| #!amber |
| # Copyright 2020 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https:#www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SET ENGINE_DATA fence_timeout_ms 1000000 |
| |
| VIRTUAL_FILE "vs.hlsl" |
| struct VS_OUTPUT { |
| float4 pos : SV_POSITION; |
| }; |
| |
| VS_OUTPUT main(float4 pos : POSITION, |
| float4 color : COLOR) { |
| float a = 1.0; |
| float b = 2.0; |
| float c = 3.0; |
| float x = a + b + c; |
| { |
| float a = 3.0; |
| float b = 4.0; |
| x += a + b + c; |
| { |
| float a = 6.0; |
| x += a + b + c; |
| } |
| x += a + b + c; |
| } |
| x += a + b + c; |
| |
| VS_OUTPUT vout; |
| vout.pos = pos; |
| vout.pos.w += x * 0.000001; |
| return vout; |
| } |
| END |
| |
| VIRTUAL_FILE "fs.hlsl" |
| float4 main() : SV_TARGET { |
| return float4(1.0, 1.0, 1.0, 1.0); |
| } |
| END |
| |
| SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl" |
| SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl" |
| |
| BUFFER position_buf DATA_TYPE R8G8_SNORM DATA |
| # Full frame |
| -128 -128 |
| 127 127 |
| -128 127 |
| -128 -128 |
| 127 127 |
| 127 -128 |
| END |
| |
| BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA |
| 255 0 0 255 |
| 255 0 0 255 |
| 255 0 0 255 |
| 255 0 0 255 |
| 255 0 0 255 |
| 255 0 0 255 |
| |
| 0 255 0 255 |
| 0 255 0 255 |
| 0 255 0 255 |
| 0 255 0 255 |
| 0 255 0 255 |
| 0 255 0 255 |
| |
| 0 0 255 255 |
| 0 0 255 255 |
| 0 0 255 255 |
| 0 0 255 255 |
| 0 0 255 255 |
| 0 0 255 255 |
| |
| 127 127 127 255 |
| 127 127 127 255 |
| 127 127 127 255 |
| 127 127 127 255 |
| 127 127 127 255 |
| 127 127 127 255 |
| END |
| |
| BUFFER framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics pipeline |
| ATTACH vtex_shader |
| SHADER_OPTIMIZATION vtex_shader |
| --inline-entry-points-exhaustive |
| --eliminate-dead-functions |
| END |
| |
| ATTACH frag_shader |
| SHADER_OPTIMIZATION frag_shader |
| --legalize-hlsl |
| END |
| |
| VERTEX_DATA position_buf LOCATION 0 |
| VERTEX_DATA vert_color LOCATION 1 |
| |
| BIND BUFFER framebuffer AS color LOCATION 0 |
| END |
| |
| CLEAR pipeline |
| |
| DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 |
| THREAD VERTEX_INDEX 0 |
| EXPECT LOCATION "vs.hlsl" 5 "VS_OUTPUT main(float4 pos : POSITION," |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 6 " float4 color : COLOR) {" |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 7 " float a = 1.0;" |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 8 " float b = 2.0;" |
| EXPECT LOCAL "a" EQ 1.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 9 " float c = 3.0;" |
| EXPECT LOCAL "a" EQ 1.000000 |
| EXPECT LOCAL "b" EQ 2.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 10 " float x = a + b + c;" |
| EXPECT LOCAL "a" EQ 1.000000 |
| EXPECT LOCAL "b" EQ 2.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 12 " float a = 3.0;" |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 6.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 13 " float b = 4.0;" |
| EXPECT LOCAL "a" EQ 3.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 6.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 14 " x += a + b + c;" |
| EXPECT LOCAL "a" EQ 3.000000 |
| EXPECT LOCAL "b" EQ 4.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 6.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 16 " float a = 6.0;" |
| EXPECT LOCAL "b" EQ 4.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 16.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 17 " x += a + b + c;" |
| EXPECT LOCAL "a" EQ 6.000000 |
| EXPECT LOCAL "b" EQ 4.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 16.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 19 " x += a + b + c;" |
| EXPECT LOCAL "a" EQ 3.000000 |
| EXPECT LOCAL "b" EQ 4.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 29.000000 |
| STEP_IN |
| EXPECT LOCATION "vs.hlsl" 21 " x += a + b + c;" |
| EXPECT LOCAL "a" EQ 1.000000 |
| EXPECT LOCAL "b" EQ 2.000000 |
| EXPECT LOCAL "c" EQ 3.000000 |
| EXPECT LOCAL "x" EQ 39.000000 |
| STEP_IN |
| EXPECT LOCAL "x" EQ 45.000000 |
| CONTINUE |
| END |
| END |
| |
| EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGB 255 255 255 |