| hlsl.float1.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 1-component vector of float) |
| 0:1 'f1' (global 1-component vector of float) |
| 0:1 Constant: |
| 0:1 1.000000 |
| 0:2 Sequence |
| 0:2 move second child to first child (temp float) |
| 0:2 'scalar' (global float) |
| 0:2 Constant: |
| 0:2 2.000000 |
| 0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'inFloat1' (in 1-component vector of float) |
| 0:5 'inScalar' (in float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 add (temp 1-component vector of float) |
| 0:6 vector-scale (temp 1-component vector of float) |
| 0:6 'f1' (global 1-component vector of float) |
| 0:6 'scalar' (global float) |
| 0:6 vector-scale (temp 1-component vector of float) |
| 0:6 'inFloat1' (in 1-component vector of float) |
| 0:6 'inScalar' (in float) |
| 0:? Linker Objects |
| 0:? 'f1' (global 1-component vector of float) |
| 0:? 'scalar' (global float) |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking fragment stage: Entry point not found |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Sequence |
| 0:1 move second child to first child (temp 1-component vector of float) |
| 0:1 'f1' (global 1-component vector of float) |
| 0:1 Constant: |
| 0:1 1.000000 |
| 0:2 Sequence |
| 0:2 move second child to first child (temp float) |
| 0:2 'scalar' (global float) |
| 0:2 Constant: |
| 0:2 2.000000 |
| 0:5 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'inFloat1' (in 1-component vector of float) |
| 0:5 'inScalar' (in float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 add (temp 1-component vector of float) |
| 0:6 vector-scale (temp 1-component vector of float) |
| 0:6 'f1' (global 1-component vector of float) |
| 0:6 'scalar' (global float) |
| 0:6 vector-scale (temp 1-component vector of float) |
| 0:6 'inFloat1' (in 1-component vector of float) |
| 0:6 'inScalar' (in float) |
| 0:? Linker Objects |
| 0:? 'f1' (global 1-component vector of float) |
| 0:? 'scalar' (global float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 27 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "ShaderFunction(vf1;f1;" |
| Name 9 "inFloat1" |
| Name 10 "inScalar" |
| Name 14 "f1" |
| Name 16 "scalar" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 6(float) 7(ptr) 7(ptr) |
| 13: TypePointer Private 6(float) |
| 14(f1): 13(ptr) Variable Private |
| 15: 6(float) Constant 1065353216 |
| 16(scalar): 13(ptr) Variable Private |
| 17: 6(float) Constant 1073741824 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Store 14(f1) 15 |
| Store 16(scalar) 17 |
| Return |
| FunctionEnd |
| 11(ShaderFunction(vf1;f1;): 6(float) Function None 8 |
| 9(inFloat1): 7(ptr) FunctionParameter |
| 10(inScalar): 7(ptr) FunctionParameter |
| 12: Label |
| 18: 6(float) Load 14(f1) |
| 19: 6(float) Load 16(scalar) |
| 20: 6(float) IMul 18 19 |
| 21: 6(float) Load 9(inFloat1) |
| 22: 6(float) Load 10(inScalar) |
| 23: 6(float) IMul 21 22 |
| 24: 6(float) FAdd 20 23 |
| ReturnValue 24 |
| FunctionEnd |