| hlsl.promote.atomic.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:13 move second child to first child ( temp int) |
| 0:13 'Orig' ( temp int) |
| 0:13 Convert uint to int ( temp int) |
| 0:13 imageAtomicAdd ( temp uint) |
| 0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer) |
| 0:13 'Loc' ( temp int) |
| 0:13 Convert int to uint ( temp uint) |
| 0:13 'Inc' ( temp int) |
| 0:15 Branch: Return with expression |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:5 Function Definition: @main( ( temp 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:13 move second child to first child ( temp int) |
| 0:13 'Orig' ( temp int) |
| 0:13 Convert uint to int ( temp int) |
| 0:13 imageAtomicAdd ( temp uint) |
| 0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer) |
| 0:13 'Loc' ( temp int) |
| 0:13 Convert int to uint ( temp uint) |
| 0:13 'Inc' ( temp int) |
| 0:15 Branch: Return with expression |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:5 Function Definition: main( ( temp void) |
| 0:5 Function Parameters: |
| 0:? Sequence |
| 0:5 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:5 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 36 |
| |
| Capability Shader |
| Capability ImageBuffer |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 34 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 13 "Orig" |
| Name 17 "s_uintbuff" |
| Name 18 "Loc" |
| Name 20 "Inc" |
| Name 34 "@entryPointOutput" |
| Decorate 17(s_uintbuff) DescriptorSet 0 |
| Decorate 17(s_uintbuff) Binding 0 |
| Decorate 34(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeInt 32 1 |
| 12: TypePointer Function 11(int) |
| 14: TypeInt 32 0 |
| 15: TypeImage 14(int) Buffer nonsampled format:R32ui |
| 16: TypePointer UniformConstant 15 |
| 17(s_uintbuff): 16(ptr) Variable UniformConstant |
| 23: 14(int) Constant 0 |
| 24: TypePointer Image 14(int) |
| 26: 14(int) Constant 1 |
| 29: 6(float) Constant 0 |
| 30: 7(fvec4) ConstantComposite 29 29 29 29 |
| 33: TypePointer Output 7(fvec4) |
| 34(@entryPointOutput): 33(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 35: 7(fvec4) FunctionCall 9(@main() |
| Store 34(@entryPointOutput) 35 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 13(Orig): 12(ptr) Variable Function |
| 18(Loc): 12(ptr) Variable Function |
| 20(Inc): 12(ptr) Variable Function |
| 19: 11(int) Load 18(Loc) |
| 21: 11(int) Load 20(Inc) |
| 22: 14(int) Bitcast 21 |
| 25: 24(ptr) ImageTexelPointer 17(s_uintbuff) 19 23 |
| 27: 14(int) AtomicIAdd 25 26 23 22 |
| 28: 11(int) Bitcast 27 |
| Store 13(Orig) 28 |
| ReturnValue 30 |
| FunctionEnd |