| hlsl.float4.frag |
| WARNING: 0:5: 'register' : ignoring shader_profile |
| WARNING: 0:6: 'register' : ignoring shader_profile |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 component-wise multiply (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 AmbientColor: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking fragment stage: Entry point not found |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Branch: Return with expression |
| 0:10 component-wise multiply (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 AmbientColor: direct index for structure (layout(offset=0 ) uniform 4-component vector of float) |
| 0:10 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) |
| 0:10 Constant: |
| 0:10 0 (const uint) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 26 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "PixelShaderFunction" |
| Name 11 "ShaderFunction(vf4;" |
| Name 10 "input" |
| Name 15 "$Global" |
| MemberName 15($Global) 0 "AmbientColor" |
| MemberName 15($Global) 1 "ff1" |
| MemberName 15($Global) 2 "ff2" |
| MemberName 15($Global) 3 "ff3" |
| MemberName 15($Global) 4 "ff4" |
| Name 17 "" |
| MemberDecorate 15($Global) 0 Offset 0 |
| MemberDecorate 15($Global) 1 Offset 16 |
| MemberDecorate 15($Global) 1 BuiltIn FrontFacing |
| MemberDecorate 15($Global) 2 Offset 20 |
| MemberDecorate 15($Global) 3 Offset 32 |
| MemberDecorate 15($Global) 4 Offset 48 |
| Decorate 15($Global) Block |
| Decorate 17 DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14: TypeInt 32 0 |
| 15($Global): TypeStruct 7(fvec4) 14(int) 6(float) 7(fvec4) 7(fvec4) |
| 16: TypePointer Uniform 15($Global) |
| 17: 16(ptr) Variable Uniform |
| 18: TypeInt 32 1 |
| 19: 18(int) Constant 0 |
| 20: TypePointer Uniform 7(fvec4) |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |
| 11(ShaderFunction(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 13: 7(fvec4) Load 10(input) |
| 21: 20(ptr) AccessChain 17 19 |
| 22: 7(fvec4) Load 21 |
| 23: 7(fvec4) FMul 13 22 |
| ReturnValue 23 |
| FunctionEnd |