1. b91afcf Bump implementation max textures/images limit to 96. by Jamie Madill · 4 years ago
  2. 5633056 Vulkan: Support layered framebuffers by Shahbaz Youssefi · 4 years ago
  3. 4d9157a Increase internal max uniform blocks limit to 60. by Jamie Madill · 4 years ago
  4. bd96625 Increase MAX_UNIFORM_BUFFER_BINDINGS to 72 by Shahbaz Youssefi · 4 years, 1 month ago
  5. dadd198 Implement GL_APPLE_clip_distance by Le Hoang Quyen · 4 years, 7 months ago
  6. 6b27540 Vulkan: Workaround vertex attributes vs stride issue on AMD by Shahbaz Youssefi · 4 years, 10 months ago
  7. d37992d Vulkan: Prevent Creating ES 3.0 Context if Min. Caps. Not Met by Tim Van Patten · 5 years ago
  8. 7387258 Update some implementation limits to match modern drivers. by Geoff Lang · 5 years ago
  9. 1439b6d Vulkan: Fix integer overflow for max per stage and combined uniform buffers. by Laurie Hedge · 5 years ago
  10. 9d73796 Standardize copyright notices to project style by Stuart Morgan · 5 years ago
  11. b82d863 Vulkan: Atomic counter buffer support by Shahbaz Youssefi · 5 years ago
  12. 1cde0ea Vulkan: Add storage buffer support by Shahbaz Youssefi · 5 years ago
  13. 0bfa550 Vulkan: Emulate Transform Feedback with vertex shader output by Shahbaz Youssefi · 5 years ago
  14. d68aff6 Fix the crash when the array size is not big enough. by Qin Jiajia · 5 years ago
  15. c1c9fb1 ES31: Add atomic counter buffer support to D3D11 renderer by Enrico Galli · 6 years ago
  16. e3e680c Remove State::syncProgramTextures. by Jamie Madill · 6 years ago
  17. b980c56 Reformat all cpp and h files. by Jamie Madill · 6 years ago
  18. 913ff54 ES31: support compute shader uniform buffer on D3D backend by Xinghua Cao · 6 years ago
  19. 6d32cef Use Observer pattern for Buffers in front-end. by Jamie Madill · 6 years ago
  20. 5547b38 Vulkan: Implement simple static textures. by Jamie Madill · 7 years ago
  21. db34227 ES31: Implement glSampleMaski on OpenGL by Jiawei Shao · 7 years ago
  22. 0f80ed8 Improve speed of iterating dirty textures. by Jamie Madill · 7 years ago
  23. ced5c86 D3D11: Handle multi-view Draw* calls by Martin Radev · 7 years ago
  24. c43be72 Implement ANGLE_program_cache_control extensions. by Jamie Madill · 7 years ago
  25. a5822b8 Temporarily disable the GPU program cache. by Jamie Madill · 7 years ago
  26. 3244736 Use MemoryProgramCache. by Jamie Madill · 7 years ago
  27. 2597fb6 ES31: Refactor VertexArray for Vertex Attrib Binding by Jiawei-Shao · 8 years ago
  28. 0a73dd8 Fix include guards. by Geoff Lang · 10 years ago
  29. 2b5420c Merge libGLESv2 and libEGL classes into libANGLE. by Geoff Lang · 10 years ago[Renamed from src/libGLESv2/Constants.h]
  30. a5521de Fixed mingw compilation. by Jacek Caban · 10 years ago[Renamed from src/libGLESv2/constants.h]
  31. 76b10c9 Use dynamically sized containers for texture and sampler bindings. by Geoff Lang · 10 years ago
  32. f47bebc Refactored Texture2D, separated out D3D logic by Brandon Jones · 10 years ago
  33. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  34. 43b0042 Optimize texture application in draw calls. by Geoff Lang · 11 years ago
  35. 3408935 Added uniform and transform feedback state and setting on context. by shannon.woods%transgaming.com@gtempaccount.com · 12 years ago
  36. e266c83 BuiltInResources initialized with MRT limits from renderer. by shannon.woods%transgaming.com@gtempaccount.com · 12 years ago
  37. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 12 years ago
  38. 0d94d1f Add a new header for some constants from Context.h. by shannon.woods@transgaming.com · 12 years ago