| [require] |
| vertexPipelineStoresAndAtomics |
| |
| [vertex shader passthrough] |
| [fragment shader] |
| #version 430 |
| |
| layout(location = 0) out vec4 final_color; |
| |
| void main() { |
| final_color = vec4(1, 0, 0, 1); |
| } |
| |
| [test] |
| clear |
| draw rect 0.0 0.0 0.6 0.6 |
| probe rect rgba (0, 0, 125, 125) (0.0, 0, 0, 0.0) |
| probe rect rgba (125, 125, 75, 75) (1.0, 0, 0, 1.0) |
| probe rect rgba (200, 200, 50, 50) (0.0, 0, 0, 0.0) |
| |
| clear |
| draw rect ortho 125 125 75 75 |
| probe rect rgba (0, 0, 125, 125) (0.0, 0, 0, 0.0) |
| probe rect rgba (125, 125, 75, 75) (1.0, 0, 0, 1.0) |
| probe rect rgba (200, 200, 50, 50) (0.0, 0, 0, 0.0) |