1. ee21a18 Store angle::Format in gl::VertexAttribute. by Jamie Madill · 5 years ago
  2. 6e18a23 Optimize more front-end VertexArray binding. by Jamie Madill · 6 years ago
  3. dd34b3b Pack VertexAttribType enum. by Jamie Madill · 6 years ago
  4. c759b8b Vulkan: More Vertex Array optimizations. by Jamie Madill · 6 years ago
  5. b980c56 Reformat all cpp and h files. by Jamie Madill · 6 years ago
  6. ca8eda4 Use dispatch table to optimize buffer binding. by Jamie Madill · 6 years ago
  7. bf5177d Optimize element array binding. by Jamie Madill · 6 years ago
  8. 88602e6 Fix vertex array element limit condition. by Jamie Madill · 6 years ago
  9. bdc610a VertexArray: Cache element limit for buffer checks. by Jamie Madill · 6 years ago
  10. ad63728 VertexArray: Store bound attributes mask in binding. by Jamie Madill · 6 years ago
  11. 09303e4 Treat transform feedback generic binding point specially by James Darpinian · 6 years ago
  12. 2fc0806 Micro-optimize uniform updates. by Jamie Madill · 7 years ago
  13. 7267aa6 Optimize ValidateDrawAttribs: Part 3. by Jamie Madill · 7 years ago
  14. 629bb25 Fix WebGL compat feedback loop null deref. by Jamie Madill · 7 years ago
  15. 02c9c04 Optimize ValidateDrawAttribs: Part 2. by Jamie Madill · 7 years ago
  16. e8a93c6 New transform feedback buffer binding rules by James Darpinian · 7 years ago
  17. acf2f3a Apply Chromium style fixes. by Jamie Madill · 7 years ago
  18. 553590a Modify attribute divisor for multiview instanced rendering by Martin Radev · 7 years ago
  19. 4928b7c Proliferate gl::Context everywhere. by Jamie Madill · 7 years ago
  20. dd5f27e Make VertexBinding's member variables private by Martin Radev · 7 years ago
  21. 9ab5b82 Validate that vertex shader input matches the vertex attribute types. by Geoff Lang · 7 years ago
  22. 2597fb6 ES31: Refactor VertexArray for Vertex Attrib Binding by Jiawei-Shao · 8 years ago
  23. 3cf12ce Implement the instanced draw calls in RendererGL. by Geoff Lang · 9 years ago
  24. 5b49bb8 Revert "Implement the instanced draw calls in RendererGL." by Geoff Lang · 9 years ago
  25. c194841 Implement the instanced draw calls in RendererGL. by Geoff Lang · 9 years ago
  26. d5451f1 Inline comparison operators of several small ANGLE structs. by Geoff Lang · 9 years ago
  27. 6ae6efc Only sync the VAO state just before the draw call. by Geoff Lang · 10 years ago
  28. dff5633 Ensure all source files end in a newline. by Jamie Madill · 10 years ago
  29. 2b5420c Merge libGLESv2 and libEGL classes into libANGLE. by Geoff Lang · 10 years ago[Renamed (97%) from src/libGLESv2/VertexAttribute.cpp]
  30. 0b7eef7 Removed common_includes.h reordered includes. by Geoff Lang · 10 years ago
  31. ea24759 Remove remnants of old PCH code. by Jamie Madill · 10 years ago
  32. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago