| sample.frag |
| Shader version: 110 |
| 0:? Sequence |
| 0:38 Function Definition: main( (global void) |
| 0:38 Function Parameters: |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:40 Construct vec4 (temp 4-component vector of float) |
| 0:40 'color' (smooth in 3-component vector of float) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:? Linker Objects |
| 0:? 'color' (smooth in 3-component vector of float) |
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| Linked fragment stage: |
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| |
| Shader version: 110 |
| 0:? Sequence |
| 0:38 Function Definition: main( (global void) |
| 0:38 Function Parameters: |
| 0:40 Sequence |
| 0:40 move second child to first child (temp 4-component vector of float) |
| 0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor) |
| 0:40 Construct vec4 (temp 4-component vector of float) |
| 0:40 'color' (smooth in 3-component vector of float) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:? Linker Objects |
| 0:? 'color' (smooth in 3-component vector of float) |
| |