| //===--- TokenRewriter.cpp - Token-based code rewriting interface ---------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the TokenRewriter class, which is used for code |
| // transformations. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "clang/Rewrite/TokenRewriter.h" |
| #include "clang/Lex/Lexer.h" |
| #include "clang/Lex/ScratchBuffer.h" |
| #include "clang/Basic/SourceManager.h" |
| using namespace clang; |
| |
| TokenRewriter::TokenRewriter(FileID FID, SourceManager &SM, |
| const LangOptions &LangOpts) { |
| ScratchBuf.reset(new ScratchBuffer(SM)); |
| |
| // Create a lexer to lex all the tokens of the main file in raw mode. |
| Lexer RawLex(FID, SM, LangOpts); |
| |
| // Return all comments and whitespace as tokens. |
| RawLex.SetKeepWhitespaceMode(true); |
| |
| // Lex the file, populating our datastructures. |
| Token RawTok; |
| RawLex.LexFromRawLexer(RawTok); |
| while (RawTok.isNot(tok::eof)) { |
| #if 0 |
| if (Tok.is(tok::identifier)) { |
| // Look up the identifier info for the token. This should use |
| // IdentifierTable directly instead of PP. |
| Tok.setIdentifierInfo(PP.LookUpIdentifierInfo(Tok)); |
| } |
| #endif |
| |
| AddToken(RawTok, TokenList.end()); |
| RawLex.LexFromRawLexer(RawTok); |
| } |
| } |
| |
| TokenRewriter::~TokenRewriter() { |
| } |
| |
| |
| /// RemapIterator - Convert from token_iterator (a const iterator) to |
| /// TokenRefTy (a non-const iterator). |
| TokenRewriter::TokenRefTy TokenRewriter::RemapIterator(token_iterator I) { |
| if (I == token_end()) return TokenList.end(); |
| |
| // FIXME: This is horrible, we should use our own list or something to avoid |
| // this. |
| std::map<SourceLocation, TokenRefTy>::iterator MapIt = |
| TokenAtLoc.find(I->getLocation()); |
| assert(MapIt != TokenAtLoc.end() && "iterator not in rewriter?"); |
| return MapIt->second; |
| } |
| |
| |
| /// AddToken - Add the specified token into the Rewriter before the other |
| /// position. |
| TokenRewriter::TokenRefTy |
| TokenRewriter::AddToken(const Token &T, TokenRefTy Where) { |
| Where = TokenList.insert(Where, T); |
| |
| bool InsertSuccess = TokenAtLoc.insert(std::make_pair(T.getLocation(), |
| Where)).second; |
| assert(InsertSuccess && "Token location already in rewriter!"); |
| InsertSuccess = InsertSuccess; |
| return Where; |
| } |
| |
| |
| TokenRewriter::token_iterator |
| TokenRewriter::AddTokenBefore(token_iterator I, const char *Val) { |
| unsigned Len = strlen(Val); |
| |
| // Plop the string into the scratch buffer, then create a token for this |
| // string. |
| Token Tok; |
| Tok.startToken(); |
| const char *Spelling; |
| Tok.setLocation(ScratchBuf->getToken(Val, Len, Spelling)); |
| Tok.setLength(Len); |
| |
| // TODO: Form a whole lexer around this and relex the token! For now, just |
| // set kind to tok::unknown. |
| Tok.setKind(tok::unknown); |
| |
| return AddToken(Tok, RemapIterator(I)); |
| } |
| |