blob: fccdd91dd6141e44e8a024f2706f42c542377da2 [file] [log] [blame]
hlsl.matrixSwizzle.vert
Shader version: 450
0:? Sequence
0:2 Function Definition: ShaderFunction(f1; (temp void)
0:2 Function Parameters:
0:2 'inf' (layout(location=0 ) in float)
0:? Sequence
0:5 move second child to first child (temp float)
0:5 direct index (temp float)
0:5 direct index (temp 4-component vector of float)
0:5 'm' (temp 3X4 matrix of float)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1.000000
0:6 move second child to first child (temp float)
0:6 direct index (temp float)
0:6 direct index (temp 4-component vector of float)
0:6 'm' (temp 3X4 matrix of float)
0:6 Constant:
0:6 2 (const int)
0:6 Constant:
0:6 3 (const int)
0:6 Constant:
0:6 2.000000
0:8 move second child to first child (temp 4-component vector of float)
0:8 direct index (temp 4-component vector of float)
0:8 'm' (temp 3X4 matrix of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 3.000000
0:8 3.000000
0:8 3.000000
0:8 3.000000
0:9 move second child to first child (temp 4-component vector of float)
0:9 direct index (temp 4-component vector of float)
0:9 'm' (temp 3X4 matrix of float)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 3.000000
0:9 3.000000
0:9 3.000000
0:9 3.000000
0:? Linker Objects
0:? 'inf' (layout(location=0 ) in float)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:2 Function Definition: ShaderFunction(f1; (temp void)
0:2 Function Parameters:
0:2 'inf' (layout(location=0 ) in float)
0:? Sequence
0:5 move second child to first child (temp float)
0:5 direct index (temp float)
0:5 direct index (temp 4-component vector of float)
0:5 'm' (temp 3X4 matrix of float)
0:5 Constant:
0:5 2 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Constant:
0:5 1.000000
0:6 move second child to first child (temp float)
0:6 direct index (temp float)
0:6 direct index (temp 4-component vector of float)
0:6 'm' (temp 3X4 matrix of float)
0:6 Constant:
0:6 2 (const int)
0:6 Constant:
0:6 3 (const int)
0:6 Constant:
0:6 2.000000
0:8 move second child to first child (temp 4-component vector of float)
0:8 direct index (temp 4-component vector of float)
0:8 'm' (temp 3X4 matrix of float)
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 3.000000
0:8 3.000000
0:8 3.000000
0:8 3.000000
0:9 move second child to first child (temp 4-component vector of float)
0:9 direct index (temp 4-component vector of float)
0:9 'm' (temp 3X4 matrix of float)
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 3.000000
0:9 3.000000
0:9 3.000000
0:9 3.000000
0:? Linker Objects
0:? 'inf' (layout(location=0 ) in float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 29
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "ShaderFunction" 28
Name 4 "ShaderFunction"
Name 10 "m"
Name 28 "inf"
Decorate 28(inf) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeMatrix 7(fvec4) 3
9: TypePointer Function 8
11: TypeInt 32 1
12: 11(int) Constant 2
13: 6(float) Constant 1065353216
14: TypeInt 32 0
15: 14(int) Constant 3
16: TypePointer Function 6(float)
18: 6(float) Constant 1073741824
20: 11(int) Constant 0
21: 6(float) Constant 1077936128
22: 7(fvec4) ConstantComposite 21 21 21 21
23: TypePointer Function 7(fvec4)
25: 11(int) Constant 1
27: TypePointer Input 6(float)
28(inf): 27(ptr) Variable Input
4(ShaderFunction): 2 Function None 3
5: Label
10(m): 9(ptr) Variable Function
17: 16(ptr) AccessChain 10(m) 12 15
Store 17 13
19: 16(ptr) AccessChain 10(m) 12 15
Store 19 18
24: 23(ptr) AccessChain 10(m) 20
Store 24 22
26: 23(ptr) AccessChain 10(m) 25
Store 26 22
Return
FunctionEnd