| hlsl.global-const-init.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'bar' ( global 4-component vector of float) |
| 0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 2-element array of 2-component vector of float) |
| 0:8 'a1' ( global 2-element array of 2-component vector of float) |
| 0:8 Construct vec2 ( temp 2-element array of 2-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 2.000000 |
| 0:8 Construct vec2 ( temp 2-component vector of float) |
| 0:8 direct index ( temp float) |
| 0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:12 Function Definition: @main( ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 'bar' ( global 4-component vector of float) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:12 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) |
| 0:? 'bar' ( global 4-component vector of float) |
| 0:? 'a1' ( global 2-element array of 2-component vector of float) |
| 0:? 'a2' ( const 2-element array of 2-component vector of float) |
| 0:? 5.000000 |
| 0:? 6.000000 |
| 0:? 7.000000 |
| 0:? 8.000000 |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 'bar' ( global 4-component vector of float) |
| 0:6 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:6 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) |
| 0:6 Constant: |
| 0:6 0 (const uint) |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 2-element array of 2-component vector of float) |
| 0:8 'a1' ( global 2-element array of 2-component vector of float) |
| 0:8 Construct vec2 ( temp 2-element array of 2-component vector of float) |
| 0:8 Constant: |
| 0:8 1.000000 |
| 0:8 2.000000 |
| 0:8 Construct vec2 ( temp 2-component vector of float) |
| 0:8 direct index ( temp float) |
| 0:8 foo: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:8 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) |
| 0:8 Constant: |
| 0:8 0 (const uint) |
| 0:8 Constant: |
| 0:8 0 (const int) |
| 0:8 Constant: |
| 0:8 4.000000 |
| 0:12 Function Definition: @main( ( temp 4-component vector of float) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Branch: Return with expression |
| 0:13 'bar' ( global 4-component vector of float) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:12 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4-component vector of float foo}) |
| 0:? 'bar' ( global 4-component vector of float) |
| 0:? 'a1' ( global 2-element array of 2-component vector of float) |
| 0:? 'a2' ( const 2-element array of 2-component vector of float) |
| 0:? 5.000000 |
| 0:? 6.000000 |
| 0:? 7.000000 |
| 0:? 8.000000 |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 50 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 41 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "bar" |
| Name 13 "CB" |
| MemberName 13(CB) 0 "foo" |
| Name 15 "" |
| Name 26 "a1" |
| Name 41 "@entryPointOutput" |
| MemberDecorate 13(CB) 0 Offset 0 |
| Decorate 13(CB) Block |
| Decorate 15 DescriptorSet 0 |
| Decorate 15 Binding 0 |
| Decorate 41(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Private 7(fvec4) |
| 12(bar): 11(ptr) Variable Private |
| 13(CB): TypeStruct 7(fvec4) |
| 14: TypePointer Uniform 13(CB) |
| 15: 14(ptr) Variable Uniform |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: TypePointer Uniform 7(fvec4) |
| 21: TypeVector 6(float) 2 |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 2 |
| 24: TypeArray 21(fvec2) 23 |
| 25: TypePointer Private 24 |
| 26(a1): 25(ptr) Variable Private |
| 27: 6(float) Constant 1065353216 |
| 28: 6(float) Constant 1073741824 |
| 29: 21(fvec2) ConstantComposite 27 28 |
| 30: 22(int) Constant 0 |
| 31: TypePointer Uniform 6(float) |
| 34: 6(float) Constant 1082130432 |
| 40: TypePointer Output 7(fvec4) |
| 41(@entryPointOutput): 40(ptr) Variable Output |
| 43: 6(float) Constant 1084227584 |
| 44: 6(float) Constant 1086324736 |
| 45: 21(fvec2) ConstantComposite 43 44 |
| 46: 6(float) Constant 1088421888 |
| 47: 6(float) Constant 1090519040 |
| 48: 21(fvec2) ConstantComposite 46 47 |
| 49: 24 ConstantComposite 45 48 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 19: 18(ptr) AccessChain 15 17 |
| 20: 7(fvec4) Load 19 |
| Store 12(bar) 20 |
| 32: 31(ptr) AccessChain 15 17 30 |
| 33: 6(float) Load 32 |
| 35: 21(fvec2) CompositeConstruct 33 34 |
| 36: 24 CompositeConstruct 29 35 |
| Store 26(a1) 36 |
| 42: 7(fvec4) FunctionCall 9(@main() |
| Store 41(@entryPointOutput) 42 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 37: 7(fvec4) Load 12(bar) |
| ReturnValue 37 |
| FunctionEnd |