| =========================================== |
| Control Flow Integrity Design Documentation |
| =========================================== |
| |
| This page documents the design of the :doc:`ControlFlowIntegrity` schemes |
| supported by Clang. |
| |
| Forward-Edge CFI for Virtual Calls |
| ================================== |
| |
| This scheme works by allocating, for each static type used to make a virtual |
| call, a region of read-only storage in the object file holding a bit vector |
| that maps onto to the region of storage used for those virtual tables. Each |
| set bit in the bit vector corresponds to the `address point`_ for a virtual |
| table compatible with the static type for which the bit vector is being built. |
| |
| For example, consider the following three C++ classes: |
| |
| .. code-block:: c++ |
| |
| struct A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| }; |
| |
| struct B : A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| }; |
| |
| struct C : A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| }; |
| |
| The scheme will cause the virtual tables for A, B and C to be laid out |
| consecutively: |
| |
| .. csv-table:: Virtual Table Layout for A, B, C |
| :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 |
| |
| A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3 |
| |
| The bit vector for static types A, B and C will look like this: |
| |
| .. csv-table:: Bit Vectors for A, B, C |
| :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 |
| |
| A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 |
| B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 |
| C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 |
| |
| Bit vectors are represented in the object file as byte arrays. By loading |
| from indexed offsets into the byte array and applying a mask, a program can |
| test bits from the bit set with a relatively short instruction sequence. Bit |
| vectors may overlap so long as they use different bits. For the full details, |
| see the `ByteArrayBuilder`_ class. |
| |
| In this case, assuming A is laid out at offset 0 in bit 0, B at offset 0 in |
| bit 1 and C at offset 0 in bit 2, the byte array would look like this: |
| |
| .. code-block:: c++ |
| |
| char bits[] = { 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 }; |
| |
| To emit a virtual call, the compiler will assemble code that checks that |
| the object's virtual table pointer is in-bounds and aligned and that the |
| relevant bit is set in the bit vector. |
| |
| For example on x86 a typical virtual call may look like this: |
| |
| .. code-block:: none |
| |
| ca7fbb: 48 8b 0f mov (%rdi),%rcx |
| ca7fbe: 48 8d 15 c3 42 fb 07 lea 0x7fb42c3(%rip),%rdx |
| ca7fc5: 48 89 c8 mov %rcx,%rax |
| ca7fc8: 48 29 d0 sub %rdx,%rax |
| ca7fcb: 48 c1 c0 3d rol $0x3d,%rax |
| ca7fcf: 48 3d 7f 01 00 00 cmp $0x17f,%rax |
| ca7fd5: 0f 87 36 05 00 00 ja ca8511 |
| ca7fdb: 48 8d 15 c0 0b f7 06 lea 0x6f70bc0(%rip),%rdx |
| ca7fe2: f6 04 10 10 testb $0x10,(%rax,%rdx,1) |
| ca7fe6: 0f 84 25 05 00 00 je ca8511 |
| ca7fec: ff 91 98 00 00 00 callq *0x98(%rcx) |
| [...] |
| ca8511: 0f 0b ud2 |
| |
| The compiler relies on co-operation from the linker in order to assemble |
| the bit vectors for the whole program. It currently does this using LLVM's |
| `type metadata`_ mechanism together with link-time optimization. |
| |
| .. _address point: https://mentorembedded.github.io/cxx-abi/abi.html#vtable-general |
| .. _type metadata: http://llvm.org/docs/TypeMetadata.html |
| .. _ByteArrayBuilder: http://llvm.org/docs/doxygen/html/structllvm_1_1ByteArrayBuilder.html |
| |
| Optimizations |
| ------------- |
| |
| The scheme as described above is the fully general variant of the scheme. |
| Most of the time we are able to apply one or more of the following |
| optimizations to improve binary size or performance. |
| |
| In fact, if you try the above example with the current version of the |
| compiler, you will probably find that it will not use the described virtual |
| table layout or machine instructions. Some of the optimizations we are about |
| to introduce cause the compiler to use a different layout or a different |
| sequence of machine instructions. |
| |
| Stripping Leading/Trailing Zeros in Bit Vectors |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If a bit vector contains leading or trailing zeros, we can strip them from |
| the vector. The compiler will emit code to check if the pointer is in range |
| of the region covered by ones, and perform the bit vector check using a |
| truncated version of the bit vector. For example, the bit vectors for our |
| example class hierarchy will be emitted like this: |
| |
| .. csv-table:: Bit Vectors for A, B, C |
| :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 |
| |
| A, , , 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, , |
| B, , , , , , , , 1, , , , , , , |
| C, , , , , , , , , , , , , 1, , |
| |
| Short Inline Bit Vectors |
| ~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If the vector is sufficiently short, we can represent it as an inline constant |
| on x86. This saves us a few instructions when reading the correct element |
| of the bit vector. |
| |
| If the bit vector fits in 32 bits, the code looks like this: |
| |
| .. code-block:: none |
| |
| dc2: 48 8b 03 mov (%rbx),%rax |
| dc5: 48 8d 15 14 1e 00 00 lea 0x1e14(%rip),%rdx |
| dcc: 48 89 c1 mov %rax,%rcx |
| dcf: 48 29 d1 sub %rdx,%rcx |
| dd2: 48 c1 c1 3d rol $0x3d,%rcx |
| dd6: 48 83 f9 03 cmp $0x3,%rcx |
| dda: 77 2f ja e0b <main+0x9b> |
| ddc: ba 09 00 00 00 mov $0x9,%edx |
| de1: 0f a3 ca bt %ecx,%edx |
| de4: 73 25 jae e0b <main+0x9b> |
| de6: 48 89 df mov %rbx,%rdi |
| de9: ff 10 callq *(%rax) |
| [...] |
| e0b: 0f 0b ud2 |
| |
| Or if the bit vector fits in 64 bits: |
| |
| .. code-block:: none |
| |
| 11a6: 48 8b 03 mov (%rbx),%rax |
| 11a9: 48 8d 15 d0 28 00 00 lea 0x28d0(%rip),%rdx |
| 11b0: 48 89 c1 mov %rax,%rcx |
| 11b3: 48 29 d1 sub %rdx,%rcx |
| 11b6: 48 c1 c1 3d rol $0x3d,%rcx |
| 11ba: 48 83 f9 2a cmp $0x2a,%rcx |
| 11be: 77 35 ja 11f5 <main+0xb5> |
| 11c0: 48 ba 09 00 00 00 00 movabs $0x40000000009,%rdx |
| 11c7: 04 00 00 |
| 11ca: 48 0f a3 ca bt %rcx,%rdx |
| 11ce: 73 25 jae 11f5 <main+0xb5> |
| 11d0: 48 89 df mov %rbx,%rdi |
| 11d3: ff 10 callq *(%rax) |
| [...] |
| 11f5: 0f 0b ud2 |
| |
| If the bit vector consists of a single bit, there is only one possible |
| virtual table, and the check can consist of a single equality comparison: |
| |
| .. code-block:: none |
| |
| 9a2: 48 8b 03 mov (%rbx),%rax |
| 9a5: 48 8d 0d a4 13 00 00 lea 0x13a4(%rip),%rcx |
| 9ac: 48 39 c8 cmp %rcx,%rax |
| 9af: 75 25 jne 9d6 <main+0x86> |
| 9b1: 48 89 df mov %rbx,%rdi |
| 9b4: ff 10 callq *(%rax) |
| [...] |
| 9d6: 0f 0b ud2 |
| |
| Virtual Table Layout |
| ~~~~~~~~~~~~~~~~~~~~ |
| |
| The compiler lays out classes of disjoint hierarchies in separate regions |
| of the object file. At worst, bit vectors in disjoint hierarchies only |
| need to cover their disjoint hierarchy. But the closer that classes in |
| sub-hierarchies are laid out to each other, the smaller the bit vectors for |
| those sub-hierarchies need to be (see "Stripping Leading/Trailing Zeros in Bit |
| Vectors" above). The `GlobalLayoutBuilder`_ class is responsible for laying |
| out the globals efficiently to minimize the sizes of the underlying bitsets. |
| |
| .. _GlobalLayoutBuilder: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/Transforms/IPO/LowerTypeTests.h?view=markup |
| |
| Alignment |
| ~~~~~~~~~ |
| |
| If all gaps between address points in a particular bit vector are multiples |
| of powers of 2, the compiler can compress the bit vector by strengthening |
| the alignment requirements of the virtual table pointer. For example, given |
| this class hierarchy: |
| |
| .. code-block:: c++ |
| |
| struct A { |
| virtual void f1(); |
| virtual void f2(); |
| }; |
| |
| struct B : A { |
| virtual void f1(); |
| virtual void f2(); |
| virtual void f3(); |
| virtual void f4(); |
| virtual void f5(); |
| virtual void f6(); |
| }; |
| |
| struct C : A { |
| virtual void f1(); |
| virtual void f2(); |
| }; |
| |
| The virtual tables will be laid out like this: |
| |
| .. csv-table:: Virtual Table Layout for A, B, C |
| :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 |
| |
| A::offset-to-top, &A::rtti, &A::f1, &A::f2, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, &B::f4, &B::f5, &B::f6, C::offset-to-top, &C::rtti, &C::f1, &C::f2 |
| |
| Notice that each address point for A is separated by 4 words. This lets us |
| emit a compressed bit vector for A that looks like this: |
| |
| .. csv-table:: |
| :header: 2, 6, 10, 14 |
| |
| 1, 1, 0, 1 |
| |
| At call sites, the compiler will strengthen the alignment requirements by |
| using a different rotate count. For example, on a 64-bit machine where the |
| address points are 4-word aligned (as in A from our example), the ``rol`` |
| instruction may look like this: |
| |
| .. code-block:: none |
| |
| dd2: 48 c1 c1 3b rol $0x3b,%rcx |
| |
| Padding to Powers of 2 |
| ~~~~~~~~~~~~~~~~~~~~~~ |
| |
| Of course, this alignment scheme works best if the address points are |
| in fact aligned correctly. To make this more likely to happen, we insert |
| padding between virtual tables that in many cases aligns address points to |
| a power of 2. Specifically, our padding aligns virtual tables to the next |
| highest power of 2 bytes; because address points for specific base classes |
| normally appear at fixed offsets within the virtual table, this normally |
| has the effect of aligning the address points as well. |
| |
| This scheme introduces tradeoffs between decreased space overhead for |
| instructions and bit vectors and increased overhead in the form of padding. We |
| therefore limit the amount of padding so that we align to no more than 128 |
| bytes. This number was found experimentally to provide a good tradeoff. |
| |
| Eliminating Bit Vector Checks for All-Ones Bit Vectors |
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| If the bit vector is all ones, the bit vector check is redundant; we simply |
| need to check that the address is in range and well aligned. This is more |
| likely to occur if the virtual tables are padded. |
| |
| Forward-Edge CFI for Indirect Function Calls |
| ============================================ |
| |
| Under forward-edge CFI for indirect function calls, each unique function |
| type has its own bit vector, and at each call site we need to check that the |
| function pointer is a member of the function type's bit vector. This scheme |
| works in a similar way to forward-edge CFI for virtual calls, the distinction |
| being that we need to build bit vectors of function entry points rather than |
| of virtual tables. |
| |
| Unlike when re-arranging global variables, we cannot re-arrange functions |
| in a particular order and base our calculations on the layout of the |
| functions' entry points, as we have no idea how large a particular function |
| will end up being (the function sizes could even depend on how we arrange |
| the functions). Instead, we build a jump table, which is a block of code |
| consisting of one branch instruction for each of the functions in the bit |
| set that branches to the target function, and redirect any taken function |
| addresses to the corresponding jump table entry. In this way, the distance |
| between function entry points is predictable and controllable. In the object |
| file's symbol table, the symbols for the target functions also refer to the |
| jump table entries, so that addresses taken outside the module will pass |
| any verification done inside the module. |
| |
| In more concrete terms, suppose we have three functions ``f``, ``g``, |
| ``h`` which are all of the same type, and a function foo that returns their |
| addresses: |
| |
| .. code-block:: none |
| |
| f: |
| mov 0, %eax |
| ret |
| |
| g: |
| mov 1, %eax |
| ret |
| |
| h: |
| mov 2, %eax |
| ret |
| |
| foo: |
| mov f, %eax |
| mov g, %edx |
| mov h, %ecx |
| ret |
| |
| Our jump table will (conceptually) look like this: |
| |
| .. code-block:: none |
| |
| f: |
| jmp .Ltmp0 ; 5 bytes |
| int3 ; 1 byte |
| int3 ; 1 byte |
| int3 ; 1 byte |
| |
| g: |
| jmp .Ltmp1 ; 5 bytes |
| int3 ; 1 byte |
| int3 ; 1 byte |
| int3 ; 1 byte |
| |
| h: |
| jmp .Ltmp2 ; 5 bytes |
| int3 ; 1 byte |
| int3 ; 1 byte |
| int3 ; 1 byte |
| |
| .Ltmp0: |
| mov 0, %eax |
| ret |
| |
| .Ltmp1: |
| mov 1, %eax |
| ret |
| |
| .Ltmp2: |
| mov 2, %eax |
| ret |
| |
| foo: |
| mov f, %eax |
| mov g, %edx |
| mov h, %ecx |
| ret |
| |
| Because the addresses of ``f``, ``g``, ``h`` are evenly spaced at a power of |
| 2, and function types do not overlap (unlike class types with base classes), |
| we can normally apply the `Alignment`_ and `Eliminating Bit Vector Checks |
| for All-Ones Bit Vectors`_ optimizations thus simplifying the check at each |
| call site to a range and alignment check. |
| |
| Shared library support |
| ====================== |
| |
| **EXPERIMENTAL** |
| |
| The basic CFI mode described above assumes that the application is a |
| monolithic binary; at least that all possible virtual/indirect call |
| targets and the entire class hierarchy are known at link time. The |
| cross-DSO mode, enabled with **-f[no-]sanitize-cfi-cross-dso** relaxes |
| this requirement by allowing virtual and indirect calls to cross the |
| DSO boundary. |
| |
| Assuming the following setup: the binary consists of several |
| instrumented and several uninstrumented DSOs. Some of them may be |
| dlopen-ed/dlclose-d periodically, even frequently. |
| |
| - Calls made from uninstrumented DSOs are not checked and just work. |
| - Calls inside any instrumented DSO are fully protected. |
| - Calls between different instrumented DSOs are also protected, with |
| a performance penalty (in addition to the monolithic CFI |
| overhead). |
| - Calls from an instrumented DSO to an uninstrumented one are |
| unchecked and just work, with performance penalty. |
| - Calls from an instrumented DSO outside of any known DSO are |
| detected as CFI violations. |
| |
| In the monolithic scheme a call site is instrumented as |
| |
| .. code-block:: none |
| |
| if (!InlinedFastCheck(f)) |
| abort(); |
| call *f |
| |
| In the cross-DSO scheme it becomes |
| |
| .. code-block:: none |
| |
| if (!InlinedFastCheck(f)) |
| __cfi_slowpath(CallSiteTypeId, f); |
| call *f |
| |
| CallSiteTypeId |
| -------------- |
| |
| ``CallSiteTypeId`` is a stable process-wide identifier of the |
| call-site type. For a virtual call site, the type in question is the class |
| type; for an indirect function call it is the function signature. The |
| mapping from a type to an identifier is an ABI detail. In the current, |
| experimental, implementation the identifier of type T is calculated as |
| follows: |
| |
| - Obtain the mangled name for "typeinfo name for T". |
| - Calculate MD5 hash of the name as a string. |
| - Reinterpret the first 8 bytes of the hash as a little-endian |
| 64-bit integer. |
| |
| It is possible, but unlikely, that collisions in the |
| ``CallSiteTypeId`` hashing will result in weaker CFI checks that would |
| still be conservatively correct. |
| |
| CFI_Check |
| --------- |
| |
| In the general case, only the target DSO knows whether the call to |
| function ``f`` with type ``CallSiteTypeId`` is valid or not. To |
| export this information, every DSO implements |
| |
| .. code-block:: none |
| |
| void __cfi_check(uint64 CallSiteTypeId, void *TargetAddr) |
| |
| This function provides external modules with access to CFI checks for the |
| targets inside this DSO. For each known ``CallSiteTypeId``, this function |
| performs an ``llvm.type.test`` with the corresponding type identifier. It |
| aborts if the type is unknown, or if the check fails. |
| |
| The basic implementation is a large switch statement over all values |
| of CallSiteTypeId supported by this DSO, and each case is similar to |
| the InlinedFastCheck() in the basic CFI mode. |
| |
| CFI Shadow |
| ---------- |
| |
| To route CFI checks to the target DSO's __cfi_check function, a |
| mapping from possible virtual / indirect call targets to |
| the corresponding __cfi_check functions is maintained. This mapping is |
| implemented as a sparse array of 2 bytes for every possible page (4096 |
| bytes) of memory. The table is kept readonly (FIXME: not yet) most of |
| the time. |
| |
| There are 3 types of shadow values: |
| |
| - Address in a CFI-instrumented DSO. |
| - Unchecked address (a “trusted” non-instrumented DSO). Encoded as |
| value 0xFFFF. |
| - Invalid address (everything else). Encoded as value 0. |
| |
| For a CFI-instrumented DSO, a shadow value encodes the address of the |
| __cfi_check function for all call targets in the corresponding memory |
| page. If Addr is the target address, and V is the shadow value, then |
| the address of __cfi_check is calculated as |
| |
| .. code-block:: none |
| |
| __cfi_check = AlignUpTo(Addr, 4096) - (V + 1) * 4096 |
| |
| This works as long as __cfi_check is aligned by 4096 bytes and located |
| below any call targets in its DSO, but not more than 256MB apart from |
| them. |
| |
| CFI_SlowPath |
| ------------ |
| |
| The slow path check is implemented in compiler-rt library as |
| |
| .. code-block:: none |
| |
| void __cfi_slowpath(uint64 CallSiteTypeId, void *TargetAddr) |
| |
| This functions loads a shadow value for ``TargetAddr``, finds the |
| address of __cfi_check as described above and calls that. |
| |
| Position-independent executable requirement |
| ------------------------------------------- |
| |
| Cross-DSO CFI mode requires that the main executable is built as PIE. |
| In non-PIE executables the address of an external function (taken from |
| the main executable) is the address of that function’s PLT record in |
| the main executable. This would break the CFI checks. |