| hlsl.hull.2.tesc |
| Shader version: 500 |
| vertices = 4 |
| vertex spacing = equal_spacing |
| 0:? Sequence |
| 0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Parameters: |
| 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:? Sequence |
| 0:28 move second child to first child ( temp 3-component vector of float) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:29 Branch: Return with expression |
| 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Definition: main( ( temp void) |
| 0:26 Function Parameters: |
| 0:? Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 3 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 3 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 indirect index (layout( location=0) out 3-component vector of float) |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:? Barrier ( temp void) |
| 0:? Test condition and select ( temp void) |
| 0:? Condition |
| 0:? Compare Equal ( temp bool) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? true case |
| 0:? Sequence |
| 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) |
| 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) |
| 0:? 'pid' ( in uint PrimitiveID) |
| 0:? 'pos' ( in 4-component vector of float Position) |
| 0:? Sequence |
| 0:? move second child to first child ( temp float) |
| 0:? direct index ( patch out float TessLevelOuter) |
| 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? direct index ( temp float) |
| 0:? edges: direct index for structure ( temp 2-element array of float) |
| 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? move second child to first child ( temp float) |
| 0:? direct index ( patch out float TessLevelOuter) |
| 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? direct index ( temp float) |
| 0:? edges: direct index for structure ( temp 2-element array of float) |
| 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) |
| 0:33 Function Parameters: |
| 0:33 'pid' ( in uint) |
| 0:33 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:36 move second child to first child ( temp float) |
| 0:36 direct index ( temp float) |
| 0:36 edges: direct index for structure ( temp 2-element array of float) |
| 0:36 'output' ( temp structure{ temp 2-element array of float edges}) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 Constant: |
| 0:36 2.000000 |
| 0:37 move second child to first child ( temp float) |
| 0:37 direct index ( temp float) |
| 0:37 edges: direct index for structure ( temp 2-element array of float) |
| 0:37 'output' ( temp structure{ temp 2-element array of float edges}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:37 Constant: |
| 0:37 8.000000 |
| 0:38 Branch: Return with expression |
| 0:38 'output' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:? 'pid' ( in uint PrimitiveID) |
| 0:? 'pos' ( in 4-component vector of float Position) |
| 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) |
| |
| |
| Linked tessellation control stage: |
| |
| |
| Shader version: 500 |
| vertices = 4 |
| vertex spacing = equal_spacing |
| 0:? Sequence |
| 0:26 Function Definition: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Parameters: |
| 0:26 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:? Sequence |
| 0:28 move second child to first child ( temp 3-component vector of float) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:28 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:28 'ip' ( in 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:29 Branch: Return with expression |
| 0:29 'output' ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:26 Function Definition: main( ( temp void) |
| 0:26 Function Parameters: |
| 0:? Sequence |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 2 (const int) |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 direct index ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 3 (const int) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:26 direct index (layout( location=0) in 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:26 Constant: |
| 0:26 3 (const int) |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 indirect index (layout( location=0) out 3-component vector of float) |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:26 cpoint: direct index for structure ( temp 3-component vector of float) |
| 0:26 Function Call: @main(struct-VS_OUT-vf31[4]; ( temp structure{ temp 3-component vector of float cpoint}) |
| 0:? 'ip' ( temp 4-element array of structure{ temp 3-component vector of float cpoint}) |
| 0:26 Constant: |
| 0:26 0 (const int) |
| 0:? Barrier ( temp void) |
| 0:? Test condition and select ( temp void) |
| 0:? Condition |
| 0:? Compare Equal ( temp bool) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? true case |
| 0:? Sequence |
| 0:? move second child to first child ( temp structure{ temp 2-element array of float edges}) |
| 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Function Call: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) |
| 0:? 'pid' ( in uint PrimitiveID) |
| 0:? 'pos' ( in 4-component vector of float Position) |
| 0:? Sequence |
| 0:? move second child to first child ( temp float) |
| 0:? direct index ( patch out float TessLevelOuter) |
| 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? direct index ( temp float) |
| 0:? edges: direct index for structure ( temp 2-element array of float) |
| 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? move second child to first child ( temp float) |
| 0:? direct index ( patch out float TessLevelOuter) |
| 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:? direct index ( temp float) |
| 0:? edges: direct index for structure ( temp 2-element array of float) |
| 0:? '@patchConstantResult' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Constant: |
| 0:? 0 (const int) |
| 0:? Constant: |
| 0:? 1 (const int) |
| 0:33 Function Definition: PCF(u1;vf4; ( temp structure{ temp 2-element array of float edges}) |
| 0:33 Function Parameters: |
| 0:33 'pid' ( in uint) |
| 0:33 'pos' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:36 move second child to first child ( temp float) |
| 0:36 direct index ( temp float) |
| 0:36 edges: direct index for structure ( temp 2-element array of float) |
| 0:36 'output' ( temp structure{ temp 2-element array of float edges}) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 Constant: |
| 0:36 0 (const int) |
| 0:36 Constant: |
| 0:36 2.000000 |
| 0:37 move second child to first child ( temp float) |
| 0:37 direct index ( temp float) |
| 0:37 edges: direct index for structure ( temp 2-element array of float) |
| 0:37 'output' ( temp structure{ temp 2-element array of float edges}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:37 Constant: |
| 0:37 8.000000 |
| 0:38 Branch: Return with expression |
| 0:38 'output' ( temp structure{ temp 2-element array of float edges}) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.cpoint' (layout( location=0) out 4-element array of 3-component vector of float) |
| 0:? 'ip.cpoint' (layout( location=0) in 4-element array of 3-component vector of float) |
| 0:? 'InvocationId' ( in uint InvocationID) |
| 0:? 'pid' ( in uint PrimitiveID) |
| 0:? 'pos' ( in 4-component vector of float Position) |
| 0:? '@patchConstantOutput.edges' ( patch out 4-element array of float TessLevelOuter) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 106 |
| |
| Capability Tessellation |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint TessellationControl 4 "main" 43 61 63 79 81 89 |
| ExecutionMode 4 OutputVertices 4 |
| ExecutionMode 4 Isolines |
| ExecutionMode 4 SpacingEqual |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_OUT" |
| MemberName 8(VS_OUT) 0 "cpoint" |
| Name 13 "HS_OUT" |
| MemberName 13(HS_OUT) 0 "cpoint" |
| Name 16 "@main(struct-VS_OUT-vf31[4];" |
| Name 15 "ip" |
| Name 23 "HS_CONSTANT_OUT" |
| MemberName 23(HS_CONSTANT_OUT) 0 "edges" |
| Name 27 "PCF(u1;vf4;" |
| Name 25 "pid" |
| Name 26 "pos" |
| Name 30 "output" |
| Name 40 "ip" |
| Name 43 "ip.cpoint" |
| Name 61 "@entryPointOutput.cpoint" |
| Name 63 "InvocationId" |
| Name 65 "param" |
| Name 78 "@patchConstantResult" |
| Name 79 "pid" |
| Name 81 "pos" |
| Name 82 "param" |
| Name 84 "param" |
| Name 89 "@patchConstantOutput.edges" |
| Name 98 "output" |
| Decorate 43(ip.cpoint) Location 0 |
| Decorate 61(@entryPointOutput.cpoint) Location 0 |
| Decorate 63(InvocationId) BuiltIn InvocationId |
| Decorate 79(pid) BuiltIn PrimitiveId |
| Decorate 81(pos) BuiltIn Position |
| Decorate 89(@patchConstantOutput.edges) Patch |
| Decorate 89(@patchConstantOutput.edges) BuiltIn TessLevelOuter |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 3 |
| 8(VS_OUT): TypeStruct 7(fvec3) |
| 9: TypeInt 32 0 |
| 10: 9(int) Constant 4 |
| 11: TypeArray 8(VS_OUT) 10 |
| 12: TypePointer Function 11 |
| 13(HS_OUT): TypeStruct 7(fvec3) |
| 14: TypeFunction 13(HS_OUT) 12(ptr) |
| 18: TypePointer Function 9(int) |
| 19: TypeVector 6(float) 4 |
| 20: TypePointer Function 19(fvec4) |
| 21: 9(int) Constant 2 |
| 22: TypeArray 6(float) 21 |
| 23(HS_CONSTANT_OUT): TypeStruct 22 |
| 24: TypeFunction 23(HS_CONSTANT_OUT) 18(ptr) 20(ptr) |
| 29: TypePointer Function 13(HS_OUT) |
| 31: TypeInt 32 1 |
| 32: 31(int) Constant 0 |
| 33: TypePointer Function 7(fvec3) |
| 41: TypeArray 7(fvec3) 10 |
| 42: TypePointer Input 41 |
| 43(ip.cpoint): 42(ptr) Variable Input |
| 44: TypePointer Input 7(fvec3) |
| 48: 31(int) Constant 1 |
| 52: 31(int) Constant 2 |
| 56: 31(int) Constant 3 |
| 60: TypePointer Output 41 |
| 61(@entryPointOutput.cpoint): 60(ptr) Variable Output |
| 62: TypePointer Input 9(int) |
| 63(InvocationId): 62(ptr) Variable Input |
| 69: TypePointer Output 7(fvec3) |
| 71: 9(int) Constant 0 |
| 73: TypeBool |
| 77: TypePointer Function 23(HS_CONSTANT_OUT) |
| 79(pid): 62(ptr) Variable Input |
| 80: TypePointer Input 19(fvec4) |
| 81(pos): 80(ptr) Variable Input |
| 87: TypeArray 6(float) 10 |
| 88: TypePointer Output 87 |
| 89(@patchConstantOutput.edges): 88(ptr) Variable Output |
| 90: TypePointer Function 6(float) |
| 93: TypePointer Output 6(float) |
| 99: 6(float) Constant 1073741824 |
| 101: 6(float) Constant 1090519040 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 40(ip): 12(ptr) Variable Function |
| 65(param): 12(ptr) Variable Function |
| 78(@patchConstantResult): 77(ptr) Variable Function |
| 82(param): 18(ptr) Variable Function |
| 84(param): 20(ptr) Variable Function |
| 45: 44(ptr) AccessChain 43(ip.cpoint) 32 |
| 46: 7(fvec3) Load 45 |
| 47: 33(ptr) AccessChain 40(ip) 32 32 |
| Store 47 46 |
| 49: 44(ptr) AccessChain 43(ip.cpoint) 48 |
| 50: 7(fvec3) Load 49 |
| 51: 33(ptr) AccessChain 40(ip) 48 32 |
| Store 51 50 |
| 53: 44(ptr) AccessChain 43(ip.cpoint) 52 |
| 54: 7(fvec3) Load 53 |
| 55: 33(ptr) AccessChain 40(ip) 52 32 |
| Store 55 54 |
| 57: 44(ptr) AccessChain 43(ip.cpoint) 56 |
| 58: 7(fvec3) Load 57 |
| 59: 33(ptr) AccessChain 40(ip) 56 32 |
| Store 59 58 |
| 64: 9(int) Load 63(InvocationId) |
| 66: 11 Load 40(ip) |
| Store 65(param) 66 |
| 67: 13(HS_OUT) FunctionCall 16(@main(struct-VS_OUT-vf31[4];) 65(param) |
| 68: 7(fvec3) CompositeExtract 67 0 |
| 70: 69(ptr) AccessChain 61(@entryPointOutput.cpoint) 64 |
| Store 70 68 |
| ControlBarrier 21 10 71 |
| 72: 9(int) Load 63(InvocationId) |
| 74: 73(bool) IEqual 72 32 |
| SelectionMerge 76 None |
| BranchConditional 74 75 76 |
| 75: Label |
| 83: 9(int) Load 79(pid) |
| Store 82(param) 83 |
| 85: 19(fvec4) Load 81(pos) |
| Store 84(param) 85 |
| 86:23(HS_CONSTANT_OUT) FunctionCall 27(PCF(u1;vf4;) 82(param) 84(param) |
| Store 78(@patchConstantResult) 86 |
| 91: 90(ptr) AccessChain 78(@patchConstantResult) 32 32 |
| 92: 6(float) Load 91 |
| 94: 93(ptr) AccessChain 89(@patchConstantOutput.edges) 32 |
| Store 94 92 |
| 95: 90(ptr) AccessChain 78(@patchConstantResult) 32 48 |
| 96: 6(float) Load 95 |
| 97: 93(ptr) AccessChain 89(@patchConstantOutput.edges) 48 |
| Store 97 96 |
| Branch 76 |
| 76: Label |
| Return |
| FunctionEnd |
| 16(@main(struct-VS_OUT-vf31[4];): 13(HS_OUT) Function None 14 |
| 15(ip): 12(ptr) FunctionParameter |
| 17: Label |
| 30(output): 29(ptr) Variable Function |
| 34: 33(ptr) AccessChain 15(ip) 32 32 |
| 35: 7(fvec3) Load 34 |
| 36: 33(ptr) AccessChain 30(output) 32 |
| Store 36 35 |
| 37: 13(HS_OUT) Load 30(output) |
| ReturnValue 37 |
| FunctionEnd |
| 27(PCF(u1;vf4;):23(HS_CONSTANT_OUT) Function None 24 |
| 25(pid): 18(ptr) FunctionParameter |
| 26(pos): 20(ptr) FunctionParameter |
| 28: Label |
| 98(output): 77(ptr) Variable Function |
| 100: 90(ptr) AccessChain 98(output) 32 32 |
| Store 100 99 |
| 102: 90(ptr) AccessChain 98(output) 32 48 |
| Store 102 101 |
| 103:23(HS_CONSTANT_OUT) Load 98(output) |
| ReturnValue 103 |
| FunctionEnd |