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gerrit-public.fairphone.software
/
platform
/
external
/
angle
/
d8ca7d624751aeecb137704ae3542f8a289f35ef
/
src
/
libANGLE
/
Constants.h
b91afcf
Bump implementation max textures/images limit to 96.
by Jamie Madill
· 4 years ago
5633056
Vulkan: Support layered framebuffers
by Shahbaz Youssefi
· 4 years ago
4d9157a
Increase internal max uniform blocks limit to 60.
by Jamie Madill
· 4 years ago
bd96625
Increase MAX_UNIFORM_BUFFER_BINDINGS to 72
by Shahbaz Youssefi
· 4 years, 1 month ago
dadd198
Implement GL_APPLE_clip_distance
by Le Hoang Quyen
· 4 years, 7 months ago
6b27540
Vulkan: Workaround vertex attributes vs stride issue on AMD
by Shahbaz Youssefi
· 4 years, 10 months ago
d37992d
Vulkan: Prevent Creating ES 3.0 Context if Min. Caps. Not Met
by Tim Van Patten
· 5 years ago
7387258
Update some implementation limits to match modern drivers.
by Geoff Lang
· 5 years ago
1439b6d
Vulkan: Fix integer overflow for max per stage and combined uniform buffers.
by Laurie Hedge
· 5 years ago
9d73796
Standardize copyright notices to project style
by Stuart Morgan
· 5 years ago
b82d863
Vulkan: Atomic counter buffer support
by Shahbaz Youssefi
· 5 years ago
1cde0ea
Vulkan: Add storage buffer support
by Shahbaz Youssefi
· 5 years ago
0bfa550
Vulkan: Emulate Transform Feedback with vertex shader output
by Shahbaz Youssefi
· 5 years ago
d68aff6
Fix the crash when the array size is not big enough.
by Qin Jiajia
· 5 years ago
c1c9fb1
ES31: Add atomic counter buffer support to D3D11 renderer
by Enrico Galli
· 6 years ago
e3e680c
Remove State::syncProgramTextures.
by Jamie Madill
· 6 years ago
b980c56
Reformat all cpp and h files.
by Jamie Madill
· 6 years ago
913ff54
ES31: support compute shader uniform buffer on D3D backend
by Xinghua Cao
· 6 years ago
6d32cef
Use Observer pattern for Buffers in front-end.
by Jamie Madill
· 6 years ago
5547b38
Vulkan: Implement simple static textures.
by Jamie Madill
· 7 years ago
db34227
ES31: Implement glSampleMaski on OpenGL
by Jiawei Shao
· 7 years ago
0f80ed8
Improve speed of iterating dirty textures.
by Jamie Madill
· 7 years ago
ced5c86
D3D11: Handle multi-view Draw* calls
by Martin Radev
· 7 years ago
c43be72
Implement ANGLE_program_cache_control extensions.
by Jamie Madill
· 7 years ago
a5822b8
Temporarily disable the GPU program cache.
by Jamie Madill
· 7 years ago
3244736
Use MemoryProgramCache.
by Jamie Madill
· 7 years ago
2597fb6
ES31: Refactor VertexArray for Vertex Attrib Binding
by Jiawei-Shao
· 8 years ago
0a73dd8
Fix include guards.
by Geoff Lang
· 10 years ago
2b5420c
Merge libGLESv2 and libEGL classes into libANGLE.
by Geoff Lang
· 10 years ago
[Renamed from src/libGLESv2/Constants.h]
a5521de
Fixed mingw compilation.
by Jacek Caban
· 10 years ago
[Renamed from src/libGLESv2/constants.h]
76b10c9
Use dynamically sized containers for texture and sampler bindings.
by Geoff Lang
· 10 years ago
f47bebc
Refactored Texture2D, separated out D3D logic
by Brandon Jones
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
43b0042
Optimize texture application in draw calls.
by Geoff Lang
· 11 years ago
3408935
Added uniform and transform feedback state and setting on context.
by shannon.woods%transgaming.com@gtempaccount.com
· 12 years ago
e266c83
BuiltInResources initialized with MRT limits from renderer.
by shannon.woods%transgaming.com@gtempaccount.com
· 12 years ago
f30ccc2
Add multiple color buffer attachments points to gl::Framebuffer.
by shannon.woods%transgaming.com@gtempaccount.com
· 12 years ago
0d94d1f
Add a new header for some constants from Context.h.
by shannon.woods@transgaming.com
· 12 years ago