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//=-- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -*- C++ -*------=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#include "clang/Analysis/PathSensitive/ExplodedGraph.h"
#include <vector>
using namespace clang;
static inline std::vector<ExplodedNodeImpl*>& getVector(void* P) {
return *reinterpret_cast<std::vector<ExplodedNodeImpl*>*>(P);
}
void ExplodedNodeImpl::NodeGroup::addNode(ExplodedNodeImpl* N) {
if (getKind() == Size1) {
if (ExplodedNodeImpl* NOld = getNode()) {
std::vector<ExplodedNodeImpl*>* V = new std::vector<ExplodedNodeImpl*>();
V->push_back(NOld);
V->push_back(N);
P = reinterpret_cast<uintptr_t>(V) | SizeOther;
}
else
P = reinterpret_cast<uintptr_t>(N);
}
else
getVector(getPtr()).push_back(N);
}
bool ExplodedNodeImpl::NodeGroup::empty() const {
if (getKind() == Size1)
return getNode() ? false : true;
else
return getVector(getPtr()).empty();
}
unsigned ExplodedNodeImpl::NodeGroup::size() const {
if (getKind() == Size1)
return getNode() ? 1 : 0;
else
return getVector(getPtr()).size();
}
ExplodedNodeImpl** ExplodedNodeImpl::NodeGroup::begin() const {
if (getKind() == Size1)
return (ExplodedNodeImpl**) &P;
else
return const_cast<ExplodedNodeImpl**>(&*(getVector(getPtr()).begin()));
}
ExplodedNodeImpl** ExplodedNodeImpl::NodeGroup::end() const {
if (getKind() == Size1)
return (ExplodedNodeImpl**) (P ? &P+1 : &P);
else
return const_cast<ExplodedNodeImpl**>(&*(getVector(getPtr()).rbegin())+1);
}
ExplodedNodeImpl::NodeGroup::~NodeGroup() {
if (getKind() == SizeOther) delete &getVector(getPtr());
}
ExplodedGraphImpl::~ExplodedGraphImpl() {
// Delete the FoldingSet's in Nodes. Note that the contents
// of the FoldingSets are nodes allocated from the BumpPtrAllocator,
// so all of those will get nuked when that object is destroyed.
for (EdgeNodeSetMap::iterator I=Nodes.begin(), E=Nodes.end(); I!=E; ++I) {
llvm::FoldingSet<ExplodedNodeImpl>* ENodes = I->second;
for (llvm::FoldingSet<ExplodedNodeImpl>::iterator
I=ENodes->begin(), E=ENodes->end(); I!=E; ++I)
(*I).~ExplodedNodeImpl();
delete ENodes;
}
}