| spv.fragmentShaderBarycentric2.frag |
| // Module Version 10000 |
| // Generated by (magic number): 80009 |
| // Id's are bound by 42 |
| |
| Capability Shader |
| Capability FragmentBarycentricNV |
| Extension "SPV_NV_fragment_shader_barycentric" |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 8 11 20 |
| ExecutionMode 4 OriginUpperLeft |
| Source ESSL 320 |
| SourceExtension "GL_NV_fragment_shader_barycentric" |
| Name 4 "main" |
| Name 8 "value" |
| Name 11 "gl_BaryCoordNoPerspNV" |
| Name 20 "vertexIDs" |
| Decorate 8(value) Location 1 |
| Decorate 11(gl_BaryCoordNoPerspNV) BuiltIn BaryCoordNoPerspNV |
| Decorate 20(vertexIDs) Location 0 |
| Decorate 20(vertexIDs) PerVertexNV |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Output 6(float) |
| 8(value): 7(ptr) Variable Output |
| 9: TypeVector 6(float) 3 |
| 10: TypePointer Input 9(fvec3) |
| 11(gl_BaryCoordNoPerspNV): 10(ptr) Variable Input |
| 12: TypeInt 32 0 |
| 13: 12(int) Constant 0 |
| 14: TypePointer Input 6(float) |
| 17: 12(int) Constant 3 |
| 18: TypeArray 6(float) 17 |
| 19: TypePointer Input 18 |
| 20(vertexIDs): 19(ptr) Variable Input |
| 21: TypeInt 32 1 |
| 22: 21(int) Constant 0 |
| 26: 12(int) Constant 1 |
| 29: 21(int) Constant 1 |
| 34: 12(int) Constant 2 |
| 37: 21(int) Constant 2 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 15: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 13 |
| 16: 6(float) Load 15 |
| 23: 14(ptr) AccessChain 20(vertexIDs) 22 |
| 24: 6(float) Load 23 |
| 25: 6(float) FMul 16 24 |
| 27: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 26 |
| 28: 6(float) Load 27 |
| 30: 14(ptr) AccessChain 20(vertexIDs) 29 |
| 31: 6(float) Load 30 |
| 32: 6(float) FMul 28 31 |
| 33: 6(float) FAdd 25 32 |
| 35: 14(ptr) AccessChain 11(gl_BaryCoordNoPerspNV) 34 |
| 36: 6(float) Load 35 |
| 38: 14(ptr) AccessChain 20(vertexIDs) 37 |
| 39: 6(float) Load 38 |
| 40: 6(float) FMul 36 39 |
| 41: 6(float) FAdd 33 40 |
| Store 8(value) 41 |
| Return |
| FunctionEnd |