| hlsl.samplecmplevelzero.offset.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r01' ( temp float) |
| 0:42 textureLodOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r03' ( temp float) |
| 0:43 textureLodOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r05' ( temp float) |
| 0:44 textureLodOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r21' ( temp float) |
| 0:47 textureLodOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r23' ( temp float) |
| 0:48 textureLodOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r25' ( temp float) |
| 0:49 textureLodOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:62 move second child to first child ( temp 4-component vector of float) |
| 0:62 Color: direct index for structure ( temp 4-component vector of float) |
| 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:63 move second child to first child ( temp float) |
| 0:63 Depth: direct index for structure ( temp float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:65 Branch: Return with expression |
| 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:? 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:? 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r01' ( temp float) |
| 0:42 textureLodOffset ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DShadow) |
| 0:42 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec2 ( temp 2-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:42 Constant: |
| 0:42 0.000000 |
| 0:42 Constant: |
| 0:42 2 (const int) |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r03' ( temp float) |
| 0:43 textureLodOffset ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DShadow) |
| 0:43 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec2 ( temp 2-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:43 Constant: |
| 0:43 0.000000 |
| 0:43 Constant: |
| 0:43 2 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r05' ( temp float) |
| 0:44 textureLodOffset ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DShadow) |
| 0:44 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec2 ( temp 2-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:44 Constant: |
| 0:44 0.000000 |
| 0:44 Constant: |
| 0:44 2 (const int) |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r21' ( temp float) |
| 0:47 textureLodOffset ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DShadow) |
| 0:47 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:47 Constant: |
| 0:47 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r23' ( temp float) |
| 0:48 textureLodOffset ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DShadow) |
| 0:48 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:48 Constant: |
| 0:48 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r25' ( temp float) |
| 0:49 textureLodOffset ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DShadow) |
| 0:49 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec3 ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:49 Constant: |
| 0:49 0.000000 |
| 0:? Constant: |
| 0:? 2 (const int) |
| 0:? 3 (const int) |
| 0:62 move second child to first child ( temp 4-component vector of float) |
| 0:62 Color: direct index for structure ( temp 4-component vector of float) |
| 0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:62 Constant: |
| 0:62 0 (const int) |
| 0:62 Constant: |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:62 1.000000 |
| 0:63 move second child to first child ( temp float) |
| 0:63 Depth: direct index for structure ( temp float) |
| 0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:63 Constant: |
| 0:63 1 (const int) |
| 0:63 Constant: |
| 0:63 1.000000 |
| 0:65 Branch: Return with expression |
| 0:65 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DShadow) |
| 0:? 'g_tTex1di4' ( uniform itexture1DShadow) |
| 0:? 'g_tTex1du4' ( uniform utexture1DShadow) |
| 0:? 'g_tTex2df4' ( uniform texture2DShadow) |
| 0:? 'g_tTex2di4' ( uniform itexture2DShadow) |
| 0:? 'g_tTex2du4' ( uniform utexture2DShadow) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80005 |
| // Id's are bound by 168 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 116 120 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r01" |
| Name 16 "g_tTex1df4" |
| Name 20 "g_sSamp" |
| Name 33 "r03" |
| Name 36 "g_tTex1di4" |
| Name 44 "r05" |
| Name 48 "g_tTex1du4" |
| Name 56 "r21" |
| Name 59 "g_tTex2df4" |
| Name 75 "r23" |
| Name 78 "g_tTex2di4" |
| Name 88 "r25" |
| Name 91 "g_tTex2du4" |
| Name 102 "psout" |
| Name 113 "flattenTemp" |
| Name 116 "@entryPointOutput.Color" |
| Name 120 "@entryPointOutput.Depth" |
| Name 125 "g_tTex3df4" |
| Name 128 "g_tTex3di4" |
| Name 131 "g_tTex3du4" |
| Name 134 "g_tTexcdf4" |
| Name 137 "g_tTexcdi4" |
| Name 140 "g_tTexcdu4" |
| Name 143 "g_tTex1df4a" |
| Name 146 "g_tTex1di4a" |
| Name 149 "g_tTex1du4a" |
| Name 152 "g_tTex2df4a" |
| Name 155 "g_tTex2di4a" |
| Name 158 "g_tTex2du4a" |
| Name 161 "g_tTexcdf4a" |
| Name 164 "g_tTexcdi4a" |
| Name 167 "g_tTexcdu4a" |
| Decorate 16(g_tTex1df4) DescriptorSet 0 |
| Decorate 16(g_tTex1df4) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 36(g_tTex1di4) DescriptorSet 0 |
| Decorate 48(g_tTex1du4) DescriptorSet 0 |
| Decorate 59(g_tTex2df4) DescriptorSet 0 |
| Decorate 78(g_tTex2di4) DescriptorSet 0 |
| Decorate 91(g_tTex2du4) DescriptorSet 0 |
| Decorate 116(@entryPointOutput.Color) Location 0 |
| Decorate 120(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 125(g_tTex3df4) DescriptorSet 0 |
| Decorate 128(g_tTex3di4) DescriptorSet 0 |
| Decorate 131(g_tTex3du4) DescriptorSet 0 |
| Decorate 134(g_tTexcdf4) DescriptorSet 0 |
| Decorate 137(g_tTexcdi4) DescriptorSet 0 |
| Decorate 140(g_tTexcdu4) DescriptorSet 0 |
| Decorate 143(g_tTex1df4a) DescriptorSet 0 |
| Decorate 146(g_tTex1di4a) DescriptorSet 0 |
| Decorate 149(g_tTex1du4a) DescriptorSet 0 |
| Decorate 152(g_tTex2df4a) DescriptorSet 0 |
| Decorate 155(g_tTex2di4a) DescriptorSet 0 |
| Decorate 158(g_tTex2du4a) DescriptorSet 0 |
| Decorate 161(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 164(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 167(g_tTexcdu4a) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: 6(float) Constant 1036831949 |
| 25: 6(float) Constant 1061158912 |
| 26: TypeVector 6(float) 2 |
| 28: 6(float) Constant 0 |
| 29: TypeInt 32 1 |
| 30: 29(int) Constant 2 |
| 34: TypeImage 29(int) 1D depth sampled format:Unknown |
| 35: TypePointer UniformConstant 34 |
| 36(g_tTex1di4): 35(ptr) Variable UniformConstant |
| 39: TypeSampledImage 34 |
| 45: TypeInt 32 0 |
| 46: TypeImage 45(int) 1D depth sampled format:Unknown |
| 47: TypePointer UniformConstant 46 |
| 48(g_tTex1du4): 47(ptr) Variable UniformConstant |
| 51: TypeSampledImage 46 |
| 57: TypeImage 6(float) 2D depth sampled format:Unknown |
| 58: TypePointer UniformConstant 57 |
| 59(g_tTex2df4): 58(ptr) Variable UniformConstant |
| 62: TypeSampledImage 57 |
| 64: 6(float) Constant 1045220557 |
| 65: 26(fvec2) ConstantComposite 24 64 |
| 66: TypeVector 6(float) 3 |
| 70: TypeVector 29(int) 2 |
| 71: 29(int) Constant 3 |
| 72: 70(ivec2) ConstantComposite 30 71 |
| 76: TypeImage 29(int) 2D depth sampled format:Unknown |
| 77: TypePointer UniformConstant 76 |
| 78(g_tTex2di4): 77(ptr) Variable UniformConstant |
| 81: TypeSampledImage 76 |
| 89: TypeImage 45(int) 2D depth sampled format:Unknown |
| 90: TypePointer UniformConstant 89 |
| 91(g_tTex2du4): 90(ptr) Variable UniformConstant |
| 94: TypeSampledImage 89 |
| 101: TypePointer Function 8(PS_OUTPUT) |
| 103: 29(int) Constant 0 |
| 104: 6(float) Constant 1065353216 |
| 105: 7(fvec4) ConstantComposite 104 104 104 104 |
| 106: TypePointer Function 7(fvec4) |
| 108: 29(int) Constant 1 |
| 115: TypePointer Output 7(fvec4) |
| 116(@entryPointOutput.Color): 115(ptr) Variable Output |
| 119: TypePointer Output 6(float) |
| 120(@entryPointOutput.Depth): 119(ptr) Variable Output |
| 123: TypeImage 6(float) 3D sampled format:Unknown |
| 124: TypePointer UniformConstant 123 |
| 125(g_tTex3df4): 124(ptr) Variable UniformConstant |
| 126: TypeImage 29(int) 3D sampled format:Unknown |
| 127: TypePointer UniformConstant 126 |
| 128(g_tTex3di4): 127(ptr) Variable UniformConstant |
| 129: TypeImage 45(int) 3D sampled format:Unknown |
| 130: TypePointer UniformConstant 129 |
| 131(g_tTex3du4): 130(ptr) Variable UniformConstant |
| 132: TypeImage 6(float) Cube sampled format:Unknown |
| 133: TypePointer UniformConstant 132 |
| 134(g_tTexcdf4): 133(ptr) Variable UniformConstant |
| 135: TypeImage 29(int) Cube sampled format:Unknown |
| 136: TypePointer UniformConstant 135 |
| 137(g_tTexcdi4): 136(ptr) Variable UniformConstant |
| 138: TypeImage 45(int) Cube sampled format:Unknown |
| 139: TypePointer UniformConstant 138 |
| 140(g_tTexcdu4): 139(ptr) Variable UniformConstant |
| 141: TypeImage 6(float) 1D array sampled format:Unknown |
| 142: TypePointer UniformConstant 141 |
| 143(g_tTex1df4a): 142(ptr) Variable UniformConstant |
| 144: TypeImage 29(int) 1D array sampled format:Unknown |
| 145: TypePointer UniformConstant 144 |
| 146(g_tTex1di4a): 145(ptr) Variable UniformConstant |
| 147: TypeImage 45(int) 1D array sampled format:Unknown |
| 148: TypePointer UniformConstant 147 |
| 149(g_tTex1du4a): 148(ptr) Variable UniformConstant |
| 150: TypeImage 6(float) 2D array sampled format:Unknown |
| 151: TypePointer UniformConstant 150 |
| 152(g_tTex2df4a): 151(ptr) Variable UniformConstant |
| 153: TypeImage 29(int) 2D array sampled format:Unknown |
| 154: TypePointer UniformConstant 153 |
| 155(g_tTex2di4a): 154(ptr) Variable UniformConstant |
| 156: TypeImage 45(int) 2D array sampled format:Unknown |
| 157: TypePointer UniformConstant 156 |
| 158(g_tTex2du4a): 157(ptr) Variable UniformConstant |
| 159: TypeImage 6(float) Cube array sampled format:Unknown |
| 160: TypePointer UniformConstant 159 |
| 161(g_tTexcdf4a): 160(ptr) Variable UniformConstant |
| 162: TypeImage 29(int) Cube array sampled format:Unknown |
| 163: TypePointer UniformConstant 162 |
| 164(g_tTexcdi4a): 163(ptr) Variable UniformConstant |
| 165: TypeImage 45(int) Cube array sampled format:Unknown |
| 166: TypePointer UniformConstant 165 |
| 167(g_tTexcdu4a): 166(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 113(flattenTemp): 101(ptr) Variable Function |
| 114:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 113(flattenTemp) 114 |
| 117: 106(ptr) AccessChain 113(flattenTemp) 103 |
| 118: 7(fvec4) Load 117 |
| Store 116(@entryPointOutput.Color) 118 |
| 121: 12(ptr) AccessChain 113(flattenTemp) 108 |
| 122: 6(float) Load 121 |
| Store 120(@entryPointOutput.Depth) 122 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r01): 12(ptr) Variable Function |
| 33(r03): 12(ptr) Variable Function |
| 44(r05): 12(ptr) Variable Function |
| 56(r21): 12(ptr) Variable Function |
| 75(r23): 12(ptr) Variable Function |
| 88(r25): 12(ptr) Variable Function |
| 102(psout): 101(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 27: 26(fvec2) CompositeConstruct 24 25 |
| 31: 6(float) CompositeExtract 27 1 |
| 32: 6(float) ImageSampleDrefExplicitLod 23 27 31 Lod ConstOffset 28 30 |
| Store 13(r01) 32 |
| 37: 34 Load 36(g_tTex1di4) |
| 38: 18 Load 20(g_sSamp) |
| 40: 39 SampledImage 37 38 |
| 41: 26(fvec2) CompositeConstruct 24 25 |
| 42: 6(float) CompositeExtract 41 1 |
| 43: 6(float) ImageSampleDrefExplicitLod 40 41 42 Lod ConstOffset 28 30 |
| Store 33(r03) 43 |
| 49: 46 Load 48(g_tTex1du4) |
| 50: 18 Load 20(g_sSamp) |
| 52: 51 SampledImage 49 50 |
| 53: 26(fvec2) CompositeConstruct 24 25 |
| 54: 6(float) CompositeExtract 53 1 |
| 55: 6(float) ImageSampleDrefExplicitLod 52 53 54 Lod ConstOffset 28 30 |
| Store 44(r05) 55 |
| 60: 57 Load 59(g_tTex2df4) |
| 61: 18 Load 20(g_sSamp) |
| 63: 62 SampledImage 60 61 |
| 67: 6(float) CompositeExtract 65 0 |
| 68: 6(float) CompositeExtract 65 1 |
| 69: 66(fvec3) CompositeConstruct 67 68 25 |
| 73: 6(float) CompositeExtract 69 2 |
| 74: 6(float) ImageSampleDrefExplicitLod 63 69 73 Lod ConstOffset 28 72 |
| Store 56(r21) 74 |
| 79: 76 Load 78(g_tTex2di4) |
| 80: 18 Load 20(g_sSamp) |
| 82: 81 SampledImage 79 80 |
| 83: 6(float) CompositeExtract 65 0 |
| 84: 6(float) CompositeExtract 65 1 |
| 85: 66(fvec3) CompositeConstruct 83 84 25 |
| 86: 6(float) CompositeExtract 85 2 |
| 87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 28 72 |
| Store 75(r23) 87 |
| 92: 89 Load 91(g_tTex2du4) |
| 93: 18 Load 20(g_sSamp) |
| 95: 94 SampledImage 92 93 |
| 96: 6(float) CompositeExtract 65 0 |
| 97: 6(float) CompositeExtract 65 1 |
| 98: 66(fvec3) CompositeConstruct 96 97 25 |
| 99: 6(float) CompositeExtract 98 2 |
| 100: 6(float) ImageSampleDrefExplicitLod 95 98 99 Lod ConstOffset 28 72 |
| Store 88(r25) 100 |
| 107: 106(ptr) AccessChain 102(psout) 103 |
| Store 107 105 |
| 109: 12(ptr) AccessChain 102(psout) 108 |
| Store 109 104 |
| 110:8(PS_OUTPUT) Load 102(psout) |
| ReturnValue 110 |
| FunctionEnd |