Added prototype implementation of path-sens. analysis core engine.


git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@45986 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/Analysis/GREngine.cpp b/Analysis/GREngine.cpp
new file mode 100644
index 0000000..a10b4b8
--- /dev/null
+++ b/Analysis/GREngine.cpp
@@ -0,0 +1,261 @@
+//==- GREngine.cpp - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
+//             
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+//  This file defines a generic engine for intraprocedural, path-sensitive,
+//  dataflow analysis via graph reachability engine.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/Analysis/PathSensitive/GREngine.h"
+#include "clang/AST/Expr.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Casting.h"
+#include "llvm/ADT/DenseMap.h"
+#include <vector>
+
+using llvm::cast;
+using llvm::isa;
+using namespace clang;
+
+namespace {
+  class VISIBILITY_HIDDEN DFS : public GRWorkList {
+  llvm::SmallVector<GRWorkListUnit,20> Stack;
+public:
+  virtual bool hasWork() const {
+    return !Stack.empty();
+  }
+
+  virtual void Enqueue(const GRWorkListUnit& U) {
+    Stack.push_back(U);
+  }
+
+  virtual GRWorkListUnit Dequeue() {
+    assert (!Stack.empty());
+    const GRWorkListUnit& U = Stack.back();
+    Stack.pop_back(); // This technically "invalidates" U, but we are fine.
+    return U;
+  }
+};
+} // end anonymous namespace
+
+GRWorkList* GRWorkList::MakeDFS() { return new DFS(); }
+
+/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
+bool GREngineImpl::ExecuteWorkList(unsigned Steps) {
+  
+  if (G->num_roots() == 0) { // Initialize the analysis by constructing
+    // the root if none exists.
+    
+    CFGBlock* Entry = &cfg.getEntry();
+    
+    assert (Entry->empty() && 
+            "Entry block must be empty.");
+    
+    assert (Entry->succ_size() == 1 &&
+            "Entry block must have 1 successor.");
+    
+    // Get the solitary successor.
+    CFGBlock* Succ = *(Entry->succ_begin());   
+    
+    // Construct an edge representing the
+    // starting location in the function.
+    BlockEdge StartLoc(cfg, Entry, Succ);
+    
+    // Generate the root.
+    GenerateNode(StartLoc, getInitialState());
+  }
+  
+  while (Steps && WList->hasWork()) {
+    --Steps;
+    const GRWorkListUnit& WU = WList->Dequeue();
+    ExplodedNodeImpl* Node = WU.getNode();
+    
+    // Dispatch on the location type.
+    switch (Node->getLocation().getKind()) {
+      default:
+        assert (isa<BlockEdge>(Node->getLocation()));
+        HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
+        break;
+        
+      case ProgramPoint::BlockEntranceKind:
+        HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
+        break;
+        
+      case ProgramPoint::BlockExitKind:
+        HandleBlockExit(cast<BlockExit>(Node->getLocation()), Node);
+        break;
+        
+      case ProgramPoint::PostStmtKind:
+        HandlePostStmt(cast<PostStmt>(Node->getLocation()), WU.getBlock(),
+                       WU.getIndex(), Node);
+        break;        
+    }
+  }
+  
+  return WList->hasWork();
+}
+
+void GREngineImpl::HandleBlockEdge(const BlockEdge& L, ExplodedNodeImpl* Pred) {
+  
+  CFGBlock* Blk = L.getDst();
+  
+  // Check if we are entering the EXIT block. 
+  if (Blk == &cfg.getExit()) {
+    
+    assert (cfg.getExit().size() == 0 && "EXIT block cannot contain Stmts.");
+
+    // Process the final state transition.    
+    void* State = ProcessEOP(Blk, Pred->State);
+
+    bool IsNew;
+    ExplodedNodeImpl* Node = G->getNodeImpl(BlockEntrance(Blk), State, &IsNew);
+    Node->addPredecessor(Pred);
+    
+    // If the node was freshly created, mark it as an "End-Of-Path" node.
+    if (IsNew) G->addEndOfPath(Node); 
+    
+    // This path is done. Don't enqueue any more nodes.
+    return;
+  }
+  
+  // FIXME: we will dispatch to a function that
+  //  manipulates the state at the entrance to a block.
+  
+  if (!Blk->empty())                            
+    GenerateNode(BlockEntrance(Blk), Pred->State, Pred);
+  else
+    GenerateNode(BlockExit(Blk), Pred->State, Pred);
+}
+
+void GREngineImpl::HandleBlockEntrance(const BlockEntrance& L,
+                                       ExplodedNodeImpl* Pred) {
+  
+  if (Stmt* S = L.getFirstStmt()) {
+    GRNodeBuilderImpl Builder(L.getBlock(), 0, Pred, this);
+    ProcessStmt(S, Builder);
+  }
+  else
+    GenerateNode(BlockExit(L.getBlock()), Pred->State, Pred);
+}
+
+
+void GREngineImpl::HandleBlockExit(const BlockExit& L, ExplodedNodeImpl* Pred) {
+  
+  CFGBlock* B = L.getBlock();
+  
+  if (Stmt* Terminator = B->getTerminator())
+    ProcessTerminator(Terminator, B, Pred);
+  else {
+    assert (B->succ_size() == 1 &&
+            "Blocks with no terminator should have at most 1 successor.");
+    
+    GenerateNode(BlockEdge(cfg,B,*(B->succ_begin())), Pred->State, Pred);    
+  }
+}
+
+void GREngineImpl::HandlePostStmt(const PostStmt& L, CFGBlock* B,
+                                  unsigned StmtIdx, ExplodedNodeImpl* Pred) {
+  
+  assert (!B->empty());
+
+  if (StmtIdx == B->size()) {
+    // FIXME: This is essentially an epsilon-transition.  Do we need it?
+    //  It does simplify the logic, and it is also another point
+    //  were we could introduce a dispatch to the client.
+    GenerateNode(BlockExit(B), Pred->State, Pred);
+  }
+  else {
+    GRNodeBuilderImpl Builder(B, StmtIdx, Pred, this);
+    ProcessStmt(L.getStmt(), Builder);
+  }
+}
+
+typedef llvm::DenseMap<Stmt*,Stmt*> ParentMapTy;
+/// PopulateParentMap - Recurse the AST starting at 'Parent' and add the
+///  mappings between child and parent to ParentMap.
+static void PopulateParentMap(Stmt* Parent, ParentMapTy& M) {
+  for (Stmt::child_iterator I=Parent->child_begin(), 
+       E=Parent->child_end(); I!=E; ++I) {
+    
+    assert (M.find(*I) == M.end());
+    M[*I] = Parent;
+    PopulateParentMap(*I, M);
+  }
+}
+
+/// GenerateNode - Utility method to generate nodes, hook up successors,
+///  and add nodes to the worklist.
+void GREngineImpl::GenerateNode(const ProgramPoint& Loc, void* State,
+                                ExplodedNodeImpl* Pred) {
+  
+  bool IsNew;
+  ExplodedNodeImpl* Node = G->getNodeImpl(Loc, State, &IsNew);
+  
+  if (Pred) 
+    Node->addPredecessor(Pred);  // Link 'Node' with its predecessor.
+  else {
+    assert (IsNew);
+    G->addRoot(Node);  // 'Node' has no predecessor.  Make it a root.
+  }
+  
+  // Only add 'Node' to the worklist if it was freshly generated.
+  if (IsNew) WList->Enqueue(GRWorkListUnit(Node));
+}
+
+GRNodeBuilderImpl::GRNodeBuilderImpl(CFGBlock* b, unsigned idx,
+                                     ExplodedNodeImpl* N, GREngineImpl* e)
+  : Eng(*e), B(*b), Idx(idx), LastNode(N), Populated(false) {
+  Deferred.insert(N);
+}
+
+GRNodeBuilderImpl::~GRNodeBuilderImpl() {
+  for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
+    if (!(*I)->isInfeasible())
+      GenerateAutoTransition(*I);
+}
+
+void GRNodeBuilderImpl::GenerateAutoTransition(ExplodedNodeImpl* N) {
+  assert (!N->isInfeasible());
+  
+  PostStmt Loc(getStmt());
+  
+  if (Loc == N->getLocation()) {
+    // Note: 'N' should be a fresh node because otherwise it shouldn't be
+    // a member of Deferred.
+    Eng.WList->Enqueue(N, B, Idx+1);
+    return;
+  }
+  
+  bool IsNew;
+  ExplodedNodeImpl* Succ = Eng.G->getNodeImpl(Loc, N->State, &IsNew);
+  Succ->addPredecessor(N);
+
+  if (IsNew)
+    Eng.WList->Enqueue(Succ, B, Idx+1);
+}
+
+ExplodedNodeImpl* GRNodeBuilderImpl::generateNodeImpl(Stmt* S, void* State,
+                                                      ExplodedNodeImpl* Pred) {
+  
+  bool IsNew;
+  ExplodedNodeImpl* N = Eng.G->getNodeImpl(PostStmt(S), State, &IsNew);
+  N->addPredecessor(Pred);
+  Deferred.erase(Pred);
+  
+  HasGeneratedNode = true;
+  
+  if (IsNew) {
+    Deferred.insert(N);
+    LastNode = N;
+    return N;
+  }
+  
+  LastNode = NULL;
+  return NULL;  
+}