| Inlining |
| ======== |
| |
| There are several options that control which calls the analyzer will consider for |
| inlining. The major one is -analyzer-config ipa: |
| |
| -analyzer-config ipa=none - All inlining is disabled. This is the only mode |
| available in LLVM 3.1 and earlier and in Xcode 4.3 and earlier. |
| |
| -analyzer-config ipa=basic-inlining - Turns on inlining for C functions, C++ |
| static member functions, and blocks -- essentially, the calls that behave |
| like simple C function calls. This is essentially the mode used in |
| Xcode 4.4. |
| |
| -analyzer-config ipa=inlining - Turns on inlining when we can confidently find |
| the function/method body corresponding to the call. (C functions, static |
| functions, devirtualized C++ methods, Objective-C class methods, Objective-C |
| instance methods when ExprEngine is confident about the dynamic type of the |
| instance). |
| |
| -analyzer-config ipa=dynamic - Inline instance methods for which the type is |
| determined at runtime and we are not 100% sure that our type info is |
| correct. For virtual calls, inline the most plausible definition. |
| |
| -analyzer-config ipa=dynamic-bifurcate - Same as -analyzer-config ipa=dynamic, |
| but the path is split. We inline on one branch and do not inline on the |
| other. This mode does not drop the coverage in cases when the parent class |
| has code that is only exercised when some of its methods are overridden. |
| |
| Currently, -analyzer-config ipa=dynamic-bifurcate is the default mode. |
| |
| While -analyzer-config ipa determines in general how aggressively the analyzer |
| will try to inline functions, several additional options control which types of |
| functions can inlined, in an all-or-nothing way. These options use the |
| analyzer's configuration table, so they are all specified as follows: |
| |
| -analyzer-config OPTION=VALUE |
| |
| ### c++-inlining ### |
| |
| This option controls which C++ member functions may be inlined. |
| |
| -analyzer-config c++-inlining=[none | methods | constructors | destructors] |
| |
| Each of these modes implies that all the previous member function kinds will be |
| inlined as well; it doesn't make sense to inline destructors without inlining |
| constructors, for example. |
| |
| The default c++-inlining mode is 'destructors', meaning that all member |
| functions with visible definitions will be considered for inlining. In some |
| cases the analyzer may still choose not to inline the function. |
| |
| Note that under 'constructors', constructors for types with non-trivial |
| destructors will not be inlined. Additionally, no C++ member functions will be |
| inlined under -analyzer-config ipa=none or -analyzer-config ipa=basic-inlining, |
| regardless of the setting of the c++-inlining mode. |
| |
| ### c++-template-inlining ### |
| |
| This option controls whether C++ templated functions may be inlined. |
| |
| -analyzer-config c++-template-inlining=[true | false] |
| |
| Currently, template functions are considered for inlining by default. |
| |
| The motivation behind this option is that very generic code can be a source |
| of false positives, either by considering paths that the caller considers |
| impossible (by some unstated precondition), or by inlining some but not all |
| of a deep implementation of a function. |
| |
| ### c++-stdlib-inlining ### |
| |
| This option controls whether functions from the C++ standard library, including |
| methods of the container classes in the Standard Template Library, should be |
| considered for inlining. |
| |
| -analyzer-config c++-stdlib-inlining=[true | false] |
| |
| Currently, C++ standard library functions are considered for inlining by |
| default. |
| |
| The standard library functions and the STL in particular are used ubiquitously |
| enough that our tolerance for false positives is even lower here. A false |
| positive due to poor modeling of the STL leads to a poor user experience, since |
| most users would not be comfortable adding assertions to system headers in order |
| to silence analyzer warnings. |
| |
| ### c++-container-inlining ### |
| |
| This option controls whether constructors and destructors of "container" types |
| should be considered for inlining. |
| |
| -analyzer-config c++-container-inlining=[true | false] |
| |
| Currently, these constructors and destructors are NOT considered for inlining |
| by default. |
| |
| The current implementation of this setting checks whether a type has a member |
| named 'iterator' or a member named 'begin'; these names are idiomatic in C++, |
| with the latter specified in the C++11 standard. The analyzer currently does a |
| fairly poor job of modeling certain data structure invariants of container-like |
| objects. For example, these three expressions should be equivalent: |
| |
| std::distance(c.begin(), c.end()) == 0 |
| c.begin() == c.end() |
| c.empty()) |
| |
| Many of these issues are avoided if containers always have unknown, symbolic |
| state, which is what happens when their constructors are treated as opaque. |
| In the future, we may decide specific containers are "safe" to model through |
| inlining, or choose to model them directly using checkers instead. |
| |
| |
| Basics of Implementation |
| ----------------------- |
| |
| The low-level mechanism of inlining a function is handled in |
| ExprEngine::inlineCall and ExprEngine::processCallExit. |
| |
| If the conditions are right for inlining, a CallEnter node is created and added |
| to the analysis work list. The CallEnter node marks the change to a new |
| LocationContext representing the called function, and its state includes the |
| contents of the new stack frame. When the CallEnter node is actually processed, |
| its single successor will be a edge to the first CFG block in the function. |
| |
| Exiting an inlined function is a bit more work, fortunately broken up into |
| reasonable steps: |
| |
| 1. The CoreEngine realizes we're at the end of an inlined call and generates a |
| CallExitBegin node. |
| |
| 2. ExprEngine takes over (in processCallExit) and finds the return value of the |
| function, if it has one. This is bound to the expression that triggered the |
| call. (In the case of calls without origin expressions, such as destructors, |
| this step is skipped.) |
| |
| 3. Dead symbols and bindings are cleaned out from the state, including any local |
| bindings. |
| |
| 4. A CallExitEnd node is generated, which marks the transition back to the |
| caller's LocationContext. |
| |
| 5. Custom post-call checks are processed and the final nodes are pushed back |
| onto the work list, so that evaluation of the caller can continue. |
| |
| Retry Without Inlining |
| ---------------------- |
| |
| In some cases, we would like to retry analysis without inlining a particular |
| call. |
| |
| Currently, we use this technique to recover coverage in case we stop |
| analyzing a path due to exceeding the maximum block count inside an inlined |
| function. |
| |
| When this situation is detected, we walk up the path to find the first node |
| before inlining was started and enqueue it on the WorkList with a special |
| ReplayWithoutInlining bit added to it (ExprEngine::replayWithoutInlining). The |
| path is then re-analyzed from that point without inlining that particular call. |
| |
| Deciding When to Inline |
| ----------------------- |
| |
| In general, the analyzer attempts to inline as much as possible, since it |
| provides a better summary of what actually happens in the program. There are |
| some cases, however, where the analyzer chooses not to inline: |
| |
| - If there is no definition available for the called function or method. In |
| this case, there is no opportunity to inline. |
| |
| - If the CFG cannot be constructed for a called function, or the liveness |
| cannot be computed. These are prerequisites for analyzing a function body, |
| with or without inlining. |
| |
| - If the LocationContext chain for a given ExplodedNode reaches a maximum cutoff |
| depth. This prevents unbounded analysis due to infinite recursion, but also |
| serves as a useful cutoff for performance reasons. |
| |
| - If the function is variadic. This is not a hard limitation, but an engineering |
| limitation. |
| |
| Tracked by: <rdar://problem/12147064> Support inlining of variadic functions |
| |
| - In C++, constructors are not inlined unless the destructor call will be |
| processed by the ExprEngine. Thus, if the CFG was built without nodes for |
| implicit destructors, or if the destructors for the given object are not |
| represented in the CFG, the constructor will not be inlined. (As an exception, |
| constructors for objects with trivial constructors can still be inlined.) |
| See "C++ Caveats" below. |
| |
| - In C++, ExprEngine does not inline custom implementations of operator 'new' |
| or operator 'delete', nor does it inline the constructors and destructors |
| associated with these. See "C++ Caveats" below. |
| |
| - Calls resulting in "dynamic dispatch" are specially handled. See more below. |
| |
| - The FunctionSummaries map stores additional information about declarations, |
| some of which is collected at runtime based on previous analyses. |
| We do not inline functions which were not profitable to inline in a different |
| context (for example, if the maximum block count was exceeded; see |
| "Retry Without Inlining"). |
| |
| |
| Dynamic Calls and Devirtualization |
| ---------------------------------- |
| |
| "Dynamic" calls are those that are resolved at runtime, such as C++ virtual |
| method calls and Objective-C message sends. Due to the path-sensitive nature of |
| the analysis, the analyzer may be able to reason about the dynamic type of the |
| object whose method is being called and thus "devirtualize" the call. |
| |
| This path-sensitive devirtualization occurs when the analyzer can determine what |
| method would actually be called at runtime. This is possible when the type |
| information is constrained enough for a simulated C++/Objective-C object that |
| the analyzer can make such a decision. |
| |
| == DynamicTypeInfo == |
| |
| As the analyzer analyzes a path, it may accrue information to refine the |
| knowledge about the type of an object. This can then be used to make better |
| decisions about the target method of a call. |
| |
| Such type information is tracked as DynamicTypeInfo. This is path-sensitive |
| data that is stored in ProgramState, which defines a mapping from MemRegions to |
| an (optional) DynamicTypeInfo. |
| |
| If no DynamicTypeInfo has been explicitly set for a MemRegion, it will be lazily |
| inferred from the region's type or associated symbol. Information from symbolic |
| regions is weaker than from true typed regions. |
| |
| EXAMPLE: A C++ object declared "A obj" is known to have the class 'A', but a |
| reference "A &ref" may dynamically be a subclass of 'A'. |
| |
| The DynamicTypePropagation checker gathers and propagates DynamicTypeInfo, |
| updating it as information is observed along a path that can refine that type |
| information for a region. |
| |
| WARNING: Not all of the existing analyzer code has been retrofitted to use |
| DynamicTypeInfo, nor is it universally appropriate. In particular, |
| DynamicTypeInfo always applies to a region with all casts stripped |
| off, but sometimes the information provided by casts can be useful. |
| |
| |
| == RuntimeDefinition == |
| |
| The basis of devirtualization is CallEvent's getRuntimeDefinition() method, |
| which returns a RuntimeDefinition object. When asked to provide a definition, |
| the CallEvents for dynamic calls will use the DynamicTypeInfo in their |
| ProgramState to attempt to devirtualize the call. In the case of no dynamic |
| dispatch, or perfectly constrained devirtualization, the resulting |
| RuntimeDefinition contains a Decl corresponding to the definition of the called |
| function, and RuntimeDefinition::mayHaveOtherDefinitions will return FALSE. |
| |
| In the case of dynamic dispatch where our information is not perfect, CallEvent |
| can make a guess, but RuntimeDefinition::mayHaveOtherDefinitions will return |
| TRUE. The RuntimeDefinition object will then also include a MemRegion |
| corresponding to the object being called (i.e., the "receiver" in Objective-C |
| parlance), which ExprEngine uses to decide whether or not the call should be |
| inlined. |
| |
| == Inlining Dynamic Calls == |
| |
| The -analyzer-config ipa option has five different modes: none, basic-inlining, |
| inlining, dynamic, and dynamic-bifurcate. Under -analyzer-config ipa=dynamic, |
| all dynamic calls are inlined, whether we are certain or not that this will |
| actually be the definition used at runtime. Under -analyzer-config ipa=inlining, |
| only "near-perfect" devirtualized calls are inlined*, and other dynamic calls |
| are evaluated conservatively (as if no definition were available). |
| |
| * Currently, no Objective-C messages are not inlined under |
| -analyzer-config ipa=inlining, even if we are reasonably confident of the type |
| of the receiver. We plan to enable this once we have tested our heuristics |
| more thoroughly. |
| |
| The last option, -analyzer-config ipa=dynamic-bifurcate, behaves similarly to |
| "dynamic", but performs a conservative invalidation in the general virtual case |
| in *addition* to inlining. The details of this are discussed below. |
| |
| As stated above, -analyzer-config ipa=basic-inlining does not inline any C++ |
| member functions or Objective-C method calls, even if they are non-virtual or |
| can be safely devirtualized. |
| |
| |
| Bifurcation |
| ----------- |
| |
| ExprEngine::BifurcateCall implements the -analyzer-config ipa=dynamic-bifurcate |
| mode. |
| |
| When a call is made on an object with imprecise dynamic type information |
| (RuntimeDefinition::mayHaveOtherDefinitions() evaluates to TRUE), ExprEngine |
| bifurcates the path and marks the object's region (retrieved from the |
| RuntimeDefinition object) with a path-sensitive "mode" in the ProgramState. |
| |
| Currently, there are 2 modes: |
| |
| DynamicDispatchModeInlined - Models the case where the dynamic type information |
| of the receiver (MemoryRegion) is assumed to be perfectly constrained so |
| that a given definition of a method is expected to be the code actually |
| called. When this mode is set, ExprEngine uses the Decl from |
| RuntimeDefinition to inline any dynamically dispatched call sent to this |
| receiver because the function definition is considered to be fully resolved. |
| |
| DynamicDispatchModeConservative - Models the case where the dynamic type |
| information is assumed to be incorrect, for example, implies that the method |
| definition is overriden in a subclass. In such cases, ExprEngine does not |
| inline the methods sent to the receiver (MemoryRegion), even if a candidate |
| definition is available. This mode is conservative about simulating the |
| effects of a call. |
| |
| Going forward along the symbolic execution path, ExprEngine consults the mode |
| of the receiver's MemRegion to make decisions on whether the calls should be |
| inlined or not, which ensures that there is at most one split per region. |
| |
| At a high level, "bifurcation mode" allows for increased semantic coverage in |
| cases where the parent method contains code which is only executed when the |
| class is subclassed. The disadvantages of this mode are a (considerable?) |
| performance hit and the possibility of false positives on the path where the |
| conservative mode is used. |
| |
| Objective-C Message Heuristics |
| ------------------------------ |
| |
| ExprEngine relies on a set of heuristics to partition the set of Objective-C |
| method calls into those that require bifurcation and those that do not. Below |
| are the cases when the DynamicTypeInfo of the object is considered precise |
| (cannot be a subclass): |
| |
| - If the object was created with +alloc or +new and initialized with an -init |
| method. |
| |
| - If the calls are property accesses using dot syntax. This is based on the |
| assumption that children rarely override properties, or do so in an |
| essentially compatible way. |
| |
| - If the class interface is declared inside the main source file. In this case |
| it is unlikely that it will be subclassed. |
| |
| - If the method is not declared outside of main source file, either by the |
| receiver's class or by any superclasses. |
| |
| C++ Caveats |
| -------------------- |
| |
| C++11 [class.cdtor]p4 describes how the vtable of an object is modified as it is |
| being constructed or destructed; that is, the type of the object depends on |
| which base constructors have been completed. This is tracked using |
| DynamicTypeInfo in the DynamicTypePropagation checker. |
| |
| There are several limitations in the current implementation: |
| |
| - Temporaries are poorly modeled right now because we're not confident in the |
| placement of their destructors in the CFG. We currently won't inline their |
| constructors unless the destructor is trivial, and don't process their |
| destructors at all, not even to invalidate the region. |
| |
| - 'new' is poorly modeled due to some nasty CFG/design issues. This is tracked |
| in PR12014. 'delete' is not modeled at all. |
| |
| - Arrays of objects are modeled very poorly right now. ExprEngine currently |
| only simulates the first constructor and first destructor. Because of this, |
| ExprEngine does not inline any constructors or destructors for arrays. |
| |
| |
| CallEvent |
| ========= |
| |
| A CallEvent represents a specific call to a function, method, or other body of |
| code. It is path-sensitive, containing both the current state (ProgramStateRef) |
| and stack space (LocationContext), and provides uniform access to the argument |
| values and return type of a call, no matter how the call is written in the |
| source or what sort of code body is being invoked. |
| |
| NOTE: For those familiar with Cocoa, CallEvent is roughly equivalent to |
| NSInvocation. |
| |
| CallEvent should be used whenever there is logic dealing with function calls |
| that does not care how the call occurred. |
| |
| Examples include checking that arguments satisfy preconditions (such as |
| __attribute__((nonnull))), and attempting to inline a call. |
| |
| CallEvents are reference-counted objects managed by a CallEventManager. While |
| there is no inherent issue with persisting them (say, in a ProgramState's GDM), |
| they are intended for short-lived use, and can be recreated from CFGElements or |
| non-top-level StackFrameContexts fairly easily. |