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gerrit-public.fairphone.software
/
platform
/
external
/
angle
/
d8ca7d624751aeecb137704ae3542f8a289f35ef
/
src
/
libANGLE
/
VertexAttribute.cpp
ee21a18
Store angle::Format in gl::VertexAttribute.
by Jamie Madill
· 5 years ago
6e18a23
Optimize more front-end VertexArray binding.
by Jamie Madill
· 6 years ago
dd34b3b
Pack VertexAttribType enum.
by Jamie Madill
· 6 years ago
c759b8b
Vulkan: More Vertex Array optimizations.
by Jamie Madill
· 6 years ago
b980c56
Reformat all cpp and h files.
by Jamie Madill
· 6 years ago
ca8eda4
Use dispatch table to optimize buffer binding.
by Jamie Madill
· 6 years ago
bf5177d
Optimize element array binding.
by Jamie Madill
· 6 years ago
88602e6
Fix vertex array element limit condition.
by Jamie Madill
· 6 years ago
bdc610a
VertexArray: Cache element limit for buffer checks.
by Jamie Madill
· 6 years ago
ad63728
VertexArray: Store bound attributes mask in binding.
by Jamie Madill
· 6 years ago
09303e4
Treat transform feedback generic binding point specially
by James Darpinian
· 6 years ago
2fc0806
Micro-optimize uniform updates.
by Jamie Madill
· 7 years ago
7267aa6
Optimize ValidateDrawAttribs: Part 3.
by Jamie Madill
· 7 years ago
629bb25
Fix WebGL compat feedback loop null deref.
by Jamie Madill
· 7 years ago
02c9c04
Optimize ValidateDrawAttribs: Part 2.
by Jamie Madill
· 7 years ago
e8a93c6
New transform feedback buffer binding rules
by James Darpinian
· 7 years ago
acf2f3a
Apply Chromium style fixes.
by Jamie Madill
· 7 years ago
553590a
Modify attribute divisor for multiview instanced rendering
by Martin Radev
· 7 years ago
4928b7c
Proliferate gl::Context everywhere.
by Jamie Madill
· 7 years ago
dd5f27e
Make VertexBinding's member variables private
by Martin Radev
· 7 years ago
9ab5b82
Validate that vertex shader input matches the vertex attribute types.
by Geoff Lang
· 7 years ago
2597fb6
ES31: Refactor VertexArray for Vertex Attrib Binding
by Jiawei-Shao
· 8 years ago
3cf12ce
Implement the instanced draw calls in RendererGL.
by Geoff Lang
· 9 years ago
5b49bb8
Revert "Implement the instanced draw calls in RendererGL."
by Geoff Lang
· 9 years ago
c194841
Implement the instanced draw calls in RendererGL.
by Geoff Lang
· 9 years ago
d5451f1
Inline comparison operators of several small ANGLE structs.
by Geoff Lang
· 9 years ago
6ae6efc
Only sync the VAO state just before the draw call.
by Geoff Lang
· 10 years ago
dff5633
Ensure all source files end in a newline.
by Jamie Madill
· 10 years ago
2b5420c
Merge libGLESv2 and libEGL classes into libANGLE.
by Geoff Lang
· 10 years ago
[Renamed (97%) from src/libGLESv2/VertexAttribute.cpp]
0b7eef7
Removed common_includes.h reordered includes.
by Geoff Lang
· 10 years ago
ea24759
Remove remnants of old PCH code.
by Jamie Madill
· 10 years ago
5bf9829
Refactoring VertexArrays
by Brandon Jones
· 10 years ago