| hlsl.intrinsics.double.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) |
| 0:5 Function Parameters: |
| 0:5 'inDV1a' ( in double) |
| 0:5 'inDV1b' ( in double) |
| 0:5 'inDV1c' ( in double) |
| 0:5 'inDV2' ( in 2-component vector of double) |
| 0:5 'inDV3' ( in 3-component vector of double) |
| 0:5 'inDV4' ( in 4-component vector of double) |
| 0:5 'inU1a' ( in uint) |
| 0:5 'inU1b' ( in uint) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp double) |
| 0:6 'r00' ( temp double) |
| 0:6 fma ( temp double) |
| 0:6 'inDV1a' ( in double) |
| 0:6 'inDV1b' ( in double) |
| 0:6 'inDV1c' ( in double) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp double) |
| 0:7 'r01' ( temp double) |
| 0:7 uint64BitsToDouble ( temp double) |
| 0:7 Construct uvec2 ( temp 2-component vector of uint) |
| 0:7 'inU1a' ( in uint) |
| 0:7 'inU1b' ( in uint) |
| 0:9 Branch: Return with expression |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:5 Function Definition: PixelShaderFunction( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp double) |
| 0:? 'inDV1a' ( temp double) |
| 0:? 'inDV1a' (layout( location=0) flat in double) |
| 0:5 move second child to first child ( temp double) |
| 0:? 'inDV1b' ( temp double) |
| 0:? 'inDV1b' (layout( location=1) flat in double) |
| 0:5 move second child to first child ( temp double) |
| 0:? 'inDV1c' ( temp double) |
| 0:? 'inDV1c' (layout( location=2) flat in double) |
| 0:5 move second child to first child ( temp 2-component vector of double) |
| 0:? 'inDV2' ( temp 2-component vector of double) |
| 0:? 'inDV2' (layout( location=3) flat in 2-component vector of double) |
| 0:5 move second child to first child ( temp 3-component vector of double) |
| 0:? 'inDV3' ( temp 3-component vector of double) |
| 0:? 'inDV3' (layout( location=4) flat in 3-component vector of double) |
| 0:5 move second child to first child ( temp 4-component vector of double) |
| 0:? 'inDV4' ( temp 4-component vector of double) |
| 0:? 'inDV4' (layout( location=6) flat in 4-component vector of double) |
| 0:5 move second child to first child ( temp uint) |
| 0:? 'inU1a' ( temp uint) |
| 0:? 'inU1a' (layout( location=8) flat in uint) |
| 0:5 move second child to first child ( temp uint) |
| 0:? 'inU1b' ( temp uint) |
| 0:? 'inU1b' (layout( location=9) flat in uint) |
| 0:5 move second child to first child ( temp float) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:5 Function Call: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) |
| 0:? 'inDV1a' ( temp double) |
| 0:? 'inDV1b' ( temp double) |
| 0:? 'inDV1c' ( temp double) |
| 0:? 'inDV2' ( temp 2-component vector of double) |
| 0:? 'inDV3' ( temp 3-component vector of double) |
| 0:? 'inDV4' ( temp 4-component vector of double) |
| 0:? 'inU1a' ( temp uint) |
| 0:? 'inU1b' ( temp uint) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:? 'inDV1a' (layout( location=0) flat in double) |
| 0:? 'inDV1b' (layout( location=1) flat in double) |
| 0:? 'inDV1c' (layout( location=2) flat in double) |
| 0:? 'inDV2' (layout( location=3) flat in 2-component vector of double) |
| 0:? 'inDV3' (layout( location=4) flat in 3-component vector of double) |
| 0:? 'inDV4' (layout( location=6) flat in 4-component vector of double) |
| 0:? 'inU1a' (layout( location=8) flat in uint) |
| 0:? 'inU1b' (layout( location=9) flat in uint) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) |
| 0:5 Function Parameters: |
| 0:5 'inDV1a' ( in double) |
| 0:5 'inDV1b' ( in double) |
| 0:5 'inDV1c' ( in double) |
| 0:5 'inDV2' ( in 2-component vector of double) |
| 0:5 'inDV3' ( in 3-component vector of double) |
| 0:5 'inDV4' ( in 4-component vector of double) |
| 0:5 'inU1a' ( in uint) |
| 0:5 'inU1b' ( in uint) |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp double) |
| 0:6 'r00' ( temp double) |
| 0:6 fma ( temp double) |
| 0:6 'inDV1a' ( in double) |
| 0:6 'inDV1b' ( in double) |
| 0:6 'inDV1c' ( in double) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp double) |
| 0:7 'r01' ( temp double) |
| 0:7 uint64BitsToDouble ( temp double) |
| 0:7 Construct uvec2 ( temp 2-component vector of uint) |
| 0:7 'inU1a' ( in uint) |
| 0:7 'inU1b' ( in uint) |
| 0:9 Branch: Return with expression |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:5 Function Definition: PixelShaderFunction( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp double) |
| 0:? 'inDV1a' ( temp double) |
| 0:? 'inDV1a' (layout( location=0) flat in double) |
| 0:5 move second child to first child ( temp double) |
| 0:? 'inDV1b' ( temp double) |
| 0:? 'inDV1b' (layout( location=1) flat in double) |
| 0:5 move second child to first child ( temp double) |
| 0:? 'inDV1c' ( temp double) |
| 0:? 'inDV1c' (layout( location=2) flat in double) |
| 0:5 move second child to first child ( temp 2-component vector of double) |
| 0:? 'inDV2' ( temp 2-component vector of double) |
| 0:? 'inDV2' (layout( location=3) flat in 2-component vector of double) |
| 0:5 move second child to first child ( temp 3-component vector of double) |
| 0:? 'inDV3' ( temp 3-component vector of double) |
| 0:? 'inDV3' (layout( location=4) flat in 3-component vector of double) |
| 0:5 move second child to first child ( temp 4-component vector of double) |
| 0:? 'inDV4' ( temp 4-component vector of double) |
| 0:? 'inDV4' (layout( location=6) flat in 4-component vector of double) |
| 0:5 move second child to first child ( temp uint) |
| 0:? 'inU1a' ( temp uint) |
| 0:? 'inU1a' (layout( location=8) flat in uint) |
| 0:5 move second child to first child ( temp uint) |
| 0:? 'inU1b' ( temp uint) |
| 0:? 'inU1b' (layout( location=9) flat in uint) |
| 0:5 move second child to first child ( temp float) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:5 Function Call: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) |
| 0:? 'inDV1a' ( temp double) |
| 0:? 'inDV1b' ( temp double) |
| 0:? 'inDV1c' ( temp double) |
| 0:? 'inDV2' ( temp 2-component vector of double) |
| 0:? 'inDV3' ( temp 3-component vector of double) |
| 0:? 'inDV4' ( temp 4-component vector of double) |
| 0:? 'inU1a' ( temp uint) |
| 0:? 'inU1b' ( temp uint) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:? 'inDV1a' (layout( location=0) flat in double) |
| 0:? 'inDV1b' (layout( location=1) flat in double) |
| 0:? 'inDV1c' (layout( location=2) flat in double) |
| 0:? 'inDV2' (layout( location=3) flat in 2-component vector of double) |
| 0:? 'inDV3' (layout( location=4) flat in 3-component vector of double) |
| 0:? 'inDV4' (layout( location=6) flat in 4-component vector of double) |
| 0:? 'inU1a' (layout( location=8) flat in uint) |
| 0:? 'inU1b' (layout( location=9) flat in uint) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80005 |
| // Id's are bound by 90 |
| |
| Capability Shader |
| Capability Float64 |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 44 47 50 54 58 62 66 69 72 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 26 "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;" |
| Name 18 "inDV1a" |
| Name 19 "inDV1b" |
| Name 20 "inDV1c" |
| Name 21 "inDV2" |
| Name 22 "inDV3" |
| Name 23 "inDV4" |
| Name 24 "inU1a" |
| Name 25 "inU1b" |
| Name 28 "r00" |
| Name 33 "r01" |
| Name 42 "inDV1a" |
| Name 44 "inDV1a" |
| Name 46 "inDV1b" |
| Name 47 "inDV1b" |
| Name 49 "inDV1c" |
| Name 50 "inDV1c" |
| Name 52 "inDV2" |
| Name 54 "inDV2" |
| Name 56 "inDV3" |
| Name 58 "inDV3" |
| Name 60 "inDV4" |
| Name 62 "inDV4" |
| Name 64 "inU1a" |
| Name 66 "inU1a" |
| Name 68 "inU1b" |
| Name 69 "inU1b" |
| Name 72 "@entryPointOutput" |
| Name 73 "param" |
| Name 75 "param" |
| Name 77 "param" |
| Name 79 "param" |
| Name 81 "param" |
| Name 83 "param" |
| Name 85 "param" |
| Name 87 "param" |
| Decorate 44(inDV1a) Flat |
| Decorate 44(inDV1a) Location 0 |
| Decorate 47(inDV1b) Flat |
| Decorate 47(inDV1b) Location 1 |
| Decorate 50(inDV1c) Flat |
| Decorate 50(inDV1c) Location 2 |
| Decorate 54(inDV2) Flat |
| Decorate 54(inDV2) Location 3 |
| Decorate 58(inDV3) Flat |
| Decorate 58(inDV3) Location 4 |
| Decorate 62(inDV4) Flat |
| Decorate 62(inDV4) Location 6 |
| Decorate 66(inU1a) Flat |
| Decorate 66(inU1a) Location 8 |
| Decorate 69(inU1b) Flat |
| Decorate 69(inU1b) Location 9 |
| Decorate 72(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 64 |
| 7: TypePointer Function 6(float) |
| 8: TypeVector 6(float) 2 |
| 9: TypePointer Function 8(fvec2) |
| 10: TypeVector 6(float) 3 |
| 11: TypePointer Function 10(fvec3) |
| 12: TypeVector 6(float) 4 |
| 13: TypePointer Function 12(fvec4) |
| 14: TypeInt 32 0 |
| 15: TypePointer Function 14(int) |
| 16: TypeFloat 32 |
| 17: TypeFunction 16(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 11(ptr) 13(ptr) 15(ptr) 15(ptr) |
| 36: TypeVector 14(int) 2 |
| 39: 16(float) Constant 0 |
| 43: TypePointer Input 6(float) |
| 44(inDV1a): 43(ptr) Variable Input |
| 47(inDV1b): 43(ptr) Variable Input |
| 50(inDV1c): 43(ptr) Variable Input |
| 53: TypePointer Input 8(fvec2) |
| 54(inDV2): 53(ptr) Variable Input |
| 57: TypePointer Input 10(fvec3) |
| 58(inDV3): 57(ptr) Variable Input |
| 61: TypePointer Input 12(fvec4) |
| 62(inDV4): 61(ptr) Variable Input |
| 65: TypePointer Input 14(int) |
| 66(inU1a): 65(ptr) Variable Input |
| 69(inU1b): 65(ptr) Variable Input |
| 71: TypePointer Output 16(float) |
| 72(@entryPointOutput): 71(ptr) Variable Output |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 42(inDV1a): 7(ptr) Variable Function |
| 46(inDV1b): 7(ptr) Variable Function |
| 49(inDV1c): 7(ptr) Variable Function |
| 52(inDV2): 9(ptr) Variable Function |
| 56(inDV3): 11(ptr) Variable Function |
| 60(inDV4): 13(ptr) Variable Function |
| 64(inU1a): 15(ptr) Variable Function |
| 68(inU1b): 15(ptr) Variable Function |
| 73(param): 7(ptr) Variable Function |
| 75(param): 7(ptr) Variable Function |
| 77(param): 7(ptr) Variable Function |
| 79(param): 9(ptr) Variable Function |
| 81(param): 11(ptr) Variable Function |
| 83(param): 13(ptr) Variable Function |
| 85(param): 15(ptr) Variable Function |
| 87(param): 15(ptr) Variable Function |
| 45: 6(float) Load 44(inDV1a) |
| Store 42(inDV1a) 45 |
| 48: 6(float) Load 47(inDV1b) |
| Store 46(inDV1b) 48 |
| 51: 6(float) Load 50(inDV1c) |
| Store 49(inDV1c) 51 |
| 55: 8(fvec2) Load 54(inDV2) |
| Store 52(inDV2) 55 |
| 59: 10(fvec3) Load 58(inDV3) |
| Store 56(inDV3) 59 |
| 63: 12(fvec4) Load 62(inDV4) |
| Store 60(inDV4) 63 |
| 67: 14(int) Load 66(inU1a) |
| Store 64(inU1a) 67 |
| 70: 14(int) Load 69(inU1b) |
| Store 68(inU1b) 70 |
| 74: 6(float) Load 42(inDV1a) |
| Store 73(param) 74 |
| 76: 6(float) Load 46(inDV1b) |
| Store 75(param) 76 |
| 78: 6(float) Load 49(inDV1c) |
| Store 77(param) 78 |
| 80: 8(fvec2) Load 52(inDV2) |
| Store 79(param) 80 |
| 82: 10(fvec3) Load 56(inDV3) |
| Store 81(param) 82 |
| 84: 12(fvec4) Load 60(inDV4) |
| Store 83(param) 84 |
| 86: 14(int) Load 64(inU1a) |
| Store 85(param) 86 |
| 88: 14(int) Load 68(inU1b) |
| Store 87(param) 88 |
| 89: 16(float) FunctionCall 26(@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;) 73(param) 75(param) 77(param) 79(param) 81(param) 83(param) 85(param) 87(param) |
| Store 72(@entryPointOutput) 89 |
| Return |
| FunctionEnd |
| 26(@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;): 16(float) Function None 17 |
| 18(inDV1a): 7(ptr) FunctionParameter |
| 19(inDV1b): 7(ptr) FunctionParameter |
| 20(inDV1c): 7(ptr) FunctionParameter |
| 21(inDV2): 9(ptr) FunctionParameter |
| 22(inDV3): 11(ptr) FunctionParameter |
| 23(inDV4): 13(ptr) FunctionParameter |
| 24(inU1a): 15(ptr) FunctionParameter |
| 25(inU1b): 15(ptr) FunctionParameter |
| 27: Label |
| 28(r00): 7(ptr) Variable Function |
| 33(r01): 7(ptr) Variable Function |
| 29: 6(float) Load 18(inDV1a) |
| 30: 6(float) Load 19(inDV1b) |
| 31: 6(float) Load 20(inDV1c) |
| 32: 6(float) ExtInst 1(GLSL.std.450) 50(Fma) 29 30 31 |
| Store 28(r00) 32 |
| 34: 14(int) Load 24(inU1a) |
| 35: 14(int) Load 25(inU1b) |
| 37: 36(ivec2) CompositeConstruct 34 35 |
| 38: 6(float) Bitcast 37 |
| Store 33(r01) 38 |
| ReturnValue 39 |
| FunctionEnd |