1. 8137021 Pass the Command when sync'ing dirty objects by Tim Van Patten · 4 years, 4 months ago
  2. 248119b Vulkan: Fix render target's tracking of content defined by Shahbaz Youssefi · 4 years, 4 months ago
  3. 796df76 MultiDraw Refactor by shrekshao · 4 years, 5 months ago
  4. 12b6a82 No-Op draws when no active VS and/or FS is present by Tim Van Patten · 4 years, 7 months ago
  5. 1ab55d9 Revert "No-Op draws when no active VS and/or FS is present" by Courtney Goeltzenleuchter · 4 years, 6 months ago
  6. a4b506f No-Op draws when no active VS and/or FS is present by Tim Van Patten · 4 years, 7 months ago
  7. 405f8e7 Vulkan: Support Program Pipeline Objects by Tim Van Patten · 4 years, 9 months ago
  8. d03b15b Vulkan: Mask out Depth/Stencil RTs in feedback loops. by Jamie Madill · 4 years, 8 months ago
  9. c77cb59 No-op draw calls with rendering feedback loops. by Jamie Madill · 4 years, 8 months ago
  10. 3b3fe83 Use BufferID in place of GLuint handles. by Jamie Madill · 5 years ago
  11. 020abb8 Vulkan: invalidate translation buffers for SSBOs by James Dong · 5 years ago
  12. c09ae15 Enable -Wextra-semi and -Wextra-semi-stmt. by Jamie Madill · 6 years ago
  13. c3dc5d4 Merge gl::Context and gl::ContextState. by Jamie Madill · 6 years ago
  14. 60a50cf Inline Context::DrawArrays and Context::BindBuffer. by Jamie Madill · 6 years ago
  15. cb9609f Optimize glDrawElements performance by Markus Tavenrath · 6 years ago