| hlsl.shapeConv.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:2 'f' (in float) |
| 0:? Sequence |
| 0:4 move second child to first child (temp 4-component vector of float) |
| 0:4 'v' (temp 4-component vector of float) |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:5 move second child to first child (temp 4-component vector of float) |
| 0:5 'v' (temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:6 'v' (temp 4-component vector of float) |
| 0:6 Construct vec4 (temp 4-component vector of float) |
| 0:6 'f' (in float) |
| 0:8 move second child to first child (temp 3-component vector of float) |
| 0:8 'u' (temp 3-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child (temp 3-component vector of float) |
| 0:9 'u' (temp 3-component vector of float) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:10 move second child to first child (temp 3-component vector of float) |
| 0:10 'u' (temp 3-component vector of float) |
| 0:10 Construct vec3 (temp 3-component vector of float) |
| 0:10 Construct float (temp float) |
| 0:10 'f' (in float) |
| 0:11 Sequence |
| 0:11 move second child to first child (temp 2-component vector of float) |
| 0:11 'w' (temp 2-component vector of float) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 2.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child (temp float) |
| 0:12 'V' (temp float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 3-component vector of float) |
| 0:13 'MyVal' (temp 3-component vector of float) |
| 0:13 Construct vec3 (temp 3-component vector of float) |
| 0:13 'V' (temp float) |
| 0:16 Compare Greater Than (temp 3-component vector of bool) |
| 0:16 'foo' (temp 3-component vector of float) |
| 0:16 Constant: |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:17 Compare Greater Than or Equal (temp 3-component vector of bool) |
| 0:17 'foo' (temp 3-component vector of float) |
| 0:17 Constant: |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:18 Compare Less Than (temp 3-component vector of bool) |
| 0:18 Constant: |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 'foo' (temp 3-component vector of float) |
| 0:19 Compare Less Than or Equal (temp 3-component vector of bool) |
| 0:19 Constant: |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 'foo' (temp 3-component vector of float) |
| 0:21 all (temp bool) |
| 0:21 Equal (temp 4-component vector of bool) |
| 0:21 Construct vec4 (temp 4-component vector of float) |
| 0:21 direct index (temp float) |
| 0:21 'v' (temp 4-component vector of float) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 'v' (temp 4-component vector of float) |
| 0:22 any (temp bool) |
| 0:22 NotEqual (temp 4-component vector of bool) |
| 0:22 Construct vec4 (temp 4-component vector of float) |
| 0:22 'f' (in float) |
| 0:22 'v' (temp 4-component vector of float) |
| 0:26 Compare Equal (temp bool) |
| 0:26 'f1' (temp 1-component vector of float) |
| 0:26 Construct float (temp 1-component vector of float) |
| 0:26 'v' (temp 4-component vector of float) |
| 0:27 Compare Less Than (temp bool) |
| 0:27 Construct float (temp 1-component vector of float) |
| 0:27 'v' (temp 4-component vector of float) |
| 0:27 'f1' (temp 1-component vector of float) |
| 0:28 Construct float (temp float) |
| 0:28 'f1' (temp 1-component vector of float) |
| 0:29 Construct vec3 (temp 3-component vector of float) |
| 0:29 Construct float (temp float) |
| 0:29 'f1' (temp 1-component vector of float) |
| 0:31 Branch: Return with expression |
| 0:31 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| |
| Linked fragment stage: |
| |
| WARNING: Linking fragment stage: Entry point not found |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:2 Function Definition: PixelShaderFunction(vf4;f1; (temp 4-component vector of float) |
| 0:2 Function Parameters: |
| 0:2 'input' (in 4-component vector of float) |
| 0:2 'f' (in float) |
| 0:? Sequence |
| 0:4 move second child to first child (temp 4-component vector of float) |
| 0:4 'v' (temp 4-component vector of float) |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:4 1.000000 |
| 0:5 move second child to first child (temp 4-component vector of float) |
| 0:5 'v' (temp 4-component vector of float) |
| 0:5 Constant: |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:5 2.000000 |
| 0:6 move second child to first child (temp 4-component vector of float) |
| 0:6 'v' (temp 4-component vector of float) |
| 0:6 Construct vec4 (temp 4-component vector of float) |
| 0:6 'f' (in float) |
| 0:8 move second child to first child (temp 3-component vector of float) |
| 0:8 'u' (temp 3-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:8 1.000000 |
| 0:9 move second child to first child (temp 3-component vector of float) |
| 0:9 'u' (temp 3-component vector of float) |
| 0:9 Constant: |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:9 2.000000 |
| 0:10 move second child to first child (temp 3-component vector of float) |
| 0:10 'u' (temp 3-component vector of float) |
| 0:10 Construct vec3 (temp 3-component vector of float) |
| 0:10 Construct float (temp float) |
| 0:10 'f' (in float) |
| 0:11 Sequence |
| 0:11 move second child to first child (temp 2-component vector of float) |
| 0:11 'w' (temp 2-component vector of float) |
| 0:11 Constant: |
| 0:11 2.000000 |
| 0:11 2.000000 |
| 0:12 Sequence |
| 0:12 move second child to first child (temp float) |
| 0:12 'V' (temp float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 3-component vector of float) |
| 0:13 'MyVal' (temp 3-component vector of float) |
| 0:13 Construct vec3 (temp 3-component vector of float) |
| 0:13 'V' (temp float) |
| 0:16 Compare Greater Than (temp 3-component vector of bool) |
| 0:16 'foo' (temp 3-component vector of float) |
| 0:16 Constant: |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:16 4.000000 |
| 0:17 Compare Greater Than or Equal (temp 3-component vector of bool) |
| 0:17 'foo' (temp 3-component vector of float) |
| 0:17 Constant: |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:17 5.000000 |
| 0:18 Compare Less Than (temp 3-component vector of bool) |
| 0:18 Constant: |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 6.000000 |
| 0:18 'foo' (temp 3-component vector of float) |
| 0:19 Compare Less Than or Equal (temp 3-component vector of bool) |
| 0:19 Constant: |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 7.000000 |
| 0:19 'foo' (temp 3-component vector of float) |
| 0:21 all (temp bool) |
| 0:21 Equal (temp 4-component vector of bool) |
| 0:21 Construct vec4 (temp 4-component vector of float) |
| 0:21 direct index (temp float) |
| 0:21 'v' (temp 4-component vector of float) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 'v' (temp 4-component vector of float) |
| 0:22 any (temp bool) |
| 0:22 NotEqual (temp 4-component vector of bool) |
| 0:22 Construct vec4 (temp 4-component vector of float) |
| 0:22 'f' (in float) |
| 0:22 'v' (temp 4-component vector of float) |
| 0:26 Compare Equal (temp bool) |
| 0:26 'f1' (temp 1-component vector of float) |
| 0:26 Construct float (temp 1-component vector of float) |
| 0:26 'v' (temp 4-component vector of float) |
| 0:27 Compare Less Than (temp bool) |
| 0:27 Construct float (temp 1-component vector of float) |
| 0:27 'v' (temp 4-component vector of float) |
| 0:27 'f1' (temp 1-component vector of float) |
| 0:28 Construct float (temp float) |
| 0:28 'f1' (temp 1-component vector of float) |
| 0:29 Construct vec3 (temp 3-component vector of float) |
| 0:29 Construct float (temp float) |
| 0:29 'f1' (temp 1-component vector of float) |
| 0:31 Branch: Return with expression |
| 0:31 'input' (in 4-component vector of float) |
| 0:? Linker Objects |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 85 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 13 "PixelShaderFunction(vf4;f1;" |
| Name 11 "input" |
| Name 12 "f" |
| Name 15 "v" |
| Name 24 "u" |
| Name 31 "w" |
| Name 33 "V" |
| Name 34 "MyVal" |
| Name 37 "foo" |
| Name 70 "f1" |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypePointer Function 6(float) |
| 10: TypeFunction 7(fvec4) 8(ptr) 9(ptr) |
| 16: 6(float) Constant 1065353216 |
| 17: 7(fvec4) ConstantComposite 16 16 16 16 |
| 18: 6(float) Constant 1073741824 |
| 19: 7(fvec4) ConstantComposite 18 18 18 18 |
| 22: TypeVector 6(float) 3 |
| 23: TypePointer Function 22(fvec3) |
| 25: 22(fvec3) ConstantComposite 16 16 16 |
| 26: 22(fvec3) ConstantComposite 18 18 18 |
| 29: TypeVector 6(float) 2 |
| 30: TypePointer Function 29(fvec2) |
| 32: 29(fvec2) ConstantComposite 18 18 |
| 39: 6(float) Constant 1082130432 |
| 40: 22(fvec3) ConstantComposite 39 39 39 |
| 41: TypeBool |
| 42: TypeVector 41(bool) 3 |
| 45: 6(float) Constant 1084227584 |
| 46: 22(fvec3) ConstantComposite 45 45 45 |
| 48: 6(float) Constant 1086324736 |
| 49: 22(fvec3) ConstantComposite 48 48 48 |
| 52: 6(float) Constant 1088421888 |
| 53: 22(fvec3) ConstantComposite 52 52 52 |
| 56: TypeInt 32 0 |
| 57: 56(int) Constant 0 |
| 62: TypeVector 41(bool) 4 |
| 4(main): 2 Function None 3 |
| 5: Label |
| Return |
| FunctionEnd |
| 13(PixelShaderFunction(vf4;f1;): 7(fvec4) Function None 10 |
| 11(input): 8(ptr) FunctionParameter |
| 12(f): 9(ptr) FunctionParameter |
| 14: Label |
| 15(v): 8(ptr) Variable Function |
| 24(u): 23(ptr) Variable Function |
| 31(w): 30(ptr) Variable Function |
| 33(V): 9(ptr) Variable Function |
| 34(MyVal): 23(ptr) Variable Function |
| 37(foo): 23(ptr) Variable Function |
| 70(f1): 9(ptr) Variable Function |
| Store 15(v) 17 |
| Store 15(v) 19 |
| 20: 6(float) Load 12(f) |
| 21: 7(fvec4) CompositeConstruct 20 20 20 20 |
| Store 15(v) 21 |
| Store 24(u) 25 |
| Store 24(u) 26 |
| 27: 6(float) Load 12(f) |
| 28: 22(fvec3) CompositeConstruct 27 27 27 |
| Store 24(u) 28 |
| Store 31(w) 32 |
| Store 33(V) 16 |
| 35: 6(float) Load 33(V) |
| 36: 22(fvec3) CompositeConstruct 35 35 35 |
| Store 34(MyVal) 36 |
| 38: 22(fvec3) Load 37(foo) |
| 43: 42(bvec3) FOrdGreaterThan 38 40 |
| 44: 22(fvec3) Load 37(foo) |
| 47: 42(bvec3) FOrdGreaterThanEqual 44 46 |
| 50: 22(fvec3) Load 37(foo) |
| 51: 42(bvec3) FOrdLessThan 49 50 |
| 54: 22(fvec3) Load 37(foo) |
| 55: 42(bvec3) FOrdLessThanEqual 53 54 |
| 58: 9(ptr) AccessChain 15(v) 57 |
| 59: 6(float) Load 58 |
| 60: 7(fvec4) CompositeConstruct 59 59 59 59 |
| 61: 7(fvec4) Load 15(v) |
| 63: 62(bvec4) FOrdEqual 60 61 |
| 64: 41(bool) All 63 |
| 65: 6(float) Load 12(f) |
| 66: 7(fvec4) CompositeConstruct 65 65 65 65 |
| 67: 7(fvec4) Load 15(v) |
| 68: 62(bvec4) FOrdNotEqual 66 67 |
| 69: 41(bool) Any 68 |
| 71: 6(float) Load 70(f1) |
| 72: 7(fvec4) Load 15(v) |
| 73: 6(float) CompositeExtract 72 0 |
| 74: 41(bool) FOrdEqual 71 73 |
| 75: 7(fvec4) Load 15(v) |
| 76: 6(float) CompositeExtract 75 0 |
| 77: 6(float) Load 70(f1) |
| 78: 41(bool) FOrdLessThan 76 77 |
| 79: 6(float) Load 70(f1) |
| 80: 6(float) Load 70(f1) |
| 81: 22(fvec3) CompositeConstruct 80 80 80 |
| 82: 7(fvec4) Load 11(input) |
| ReturnValue 82 |
| FunctionEnd |