| hlsl.intrinsics.evalfns.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) |
| 0:3 Function Parameters: |
| 0:3 'inF1' ( in float) |
| 0:3 'inF2' ( in 2-component vector of float) |
| 0:3 'inF3' ( in 3-component vector of float) |
| 0:3 'inF4' ( in 4-component vector of float) |
| 0:3 'inI2' ( in 2-component vector of int) |
| 0:? Sequence |
| 0:4 interpolateAtOffset ( temp float) |
| 0:4 'inF1' ( in float) |
| 0:? Constant: |
| 0:? -0.500000 |
| 0:? -0.062500 |
| 0:5 interpolateAtOffset ( temp 2-component vector of float) |
| 0:5 'inF2' ( in 2-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.062500 |
| 0:6 interpolateAtOffset ( temp 3-component vector of float) |
| 0:6 'inF3' ( in 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.187500 |
| 0:? -0.375000 |
| 0:7 interpolateAtOffset ( temp 4-component vector of float) |
| 0:7 'inF4' ( in 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.437500 |
| 0:? -0.500000 |
| 0:9 interpolateAtOffset ( temp float) |
| 0:9 'inF1' ( in float) |
| 0:9 vector-scale ( temp 2-component vector of float) |
| 0:9 Convert int to float ( temp 2-component vector of float) |
| 0:9 right-shift ( temp 2-component vector of int) |
| 0:9 left-shift ( temp 2-component vector of int) |
| 0:9 'inI2' ( in 2-component vector of int) |
| 0:9 Constant: |
| 0:9 28 (const int) |
| 0:9 Constant: |
| 0:9 28 (const int) |
| 0:9 Constant: |
| 0:9 0.062500 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp float) |
| 0:? 'inF1' ( temp float) |
| 0:? 'inF1' (layout( location=0) in float) |
| 0:3 move second child to first child ( temp 2-component vector of float) |
| 0:? 'inF2' ( temp 2-component vector of float) |
| 0:? 'inF2' (layout( location=1) in 2-component vector of float) |
| 0:3 move second child to first child ( temp 3-component vector of float) |
| 0:? 'inF3' ( temp 3-component vector of float) |
| 0:? 'inF3' (layout( location=2) in 3-component vector of float) |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF4' ( temp 4-component vector of float) |
| 0:? 'inF4' (layout( location=3) in 4-component vector of float) |
| 0:3 move second child to first child ( temp 2-component vector of int) |
| 0:? 'inI2' ( temp 2-component vector of int) |
| 0:? 'inI2' (layout( location=4) flat in 2-component vector of int) |
| 0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void) |
| 0:? 'inF1' ( temp float) |
| 0:? 'inF2' ( temp 2-component vector of float) |
| 0:? 'inF3' ( temp 3-component vector of float) |
| 0:? 'inF4' ( temp 4-component vector of float) |
| 0:? 'inI2' ( temp 2-component vector of int) |
| 0:? Linker Objects |
| 0:? 'inF1' (layout( location=0) in float) |
| 0:? 'inF2' (layout( location=1) in 2-component vector of float) |
| 0:? 'inF3' (layout( location=2) in 3-component vector of float) |
| 0:? 'inF4' (layout( location=3) in 4-component vector of float) |
| 0:? 'inI2' (layout( location=4) flat in 2-component vector of int) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) |
| 0:3 Function Parameters: |
| 0:3 'inF1' ( in float) |
| 0:3 'inF2' ( in 2-component vector of float) |
| 0:3 'inF3' ( in 3-component vector of float) |
| 0:3 'inF4' ( in 4-component vector of float) |
| 0:3 'inI2' ( in 2-component vector of int) |
| 0:? Sequence |
| 0:4 interpolateAtOffset ( temp float) |
| 0:4 'inF1' ( in float) |
| 0:? Constant: |
| 0:? -0.500000 |
| 0:? -0.062500 |
| 0:5 interpolateAtOffset ( temp 2-component vector of float) |
| 0:5 'inF2' ( in 2-component vector of float) |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.062500 |
| 0:6 interpolateAtOffset ( temp 3-component vector of float) |
| 0:6 'inF3' ( in 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.187500 |
| 0:? -0.375000 |
| 0:7 interpolateAtOffset ( temp 4-component vector of float) |
| 0:7 'inF4' ( in 4-component vector of float) |
| 0:? Constant: |
| 0:? 0.437500 |
| 0:? -0.500000 |
| 0:9 interpolateAtOffset ( temp float) |
| 0:9 'inF1' ( in float) |
| 0:9 vector-scale ( temp 2-component vector of float) |
| 0:9 Convert int to float ( temp 2-component vector of float) |
| 0:9 right-shift ( temp 2-component vector of int) |
| 0:9 left-shift ( temp 2-component vector of int) |
| 0:9 'inI2' ( in 2-component vector of int) |
| 0:9 Constant: |
| 0:9 28 (const int) |
| 0:9 Constant: |
| 0:9 28 (const int) |
| 0:9 Constant: |
| 0:9 0.062500 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp float) |
| 0:? 'inF1' ( temp float) |
| 0:? 'inF1' (layout( location=0) in float) |
| 0:3 move second child to first child ( temp 2-component vector of float) |
| 0:? 'inF2' ( temp 2-component vector of float) |
| 0:? 'inF2' (layout( location=1) in 2-component vector of float) |
| 0:3 move second child to first child ( temp 3-component vector of float) |
| 0:? 'inF3' ( temp 3-component vector of float) |
| 0:? 'inF3' (layout( location=2) in 3-component vector of float) |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inF4' ( temp 4-component vector of float) |
| 0:? 'inF4' (layout( location=3) in 4-component vector of float) |
| 0:3 move second child to first child ( temp 2-component vector of int) |
| 0:? 'inI2' ( temp 2-component vector of int) |
| 0:? 'inI2' (layout( location=4) flat in 2-component vector of int) |
| 0:3 Function Call: @main(f1;vf2;vf3;vf4;vi2; ( temp void) |
| 0:? 'inF1' ( temp float) |
| 0:? 'inF2' ( temp 2-component vector of float) |
| 0:? 'inF3' ( temp 3-component vector of float) |
| 0:? 'inF4' ( temp 4-component vector of float) |
| 0:? 'inI2' ( temp 2-component vector of int) |
| 0:? Linker Objects |
| 0:? 'inF1' (layout( location=0) in float) |
| 0:? 'inF2' (layout( location=1) in 2-component vector of float) |
| 0:? 'inF3' (layout( location=2) in 3-component vector of float) |
| 0:? 'inF4' (layout( location=3) in 4-component vector of float) |
| 0:? 'inI2' (layout( location=4) flat in 2-component vector of int) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80005 |
| // Id's are bound by 80 |
| |
| Capability Shader |
| Capability InterpolationFunction |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 51 55 59 63 67 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 23 "@main(f1;vf2;vf3;vf4;vi2;" |
| Name 18 "inF1" |
| Name 19 "inF2" |
| Name 20 "inF3" |
| Name 21 "inF4" |
| Name 22 "inI2" |
| Name 49 "inF1" |
| Name 51 "inF1" |
| Name 53 "inF2" |
| Name 55 "inF2" |
| Name 57 "inF3" |
| Name 59 "inF3" |
| Name 61 "inF4" |
| Name 63 "inF4" |
| Name 65 "inI2" |
| Name 67 "inI2" |
| Name 69 "param" |
| Name 71 "param" |
| Name 73 "param" |
| Name 75 "param" |
| Name 77 "param" |
| Decorate 51(inF1) Location 0 |
| Decorate 55(inF2) Location 1 |
| Decorate 59(inF3) Location 2 |
| Decorate 63(inF4) Location 3 |
| Decorate 67(inI2) Flat |
| Decorate 67(inI2) Location 4 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeVector 6(float) 2 |
| 9: TypePointer Function 8(fvec2) |
| 10: TypeVector 6(float) 3 |
| 11: TypePointer Function 10(fvec3) |
| 12: TypeVector 6(float) 4 |
| 13: TypePointer Function 12(fvec4) |
| 14: TypeInt 32 1 |
| 15: TypeVector 14(int) 2 |
| 16: TypePointer Function 15(ivec2) |
| 17: TypeFunction 2 7(ptr) 9(ptr) 11(ptr) 13(ptr) 16(ptr) |
| 25: 6(float) Constant 3204448256 |
| 26: 6(float) Constant 3179282432 |
| 27: 8(fvec2) ConstantComposite 25 26 |
| 29: 6(float) Constant 0 |
| 30: 6(float) Constant 1031798784 |
| 31: 8(fvec2) ConstantComposite 29 30 |
| 33: 6(float) Constant 1044381696 |
| 34: 6(float) Constant 3200253952 |
| 35: 8(fvec2) ConstantComposite 33 34 |
| 37: 6(float) Constant 1054867456 |
| 38: 8(fvec2) ConstantComposite 37 25 |
| 41: 14(int) Constant 28 |
| 50: TypePointer Input 6(float) |
| 51(inF1): 50(ptr) Variable Input |
| 54: TypePointer Input 8(fvec2) |
| 55(inF2): 54(ptr) Variable Input |
| 58: TypePointer Input 10(fvec3) |
| 59(inF3): 58(ptr) Variable Input |
| 62: TypePointer Input 12(fvec4) |
| 63(inF4): 62(ptr) Variable Input |
| 66: TypePointer Input 15(ivec2) |
| 67(inI2): 66(ptr) Variable Input |
| 4(main): 2 Function None 3 |
| 5: Label |
| 49(inF1): 7(ptr) Variable Function |
| 53(inF2): 9(ptr) Variable Function |
| 57(inF3): 11(ptr) Variable Function |
| 61(inF4): 13(ptr) Variable Function |
| 65(inI2): 16(ptr) Variable Function |
| 69(param): 7(ptr) Variable Function |
| 71(param): 9(ptr) Variable Function |
| 73(param): 11(ptr) Variable Function |
| 75(param): 13(ptr) Variable Function |
| 77(param): 16(ptr) Variable Function |
| 52: 6(float) Load 51(inF1) |
| Store 49(inF1) 52 |
| 56: 8(fvec2) Load 55(inF2) |
| Store 53(inF2) 56 |
| 60: 10(fvec3) Load 59(inF3) |
| Store 57(inF3) 60 |
| 64: 12(fvec4) Load 63(inF4) |
| Store 61(inF4) 64 |
| 68: 15(ivec2) Load 67(inI2) |
| Store 65(inI2) 68 |
| 70: 6(float) Load 49(inF1) |
| Store 69(param) 70 |
| 72: 8(fvec2) Load 53(inF2) |
| Store 71(param) 72 |
| 74: 10(fvec3) Load 57(inF3) |
| Store 73(param) 74 |
| 76: 12(fvec4) Load 61(inF4) |
| Store 75(param) 76 |
| 78: 15(ivec2) Load 65(inI2) |
| Store 77(param) 78 |
| 79: 2 FunctionCall 23(@main(f1;vf2;vf3;vf4;vi2;) 69(param) 71(param) 73(param) 75(param) 77(param) |
| Return |
| FunctionEnd |
| 23(@main(f1;vf2;vf3;vf4;vi2;): 2 Function None 17 |
| 18(inF1): 7(ptr) FunctionParameter |
| 19(inF2): 9(ptr) FunctionParameter |
| 20(inF3): 11(ptr) FunctionParameter |
| 21(inF4): 13(ptr) FunctionParameter |
| 22(inI2): 16(ptr) FunctionParameter |
| 24: Label |
| 28: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 27 |
| 32: 8(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 19(inF2) 31 |
| 36: 10(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 20(inF3) 35 |
| 39: 12(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 21(inF4) 38 |
| 40: 15(ivec2) Load 22(inI2) |
| 42: 15(ivec2) CompositeConstruct 41 41 |
| 43: 15(ivec2) ShiftLeftLogical 40 42 |
| 44: 15(ivec2) CompositeConstruct 41 41 |
| 45: 15(ivec2) ShiftRightArithmetic 43 44 |
| 46: 8(fvec2) ConvertSToF 45 |
| 47: 8(fvec2) VectorTimesScalar 46 30 |
| 48: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 18(inF1) 47 |
| Return |
| FunctionEnd |