| hlsl.clip.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: GetEntitySelectClip( ( temp float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Branch: Return with expression |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:8 Function Definition: @main( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 Compare Less Than ( temp bool) |
| 0:9 Function Call: GetEntitySelectClip( ( temp float) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 true case |
| 0:9 Branch: Kill |
| 0:11 Branch: Return with expression |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: GetEntitySelectClip( ( temp float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:4 Branch: Return with expression |
| 0:4 Constant: |
| 0:4 1.000000 |
| 0:8 Function Definition: @main( ( temp 4-component vector of float) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:9 Test condition and select ( temp void) |
| 0:9 Condition |
| 0:9 Compare Less Than ( temp bool) |
| 0:9 Function Call: GetEntitySelectClip( ( temp float) |
| 0:9 Constant: |
| 0:9 0.000000 |
| 0:9 true case |
| 0:9 Branch: Kill |
| 0:11 Branch: Return with expression |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:8 Function Definition: main( ( temp void) |
| 0:8 Function Parameters: |
| 0:? Sequence |
| 0:8 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:8 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 30 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 28 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "GetEntitySelectClip(" |
| Name 12 "@main(" |
| Name 28 "@entryPointOutput" |
| Decorate 28(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeFunction 6(float) |
| 10: TypeVector 6(float) 4 |
| 11: TypeFunction 10(fvec4) |
| 14: 6(float) Constant 1065353216 |
| 18: 6(float) Constant 0 |
| 19: TypeBool |
| 24: 10(fvec4) ConstantComposite 18 18 18 18 |
| 27: TypePointer Output 10(fvec4) |
| 28(@entryPointOutput): 27(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 29: 10(fvec4) FunctionCall 12(@main() |
| Store 28(@entryPointOutput) 29 |
| Return |
| FunctionEnd |
| 8(GetEntitySelectClip(): 6(float) Function None 7 |
| 9: Label |
| ReturnValue 14 |
| FunctionEnd |
| 12(@main(): 10(fvec4) Function None 11 |
| 13: Label |
| 17: 6(float) FunctionCall 8(GetEntitySelectClip() |
| 20: 19(bool) FOrdLessThan 17 18 |
| SelectionMerge 22 None |
| BranchConditional 20 21 22 |
| 21: Label |
| Kill |
| 22: Label |
| ReturnValue 24 |
| FunctionEnd |