| 330comp.frag |
| Shader version: 330 |
| 0:? Sequence |
| 0:8 Function Definition: main( (global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:10 'varyingVar' (smooth in 4-component vector of float) |
| 0:11 move second child to first child (temp 4-component vector of float) |
| 0:11 direct index (temp 4-component vector of float FragData) |
| 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 vector-times-matrix (temp 4-component vector of float) |
| 0:11 'inVar' (smooth in 4-component vector of float) |
| 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) |
| 0:? Linker Objects |
| 0:? 'inVar' (smooth in 4-component vector of float) |
| 0:? 'outVar' (out 4-component vector of float) |
| 0:? 'varyingVar' (smooth in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData |
| |
| Shader version: 330 |
| 0:? Sequence |
| 0:8 Function Definition: main( (global void) |
| 0:8 Function Parameters: |
| 0:10 Sequence |
| 0:10 move second child to first child (temp 4-component vector of float) |
| 0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:10 'varyingVar' (smooth in 4-component vector of float) |
| 0:11 move second child to first child (temp 4-component vector of float) |
| 0:11 direct index (temp 4-component vector of float FragData) |
| 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float FragData) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 vector-times-matrix (temp 4-component vector of float) |
| 0:11 'inVar' (smooth in 4-component vector of float) |
| 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) |
| 0:? Linker Objects |
| 0:? 'inVar' (smooth in 4-component vector of float) |
| 0:? 'outVar' (out 4-component vector of float) |
| 0:? 'varyingVar' (smooth in 4-component vector of float) |
| |