Alexey Marinichev | 9c891ef | 2010-05-21 15:28:59 -0700 | [diff] [blame] | 1 | // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #include "base/logging.h" |
| 6 | #include "base/scoped_ptr.h" |
| 7 | #include "base/string_util.h" |
| 8 | |
| 9 | #include "main.h" |
| 10 | #include "testbase.h" |
| 11 | #include "utils.h" |
| 12 | |
| 13 | namespace glbench { |
| 14 | |
| 15 | static const int kNumberOfTextures = 8; |
| 16 | |
| 17 | class TextureUpdateTest : public TestBase { |
| 18 | public: |
| 19 | TextureUpdateTest() {} |
| 20 | virtual ~TextureUpdateTest() {} |
| 21 | bool TestFunc(int iter); |
| 22 | virtual bool Run(); |
Alexey Marinichev | f50ecb1 | 2010-06-14 15:21:41 -0700 | [diff] [blame^] | 23 | virtual const char* Name() const { return "texture_update"; } |
Alexey Marinichev | 9c891ef | 2010-05-21 15:28:59 -0700 | [diff] [blame] | 24 | |
| 25 | enum UpdateFlavor { |
| 26 | TEX_IMAGE, |
| 27 | TEX_SUBIMAGE |
| 28 | }; |
| 29 | |
| 30 | private: |
| 31 | GLuint width_; |
| 32 | GLuint height_; |
| 33 | GLuint program_; |
| 34 | int texsize_; |
| 35 | scoped_array<char> pixels_[kNumberOfTextures]; |
| 36 | UpdateFlavor flavor_; |
| 37 | DISALLOW_COPY_AND_ASSIGN(TextureUpdateTest); |
| 38 | }; |
| 39 | |
Alexey Marinichev | e735df6 | 2010-05-24 15:52:07 -0700 | [diff] [blame] | 40 | #if defined(I915_WORKAROUND) |
Alexey Marinichev | 9c891ef | 2010-05-21 15:28:59 -0700 | [diff] [blame] | 41 | #define V1 "gl_TexCoord[0]" |
| 42 | #else |
| 43 | #define V1 "v1" |
| 44 | #endif |
| 45 | |
| 46 | static const char* kVertexShader = |
| 47 | "attribute vec4 c1;" |
| 48 | "attribute vec4 c2;" |
| 49 | "varying vec4 v1;" |
| 50 | "void main() {" |
| 51 | " gl_Position = c1;" |
| 52 | V1 "= c2;" |
| 53 | "}"; |
| 54 | |
| 55 | static const char* kFragmentShader = |
| 56 | "varying vec4 v1;" |
| 57 | "uniform sampler2D texture;" |
| 58 | "void main() {" |
| 59 | " gl_FragColor = texture2D(texture, " V1 ".xy);" |
| 60 | "}"; |
| 61 | |
| 62 | bool TextureUpdateTest::TestFunc(int iter) { |
| 63 | glGetError(); |
| 64 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width_, height_, |
| 65 | 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL); |
| 66 | if (glGetError() != 0) { |
| 67 | printf("# Failed to allocate %dx%d texture.\n", width_, height_); |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 72 | glFlush(); |
| 73 | for (int i = 0; i < iter-1; ++i) { |
| 74 | switch (flavor_) { |
| 75 | case TEX_IMAGE: |
| 76 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width_, height_, |
| 77 | 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| 78 | pixels_[i % kNumberOfTextures].get()); |
| 79 | break; |
| 80 | case TEX_SUBIMAGE: |
| 81 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, |
| 82 | GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| 83 | pixels_[i % kNumberOfTextures].get()); |
| 84 | break; |
| 85 | } |
| 86 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 87 | } |
| 88 | return true; |
| 89 | } |
| 90 | |
| 91 | bool TextureUpdateTest::Run() { |
| 92 | // Two triangles that form one pixel at 0, 0. |
| 93 | GLfloat vertices[8] = { |
| 94 | 0.f, 0.f, |
| 95 | 2.f / g_width, 0.f, |
| 96 | 0.f, 2.f / g_height, |
| 97 | 2.f / g_width, 2.f / g_height, |
| 98 | }; |
| 99 | GLfloat texcoords[8] = { |
| 100 | 0.f, 0.f, 0.f, 0.f, |
| 101 | 0.f, 0.f, 0.f, 0.f, |
| 102 | }; |
| 103 | |
| 104 | program_ = InitShaderProgram(kVertexShader, kFragmentShader); |
| 105 | |
| 106 | int attr1 = glGetAttribLocation(program_, "c1"); |
| 107 | glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| 108 | glEnableVertexAttribArray(attr1); |
| 109 | |
| 110 | int attr2 = glGetAttribLocation(program_, "c2"); |
| 111 | glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, texcoords); |
| 112 | glEnableVertexAttribArray(attr2); |
| 113 | |
| 114 | int texture_sampler = glGetUniformLocation(program_, "texture"); |
| 115 | glUniform1i(texture_sampler, 0); |
| 116 | glActiveTexture(GL_TEXTURE0); |
| 117 | |
| 118 | GLuint texname; |
| 119 | glGenTextures(1, &texname); |
| 120 | glBindTexture(GL_TEXTURE_2D, texname); |
| 121 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 122 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 123 | |
| 124 | |
| 125 | UpdateFlavor flavors[] = {TEX_IMAGE, TEX_SUBIMAGE}; |
Alexey Marinichev | f50ecb1 | 2010-06-14 15:21:41 -0700 | [diff] [blame^] | 126 | const std::string flavor_names[] = { |
| 127 | "texture_update_teximage2d", "texture_update_texsubimage2d" |
| 128 | }; |
Alexey Marinichev | 9c891ef | 2010-05-21 15:28:59 -0700 | [diff] [blame] | 129 | for (unsigned int f = 0; f < arraysize(flavors); f++) { |
| 130 | flavor_ = flavors[f]; |
| 131 | int sizes[] = {32, 128, 256, 512, 768, 1024, 1536, 2048}; |
| 132 | for (unsigned int i = 0; i < arraysize(sizes); i++) { |
| 133 | std::string name = "mtexel_sec_" + flavor_names[f] + "_" + |
| 134 | IntToString(sizes[i]); |
| 135 | width_ = height_ = sizes[i]; |
| 136 | for (int i = 0; i < kNumberOfTextures; ++i) |
| 137 | pixels_[i].reset(new char[width_ * height_]); |
| 138 | RunTest(this, name.c_str(), width_ * height_, true); |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | glDeleteTextures(1, &texname); |
| 143 | glDeleteProgram(program_); |
| 144 | return true; |
| 145 | } |
| 146 | |
| 147 | TestBase* GetTextureUpdateTest() { |
| 148 | return new TextureUpdateTest; |
| 149 | } |
| 150 | |
| 151 | } // namespace glbench |