: Rotate damage rects for 90/270 rotation by Ian Elliott · 4 years, 4 months ago
- 1385994 Capture/Replay: Fix default uniform array capture by Cody Northrop · 4 years, 5 months ago
- 900c7e8 Serialize d/s buffers + use color buffers' impl format for readPixels by Manh Nguyen · 4 years, 4 months ago
- 514c8f6 Skip MultithreadingTest.MultiCreateContext on Ozone by Jonah Ryan-Davis · 4 years, 4 months ago
- 3688cb3 Fix bugs in angle_end2end_tests and frame capture by Manh Nguyen · 4 years, 5 months ago
- 6fc53fd Fix typos in comment by Etienne Bergeron · 4 years, 5 months ago
- 8b80e85 Remove debug info from SPIR-V by Tim Van Patten · 4 years, 5 months ago
- b291ad0 Build specialized version of glslang by Shahbaz Youssefi · 4 years, 4 months ago
- 36a97db Vulkan: Compress internal shaders by Shahbaz Youssefi · 4 years, 5 months ago
- 9349e26 Fix multiDraw* with DYNAMIC_DRAW buffer usage by shrekshao · 4 years, 5 months ago
- 796df76 MultiDraw Refactor by shrekshao · 4 years, 5 months ago
- 69fa4d2 Vulkan: Query aspect flag from the image by Mohan Maiya · 4 years, 5 months ago
- 3c8f609 EGL: Add basic multithreading support by Jonah Ryan-Davis · 4 years, 5 months ago
- acbe145 Test Runner: Batch tests by config. by Jamie Madill · 4 years, 5 months ago
- d38c75c Vulkan: Remove BufferUtils shader by Shahbaz Youssefi · 4 years, 5 months ago
- dd2316d EGL: Add image test for AHB based EGLImages by Mohan Maiya · 4 years, 5 months ago
- 05e2fe7 Remove class size static_asserts from serialize methods by Manh Nguyen · 4 years, 4 months ago
- ad782a8 Tests: Use "__" to delineate test config names. by Jamie Madill · 4 years, 5 months ago
- 0757a61 Remove suppression of passing test by Shahbaz Youssefi · 4 years, 4 months ago
- bae95f8 Convert GN libs lists to frameworks by Sylvain Defresne · 4 years, 5 months ago
- cbdb76b Vulkan: Create sRGB views only when needed by Shahbaz Youssefi · 4 years, 5 months ago
- a86c854 Add missing data deps to angle test executables. by Dirk Pranke · 4 years, 5 months ago
- 89c8855 Add end2end test for readonly feedbackloop by Mohan Maiya · 4 years, 5 months ago