| //===-- lib/addsf3.c - Single-precision addition ------------------*- C -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is dual licensed under the MIT and the University of Illinois Open |
| // Source Licenses. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements single-precision soft-float addition with the IEEE-754 |
| // default rounding (to nearest, ties to even). |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define SINGLE_PRECISION |
| #include "fp_lib.h" |
| |
| ARM_EABI_FNALIAS(fadd, addsf3) |
| |
| fp_t __addsf3(fp_t a, fp_t b) { |
| |
| rep_t aRep = toRep(a); |
| rep_t bRep = toRep(b); |
| const rep_t aAbs = aRep & absMask; |
| const rep_t bAbs = bRep & absMask; |
| |
| // Detect if a or b is zero, infinity, or NaN. |
| if (aAbs - 1U >= infRep - 1U || bAbs - 1U >= infRep - 1U) { |
| |
| // NaN + anything = qNaN |
| if (aAbs > infRep) return fromRep(toRep(a) | quietBit); |
| // anything + NaN = qNaN |
| if (bAbs > infRep) return fromRep(toRep(b) | quietBit); |
| |
| if (aAbs == infRep) { |
| // +/-infinity + -/+infinity = qNaN |
| if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep); |
| // +/-infinity + anything remaining = +/- infinity |
| else return a; |
| } |
| |
| // anything remaining + +/-infinity = +/-infinity |
| if (bAbs == infRep) return b; |
| |
| // zero + anything = anything |
| if (!aAbs) { |
| // but we need to get the sign right for zero + zero |
| if (!bAbs) return fromRep(toRep(a) & toRep(b)); |
| else return b; |
| } |
| |
| // anything + zero = anything |
| if (!bAbs) return a; |
| } |
| |
| // Swap a and b if necessary so that a has the larger absolute value. |
| if (bAbs > aAbs) { |
| const rep_t temp = aRep; |
| aRep = bRep; |
| bRep = temp; |
| } |
| |
| // Extract the exponent and significand from the (possibly swapped) a and b. |
| int aExponent = aRep >> significandBits & maxExponent; |
| int bExponent = bRep >> significandBits & maxExponent; |
| rep_t aSignificand = aRep & significandMask; |
| rep_t bSignificand = bRep & significandMask; |
| |
| // Normalize any denormals, and adjust the exponent accordingly. |
| if (aExponent == 0) aExponent = normalize(&aSignificand); |
| if (bExponent == 0) bExponent = normalize(&bSignificand); |
| |
| // The sign of the result is the sign of the larger operand, a. If they |
| // have opposite signs, we are performing a subtraction; otherwise addition. |
| const rep_t resultSign = aRep & signBit; |
| const bool subtraction = (aRep ^ bRep) & signBit; |
| |
| // Shift the significands to give us round, guard and sticky, and or in the |
| // implicit significand bit. (If we fell through from the denormal path it |
| // was already set by normalize( ), but setting it twice won't hurt |
| // anything.) |
| aSignificand = (aSignificand | implicitBit) << 3; |
| bSignificand = (bSignificand | implicitBit) << 3; |
| |
| // Shift the significand of b by the difference in exponents, with a sticky |
| // bottom bit to get rounding correct. |
| const unsigned int align = aExponent - bExponent; |
| if (align) { |
| if (align < typeWidth) { |
| const bool sticky = bSignificand << (typeWidth - align); |
| bSignificand = bSignificand >> align | sticky; |
| } else { |
| bSignificand = 1; // sticky; b is known to be non-zero. |
| } |
| } |
| |
| if (subtraction) { |
| aSignificand -= bSignificand; |
| |
| // If a == -b, return +zero. |
| if (aSignificand == 0) return fromRep(0); |
| |
| // If partial cancellation occured, we need to left-shift the result |
| // and adjust the exponent: |
| if (aSignificand < implicitBit << 3) { |
| const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3); |
| aSignificand <<= shift; |
| aExponent -= shift; |
| } |
| } |
| |
| else /* addition */ { |
| aSignificand += bSignificand; |
| |
| // If the addition carried up, we need to right-shift the result and |
| // adjust the exponent: |
| if (aSignificand & implicitBit << 4) { |
| const bool sticky = aSignificand & 1; |
| aSignificand = aSignificand >> 1 | sticky; |
| aExponent += 1; |
| } |
| } |
| |
| // If we have overflowed the type, return +/- infinity: |
| if (aExponent >= maxExponent) return fromRep(infRep | resultSign); |
| |
| if (aExponent <= 0) { |
| // Result is denormal before rounding; the exponent is zero and we |
| // need to shift the significand. |
| const int shift = 1 - aExponent; |
| const bool sticky = aSignificand << (typeWidth - shift); |
| aSignificand = aSignificand >> shift | sticky; |
| aExponent = 0; |
| } |
| |
| // Low three bits are round, guard, and sticky. |
| const int roundGuardSticky = aSignificand & 0x7; |
| |
| // Shift the significand into place, and mask off the implicit bit. |
| rep_t result = aSignificand >> 3 & significandMask; |
| |
| // Insert the exponent and sign. |
| result |= (rep_t)aExponent << significandBits; |
| result |= resultSign; |
| |
| // Final rounding. The result may overflow to infinity, but that is the |
| // correct result in that case. |
| if (roundGuardSticky > 0x4) result++; |
| if (roundGuardSticky == 0x4) result += result & 1; |
| return fromRep(result); |
| } |