| hlsl.promotions.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:19 Function Definition: Fn_F3(vf3; ( temp void) |
| 0:19 Function Parameters: |
| 0:19 'x' ( in 3-component vector of float) |
| 0:20 Function Definition: Fn_I3(vi3; ( temp void) |
| 0:20 Function Parameters: |
| 0:20 'x' ( in 3-component vector of int) |
| 0:21 Function Definition: Fn_U3(vu3; ( temp void) |
| 0:21 Function Parameters: |
| 0:21 'x' ( in 3-component vector of uint) |
| 0:22 Function Definition: Fn_B3(vb3; ( temp void) |
| 0:22 Function Parameters: |
| 0:22 'x' ( in 3-component vector of bool) |
| 0:23 Function Definition: Fn_D3(vd3; ( temp void) |
| 0:23 Function Parameters: |
| 0:23 'x' ( in 3-component vector of double) |
| 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float) |
| 0:26 Function Parameters: |
| 0:26 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 'p' ( out 3-component vector of float) |
| 0:26 Convert int to float ( temp 3-component vector of float) |
| 0:26 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:26 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:26 Branch: Return with expression |
| 0:26 Convert int to float ( temp 3-component vector of float) |
| 0:26 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:26 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:27 Function Definition: Fn_R_F3U(vf3; ( temp 3-component vector of float) |
| 0:27 Function Parameters: |
| 0:27 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 3-component vector of float) |
| 0:27 'p' ( out 3-component vector of float) |
| 0:27 Convert uint to float ( temp 3-component vector of float) |
| 0:27 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:27 Constant: |
| 0:27 3 (const uint) |
| 0:27 Branch: Return with expression |
| 0:27 Convert uint to float ( temp 3-component vector of float) |
| 0:27 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:27 Constant: |
| 0:27 3 (const uint) |
| 0:28 Function Definition: Fn_R_F3B(vf3; ( temp 3-component vector of float) |
| 0:28 Function Parameters: |
| 0:28 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:28 move second child to first child ( temp 3-component vector of float) |
| 0:28 'p' ( out 3-component vector of float) |
| 0:28 Convert bool to float ( temp 3-component vector of float) |
| 0:28 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:28 Constant: |
| 0:28 1 (const uint) |
| 0:28 Branch: Return with expression |
| 0:28 Convert bool to float ( temp 3-component vector of float) |
| 0:28 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:28 Constant: |
| 0:28 1 (const uint) |
| 0:29 Function Definition: Fn_R_F3D(vf3; ( temp 3-component vector of float) |
| 0:29 Function Parameters: |
| 0:29 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:29 move second child to first child ( temp 3-component vector of float) |
| 0:29 'p' ( out 3-component vector of float) |
| 0:29 Convert double to float ( temp 3-component vector of float) |
| 0:29 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:29 Constant: |
| 0:29 4 (const uint) |
| 0:29 Branch: Return with expression |
| 0:29 Convert double to float ( temp 3-component vector of float) |
| 0:29 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:29 Constant: |
| 0:29 4 (const uint) |
| 0:31 Function Definition: Fn_R_I3U(vi3; ( temp 3-component vector of int) |
| 0:31 Function Parameters: |
| 0:31 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:31 move second child to first child ( temp 3-component vector of int) |
| 0:31 'p' ( out 3-component vector of int) |
| 0:31 Convert uint to int ( temp 3-component vector of int) |
| 0:31 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:31 Constant: |
| 0:31 3 (const uint) |
| 0:31 Branch: Return with expression |
| 0:31 Convert uint to int ( temp 3-component vector of int) |
| 0:31 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:31 Constant: |
| 0:31 3 (const uint) |
| 0:32 Function Definition: Fn_R_I3B(vi3; ( temp 3-component vector of int) |
| 0:32 Function Parameters: |
| 0:32 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:32 move second child to first child ( temp 3-component vector of int) |
| 0:32 'p' ( out 3-component vector of int) |
| 0:32 Convert bool to int ( temp 3-component vector of int) |
| 0:32 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Branch: Return with expression |
| 0:32 Convert bool to int ( temp 3-component vector of int) |
| 0:32 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:33 Function Definition: Fn_R_I3F(vi3; ( temp 3-component vector of int) |
| 0:33 Function Parameters: |
| 0:33 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:33 move second child to first child ( temp 3-component vector of int) |
| 0:33 'p' ( out 3-component vector of int) |
| 0:33 Convert float to int ( temp 3-component vector of int) |
| 0:33 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:33 Branch: Return with expression |
| 0:33 Convert float to int ( temp 3-component vector of int) |
| 0:33 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:34 Function Definition: Fn_R_I3D(vi3; ( temp 3-component vector of int) |
| 0:34 Function Parameters: |
| 0:34 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:34 move second child to first child ( temp 3-component vector of int) |
| 0:34 'p' ( out 3-component vector of int) |
| 0:34 Convert double to int ( temp 3-component vector of int) |
| 0:34 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:34 Constant: |
| 0:34 4 (const uint) |
| 0:34 Branch: Return with expression |
| 0:34 Convert double to int ( temp 3-component vector of int) |
| 0:34 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:34 Constant: |
| 0:34 4 (const uint) |
| 0:36 Function Definition: Fn_R_U3I(vu3; ( temp 3-component vector of uint) |
| 0:36 Function Parameters: |
| 0:36 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:36 move second child to first child ( temp 3-component vector of uint) |
| 0:36 'p' ( out 3-component vector of uint) |
| 0:36 Convert int to uint ( temp 3-component vector of uint) |
| 0:36 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:36 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:36 Constant: |
| 0:36 0 (const uint) |
| 0:36 Branch: Return with expression |
| 0:36 Convert int to uint ( temp 3-component vector of uint) |
| 0:36 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:36 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:36 Constant: |
| 0:36 0 (const uint) |
| 0:37 Function Definition: Fn_R_U3F(vu3; ( temp 3-component vector of uint) |
| 0:37 Function Parameters: |
| 0:37 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:37 move second child to first child ( temp 3-component vector of uint) |
| 0:37 'p' ( out 3-component vector of uint) |
| 0:37 Convert float to uint ( temp 3-component vector of uint) |
| 0:37 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:37 Branch: Return with expression |
| 0:37 Convert float to uint ( temp 3-component vector of uint) |
| 0:37 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:38 Function Definition: Fn_R_U3B(vu3; ( temp 3-component vector of uint) |
| 0:38 Function Parameters: |
| 0:38 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:38 move second child to first child ( temp 3-component vector of uint) |
| 0:38 'p' ( out 3-component vector of uint) |
| 0:38 Convert bool to uint ( temp 3-component vector of uint) |
| 0:38 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Branch: Return with expression |
| 0:38 Convert bool to uint ( temp 3-component vector of uint) |
| 0:38 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:39 Function Definition: Fn_R_U3D(vu3; ( temp 3-component vector of uint) |
| 0:39 Function Parameters: |
| 0:39 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:39 move second child to first child ( temp 3-component vector of uint) |
| 0:39 'p' ( out 3-component vector of uint) |
| 0:39 Convert double to uint ( temp 3-component vector of uint) |
| 0:39 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:39 Constant: |
| 0:39 4 (const uint) |
| 0:39 Branch: Return with expression |
| 0:39 Convert double to uint ( temp 3-component vector of uint) |
| 0:39 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:39 Constant: |
| 0:39 4 (const uint) |
| 0:41 Function Definition: Fn_R_B3I(vb3; ( temp 3-component vector of bool) |
| 0:41 Function Parameters: |
| 0:41 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:41 move second child to first child ( temp 3-component vector of bool) |
| 0:41 'p' ( out 3-component vector of bool) |
| 0:41 Convert int to bool ( temp 3-component vector of bool) |
| 0:41 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:41 Constant: |
| 0:41 0 (const uint) |
| 0:41 Branch: Return with expression |
| 0:41 Convert int to bool ( temp 3-component vector of bool) |
| 0:41 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:41 Constant: |
| 0:41 0 (const uint) |
| 0:42 Function Definition: Fn_R_B3U(vb3; ( temp 3-component vector of bool) |
| 0:42 Function Parameters: |
| 0:42 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:42 move second child to first child ( temp 3-component vector of bool) |
| 0:42 'p' ( out 3-component vector of bool) |
| 0:42 Convert uint to bool ( temp 3-component vector of bool) |
| 0:42 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:42 Constant: |
| 0:42 3 (const uint) |
| 0:42 Branch: Return with expression |
| 0:42 Convert uint to bool ( temp 3-component vector of bool) |
| 0:42 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:42 Constant: |
| 0:42 3 (const uint) |
| 0:43 Function Definition: Fn_R_B3F(vb3; ( temp 3-component vector of bool) |
| 0:43 Function Parameters: |
| 0:43 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:43 move second child to first child ( temp 3-component vector of bool) |
| 0:43 'p' ( out 3-component vector of bool) |
| 0:43 Convert float to bool ( temp 3-component vector of bool) |
| 0:43 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Branch: Return with expression |
| 0:43 Convert float to bool ( temp 3-component vector of bool) |
| 0:43 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:44 Function Definition: Fn_R_B3D(vb3; ( temp 3-component vector of bool) |
| 0:44 Function Parameters: |
| 0:44 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:44 move second child to first child ( temp 3-component vector of bool) |
| 0:44 'p' ( out 3-component vector of bool) |
| 0:44 Convert double to bool ( temp 3-component vector of bool) |
| 0:44 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:44 Constant: |
| 0:44 4 (const uint) |
| 0:44 Branch: Return with expression |
| 0:44 Convert double to bool ( temp 3-component vector of bool) |
| 0:44 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:44 Constant: |
| 0:44 4 (const uint) |
| 0:46 Function Definition: Fn_R_D3I(vd3; ( temp 3-component vector of double) |
| 0:46 Function Parameters: |
| 0:46 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:46 move second child to first child ( temp 3-component vector of double) |
| 0:46 'p' ( out 3-component vector of double) |
| 0:46 Convert int to double ( temp 3-component vector of double) |
| 0:46 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 Branch: Return with expression |
| 0:46 Convert int to double ( temp 3-component vector of double) |
| 0:46 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:47 Function Definition: Fn_R_D3U(vd3; ( temp 3-component vector of double) |
| 0:47 Function Parameters: |
| 0:47 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:47 move second child to first child ( temp 3-component vector of double) |
| 0:47 'p' ( out 3-component vector of double) |
| 0:47 Convert uint to double ( temp 3-component vector of double) |
| 0:47 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:47 Constant: |
| 0:47 3 (const uint) |
| 0:47 Branch: Return with expression |
| 0:47 Convert uint to double ( temp 3-component vector of double) |
| 0:47 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:47 Constant: |
| 0:47 3 (const uint) |
| 0:48 Function Definition: Fn_R_D3B(vd3; ( temp 3-component vector of double) |
| 0:48 Function Parameters: |
| 0:48 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:48 move second child to first child ( temp 3-component vector of double) |
| 0:48 'p' ( out 3-component vector of double) |
| 0:48 Convert bool to double ( temp 3-component vector of double) |
| 0:48 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 Branch: Return with expression |
| 0:48 Convert bool to double ( temp 3-component vector of double) |
| 0:48 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:49 Function Definition: Fn_R_D3F(vd3; ( temp 3-component vector of double) |
| 0:49 Function Parameters: |
| 0:49 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:49 move second child to first child ( temp 3-component vector of double) |
| 0:49 'p' ( out 3-component vector of double) |
| 0:49 Convert float to double ( temp 3-component vector of double) |
| 0:49 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Branch: Return with expression |
| 0:49 Convert float to double ( temp 3-component vector of double) |
| 0:49 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:52 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:52 Function Parameters: |
| 0:? Sequence |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp 3-component vector of float) |
| 0:54 'r00' ( temp 3-component vector of float) |
| 0:54 Convert int to float ( temp 3-component vector of float) |
| 0:54 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:54 Constant: |
| 0:54 0 (const uint) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 3-component vector of float) |
| 0:55 'r01' ( temp 3-component vector of float) |
| 0:55 Convert bool to float ( temp 3-component vector of float) |
| 0:55 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:55 Constant: |
| 0:55 1 (const uint) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 3-component vector of float) |
| 0:56 'r02' ( temp 3-component vector of float) |
| 0:56 Convert uint to float ( temp 3-component vector of float) |
| 0:56 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:56 Constant: |
| 0:56 3 (const uint) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 3-component vector of float) |
| 0:57 'r03' ( temp 3-component vector of float) |
| 0:57 Convert double to float ( temp 3-component vector of float) |
| 0:57 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:57 Constant: |
| 0:57 4 (const uint) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp 3-component vector of int) |
| 0:59 'r10' ( temp 3-component vector of int) |
| 0:59 Convert bool to int ( temp 3-component vector of int) |
| 0:59 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:59 Constant: |
| 0:59 1 (const uint) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 3-component vector of int) |
| 0:60 'r11' ( temp 3-component vector of int) |
| 0:60 Convert uint to int ( temp 3-component vector of int) |
| 0:60 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:60 Constant: |
| 0:60 3 (const uint) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 3-component vector of int) |
| 0:61 'r12' ( temp 3-component vector of int) |
| 0:61 Convert float to int ( temp 3-component vector of int) |
| 0:61 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 3-component vector of int) |
| 0:62 'r13' ( temp 3-component vector of int) |
| 0:62 Convert double to int ( temp 3-component vector of int) |
| 0:62 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:62 Constant: |
| 0:62 4 (const uint) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp 3-component vector of uint) |
| 0:64 'r20' ( temp 3-component vector of uint) |
| 0:64 Convert bool to uint ( temp 3-component vector of uint) |
| 0:64 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp 3-component vector of uint) |
| 0:65 'r21' ( temp 3-component vector of uint) |
| 0:65 Convert int to uint ( temp 3-component vector of uint) |
| 0:65 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:65 Constant: |
| 0:65 0 (const uint) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp 3-component vector of uint) |
| 0:66 'r22' ( temp 3-component vector of uint) |
| 0:66 Convert float to uint ( temp 3-component vector of uint) |
| 0:66 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:66 Constant: |
| 0:66 2 (const uint) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp 3-component vector of uint) |
| 0:67 'r23' ( temp 3-component vector of uint) |
| 0:67 Convert double to uint ( temp 3-component vector of uint) |
| 0:67 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:67 Constant: |
| 0:67 4 (const uint) |
| 0:69 Sequence |
| 0:69 move second child to first child ( temp 3-component vector of bool) |
| 0:69 'r30' ( temp 3-component vector of bool) |
| 0:69 Convert int to bool ( temp 3-component vector of bool) |
| 0:69 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:69 Constant: |
| 0:69 0 (const uint) |
| 0:70 Sequence |
| 0:70 move second child to first child ( temp 3-component vector of bool) |
| 0:70 'r31' ( temp 3-component vector of bool) |
| 0:70 Convert uint to bool ( temp 3-component vector of bool) |
| 0:70 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:70 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:70 Constant: |
| 0:70 3 (const uint) |
| 0:71 Sequence |
| 0:71 move second child to first child ( temp 3-component vector of bool) |
| 0:71 'r32' ( temp 3-component vector of bool) |
| 0:71 Convert float to bool ( temp 3-component vector of bool) |
| 0:71 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:71 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:71 Constant: |
| 0:71 2 (const uint) |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp 3-component vector of bool) |
| 0:72 'r33' ( temp 3-component vector of bool) |
| 0:72 Convert double to bool ( temp 3-component vector of bool) |
| 0:72 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:72 Constant: |
| 0:72 4 (const uint) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp 3-component vector of double) |
| 0:74 'r40' ( temp 3-component vector of double) |
| 0:74 Convert int to double ( temp 3-component vector of double) |
| 0:74 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:74 Constant: |
| 0:74 0 (const uint) |
| 0:75 Sequence |
| 0:75 move second child to first child ( temp 3-component vector of double) |
| 0:75 'r41' ( temp 3-component vector of double) |
| 0:75 Convert uint to double ( temp 3-component vector of double) |
| 0:75 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:75 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:75 Constant: |
| 0:75 3 (const uint) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp 3-component vector of double) |
| 0:76 'r42' ( temp 3-component vector of double) |
| 0:76 Convert float to double ( temp 3-component vector of double) |
| 0:76 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp 3-component vector of double) |
| 0:77 'r43' ( temp 3-component vector of double) |
| 0:77 Convert bool to double ( temp 3-component vector of double) |
| 0:77 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:77 Constant: |
| 0:77 1 (const uint) |
| 0:80 multiply second child into first child ( temp 3-component vector of float) |
| 0:80 'r00' ( temp 3-component vector of float) |
| 0:80 Convert int to float ( temp 3-component vector of float) |
| 0:80 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:80 Constant: |
| 0:80 0 (const uint) |
| 0:81 multiply second child into first child ( temp 3-component vector of float) |
| 0:81 'r01' ( temp 3-component vector of float) |
| 0:81 Convert bool to float ( temp 3-component vector of float) |
| 0:81 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:81 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:81 Constant: |
| 0:81 1 (const uint) |
| 0:82 multiply second child into first child ( temp 3-component vector of float) |
| 0:82 'r02' ( temp 3-component vector of float) |
| 0:82 Convert uint to float ( temp 3-component vector of float) |
| 0:82 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:82 Constant: |
| 0:82 3 (const uint) |
| 0:83 multiply second child into first child ( temp 3-component vector of float) |
| 0:83 'r03' ( temp 3-component vector of float) |
| 0:83 Convert double to float ( temp 3-component vector of float) |
| 0:83 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:83 Constant: |
| 0:83 4 (const uint) |
| 0:85 multiply second child into first child ( temp 3-component vector of int) |
| 0:85 'r10' ( temp 3-component vector of int) |
| 0:85 Convert bool to int ( temp 3-component vector of int) |
| 0:85 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:85 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:85 Constant: |
| 0:85 1 (const uint) |
| 0:86 multiply second child into first child ( temp 3-component vector of int) |
| 0:86 'r11' ( temp 3-component vector of int) |
| 0:86 Convert uint to int ( temp 3-component vector of int) |
| 0:86 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:86 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:86 Constant: |
| 0:86 3 (const uint) |
| 0:87 multiply second child into first child ( temp 3-component vector of int) |
| 0:87 'r12' ( temp 3-component vector of int) |
| 0:87 Convert float to int ( temp 3-component vector of int) |
| 0:87 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:87 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:87 Constant: |
| 0:87 2 (const uint) |
| 0:88 multiply second child into first child ( temp 3-component vector of int) |
| 0:88 'r13' ( temp 3-component vector of int) |
| 0:88 Convert double to int ( temp 3-component vector of int) |
| 0:88 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:88 Constant: |
| 0:88 4 (const uint) |
| 0:90 multiply second child into first child ( temp 3-component vector of uint) |
| 0:90 'r20' ( temp 3-component vector of uint) |
| 0:90 Convert bool to uint ( temp 3-component vector of uint) |
| 0:90 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:90 Constant: |
| 0:90 1 (const uint) |
| 0:91 multiply second child into first child ( temp 3-component vector of uint) |
| 0:91 'r21' ( temp 3-component vector of uint) |
| 0:91 Convert int to uint ( temp 3-component vector of uint) |
| 0:91 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:91 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:91 Constant: |
| 0:91 0 (const uint) |
| 0:92 multiply second child into first child ( temp 3-component vector of uint) |
| 0:92 'r22' ( temp 3-component vector of uint) |
| 0:92 Convert float to uint ( temp 3-component vector of uint) |
| 0:92 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:93 multiply second child into first child ( temp 3-component vector of uint) |
| 0:93 'r23' ( temp 3-component vector of uint) |
| 0:93 Convert double to uint ( temp 3-component vector of uint) |
| 0:93 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:93 Constant: |
| 0:93 4 (const uint) |
| 0:97 multiply second child into first child ( temp 3-component vector of double) |
| 0:97 'r40' ( temp 3-component vector of double) |
| 0:97 Convert int to double ( temp 3-component vector of double) |
| 0:97 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:97 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:97 Constant: |
| 0:97 0 (const uint) |
| 0:98 multiply second child into first child ( temp 3-component vector of double) |
| 0:98 'r41' ( temp 3-component vector of double) |
| 0:98 Convert uint to double ( temp 3-component vector of double) |
| 0:98 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:98 Constant: |
| 0:98 3 (const uint) |
| 0:99 multiply second child into first child ( temp 3-component vector of double) |
| 0:99 'r42' ( temp 3-component vector of double) |
| 0:99 Convert float to double ( temp 3-component vector of double) |
| 0:99 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:99 Constant: |
| 0:99 2 (const uint) |
| 0:100 multiply second child into first child ( temp 3-component vector of double) |
| 0:100 'r43' ( temp 3-component vector of double) |
| 0:100 Convert bool to double ( temp 3-component vector of double) |
| 0:100 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:100 Constant: |
| 0:100 1 (const uint) |
| 0:103 vector scale second child into first child ( temp 3-component vector of float) |
| 0:103 'r00' ( temp 3-component vector of float) |
| 0:103 Convert int to float ( temp float) |
| 0:103 is: direct index for structure ( uniform int) |
| 0:103 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:103 Constant: |
| 0:103 5 (const uint) |
| 0:104 vector scale second child into first child ( temp 3-component vector of float) |
| 0:104 'r01' ( temp 3-component vector of float) |
| 0:104 Convert bool to float ( temp float) |
| 0:104 bs: direct index for structure ( uniform bool) |
| 0:104 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:104 Constant: |
| 0:104 6 (const uint) |
| 0:105 vector scale second child into first child ( temp 3-component vector of float) |
| 0:105 'r02' ( temp 3-component vector of float) |
| 0:105 Convert uint to float ( temp float) |
| 0:105 us: direct index for structure ( uniform uint) |
| 0:105 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:105 Constant: |
| 0:105 8 (const uint) |
| 0:106 vector scale second child into first child ( temp 3-component vector of float) |
| 0:106 'r03' ( temp 3-component vector of float) |
| 0:106 Convert double to float ( temp float) |
| 0:106 ds: direct index for structure ( uniform double) |
| 0:106 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:106 Constant: |
| 0:106 9 (const uint) |
| 0:108 vector scale second child into first child ( temp 3-component vector of int) |
| 0:108 'r10' ( temp 3-component vector of int) |
| 0:108 Convert bool to int ( temp int) |
| 0:108 bs: direct index for structure ( uniform bool) |
| 0:108 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:108 Constant: |
| 0:108 6 (const uint) |
| 0:109 vector scale second child into first child ( temp 3-component vector of int) |
| 0:109 'r11' ( temp 3-component vector of int) |
| 0:109 Convert uint to int ( temp int) |
| 0:109 us: direct index for structure ( uniform uint) |
| 0:109 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:109 Constant: |
| 0:109 8 (const uint) |
| 0:110 vector scale second child into first child ( temp 3-component vector of int) |
| 0:110 'r12' ( temp 3-component vector of int) |
| 0:110 Convert float to int ( temp int) |
| 0:110 fs: direct index for structure ( uniform float) |
| 0:110 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:110 Constant: |
| 0:110 7 (const uint) |
| 0:111 vector scale second child into first child ( temp 3-component vector of int) |
| 0:111 'r13' ( temp 3-component vector of int) |
| 0:111 Convert double to int ( temp int) |
| 0:111 ds: direct index for structure ( uniform double) |
| 0:111 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:111 Constant: |
| 0:111 9 (const uint) |
| 0:113 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:113 'r20' ( temp 3-component vector of uint) |
| 0:113 Convert bool to uint ( temp uint) |
| 0:113 bs: direct index for structure ( uniform bool) |
| 0:113 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:113 Constant: |
| 0:113 6 (const uint) |
| 0:114 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:114 'r21' ( temp 3-component vector of uint) |
| 0:114 Convert int to uint ( temp uint) |
| 0:114 is: direct index for structure ( uniform int) |
| 0:114 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:114 Constant: |
| 0:114 5 (const uint) |
| 0:115 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:115 'r22' ( temp 3-component vector of uint) |
| 0:115 Convert float to uint ( temp uint) |
| 0:115 fs: direct index for structure ( uniform float) |
| 0:115 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:115 Constant: |
| 0:115 7 (const uint) |
| 0:116 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:116 'r23' ( temp 3-component vector of uint) |
| 0:116 Convert double to uint ( temp uint) |
| 0:116 ds: direct index for structure ( uniform double) |
| 0:116 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:116 Constant: |
| 0:116 9 (const uint) |
| 0:120 vector scale second child into first child ( temp 3-component vector of double) |
| 0:120 'r40' ( temp 3-component vector of double) |
| 0:120 Convert int to double ( temp double) |
| 0:120 is: direct index for structure ( uniform int) |
| 0:120 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:120 Constant: |
| 0:120 5 (const uint) |
| 0:121 vector scale second child into first child ( temp 3-component vector of double) |
| 0:121 'r41' ( temp 3-component vector of double) |
| 0:121 Convert uint to double ( temp double) |
| 0:121 us: direct index for structure ( uniform uint) |
| 0:121 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:121 Constant: |
| 0:121 8 (const uint) |
| 0:122 vector scale second child into first child ( temp 3-component vector of double) |
| 0:122 'r42' ( temp 3-component vector of double) |
| 0:122 Convert float to double ( temp double) |
| 0:122 fs: direct index for structure ( uniform float) |
| 0:122 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:122 Constant: |
| 0:122 7 (const uint) |
| 0:123 vector scale second child into first child ( temp 3-component vector of double) |
| 0:123 'r43' ( temp 3-component vector of double) |
| 0:123 Convert bool to double ( temp double) |
| 0:123 bs: direct index for structure ( uniform bool) |
| 0:123 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:123 Constant: |
| 0:123 6 (const uint) |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp int) |
| 0:193 'c1' ( temp int) |
| 0:193 Constant: |
| 0:193 3 (const int) |
| 0:194 Sequence |
| 0:194 move second child to first child ( temp int) |
| 0:194 'c2' ( temp int) |
| 0:194 Constant: |
| 0:194 3 (const int) |
| 0:196 Sequence |
| 0:196 move second child to first child ( temp 4-component vector of float) |
| 0:196 'outval' ( temp 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:196 Constant: |
| 0:196 3.600000 |
| 0:196 Constant: |
| 0:196 3.600000 |
| 0:196 Convert int to float ( temp float) |
| 0:196 'c1' ( temp int) |
| 0:196 Convert int to float ( temp float) |
| 0:196 'c2' ( temp int) |
| 0:199 move second child to first child ( temp 4-component vector of float) |
| 0:199 Color: direct index for structure ( temp 4-component vector of float) |
| 0:199 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:199 Constant: |
| 0:199 0 (const int) |
| 0:199 'outval' ( temp 4-component vector of float) |
| 0:200 Branch: Return with expression |
| 0:200 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:52 Function Definition: main( ( temp void) |
| 0:52 Function Parameters: |
| 0:? Sequence |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:52 Color: direct index for structure ( temp 4-component vector of float) |
| 0:52 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:19 Function Definition: Fn_F3(vf3; ( temp void) |
| 0:19 Function Parameters: |
| 0:19 'x' ( in 3-component vector of float) |
| 0:20 Function Definition: Fn_I3(vi3; ( temp void) |
| 0:20 Function Parameters: |
| 0:20 'x' ( in 3-component vector of int) |
| 0:21 Function Definition: Fn_U3(vu3; ( temp void) |
| 0:21 Function Parameters: |
| 0:21 'x' ( in 3-component vector of uint) |
| 0:22 Function Definition: Fn_B3(vb3; ( temp void) |
| 0:22 Function Parameters: |
| 0:22 'x' ( in 3-component vector of bool) |
| 0:23 Function Definition: Fn_D3(vd3; ( temp void) |
| 0:23 Function Parameters: |
| 0:23 'x' ( in 3-component vector of double) |
| 0:26 Function Definition: Fn_R_F3I(vf3; ( temp 3-component vector of float) |
| 0:26 Function Parameters: |
| 0:26 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:26 move second child to first child ( temp 3-component vector of float) |
| 0:26 'p' ( out 3-component vector of float) |
| 0:26 Convert int to float ( temp 3-component vector of float) |
| 0:26 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:26 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:26 Branch: Return with expression |
| 0:26 Convert int to float ( temp 3-component vector of float) |
| 0:26 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:26 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:26 Constant: |
| 0:26 0 (const uint) |
| 0:27 Function Definition: Fn_R_F3U(vf3; ( temp 3-component vector of float) |
| 0:27 Function Parameters: |
| 0:27 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:27 move second child to first child ( temp 3-component vector of float) |
| 0:27 'p' ( out 3-component vector of float) |
| 0:27 Convert uint to float ( temp 3-component vector of float) |
| 0:27 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:27 Constant: |
| 0:27 3 (const uint) |
| 0:27 Branch: Return with expression |
| 0:27 Convert uint to float ( temp 3-component vector of float) |
| 0:27 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:27 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:27 Constant: |
| 0:27 3 (const uint) |
| 0:28 Function Definition: Fn_R_F3B(vf3; ( temp 3-component vector of float) |
| 0:28 Function Parameters: |
| 0:28 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:28 move second child to first child ( temp 3-component vector of float) |
| 0:28 'p' ( out 3-component vector of float) |
| 0:28 Convert bool to float ( temp 3-component vector of float) |
| 0:28 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:28 Constant: |
| 0:28 1 (const uint) |
| 0:28 Branch: Return with expression |
| 0:28 Convert bool to float ( temp 3-component vector of float) |
| 0:28 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:28 Constant: |
| 0:28 1 (const uint) |
| 0:29 Function Definition: Fn_R_F3D(vf3; ( temp 3-component vector of float) |
| 0:29 Function Parameters: |
| 0:29 'p' ( out 3-component vector of float) |
| 0:? Sequence |
| 0:29 move second child to first child ( temp 3-component vector of float) |
| 0:29 'p' ( out 3-component vector of float) |
| 0:29 Convert double to float ( temp 3-component vector of float) |
| 0:29 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:29 Constant: |
| 0:29 4 (const uint) |
| 0:29 Branch: Return with expression |
| 0:29 Convert double to float ( temp 3-component vector of float) |
| 0:29 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:29 Constant: |
| 0:29 4 (const uint) |
| 0:31 Function Definition: Fn_R_I3U(vi3; ( temp 3-component vector of int) |
| 0:31 Function Parameters: |
| 0:31 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:31 move second child to first child ( temp 3-component vector of int) |
| 0:31 'p' ( out 3-component vector of int) |
| 0:31 Convert uint to int ( temp 3-component vector of int) |
| 0:31 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:31 Constant: |
| 0:31 3 (const uint) |
| 0:31 Branch: Return with expression |
| 0:31 Convert uint to int ( temp 3-component vector of int) |
| 0:31 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:31 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:31 Constant: |
| 0:31 3 (const uint) |
| 0:32 Function Definition: Fn_R_I3B(vi3; ( temp 3-component vector of int) |
| 0:32 Function Parameters: |
| 0:32 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:32 move second child to first child ( temp 3-component vector of int) |
| 0:32 'p' ( out 3-component vector of int) |
| 0:32 Convert bool to int ( temp 3-component vector of int) |
| 0:32 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:32 Branch: Return with expression |
| 0:32 Convert bool to int ( temp 3-component vector of int) |
| 0:32 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:32 Constant: |
| 0:32 1 (const uint) |
| 0:33 Function Definition: Fn_R_I3F(vi3; ( temp 3-component vector of int) |
| 0:33 Function Parameters: |
| 0:33 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:33 move second child to first child ( temp 3-component vector of int) |
| 0:33 'p' ( out 3-component vector of int) |
| 0:33 Convert float to int ( temp 3-component vector of int) |
| 0:33 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:33 Branch: Return with expression |
| 0:33 Convert float to int ( temp 3-component vector of int) |
| 0:33 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:33 Constant: |
| 0:33 2 (const uint) |
| 0:34 Function Definition: Fn_R_I3D(vi3; ( temp 3-component vector of int) |
| 0:34 Function Parameters: |
| 0:34 'p' ( out 3-component vector of int) |
| 0:? Sequence |
| 0:34 move second child to first child ( temp 3-component vector of int) |
| 0:34 'p' ( out 3-component vector of int) |
| 0:34 Convert double to int ( temp 3-component vector of int) |
| 0:34 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:34 Constant: |
| 0:34 4 (const uint) |
| 0:34 Branch: Return with expression |
| 0:34 Convert double to int ( temp 3-component vector of int) |
| 0:34 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:34 Constant: |
| 0:34 4 (const uint) |
| 0:36 Function Definition: Fn_R_U3I(vu3; ( temp 3-component vector of uint) |
| 0:36 Function Parameters: |
| 0:36 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:36 move second child to first child ( temp 3-component vector of uint) |
| 0:36 'p' ( out 3-component vector of uint) |
| 0:36 Convert int to uint ( temp 3-component vector of uint) |
| 0:36 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:36 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:36 Constant: |
| 0:36 0 (const uint) |
| 0:36 Branch: Return with expression |
| 0:36 Convert int to uint ( temp 3-component vector of uint) |
| 0:36 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:36 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:36 Constant: |
| 0:36 0 (const uint) |
| 0:37 Function Definition: Fn_R_U3F(vu3; ( temp 3-component vector of uint) |
| 0:37 Function Parameters: |
| 0:37 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:37 move second child to first child ( temp 3-component vector of uint) |
| 0:37 'p' ( out 3-component vector of uint) |
| 0:37 Convert float to uint ( temp 3-component vector of uint) |
| 0:37 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:37 Branch: Return with expression |
| 0:37 Convert float to uint ( temp 3-component vector of uint) |
| 0:37 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:37 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:37 Constant: |
| 0:37 2 (const uint) |
| 0:38 Function Definition: Fn_R_U3B(vu3; ( temp 3-component vector of uint) |
| 0:38 Function Parameters: |
| 0:38 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:38 move second child to first child ( temp 3-component vector of uint) |
| 0:38 'p' ( out 3-component vector of uint) |
| 0:38 Convert bool to uint ( temp 3-component vector of uint) |
| 0:38 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:38 Branch: Return with expression |
| 0:38 Convert bool to uint ( temp 3-component vector of uint) |
| 0:38 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:38 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:38 Constant: |
| 0:38 1 (const uint) |
| 0:39 Function Definition: Fn_R_U3D(vu3; ( temp 3-component vector of uint) |
| 0:39 Function Parameters: |
| 0:39 'p' ( out 3-component vector of uint) |
| 0:? Sequence |
| 0:39 move second child to first child ( temp 3-component vector of uint) |
| 0:39 'p' ( out 3-component vector of uint) |
| 0:39 Convert double to uint ( temp 3-component vector of uint) |
| 0:39 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:39 Constant: |
| 0:39 4 (const uint) |
| 0:39 Branch: Return with expression |
| 0:39 Convert double to uint ( temp 3-component vector of uint) |
| 0:39 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:39 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:39 Constant: |
| 0:39 4 (const uint) |
| 0:41 Function Definition: Fn_R_B3I(vb3; ( temp 3-component vector of bool) |
| 0:41 Function Parameters: |
| 0:41 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:41 move second child to first child ( temp 3-component vector of bool) |
| 0:41 'p' ( out 3-component vector of bool) |
| 0:41 Convert int to bool ( temp 3-component vector of bool) |
| 0:41 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:41 Constant: |
| 0:41 0 (const uint) |
| 0:41 Branch: Return with expression |
| 0:41 Convert int to bool ( temp 3-component vector of bool) |
| 0:41 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:41 Constant: |
| 0:41 0 (const uint) |
| 0:42 Function Definition: Fn_R_B3U(vb3; ( temp 3-component vector of bool) |
| 0:42 Function Parameters: |
| 0:42 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:42 move second child to first child ( temp 3-component vector of bool) |
| 0:42 'p' ( out 3-component vector of bool) |
| 0:42 Convert uint to bool ( temp 3-component vector of bool) |
| 0:42 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:42 Constant: |
| 0:42 3 (const uint) |
| 0:42 Branch: Return with expression |
| 0:42 Convert uint to bool ( temp 3-component vector of bool) |
| 0:42 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:42 Constant: |
| 0:42 3 (const uint) |
| 0:43 Function Definition: Fn_R_B3F(vb3; ( temp 3-component vector of bool) |
| 0:43 Function Parameters: |
| 0:43 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:43 move second child to first child ( temp 3-component vector of bool) |
| 0:43 'p' ( out 3-component vector of bool) |
| 0:43 Convert float to bool ( temp 3-component vector of bool) |
| 0:43 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:43 Branch: Return with expression |
| 0:43 Convert float to bool ( temp 3-component vector of bool) |
| 0:43 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:43 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:43 Constant: |
| 0:43 2 (const uint) |
| 0:44 Function Definition: Fn_R_B3D(vb3; ( temp 3-component vector of bool) |
| 0:44 Function Parameters: |
| 0:44 'p' ( out 3-component vector of bool) |
| 0:? Sequence |
| 0:44 move second child to first child ( temp 3-component vector of bool) |
| 0:44 'p' ( out 3-component vector of bool) |
| 0:44 Convert double to bool ( temp 3-component vector of bool) |
| 0:44 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:44 Constant: |
| 0:44 4 (const uint) |
| 0:44 Branch: Return with expression |
| 0:44 Convert double to bool ( temp 3-component vector of bool) |
| 0:44 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:44 Constant: |
| 0:44 4 (const uint) |
| 0:46 Function Definition: Fn_R_D3I(vd3; ( temp 3-component vector of double) |
| 0:46 Function Parameters: |
| 0:46 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:46 move second child to first child ( temp 3-component vector of double) |
| 0:46 'p' ( out 3-component vector of double) |
| 0:46 Convert int to double ( temp 3-component vector of double) |
| 0:46 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:46 Branch: Return with expression |
| 0:46 Convert int to double ( temp 3-component vector of double) |
| 0:46 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:46 Constant: |
| 0:46 0 (const uint) |
| 0:47 Function Definition: Fn_R_D3U(vd3; ( temp 3-component vector of double) |
| 0:47 Function Parameters: |
| 0:47 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:47 move second child to first child ( temp 3-component vector of double) |
| 0:47 'p' ( out 3-component vector of double) |
| 0:47 Convert uint to double ( temp 3-component vector of double) |
| 0:47 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:47 Constant: |
| 0:47 3 (const uint) |
| 0:47 Branch: Return with expression |
| 0:47 Convert uint to double ( temp 3-component vector of double) |
| 0:47 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:47 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:47 Constant: |
| 0:47 3 (const uint) |
| 0:48 Function Definition: Fn_R_D3B(vd3; ( temp 3-component vector of double) |
| 0:48 Function Parameters: |
| 0:48 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:48 move second child to first child ( temp 3-component vector of double) |
| 0:48 'p' ( out 3-component vector of double) |
| 0:48 Convert bool to double ( temp 3-component vector of double) |
| 0:48 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:48 Branch: Return with expression |
| 0:48 Convert bool to double ( temp 3-component vector of double) |
| 0:48 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:48 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:48 Constant: |
| 0:48 1 (const uint) |
| 0:49 Function Definition: Fn_R_D3F(vd3; ( temp 3-component vector of double) |
| 0:49 Function Parameters: |
| 0:49 'p' ( out 3-component vector of double) |
| 0:? Sequence |
| 0:49 move second child to first child ( temp 3-component vector of double) |
| 0:49 'p' ( out 3-component vector of double) |
| 0:49 Convert float to double ( temp 3-component vector of double) |
| 0:49 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:49 Branch: Return with expression |
| 0:49 Convert float to double ( temp 3-component vector of double) |
| 0:49 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:49 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:49 Constant: |
| 0:49 2 (const uint) |
| 0:52 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:52 Function Parameters: |
| 0:? Sequence |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp 3-component vector of float) |
| 0:54 'r00' ( temp 3-component vector of float) |
| 0:54 Convert int to float ( temp 3-component vector of float) |
| 0:54 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:54 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:54 Constant: |
| 0:54 0 (const uint) |
| 0:55 Sequence |
| 0:55 move second child to first child ( temp 3-component vector of float) |
| 0:55 'r01' ( temp 3-component vector of float) |
| 0:55 Convert bool to float ( temp 3-component vector of float) |
| 0:55 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:55 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:55 Constant: |
| 0:55 1 (const uint) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 3-component vector of float) |
| 0:56 'r02' ( temp 3-component vector of float) |
| 0:56 Convert uint to float ( temp 3-component vector of float) |
| 0:56 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:56 Constant: |
| 0:56 3 (const uint) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 3-component vector of float) |
| 0:57 'r03' ( temp 3-component vector of float) |
| 0:57 Convert double to float ( temp 3-component vector of float) |
| 0:57 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:57 Constant: |
| 0:57 4 (const uint) |
| 0:59 Sequence |
| 0:59 move second child to first child ( temp 3-component vector of int) |
| 0:59 'r10' ( temp 3-component vector of int) |
| 0:59 Convert bool to int ( temp 3-component vector of int) |
| 0:59 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:59 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:59 Constant: |
| 0:59 1 (const uint) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 3-component vector of int) |
| 0:60 'r11' ( temp 3-component vector of int) |
| 0:60 Convert uint to int ( temp 3-component vector of int) |
| 0:60 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:60 Constant: |
| 0:60 3 (const uint) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 3-component vector of int) |
| 0:61 'r12' ( temp 3-component vector of int) |
| 0:61 Convert float to int ( temp 3-component vector of int) |
| 0:61 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 3-component vector of int) |
| 0:62 'r13' ( temp 3-component vector of int) |
| 0:62 Convert double to int ( temp 3-component vector of int) |
| 0:62 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:62 Constant: |
| 0:62 4 (const uint) |
| 0:64 Sequence |
| 0:64 move second child to first child ( temp 3-component vector of uint) |
| 0:64 'r20' ( temp 3-component vector of uint) |
| 0:64 Convert bool to uint ( temp 3-component vector of uint) |
| 0:64 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:64 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:64 Constant: |
| 0:64 1 (const uint) |
| 0:65 Sequence |
| 0:65 move second child to first child ( temp 3-component vector of uint) |
| 0:65 'r21' ( temp 3-component vector of uint) |
| 0:65 Convert int to uint ( temp 3-component vector of uint) |
| 0:65 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:65 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:65 Constant: |
| 0:65 0 (const uint) |
| 0:66 Sequence |
| 0:66 move second child to first child ( temp 3-component vector of uint) |
| 0:66 'r22' ( temp 3-component vector of uint) |
| 0:66 Convert float to uint ( temp 3-component vector of uint) |
| 0:66 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:66 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:66 Constant: |
| 0:66 2 (const uint) |
| 0:67 Sequence |
| 0:67 move second child to first child ( temp 3-component vector of uint) |
| 0:67 'r23' ( temp 3-component vector of uint) |
| 0:67 Convert double to uint ( temp 3-component vector of uint) |
| 0:67 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:67 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:67 Constant: |
| 0:67 4 (const uint) |
| 0:69 Sequence |
| 0:69 move second child to first child ( temp 3-component vector of bool) |
| 0:69 'r30' ( temp 3-component vector of bool) |
| 0:69 Convert int to bool ( temp 3-component vector of bool) |
| 0:69 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:69 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:69 Constant: |
| 0:69 0 (const uint) |
| 0:70 Sequence |
| 0:70 move second child to first child ( temp 3-component vector of bool) |
| 0:70 'r31' ( temp 3-component vector of bool) |
| 0:70 Convert uint to bool ( temp 3-component vector of bool) |
| 0:70 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:70 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:70 Constant: |
| 0:70 3 (const uint) |
| 0:71 Sequence |
| 0:71 move second child to first child ( temp 3-component vector of bool) |
| 0:71 'r32' ( temp 3-component vector of bool) |
| 0:71 Convert float to bool ( temp 3-component vector of bool) |
| 0:71 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:71 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:71 Constant: |
| 0:71 2 (const uint) |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp 3-component vector of bool) |
| 0:72 'r33' ( temp 3-component vector of bool) |
| 0:72 Convert double to bool ( temp 3-component vector of bool) |
| 0:72 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:72 Constant: |
| 0:72 4 (const uint) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp 3-component vector of double) |
| 0:74 'r40' ( temp 3-component vector of double) |
| 0:74 Convert int to double ( temp 3-component vector of double) |
| 0:74 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:74 Constant: |
| 0:74 0 (const uint) |
| 0:75 Sequence |
| 0:75 move second child to first child ( temp 3-component vector of double) |
| 0:75 'r41' ( temp 3-component vector of double) |
| 0:75 Convert uint to double ( temp 3-component vector of double) |
| 0:75 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:75 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:75 Constant: |
| 0:75 3 (const uint) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp 3-component vector of double) |
| 0:76 'r42' ( temp 3-component vector of double) |
| 0:76 Convert float to double ( temp 3-component vector of double) |
| 0:76 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp 3-component vector of double) |
| 0:77 'r43' ( temp 3-component vector of double) |
| 0:77 Convert bool to double ( temp 3-component vector of double) |
| 0:77 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:77 Constant: |
| 0:77 1 (const uint) |
| 0:80 multiply second child into first child ( temp 3-component vector of float) |
| 0:80 'r00' ( temp 3-component vector of float) |
| 0:80 Convert int to float ( temp 3-component vector of float) |
| 0:80 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:80 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:80 Constant: |
| 0:80 0 (const uint) |
| 0:81 multiply second child into first child ( temp 3-component vector of float) |
| 0:81 'r01' ( temp 3-component vector of float) |
| 0:81 Convert bool to float ( temp 3-component vector of float) |
| 0:81 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:81 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:81 Constant: |
| 0:81 1 (const uint) |
| 0:82 multiply second child into first child ( temp 3-component vector of float) |
| 0:82 'r02' ( temp 3-component vector of float) |
| 0:82 Convert uint to float ( temp 3-component vector of float) |
| 0:82 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:82 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:82 Constant: |
| 0:82 3 (const uint) |
| 0:83 multiply second child into first child ( temp 3-component vector of float) |
| 0:83 'r03' ( temp 3-component vector of float) |
| 0:83 Convert double to float ( temp 3-component vector of float) |
| 0:83 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:83 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:83 Constant: |
| 0:83 4 (const uint) |
| 0:85 multiply second child into first child ( temp 3-component vector of int) |
| 0:85 'r10' ( temp 3-component vector of int) |
| 0:85 Convert bool to int ( temp 3-component vector of int) |
| 0:85 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:85 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:85 Constant: |
| 0:85 1 (const uint) |
| 0:86 multiply second child into first child ( temp 3-component vector of int) |
| 0:86 'r11' ( temp 3-component vector of int) |
| 0:86 Convert uint to int ( temp 3-component vector of int) |
| 0:86 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:86 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:86 Constant: |
| 0:86 3 (const uint) |
| 0:87 multiply second child into first child ( temp 3-component vector of int) |
| 0:87 'r12' ( temp 3-component vector of int) |
| 0:87 Convert float to int ( temp 3-component vector of int) |
| 0:87 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:87 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:87 Constant: |
| 0:87 2 (const uint) |
| 0:88 multiply second child into first child ( temp 3-component vector of int) |
| 0:88 'r13' ( temp 3-component vector of int) |
| 0:88 Convert double to int ( temp 3-component vector of int) |
| 0:88 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:88 Constant: |
| 0:88 4 (const uint) |
| 0:90 multiply second child into first child ( temp 3-component vector of uint) |
| 0:90 'r20' ( temp 3-component vector of uint) |
| 0:90 Convert bool to uint ( temp 3-component vector of uint) |
| 0:90 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:90 Constant: |
| 0:90 1 (const uint) |
| 0:91 multiply second child into first child ( temp 3-component vector of uint) |
| 0:91 'r21' ( temp 3-component vector of uint) |
| 0:91 Convert int to uint ( temp 3-component vector of uint) |
| 0:91 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:91 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:91 Constant: |
| 0:91 0 (const uint) |
| 0:92 multiply second child into first child ( temp 3-component vector of uint) |
| 0:92 'r22' ( temp 3-component vector of uint) |
| 0:92 Convert float to uint ( temp 3-component vector of uint) |
| 0:92 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:93 multiply second child into first child ( temp 3-component vector of uint) |
| 0:93 'r23' ( temp 3-component vector of uint) |
| 0:93 Convert double to uint ( temp 3-component vector of uint) |
| 0:93 d3: direct index for structure ( uniform 3-component vector of double) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:93 Constant: |
| 0:93 4 (const uint) |
| 0:97 multiply second child into first child ( temp 3-component vector of double) |
| 0:97 'r40' ( temp 3-component vector of double) |
| 0:97 Convert int to double ( temp 3-component vector of double) |
| 0:97 i3: direct index for structure ( uniform 3-component vector of int) |
| 0:97 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:97 Constant: |
| 0:97 0 (const uint) |
| 0:98 multiply second child into first child ( temp 3-component vector of double) |
| 0:98 'r41' ( temp 3-component vector of double) |
| 0:98 Convert uint to double ( temp 3-component vector of double) |
| 0:98 u3: direct index for structure ( uniform 3-component vector of uint) |
| 0:98 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:98 Constant: |
| 0:98 3 (const uint) |
| 0:99 multiply second child into first child ( temp 3-component vector of double) |
| 0:99 'r42' ( temp 3-component vector of double) |
| 0:99 Convert float to double ( temp 3-component vector of double) |
| 0:99 f3: direct index for structure ( uniform 3-component vector of float) |
| 0:99 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:99 Constant: |
| 0:99 2 (const uint) |
| 0:100 multiply second child into first child ( temp 3-component vector of double) |
| 0:100 'r43' ( temp 3-component vector of double) |
| 0:100 Convert bool to double ( temp 3-component vector of double) |
| 0:100 b3: direct index for structure ( uniform 3-component vector of bool) |
| 0:100 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:100 Constant: |
| 0:100 1 (const uint) |
| 0:103 vector scale second child into first child ( temp 3-component vector of float) |
| 0:103 'r00' ( temp 3-component vector of float) |
| 0:103 Convert int to float ( temp float) |
| 0:103 is: direct index for structure ( uniform int) |
| 0:103 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:103 Constant: |
| 0:103 5 (const uint) |
| 0:104 vector scale second child into first child ( temp 3-component vector of float) |
| 0:104 'r01' ( temp 3-component vector of float) |
| 0:104 Convert bool to float ( temp float) |
| 0:104 bs: direct index for structure ( uniform bool) |
| 0:104 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:104 Constant: |
| 0:104 6 (const uint) |
| 0:105 vector scale second child into first child ( temp 3-component vector of float) |
| 0:105 'r02' ( temp 3-component vector of float) |
| 0:105 Convert uint to float ( temp float) |
| 0:105 us: direct index for structure ( uniform uint) |
| 0:105 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:105 Constant: |
| 0:105 8 (const uint) |
| 0:106 vector scale second child into first child ( temp 3-component vector of float) |
| 0:106 'r03' ( temp 3-component vector of float) |
| 0:106 Convert double to float ( temp float) |
| 0:106 ds: direct index for structure ( uniform double) |
| 0:106 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:106 Constant: |
| 0:106 9 (const uint) |
| 0:108 vector scale second child into first child ( temp 3-component vector of int) |
| 0:108 'r10' ( temp 3-component vector of int) |
| 0:108 Convert bool to int ( temp int) |
| 0:108 bs: direct index for structure ( uniform bool) |
| 0:108 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:108 Constant: |
| 0:108 6 (const uint) |
| 0:109 vector scale second child into first child ( temp 3-component vector of int) |
| 0:109 'r11' ( temp 3-component vector of int) |
| 0:109 Convert uint to int ( temp int) |
| 0:109 us: direct index for structure ( uniform uint) |
| 0:109 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:109 Constant: |
| 0:109 8 (const uint) |
| 0:110 vector scale second child into first child ( temp 3-component vector of int) |
| 0:110 'r12' ( temp 3-component vector of int) |
| 0:110 Convert float to int ( temp int) |
| 0:110 fs: direct index for structure ( uniform float) |
| 0:110 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:110 Constant: |
| 0:110 7 (const uint) |
| 0:111 vector scale second child into first child ( temp 3-component vector of int) |
| 0:111 'r13' ( temp 3-component vector of int) |
| 0:111 Convert double to int ( temp int) |
| 0:111 ds: direct index for structure ( uniform double) |
| 0:111 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:111 Constant: |
| 0:111 9 (const uint) |
| 0:113 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:113 'r20' ( temp 3-component vector of uint) |
| 0:113 Convert bool to uint ( temp uint) |
| 0:113 bs: direct index for structure ( uniform bool) |
| 0:113 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:113 Constant: |
| 0:113 6 (const uint) |
| 0:114 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:114 'r21' ( temp 3-component vector of uint) |
| 0:114 Convert int to uint ( temp uint) |
| 0:114 is: direct index for structure ( uniform int) |
| 0:114 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:114 Constant: |
| 0:114 5 (const uint) |
| 0:115 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:115 'r22' ( temp 3-component vector of uint) |
| 0:115 Convert float to uint ( temp uint) |
| 0:115 fs: direct index for structure ( uniform float) |
| 0:115 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:115 Constant: |
| 0:115 7 (const uint) |
| 0:116 vector scale second child into first child ( temp 3-component vector of uint) |
| 0:116 'r23' ( temp 3-component vector of uint) |
| 0:116 Convert double to uint ( temp uint) |
| 0:116 ds: direct index for structure ( uniform double) |
| 0:116 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:116 Constant: |
| 0:116 9 (const uint) |
| 0:120 vector scale second child into first child ( temp 3-component vector of double) |
| 0:120 'r40' ( temp 3-component vector of double) |
| 0:120 Convert int to double ( temp double) |
| 0:120 is: direct index for structure ( uniform int) |
| 0:120 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:120 Constant: |
| 0:120 5 (const uint) |
| 0:121 vector scale second child into first child ( temp 3-component vector of double) |
| 0:121 'r41' ( temp 3-component vector of double) |
| 0:121 Convert uint to double ( temp double) |
| 0:121 us: direct index for structure ( uniform uint) |
| 0:121 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:121 Constant: |
| 0:121 8 (const uint) |
| 0:122 vector scale second child into first child ( temp 3-component vector of double) |
| 0:122 'r42' ( temp 3-component vector of double) |
| 0:122 Convert float to double ( temp double) |
| 0:122 fs: direct index for structure ( uniform float) |
| 0:122 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:122 Constant: |
| 0:122 7 (const uint) |
| 0:123 vector scale second child into first child ( temp 3-component vector of double) |
| 0:123 'r43' ( temp 3-component vector of double) |
| 0:123 Convert bool to double ( temp double) |
| 0:123 bs: direct index for structure ( uniform bool) |
| 0:123 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:123 Constant: |
| 0:123 6 (const uint) |
| 0:193 Sequence |
| 0:193 move second child to first child ( temp int) |
| 0:193 'c1' ( temp int) |
| 0:193 Constant: |
| 0:193 3 (const int) |
| 0:194 Sequence |
| 0:194 move second child to first child ( temp int) |
| 0:194 'c2' ( temp int) |
| 0:194 Constant: |
| 0:194 3 (const int) |
| 0:196 Sequence |
| 0:196 move second child to first child ( temp 4-component vector of float) |
| 0:196 'outval' ( temp 4-component vector of float) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:196 Constant: |
| 0:196 3.600000 |
| 0:196 Constant: |
| 0:196 3.600000 |
| 0:196 Convert int to float ( temp float) |
| 0:196 'c1' ( temp int) |
| 0:196 Convert int to float ( temp float) |
| 0:196 'c2' ( temp int) |
| 0:199 move second child to first child ( temp 4-component vector of float) |
| 0:199 Color: direct index for structure ( temp 4-component vector of float) |
| 0:199 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:199 Constant: |
| 0:199 0 (const int) |
| 0:199 'outval' ( temp 4-component vector of float) |
| 0:200 Branch: Return with expression |
| 0:200 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:52 Function Definition: main( ( temp void) |
| 0:52 Function Parameters: |
| 0:? Sequence |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:52 Color: direct index for structure ( temp 4-component vector of float) |
| 0:52 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:52 Constant: |
| 0:52 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 3-component vector of int i3, uniform 3-component vector of bool b3, uniform 3-component vector of float f3, uniform 3-component vector of uint u3, uniform 3-component vector of double d3, uniform int is, uniform bool bs, uniform float fs, uniform uint us, uniform double ds}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 596 |
| |
| Capability Shader |
| Capability Float64 |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 593 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "Fn_F3(vf3;" |
| Name 10 "x" |
| Name 18 "Fn_I3(vi3;" |
| Name 17 "x" |
| Name 25 "Fn_U3(vu3;" |
| Name 24 "x" |
| Name 32 "Fn_B3(vb3;" |
| Name 31 "x" |
| Name 39 "Fn_D3(vd3;" |
| Name 38 "x" |
| Name 43 "Fn_R_F3I(vf3;" |
| Name 42 "p" |
| Name 46 "Fn_R_F3U(vf3;" |
| Name 45 "p" |
| Name 49 "Fn_R_F3B(vf3;" |
| Name 48 "p" |
| Name 52 "Fn_R_F3D(vf3;" |
| Name 51 "p" |
| Name 56 "Fn_R_I3U(vi3;" |
| Name 55 "p" |
| Name 59 "Fn_R_I3B(vi3;" |
| Name 58 "p" |
| Name 62 "Fn_R_I3F(vi3;" |
| Name 61 "p" |
| Name 65 "Fn_R_I3D(vi3;" |
| Name 64 "p" |
| Name 69 "Fn_R_U3I(vu3;" |
| Name 68 "p" |
| Name 72 "Fn_R_U3F(vu3;" |
| Name 71 "p" |
| Name 75 "Fn_R_U3B(vu3;" |
| Name 74 "p" |
| Name 78 "Fn_R_U3D(vu3;" |
| Name 77 "p" |
| Name 82 "Fn_R_B3I(vb3;" |
| Name 81 "p" |
| Name 85 "Fn_R_B3U(vb3;" |
| Name 84 "p" |
| Name 88 "Fn_R_B3F(vb3;" |
| Name 87 "p" |
| Name 91 "Fn_R_B3D(vb3;" |
| Name 90 "p" |
| Name 95 "Fn_R_D3I(vd3;" |
| Name 94 "p" |
| Name 98 "Fn_R_D3U(vd3;" |
| Name 97 "p" |
| Name 101 "Fn_R_D3B(vd3;" |
| Name 100 "p" |
| Name 104 "Fn_R_D3F(vd3;" |
| Name 103 "p" |
| Name 107 "PS_OUTPUT" |
| MemberName 107(PS_OUTPUT) 0 "Color" |
| Name 109 "@main(" |
| Name 111 "$Global" |
| MemberName 111($Global) 0 "i3" |
| MemberName 111($Global) 1 "b3" |
| MemberName 111($Global) 2 "f3" |
| MemberName 111($Global) 3 "u3" |
| MemberName 111($Global) 4 "d3" |
| MemberName 111($Global) 5 "is" |
| MemberName 111($Global) 6 "bs" |
| MemberName 111($Global) 7 "fs" |
| MemberName 111($Global) 8 "us" |
| MemberName 111($Global) 9 "ds" |
| Name 113 "" |
| Name 305 "r00" |
| Name 309 "r01" |
| Name 314 "r02" |
| Name 318 "r03" |
| Name 322 "r10" |
| Name 327 "r11" |
| Name 331 "r12" |
| Name 335 "r13" |
| Name 339 "r20" |
| Name 344 "r21" |
| Name 348 "r22" |
| Name 352 "r23" |
| Name 356 "r30" |
| Name 360 "r31" |
| Name 364 "r32" |
| Name 368 "r33" |
| Name 372 "r40" |
| Name 376 "r41" |
| Name 380 "r42" |
| Name 384 "r43" |
| Name 575 "c1" |
| Name 576 "c2" |
| Name 578 "outval" |
| Name 586 "psout" |
| Name 593 "@entryPointOutput.Color" |
| MemberDecorate 111($Global) 0 Offset 0 |
| MemberDecorate 111($Global) 1 Offset 16 |
| MemberDecorate 111($Global) 2 Offset 32 |
| MemberDecorate 111($Global) 3 Offset 48 |
| MemberDecorate 111($Global) 4 Offset 64 |
| MemberDecorate 111($Global) 5 Offset 88 |
| MemberDecorate 111($Global) 6 Offset 92 |
| MemberDecorate 111($Global) 7 Offset 96 |
| MemberDecorate 111($Global) 8 Offset 100 |
| MemberDecorate 111($Global) 9 Offset 104 |
| Decorate 111($Global) Block |
| Decorate 113 DescriptorSet 0 |
| Decorate 113 Binding 0 |
| Decorate 593(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 3 |
| 8: TypePointer Function 7(fvec3) |
| 9: TypeFunction 2 8(ptr) |
| 13: TypeInt 32 1 |
| 14: TypeVector 13(int) 3 |
| 15: TypePointer Function 14(ivec3) |
| 16: TypeFunction 2 15(ptr) |
| 20: TypeInt 32 0 |
| 21: TypeVector 20(int) 3 |
| 22: TypePointer Function 21(ivec3) |
| 23: TypeFunction 2 22(ptr) |
| 27: TypeBool |
| 28: TypeVector 27(bool) 3 |
| 29: TypePointer Function 28(bvec3) |
| 30: TypeFunction 2 29(ptr) |
| 34: TypeFloat 64 |
| 35: TypeVector 34(float64_t) 3 |
| 36: TypePointer Function 35(f64vec3) |
| 37: TypeFunction 2 36(ptr) |
| 41: TypeFunction 7(fvec3) 8(ptr) |
| 54: TypeFunction 14(ivec3) 15(ptr) |
| 67: TypeFunction 21(ivec3) 22(ptr) |
| 80: TypeFunction 28(bvec3) 29(ptr) |
| 93: TypeFunction 35(f64vec3) 36(ptr) |
| 106: TypeVector 6(float) 4 |
| 107(PS_OUTPUT): TypeStruct 106(fvec4) |
| 108: TypeFunction 107(PS_OUTPUT) |
| 111($Global): TypeStruct 14(ivec3) 21(ivec3) 7(fvec3) 21(ivec3) 35(f64vec3) 13(int) 20(int) 6(float) 20(int) 34(float64_t) |
| 112: TypePointer Uniform 111($Global) |
| 113: 112(ptr) Variable Uniform |
| 114: 13(int) Constant 0 |
| 115: TypePointer Uniform 14(ivec3) |
| 124: 13(int) Constant 3 |
| 125: TypePointer Uniform 21(ivec3) |
| 134: 13(int) Constant 1 |
| 137: 20(int) Constant 0 |
| 138: 21(ivec3) ConstantComposite 137 137 137 |
| 140: 6(float) Constant 0 |
| 141: 6(float) Constant 1065353216 |
| 142: 7(fvec3) ConstantComposite 140 140 140 |
| 143: 7(fvec3) ConstantComposite 141 141 141 |
| 151: 13(int) Constant 4 |
| 152: TypePointer Uniform 35(f64vec3) |
| 172: 14(ivec3) ConstantComposite 114 114 114 |
| 173: 14(ivec3) ConstantComposite 134 134 134 |
| 181: 13(int) Constant 2 |
| 182: TypePointer Uniform 7(fvec3) |
| 218: 20(int) Constant 1 |
| 219: 21(ivec3) ConstantComposite 218 218 218 |
| 261:34(float64_t) Constant 0 0 |
| 262: 35(f64vec3) ConstantComposite 261 261 261 |
| 288:34(float64_t) Constant 0 1072693248 |
| 289: 35(f64vec3) ConstantComposite 288 288 288 |
| 473: 13(int) Constant 5 |
| 474: TypePointer Uniform 13(int) |
| 480: 13(int) Constant 6 |
| 481: TypePointer Uniform 20(int) |
| 488: 13(int) Constant 8 |
| 494: 13(int) Constant 9 |
| 495: TypePointer Uniform 34(float64_t) |
| 514: 13(int) Constant 7 |
| 515: TypePointer Uniform 6(float) |
| 574: TypePointer Function 13(int) |
| 577: TypePointer Function 106(fvec4) |
| 579: 6(float) Constant 1080452710 |
| 585: TypePointer Function 107(PS_OUTPUT) |
| 592: TypePointer Output 106(fvec4) |
| 593(@entryPointOutput.Color): 592(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 594:107(PS_OUTPUT) FunctionCall 109(@main() |
| 595: 106(fvec4) CompositeExtract 594 0 |
| Store 593(@entryPointOutput.Color) 595 |
| Return |
| FunctionEnd |
| 11(Fn_F3(vf3;): 2 Function None 9 |
| 10(x): 8(ptr) FunctionParameter |
| 12: Label |
| Return |
| FunctionEnd |
| 18(Fn_I3(vi3;): 2 Function None 16 |
| 17(x): 15(ptr) FunctionParameter |
| 19: Label |
| Return |
| FunctionEnd |
| 25(Fn_U3(vu3;): 2 Function None 23 |
| 24(x): 22(ptr) FunctionParameter |
| 26: Label |
| Return |
| FunctionEnd |
| 32(Fn_B3(vb3;): 2 Function None 30 |
| 31(x): 29(ptr) FunctionParameter |
| 33: Label |
| Return |
| FunctionEnd |
| 39(Fn_D3(vd3;): 2 Function None 37 |
| 38(x): 36(ptr) FunctionParameter |
| 40: Label |
| Return |
| FunctionEnd |
| 43(Fn_R_F3I(vf3;): 7(fvec3) Function None 41 |
| 42(p): 8(ptr) FunctionParameter |
| 44: Label |
| 116: 115(ptr) AccessChain 113 114 |
| 117: 14(ivec3) Load 116 |
| 118: 7(fvec3) ConvertSToF 117 |
| Store 42(p) 118 |
| 119: 115(ptr) AccessChain 113 114 |
| 120: 14(ivec3) Load 119 |
| 121: 7(fvec3) ConvertSToF 120 |
| ReturnValue 121 |
| FunctionEnd |
| 46(Fn_R_F3U(vf3;): 7(fvec3) Function None 41 |
| 45(p): 8(ptr) FunctionParameter |
| 47: Label |
| 126: 125(ptr) AccessChain 113 124 |
| 127: 21(ivec3) Load 126 |
| 128: 7(fvec3) ConvertUToF 127 |
| Store 45(p) 128 |
| 129: 125(ptr) AccessChain 113 124 |
| 130: 21(ivec3) Load 129 |
| 131: 7(fvec3) ConvertUToF 130 |
| ReturnValue 131 |
| FunctionEnd |
| 49(Fn_R_F3B(vf3;): 7(fvec3) Function None 41 |
| 48(p): 8(ptr) FunctionParameter |
| 50: Label |
| 135: 125(ptr) AccessChain 113 134 |
| 136: 21(ivec3) Load 135 |
| 139: 28(bvec3) INotEqual 136 138 |
| 144: 7(fvec3) Select 139 143 142 |
| Store 48(p) 144 |
| 145: 125(ptr) AccessChain 113 134 |
| 146: 21(ivec3) Load 145 |
| 147: 28(bvec3) INotEqual 146 138 |
| 148: 7(fvec3) Select 147 143 142 |
| ReturnValue 148 |
| FunctionEnd |
| 52(Fn_R_F3D(vf3;): 7(fvec3) Function None 41 |
| 51(p): 8(ptr) FunctionParameter |
| 53: Label |
| 153: 152(ptr) AccessChain 113 151 |
| 154: 35(f64vec3) Load 153 |
| 155: 7(fvec3) FConvert 154 |
| Store 51(p) 155 |
| 156: 152(ptr) AccessChain 113 151 |
| 157: 35(f64vec3) Load 156 |
| 158: 7(fvec3) FConvert 157 |
| ReturnValue 158 |
| FunctionEnd |
| 56(Fn_R_I3U(vi3;): 14(ivec3) Function None 54 |
| 55(p): 15(ptr) FunctionParameter |
| 57: Label |
| 161: 125(ptr) AccessChain 113 124 |
| 162: 21(ivec3) Load 161 |
| 163: 14(ivec3) Bitcast 162 |
| Store 55(p) 163 |
| 164: 125(ptr) AccessChain 113 124 |
| 165: 21(ivec3) Load 164 |
| 166: 14(ivec3) Bitcast 165 |
| ReturnValue 166 |
| FunctionEnd |
| 59(Fn_R_I3B(vi3;): 14(ivec3) Function None 54 |
| 58(p): 15(ptr) FunctionParameter |
| 60: Label |
| 169: 125(ptr) AccessChain 113 134 |
| 170: 21(ivec3) Load 169 |
| 171: 28(bvec3) INotEqual 170 138 |
| 174: 14(ivec3) Select 171 173 172 |
| Store 58(p) 174 |
| 175: 125(ptr) AccessChain 113 134 |
| 176: 21(ivec3) Load 175 |
| 177: 28(bvec3) INotEqual 176 138 |
| 178: 14(ivec3) Select 177 173 172 |
| ReturnValue 178 |
| FunctionEnd |
| 62(Fn_R_I3F(vi3;): 14(ivec3) Function None 54 |
| 61(p): 15(ptr) FunctionParameter |
| 63: Label |
| 183: 182(ptr) AccessChain 113 181 |
| 184: 7(fvec3) Load 183 |
| 185: 14(ivec3) ConvertFToS 184 |
| Store 61(p) 185 |
| 186: 182(ptr) AccessChain 113 181 |
| 187: 7(fvec3) Load 186 |
| 188: 14(ivec3) ConvertFToS 187 |
| ReturnValue 188 |
| FunctionEnd |
| 65(Fn_R_I3D(vi3;): 14(ivec3) Function None 54 |
| 64(p): 15(ptr) FunctionParameter |
| 66: Label |
| 191: 152(ptr) AccessChain 113 151 |
| 192: 35(f64vec3) Load 191 |
| 193: 14(ivec3) ConvertFToS 192 |
| Store 64(p) 193 |
| 194: 152(ptr) AccessChain 113 151 |
| 195: 35(f64vec3) Load 194 |
| 196: 14(ivec3) ConvertFToS 195 |
| ReturnValue 196 |
| FunctionEnd |
| 69(Fn_R_U3I(vu3;): 21(ivec3) Function None 67 |
| 68(p): 22(ptr) FunctionParameter |
| 70: Label |
| 199: 115(ptr) AccessChain 113 114 |
| 200: 14(ivec3) Load 199 |
| 201: 21(ivec3) Bitcast 200 |
| Store 68(p) 201 |
| 202: 115(ptr) AccessChain 113 114 |
| 203: 14(ivec3) Load 202 |
| 204: 21(ivec3) Bitcast 203 |
| ReturnValue 204 |
| FunctionEnd |
| 72(Fn_R_U3F(vu3;): 21(ivec3) Function None 67 |
| 71(p): 22(ptr) FunctionParameter |
| 73: Label |
| 207: 182(ptr) AccessChain 113 181 |
| 208: 7(fvec3) Load 207 |
| 209: 21(ivec3) ConvertFToU 208 |
| Store 71(p) 209 |
| 210: 182(ptr) AccessChain 113 181 |
| 211: 7(fvec3) Load 210 |
| 212: 21(ivec3) ConvertFToU 211 |
| ReturnValue 212 |
| FunctionEnd |
| 75(Fn_R_U3B(vu3;): 21(ivec3) Function None 67 |
| 74(p): 22(ptr) FunctionParameter |
| 76: Label |
| 215: 125(ptr) AccessChain 113 134 |
| 216: 21(ivec3) Load 215 |
| 217: 28(bvec3) INotEqual 216 138 |
| 220: 21(ivec3) Select 217 219 138 |
| Store 74(p) 220 |
| 221: 125(ptr) AccessChain 113 134 |
| 222: 21(ivec3) Load 221 |
| 223: 28(bvec3) INotEqual 222 138 |
| 224: 21(ivec3) Select 223 219 138 |
| ReturnValue 224 |
| FunctionEnd |
| 78(Fn_R_U3D(vu3;): 21(ivec3) Function None 67 |
| 77(p): 22(ptr) FunctionParameter |
| 79: Label |
| 227: 152(ptr) AccessChain 113 151 |
| 228: 35(f64vec3) Load 227 |
| 229: 21(ivec3) ConvertFToU 228 |
| Store 77(p) 229 |
| 230: 152(ptr) AccessChain 113 151 |
| 231: 35(f64vec3) Load 230 |
| 232: 21(ivec3) ConvertFToU 231 |
| ReturnValue 232 |
| FunctionEnd |
| 82(Fn_R_B3I(vb3;): 28(bvec3) Function None 80 |
| 81(p): 29(ptr) FunctionParameter |
| 83: Label |
| 235: 115(ptr) AccessChain 113 114 |
| 236: 14(ivec3) Load 235 |
| 237: 28(bvec3) INotEqual 236 138 |
| Store 81(p) 237 |
| 238: 115(ptr) AccessChain 113 114 |
| 239: 14(ivec3) Load 238 |
| 240: 28(bvec3) INotEqual 239 138 |
| ReturnValue 240 |
| FunctionEnd |
| 85(Fn_R_B3U(vb3;): 28(bvec3) Function None 80 |
| 84(p): 29(ptr) FunctionParameter |
| 86: Label |
| 243: 125(ptr) AccessChain 113 124 |
| 244: 21(ivec3) Load 243 |
| 245: 28(bvec3) INotEqual 244 138 |
| Store 84(p) 245 |
| 246: 125(ptr) AccessChain 113 124 |
| 247: 21(ivec3) Load 246 |
| 248: 28(bvec3) INotEqual 247 138 |
| ReturnValue 248 |
| FunctionEnd |
| 88(Fn_R_B3F(vb3;): 28(bvec3) Function None 80 |
| 87(p): 29(ptr) FunctionParameter |
| 89: Label |
| 251: 182(ptr) AccessChain 113 181 |
| 252: 7(fvec3) Load 251 |
| 253: 28(bvec3) FUnordNotEqual 252 142 |
| Store 87(p) 253 |
| 254: 182(ptr) AccessChain 113 181 |
| 255: 7(fvec3) Load 254 |
| 256: 28(bvec3) FUnordNotEqual 255 142 |
| ReturnValue 256 |
| FunctionEnd |
| 91(Fn_R_B3D(vb3;): 28(bvec3) Function None 80 |
| 90(p): 29(ptr) FunctionParameter |
| 92: Label |
| 259: 152(ptr) AccessChain 113 151 |
| 260: 35(f64vec3) Load 259 |
| 263: 28(bvec3) FUnordNotEqual 260 262 |
| Store 90(p) 263 |
| 264: 152(ptr) AccessChain 113 151 |
| 265: 35(f64vec3) Load 264 |
| 266: 28(bvec3) FUnordNotEqual 265 262 |
| ReturnValue 266 |
| FunctionEnd |
| 95(Fn_R_D3I(vd3;): 35(f64vec3) Function None 93 |
| 94(p): 36(ptr) FunctionParameter |
| 96: Label |
| 269: 115(ptr) AccessChain 113 114 |
| 270: 14(ivec3) Load 269 |
| 271: 35(f64vec3) ConvertSToF 270 |
| Store 94(p) 271 |
| 272: 115(ptr) AccessChain 113 114 |
| 273: 14(ivec3) Load 272 |
| 274: 35(f64vec3) ConvertSToF 273 |
| ReturnValue 274 |
| FunctionEnd |
| 98(Fn_R_D3U(vd3;): 35(f64vec3) Function None 93 |
| 97(p): 36(ptr) FunctionParameter |
| 99: Label |
| 277: 125(ptr) AccessChain 113 124 |
| 278: 21(ivec3) Load 277 |
| 279: 35(f64vec3) ConvertUToF 278 |
| Store 97(p) 279 |
| 280: 125(ptr) AccessChain 113 124 |
| 281: 21(ivec3) Load 280 |
| 282: 35(f64vec3) ConvertUToF 281 |
| ReturnValue 282 |
| FunctionEnd |
| 101(Fn_R_D3B(vd3;): 35(f64vec3) Function None 93 |
| 100(p): 36(ptr) FunctionParameter |
| 102: Label |
| 285: 125(ptr) AccessChain 113 134 |
| 286: 21(ivec3) Load 285 |
| 287: 28(bvec3) INotEqual 286 138 |
| 290: 35(f64vec3) Select 287 289 262 |
| Store 100(p) 290 |
| 291: 125(ptr) AccessChain 113 134 |
| 292: 21(ivec3) Load 291 |
| 293: 28(bvec3) INotEqual 292 138 |
| 294: 35(f64vec3) Select 293 289 262 |
| ReturnValue 294 |
| FunctionEnd |
| 104(Fn_R_D3F(vd3;): 35(f64vec3) Function None 93 |
| 103(p): 36(ptr) FunctionParameter |
| 105: Label |
| 297: 182(ptr) AccessChain 113 181 |
| 298: 7(fvec3) Load 297 |
| 299: 35(f64vec3) FConvert 298 |
| Store 103(p) 299 |
| 300: 182(ptr) AccessChain 113 181 |
| 301: 7(fvec3) Load 300 |
| 302: 35(f64vec3) FConvert 301 |
| ReturnValue 302 |
| FunctionEnd |
| 109(@main():107(PS_OUTPUT) Function None 108 |
| 110: Label |
| 305(r00): 8(ptr) Variable Function |
| 309(r01): 8(ptr) Variable Function |
| 314(r02): 8(ptr) Variable Function |
| 318(r03): 8(ptr) Variable Function |
| 322(r10): 15(ptr) Variable Function |
| 327(r11): 15(ptr) Variable Function |
| 331(r12): 15(ptr) Variable Function |
| 335(r13): 15(ptr) Variable Function |
| 339(r20): 22(ptr) Variable Function |
| 344(r21): 22(ptr) Variable Function |
| 348(r22): 22(ptr) Variable Function |
| 352(r23): 22(ptr) Variable Function |
| 356(r30): 29(ptr) Variable Function |
| 360(r31): 29(ptr) Variable Function |
| 364(r32): 29(ptr) Variable Function |
| 368(r33): 29(ptr) Variable Function |
| 372(r40): 36(ptr) Variable Function |
| 376(r41): 36(ptr) Variable Function |
| 380(r42): 36(ptr) Variable Function |
| 384(r43): 36(ptr) Variable Function |
| 575(c1): 574(ptr) Variable Function |
| 576(c2): 574(ptr) Variable Function |
| 578(outval): 577(ptr) Variable Function |
| 586(psout): 585(ptr) Variable Function |
| 306: 115(ptr) AccessChain 113 114 |
| 307: 14(ivec3) Load 306 |
| 308: 7(fvec3) ConvertSToF 307 |
| Store 305(r00) 308 |
| 310: 125(ptr) AccessChain 113 134 |
| 311: 21(ivec3) Load 310 |
| 312: 28(bvec3) INotEqual 311 138 |
| 313: 7(fvec3) Select 312 143 142 |
| Store 309(r01) 313 |
| 315: 125(ptr) AccessChain 113 124 |
| 316: 21(ivec3) Load 315 |
| 317: 7(fvec3) ConvertUToF 316 |
| Store 314(r02) 317 |
| 319: 152(ptr) AccessChain 113 151 |
| 320: 35(f64vec3) Load 319 |
| 321: 7(fvec3) FConvert 320 |
| Store 318(r03) 321 |
| 323: 125(ptr) AccessChain 113 134 |
| 324: 21(ivec3) Load 323 |
| 325: 28(bvec3) INotEqual 324 138 |
| 326: 14(ivec3) Select 325 173 172 |
| Store 322(r10) 326 |
| 328: 125(ptr) AccessChain 113 124 |
| 329: 21(ivec3) Load 328 |
| 330: 14(ivec3) Bitcast 329 |
| Store 327(r11) 330 |
| 332: 182(ptr) AccessChain 113 181 |
| 333: 7(fvec3) Load 332 |
| 334: 14(ivec3) ConvertFToS 333 |
| Store 331(r12) 334 |
| 336: 152(ptr) AccessChain 113 151 |
| 337: 35(f64vec3) Load 336 |
| 338: 14(ivec3) ConvertFToS 337 |
| Store 335(r13) 338 |
| 340: 125(ptr) AccessChain 113 134 |
| 341: 21(ivec3) Load 340 |
| 342: 28(bvec3) INotEqual 341 138 |
| 343: 21(ivec3) Select 342 219 138 |
| Store 339(r20) 343 |
| 345: 115(ptr) AccessChain 113 114 |
| 346: 14(ivec3) Load 345 |
| 347: 21(ivec3) Bitcast 346 |
| Store 344(r21) 347 |
| 349: 182(ptr) AccessChain 113 181 |
| 350: 7(fvec3) Load 349 |
| 351: 21(ivec3) ConvertFToU 350 |
| Store 348(r22) 351 |
| 353: 152(ptr) AccessChain 113 151 |
| 354: 35(f64vec3) Load 353 |
| 355: 21(ivec3) ConvertFToU 354 |
| Store 352(r23) 355 |
| 357: 115(ptr) AccessChain 113 114 |
| 358: 14(ivec3) Load 357 |
| 359: 28(bvec3) INotEqual 358 138 |
| Store 356(r30) 359 |
| 361: 125(ptr) AccessChain 113 124 |
| 362: 21(ivec3) Load 361 |
| 363: 28(bvec3) INotEqual 362 138 |
| Store 360(r31) 363 |
| 365: 182(ptr) AccessChain 113 181 |
| 366: 7(fvec3) Load 365 |
| 367: 28(bvec3) FUnordNotEqual 366 142 |
| Store 364(r32) 367 |
| 369: 152(ptr) AccessChain 113 151 |
| 370: 35(f64vec3) Load 369 |
| 371: 28(bvec3) FUnordNotEqual 370 262 |
| Store 368(r33) 371 |
| 373: 115(ptr) AccessChain 113 114 |
| 374: 14(ivec3) Load 373 |
| 375: 35(f64vec3) ConvertSToF 374 |
| Store 372(r40) 375 |
| 377: 125(ptr) AccessChain 113 124 |
| 378: 21(ivec3) Load 377 |
| 379: 35(f64vec3) ConvertUToF 378 |
| Store 376(r41) 379 |
| 381: 182(ptr) AccessChain 113 181 |
| 382: 7(fvec3) Load 381 |
| 383: 35(f64vec3) FConvert 382 |
| Store 380(r42) 383 |
| 385: 125(ptr) AccessChain 113 134 |
| 386: 21(ivec3) Load 385 |
| 387: 28(bvec3) INotEqual 386 138 |
| 388: 35(f64vec3) Select 387 289 262 |
| Store 384(r43) 388 |
| 389: 115(ptr) AccessChain 113 114 |
| 390: 14(ivec3) Load 389 |
| 391: 7(fvec3) ConvertSToF 390 |
| 392: 7(fvec3) Load 305(r00) |
| 393: 7(fvec3) FMul 392 391 |
| Store 305(r00) 393 |
| 394: 125(ptr) AccessChain 113 134 |
| 395: 21(ivec3) Load 394 |
| 396: 28(bvec3) INotEqual 395 138 |
| 397: 7(fvec3) Select 396 143 142 |
| 398: 7(fvec3) Load 309(r01) |
| 399: 7(fvec3) FMul 398 397 |
| Store 309(r01) 399 |
| 400: 125(ptr) AccessChain 113 124 |
| 401: 21(ivec3) Load 400 |
| 402: 7(fvec3) ConvertUToF 401 |
| 403: 7(fvec3) Load 314(r02) |
| 404: 7(fvec3) FMul 403 402 |
| Store 314(r02) 404 |
| 405: 152(ptr) AccessChain 113 151 |
| 406: 35(f64vec3) Load 405 |
| 407: 7(fvec3) FConvert 406 |
| 408: 7(fvec3) Load 318(r03) |
| 409: 7(fvec3) FMul 408 407 |
| Store 318(r03) 409 |
| 410: 125(ptr) AccessChain 113 134 |
| 411: 21(ivec3) Load 410 |
| 412: 28(bvec3) INotEqual 411 138 |
| 413: 14(ivec3) Select 412 173 172 |
| 414: 14(ivec3) Load 322(r10) |
| 415: 14(ivec3) IMul 414 413 |
| Store 322(r10) 415 |
| 416: 125(ptr) AccessChain 113 124 |
| 417: 21(ivec3) Load 416 |
| 418: 14(ivec3) Bitcast 417 |
| 419: 14(ivec3) Load 327(r11) |
| 420: 14(ivec3) IMul 419 418 |
| Store 327(r11) 420 |
| 421: 182(ptr) AccessChain 113 181 |
| 422: 7(fvec3) Load 421 |
| 423: 14(ivec3) ConvertFToS 422 |
| 424: 14(ivec3) Load 331(r12) |
| 425: 14(ivec3) IMul 424 423 |
| Store 331(r12) 425 |
| 426: 152(ptr) AccessChain 113 151 |
| 427: 35(f64vec3) Load 426 |
| 428: 14(ivec3) ConvertFToS 427 |
| 429: 14(ivec3) Load 335(r13) |
| 430: 14(ivec3) IMul 429 428 |
| Store 335(r13) 430 |
| 431: 125(ptr) AccessChain 113 134 |
| 432: 21(ivec3) Load 431 |
| 433: 28(bvec3) INotEqual 432 138 |
| 434: 21(ivec3) Select 433 219 138 |
| 435: 21(ivec3) Load 339(r20) |
| 436: 21(ivec3) IMul 435 434 |
| Store 339(r20) 436 |
| 437: 115(ptr) AccessChain 113 114 |
| 438: 14(ivec3) Load 437 |
| 439: 21(ivec3) Bitcast 438 |
| 440: 21(ivec3) Load 344(r21) |
| 441: 21(ivec3) IMul 440 439 |
| Store 344(r21) 441 |
| 442: 182(ptr) AccessChain 113 181 |
| 443: 7(fvec3) Load 442 |
| 444: 21(ivec3) ConvertFToU 443 |
| 445: 21(ivec3) Load 348(r22) |
| 446: 21(ivec3) IMul 445 444 |
| Store 348(r22) 446 |
| 447: 152(ptr) AccessChain 113 151 |
| 448: 35(f64vec3) Load 447 |
| 449: 21(ivec3) ConvertFToU 448 |
| 450: 21(ivec3) Load 352(r23) |
| 451: 21(ivec3) IMul 450 449 |
| Store 352(r23) 451 |
| 452: 115(ptr) AccessChain 113 114 |
| 453: 14(ivec3) Load 452 |
| 454: 35(f64vec3) ConvertSToF 453 |
| 455: 35(f64vec3) Load 372(r40) |
| 456: 35(f64vec3) FMul 455 454 |
| Store 372(r40) 456 |
| 457: 125(ptr) AccessChain 113 124 |
| 458: 21(ivec3) Load 457 |
| 459: 35(f64vec3) ConvertUToF 458 |
| 460: 35(f64vec3) Load 376(r41) |
| 461: 35(f64vec3) FMul 460 459 |
| Store 376(r41) 461 |
| 462: 182(ptr) AccessChain 113 181 |
| 463: 7(fvec3) Load 462 |
| 464: 35(f64vec3) FConvert 463 |
| 465: 35(f64vec3) Load 380(r42) |
| 466: 35(f64vec3) FMul 465 464 |
| Store 380(r42) 466 |
| 467: 125(ptr) AccessChain 113 134 |
| 468: 21(ivec3) Load 467 |
| 469: 28(bvec3) INotEqual 468 138 |
| 470: 35(f64vec3) Select 469 289 262 |
| 471: 35(f64vec3) Load 384(r43) |
| 472: 35(f64vec3) FMul 471 470 |
| Store 384(r43) 472 |
| 475: 474(ptr) AccessChain 113 473 |
| 476: 13(int) Load 475 |
| 477: 6(float) ConvertSToF 476 |
| 478: 7(fvec3) Load 305(r00) |
| 479: 7(fvec3) VectorTimesScalar 478 477 |
| Store 305(r00) 479 |
| 482: 481(ptr) AccessChain 113 480 |
| 483: 20(int) Load 482 |
| 484: 27(bool) INotEqual 483 137 |
| 485: 6(float) Select 484 141 140 |
| 486: 7(fvec3) Load 309(r01) |
| 487: 7(fvec3) VectorTimesScalar 486 485 |
| Store 309(r01) 487 |
| 489: 481(ptr) AccessChain 113 488 |
| 490: 20(int) Load 489 |
| 491: 6(float) ConvertUToF 490 |
| 492: 7(fvec3) Load 314(r02) |
| 493: 7(fvec3) VectorTimesScalar 492 491 |
| Store 314(r02) 493 |
| 496: 495(ptr) AccessChain 113 494 |
| 497:34(float64_t) Load 496 |
| 498: 6(float) FConvert 497 |
| 499: 7(fvec3) Load 318(r03) |
| 500: 7(fvec3) VectorTimesScalar 499 498 |
| Store 318(r03) 500 |
| 501: 481(ptr) AccessChain 113 480 |
| 502: 20(int) Load 501 |
| 503: 27(bool) INotEqual 502 137 |
| 504: 13(int) Select 503 134 114 |
| 505: 14(ivec3) Load 322(r10) |
| 506: 14(ivec3) CompositeConstruct 504 504 504 |
| 507: 14(ivec3) IMul 505 506 |
| Store 322(r10) 507 |
| 508: 481(ptr) AccessChain 113 488 |
| 509: 20(int) Load 508 |
| 510: 13(int) Bitcast 509 |
| 511: 14(ivec3) Load 327(r11) |
| 512: 14(ivec3) CompositeConstruct 510 510 510 |
| 513: 14(ivec3) IMul 511 512 |
| Store 327(r11) 513 |
| 516: 515(ptr) AccessChain 113 514 |
| 517: 6(float) Load 516 |
| 518: 13(int) ConvertFToS 517 |
| 519: 14(ivec3) Load 331(r12) |
| 520: 14(ivec3) CompositeConstruct 518 518 518 |
| 521: 14(ivec3) IMul 519 520 |
| Store 331(r12) 521 |
| 522: 495(ptr) AccessChain 113 494 |
| 523:34(float64_t) Load 522 |
| 524: 13(int) ConvertFToS 523 |
| 525: 14(ivec3) Load 335(r13) |
| 526: 14(ivec3) CompositeConstruct 524 524 524 |
| 527: 14(ivec3) IMul 525 526 |
| Store 335(r13) 527 |
| 528: 481(ptr) AccessChain 113 480 |
| 529: 20(int) Load 528 |
| 530: 27(bool) INotEqual 529 137 |
| 531: 20(int) Select 530 218 137 |
| 532: 21(ivec3) Load 339(r20) |
| 533: 21(ivec3) CompositeConstruct 531 531 531 |
| 534: 21(ivec3) IMul 532 533 |
| Store 339(r20) 534 |
| 535: 474(ptr) AccessChain 113 473 |
| 536: 13(int) Load 535 |
| 537: 20(int) Bitcast 536 |
| 538: 21(ivec3) Load 344(r21) |
| 539: 21(ivec3) CompositeConstruct 537 537 537 |
| 540: 21(ivec3) IMul 538 539 |
| Store 344(r21) 540 |
| 541: 515(ptr) AccessChain 113 514 |
| 542: 6(float) Load 541 |
| 543: 20(int) ConvertFToU 542 |
| 544: 21(ivec3) Load 348(r22) |
| 545: 21(ivec3) CompositeConstruct 543 543 543 |
| 546: 21(ivec3) IMul 544 545 |
| Store 348(r22) 546 |
| 547: 495(ptr) AccessChain 113 494 |
| 548:34(float64_t) Load 547 |
| 549: 20(int) ConvertFToU 548 |
| 550: 21(ivec3) Load 352(r23) |
| 551: 21(ivec3) CompositeConstruct 549 549 549 |
| 552: 21(ivec3) IMul 550 551 |
| Store 352(r23) 552 |
| 553: 474(ptr) AccessChain 113 473 |
| 554: 13(int) Load 553 |
| 555:34(float64_t) ConvertSToF 554 |
| 556: 35(f64vec3) Load 372(r40) |
| 557: 35(f64vec3) VectorTimesScalar 556 555 |
| Store 372(r40) 557 |
| 558: 481(ptr) AccessChain 113 488 |
| 559: 20(int) Load 558 |
| 560:34(float64_t) ConvertUToF 559 |
| 561: 35(f64vec3) Load 376(r41) |
| 562: 35(f64vec3) VectorTimesScalar 561 560 |
| Store 376(r41) 562 |
| 563: 515(ptr) AccessChain 113 514 |
| 564: 6(float) Load 563 |
| 565:34(float64_t) FConvert 564 |
| 566: 35(f64vec3) Load 380(r42) |
| 567: 35(f64vec3) VectorTimesScalar 566 565 |
| Store 380(r42) 567 |
| 568: 481(ptr) AccessChain 113 480 |
| 569: 20(int) Load 568 |
| 570: 27(bool) INotEqual 569 137 |
| 571:34(float64_t) Select 570 288 261 |
| 572: 35(f64vec3) Load 384(r43) |
| 573: 35(f64vec3) VectorTimesScalar 572 571 |
| Store 384(r43) 573 |
| Store 575(c1) 124 |
| Store 576(c2) 124 |
| 580: 13(int) Load 575(c1) |
| 581: 6(float) ConvertSToF 580 |
| 582: 13(int) Load 576(c2) |
| 583: 6(float) ConvertSToF 582 |
| 584: 106(fvec4) CompositeConstruct 579 579 581 583 |
| Store 578(outval) 584 |
| 587: 106(fvec4) Load 578(outval) |
| 588: 577(ptr) AccessChain 586(psout) 114 |
| Store 588 587 |
| 589:107(PS_OUTPUT) Load 586(psout) |
| ReturnValue 589 |
| FunctionEnd |