#version 130 | |
uniform sampler2D texSampler2D; | |
varying vec4 color; | |
varying float alpha; | |
varying vec4 gl_TexCoord[6]; | |
varying vec4 foo[3]; | |
void main() | |
{ | |
vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5])); | |
texColor += color; | |
texColor.a = alpha; | |
gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor; | |
} |