| hlsl.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'AmbientColor' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:2 move second child to first child (temp float) |
| 0:2 'AmbientIntensity' (temp float) |
| 0:2 Constant: |
| 0:2 0.100000 |
| 0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 add (temp 4-component vector of float) |
| 0:6 vector-scale (temp 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 'AmbientIntensity' (temp float) |
| 0:6 'AmbientColor' (temp 4-component vector of float) |
| 0:7 Branch: Return with expression |
| 0:7 add (temp 4-component vector of float) |
| 0:7 component-wise multiply (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 component-wise multiply (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:8 Branch: Return with expression |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 component-wise multiply (temp 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:9 Branch: Return with expression |
| 0:9 component-wise multiply (temp 4-component vector of float) |
| 0:9 Pre-Increment (temp 4-component vector of float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:9 Negate value (temp 4-component vector of float) |
| 0:9 Negate value (temp 4-component vector of float) |
| 0:9 Pre-Decrement (temp 4-component vector of float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:10 Branch: Return with expression |
| 0:10 add (temp 4-component vector of float) |
| 0:10 Post-Increment (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 Pre-Increment (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:11 Branch: Return with expression |
| 0:11 sine (global 4-component vector of float) |
| 0:11 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' (temp 4-component vector of float) |
| 0:? 'AmbientIntensity' (temp float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 move second child to first child (temp 4-component vector of float) |
| 0:1 'AmbientColor' (temp 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 0.500000 |
| 0:? 0.000000 |
| 0:? 1.000000 |
| 0:2 move second child to first child (temp float) |
| 0:2 'AmbientIntensity' (temp float) |
| 0:2 Constant: |
| 0:2 0.100000 |
| 0:13 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:5 'input' (in 4-component vector of float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 add (temp 4-component vector of float) |
| 0:6 vector-scale (temp 4-component vector of float) |
| 0:6 'input' (in 4-component vector of float) |
| 0:6 'AmbientIntensity' (temp float) |
| 0:6 'AmbientColor' (temp 4-component vector of float) |
| 0:7 Branch: Return with expression |
| 0:7 add (temp 4-component vector of float) |
| 0:7 component-wise multiply (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 component-wise multiply (temp 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:7 'input' (in 4-component vector of float) |
| 0:8 Branch: Return with expression |
| 0:8 add (temp 4-component vector of float) |
| 0:8 add (temp 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 component-wise multiply (temp 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:8 'input' (in 4-component vector of float) |
| 0:9 Branch: Return with expression |
| 0:9 component-wise multiply (temp 4-component vector of float) |
| 0:9 Pre-Increment (temp 4-component vector of float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:9 Negate value (temp 4-component vector of float) |
| 0:9 Negate value (temp 4-component vector of float) |
| 0:9 Pre-Decrement (temp 4-component vector of float) |
| 0:9 'input' (in 4-component vector of float) |
| 0:10 Branch: Return with expression |
| 0:10 add (temp 4-component vector of float) |
| 0:10 Post-Increment (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:10 Pre-Increment (temp 4-component vector of float) |
| 0:10 'input' (in 4-component vector of float) |
| 0:11 Branch: Return with expression |
| 0:11 sine (global 4-component vector of float) |
| 0:11 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'AmbientColor' (temp 4-component vector of float) |
| 0:? 'AmbientIntensity' (temp float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 58 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 9 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 450 |
| Name 4 "PixelShaderFunction" |
| Name 9 "input" |
| Name 12 "AmbientIntensity" |
| Name 16 "AmbientColor" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Input 7(fvec4) |
| 9(input): 8(ptr) Variable Input |
| 11: TypePointer Function 6(float) |
| 15: TypePointer Function 7(fvec4) |
| 37: 6(float) Constant 1065353216 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 12(AmbientIntensity): 11(ptr) Variable Function |
| 16(AmbientColor): 15(ptr) Variable Function |
| 10: 7(fvec4) Load 9(input) |
| 13: 6(float) Load 12(AmbientIntensity) |
| 14: 7(fvec4) VectorTimesScalar 10 13 |
| 17: 7(fvec4) Load 16(AmbientColor) |
| 18: 7(fvec4) FAdd 14 17 |
| ReturnValue 18 |
| FunctionEnd |