| hlsl.int.dot.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: @main( ( temp 4-component vector of float) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:2 Sequence |
| 0:2 move second child to first child ( temp int) |
| 0:2 'i' ( temp int) |
| 0:2 Constant: |
| 0:2 1 (const int) |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 1-component vector of int) |
| 0:3 'i2' ( temp 1-component vector of int) |
| 0:3 Constant: |
| 0:3 2 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp 2-component vector of int) |
| 0:4 'i3' ( temp 2-component vector of int) |
| 0:4 Constant: |
| 0:4 3 (const int) |
| 0:4 3 (const int) |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 3-component vector of int) |
| 0:5 'i4' ( temp 3-component vector of int) |
| 0:5 Constant: |
| 0:5 4 (const int) |
| 0:5 4 (const int) |
| 0:5 4 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of int) |
| 0:6 'i5' ( temp 4-component vector of int) |
| 0:6 Constant: |
| 0:6 5 (const int) |
| 0:6 5 (const int) |
| 0:6 5 (const int) |
| 0:6 5 (const int) |
| 0:8 move second child to first child ( temp int) |
| 0:8 'i' ( temp int) |
| 0:8 dot-product ( temp int) |
| 0:8 'i' ( temp int) |
| 0:8 'i' ( temp int) |
| 0:9 move second child to first child ( temp 1-component vector of int) |
| 0:9 'i2' ( temp 1-component vector of int) |
| 0:9 Construct int ( temp 1-component vector of int) |
| 0:9 dot-product ( temp int) |
| 0:9 Construct int ( in int) |
| 0:9 'i2' ( temp 1-component vector of int) |
| 0:9 Construct int ( in int) |
| 0:9 'i2' ( temp 1-component vector of int) |
| 0:10 move second child to first child ( temp 2-component vector of int) |
| 0:10 'i3' ( temp 2-component vector of int) |
| 0:10 Construct ivec2 ( temp 2-component vector of int) |
| 0:10 dot-product ( temp int) |
| 0:10 'i3' ( temp 2-component vector of int) |
| 0:10 'i3' ( temp 2-component vector of int) |
| 0:11 move second child to first child ( temp 3-component vector of int) |
| 0:11 'i4' ( temp 3-component vector of int) |
| 0:11 Construct ivec3 ( temp 3-component vector of int) |
| 0:11 dot-product ( temp int) |
| 0:11 'i4' ( temp 3-component vector of int) |
| 0:11 'i4' ( temp 3-component vector of int) |
| 0:12 move second child to first child ( temp 4-component vector of int) |
| 0:12 'i5' ( temp 4-component vector of int) |
| 0:12 Construct ivec4 ( temp 4-component vector of int) |
| 0:12 dot-product ( temp int) |
| 0:12 'i5' ( temp 4-component vector of int) |
| 0:12 'i5' ( temp 4-component vector of int) |
| 0:13 Branch: Return with expression |
| 0:13 Convert int to float ( temp 4-component vector of float) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 'i' ( temp int) |
| 0:13 Construct ivec4 ( temp 4-component vector of int) |
| 0:13 Construct int ( temp int) |
| 0:13 'i2' ( temp 1-component vector of int) |
| 0:13 vector swizzle ( temp 4-component vector of int) |
| 0:13 'i3' ( temp 2-component vector of int) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 vector swizzle ( temp 4-component vector of int) |
| 0:13 'i4' ( temp 3-component vector of int) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 'i5' ( temp 4-component vector of int) |
| 0:1 Function Definition: main( ( temp void) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:1 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:1 Function Definition: @main( ( temp 4-component vector of float) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:2 Sequence |
| 0:2 move second child to first child ( temp int) |
| 0:2 'i' ( temp int) |
| 0:2 Constant: |
| 0:2 1 (const int) |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp 1-component vector of int) |
| 0:3 'i2' ( temp 1-component vector of int) |
| 0:3 Constant: |
| 0:3 2 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp 2-component vector of int) |
| 0:4 'i3' ( temp 2-component vector of int) |
| 0:4 Constant: |
| 0:4 3 (const int) |
| 0:4 3 (const int) |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp 3-component vector of int) |
| 0:5 'i4' ( temp 3-component vector of int) |
| 0:5 Constant: |
| 0:5 4 (const int) |
| 0:5 4 (const int) |
| 0:5 4 (const int) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of int) |
| 0:6 'i5' ( temp 4-component vector of int) |
| 0:6 Constant: |
| 0:6 5 (const int) |
| 0:6 5 (const int) |
| 0:6 5 (const int) |
| 0:6 5 (const int) |
| 0:8 move second child to first child ( temp int) |
| 0:8 'i' ( temp int) |
| 0:8 dot-product ( temp int) |
| 0:8 'i' ( temp int) |
| 0:8 'i' ( temp int) |
| 0:9 move second child to first child ( temp 1-component vector of int) |
| 0:9 'i2' ( temp 1-component vector of int) |
| 0:9 Construct int ( temp 1-component vector of int) |
| 0:9 dot-product ( temp int) |
| 0:9 Construct int ( in int) |
| 0:9 'i2' ( temp 1-component vector of int) |
| 0:9 Construct int ( in int) |
| 0:9 'i2' ( temp 1-component vector of int) |
| 0:10 move second child to first child ( temp 2-component vector of int) |
| 0:10 'i3' ( temp 2-component vector of int) |
| 0:10 Construct ivec2 ( temp 2-component vector of int) |
| 0:10 dot-product ( temp int) |
| 0:10 'i3' ( temp 2-component vector of int) |
| 0:10 'i3' ( temp 2-component vector of int) |
| 0:11 move second child to first child ( temp 3-component vector of int) |
| 0:11 'i4' ( temp 3-component vector of int) |
| 0:11 Construct ivec3 ( temp 3-component vector of int) |
| 0:11 dot-product ( temp int) |
| 0:11 'i4' ( temp 3-component vector of int) |
| 0:11 'i4' ( temp 3-component vector of int) |
| 0:12 move second child to first child ( temp 4-component vector of int) |
| 0:12 'i5' ( temp 4-component vector of int) |
| 0:12 Construct ivec4 ( temp 4-component vector of int) |
| 0:12 dot-product ( temp int) |
| 0:12 'i5' ( temp 4-component vector of int) |
| 0:12 'i5' ( temp 4-component vector of int) |
| 0:13 Branch: Return with expression |
| 0:13 Convert int to float ( temp 4-component vector of float) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 add ( temp 4-component vector of int) |
| 0:13 'i' ( temp int) |
| 0:13 Construct ivec4 ( temp 4-component vector of int) |
| 0:13 Construct int ( temp int) |
| 0:13 'i2' ( temp 1-component vector of int) |
| 0:13 vector swizzle ( temp 4-component vector of int) |
| 0:13 'i3' ( temp 2-component vector of int) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 vector swizzle ( temp 4-component vector of int) |
| 0:13 'i4' ( temp 3-component vector of int) |
| 0:13 Sequence |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 1 (const int) |
| 0:13 Constant: |
| 0:13 2 (const int) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 'i5' ( temp 4-component vector of int) |
| 0:1 Function Definition: main( ( temp void) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:1 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10300 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 84 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 82 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "i" |
| Name 15 "i2" |
| Name 19 "i3" |
| Name 24 "i4" |
| Name 29 "i5" |
| Name 82 "@entryPointOutput" |
| Decorate 82(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 1 |
| 12: TypePointer Function 11(int) |
| 14: 11(int) Constant 1 |
| 16: 11(int) Constant 2 |
| 17: TypeVector 11(int) 2 |
| 18: TypePointer Function 17(ivec2) |
| 20: 11(int) Constant 3 |
| 21: 17(ivec2) ConstantComposite 20 20 |
| 22: TypeVector 11(int) 3 |
| 23: TypePointer Function 22(ivec3) |
| 25: 11(int) Constant 4 |
| 26: 22(ivec3) ConstantComposite 25 25 25 |
| 27: TypeVector 11(int) 4 |
| 28: TypePointer Function 27(ivec4) |
| 30: 11(int) Constant 5 |
| 31: 27(ivec4) ConstantComposite 30 30 30 30 |
| 81: TypePointer Output 7(fvec4) |
| 82(@entryPointOutput): 81(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 83: 7(fvec4) FunctionCall 9(@main() |
| Store 82(@entryPointOutput) 83 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 13(i): 12(ptr) Variable Function |
| 15(i2): 12(ptr) Variable Function |
| 19(i3): 18(ptr) Variable Function |
| 24(i4): 23(ptr) Variable Function |
| 29(i5): 28(ptr) Variable Function |
| Store 13(i) 14 |
| Store 15(i2) 16 |
| Store 19(i3) 21 |
| Store 24(i4) 26 |
| Store 29(i5) 31 |
| 32: 11(int) Load 13(i) |
| 33: 11(int) Load 13(i) |
| 34: 11(int) IMul 32 33 |
| Store 13(i) 34 |
| 35: 11(int) Load 15(i2) |
| 36: 11(int) Load 15(i2) |
| 37: 11(int) IMul 35 36 |
| Store 15(i2) 37 |
| 38: 17(ivec2) Load 19(i3) |
| 39: 17(ivec2) Load 19(i3) |
| 40: 17(ivec2) IMul 38 39 |
| 41: 11(int) CompositeExtract 40 0 |
| 42: 11(int) CompositeExtract 40 1 |
| 43: 11(int) IAdd 41 42 |
| 44: 17(ivec2) CompositeConstruct 43 43 |
| Store 19(i3) 44 |
| 45: 22(ivec3) Load 24(i4) |
| 46: 22(ivec3) Load 24(i4) |
| 47: 22(ivec3) IMul 45 46 |
| 48: 11(int) CompositeExtract 47 0 |
| 49: 11(int) CompositeExtract 47 1 |
| 50: 11(int) IAdd 48 49 |
| 51: 11(int) CompositeExtract 47 2 |
| 52: 11(int) IAdd 50 51 |
| 53: 22(ivec3) CompositeConstruct 52 52 52 |
| Store 24(i4) 53 |
| 54: 27(ivec4) Load 29(i5) |
| 55: 27(ivec4) Load 29(i5) |
| 56: 27(ivec4) IMul 54 55 |
| 57: 11(int) CompositeExtract 56 0 |
| 58: 11(int) CompositeExtract 56 1 |
| 59: 11(int) IAdd 57 58 |
| 60: 11(int) CompositeExtract 56 2 |
| 61: 11(int) IAdd 59 60 |
| 62: 11(int) CompositeExtract 56 3 |
| 63: 11(int) IAdd 61 62 |
| 64: 27(ivec4) CompositeConstruct 63 63 63 63 |
| Store 29(i5) 64 |
| 65: 11(int) Load 13(i) |
| 66: 11(int) Load 15(i2) |
| 67: 27(ivec4) CompositeConstruct 66 66 66 66 |
| 68: 27(ivec4) CompositeConstruct 65 65 65 65 |
| 69: 27(ivec4) IAdd 68 67 |
| 70: 17(ivec2) Load 19(i3) |
| 71: 27(ivec4) VectorShuffle 70 70 0 1 0 1 |
| 72: 27(ivec4) IAdd 69 71 |
| 73: 22(ivec3) Load 24(i4) |
| 74: 27(ivec4) VectorShuffle 73 73 0 1 2 0 |
| 75: 27(ivec4) IAdd 72 74 |
| 76: 27(ivec4) Load 29(i5) |
| 77: 27(ivec4) IAdd 75 76 |
| 78: 7(fvec4) ConvertSToF 77 |
| ReturnValue 78 |
| FunctionEnd |