| hlsl.type.identifier.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:6 Function Definition: fn(f1; ( temp float) |
| 0:6 Function Parameters: |
| 0:6 'float' ( in float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 'float' ( in float) |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp float) |
| 0:10 'float' ( temp float) |
| 0:10 Constant: |
| 0:10 7.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 2-element array of bool) |
| 0:11 'bool' ( temp 2-element array of bool) |
| 0:11 Construct bool ( temp 2-element array of bool) |
| 0:11 Convert float to bool ( temp bool) |
| 0:11 'float' ( temp float) |
| 0:11 Convert float to bool ( temp bool) |
| 0:11 'float' ( temp float) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp int) |
| 0:12 'int' ( temp int) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 direct index ( temp bool) |
| 0:12 'bool' ( temp 2-element array of bool) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'uint' ( temp uint) |
| 0:13 Convert float to uint ( temp uint) |
| 0:13 add ( temp float) |
| 0:13 'float' ( temp float) |
| 0:13 Convert int to float ( temp float) |
| 0:13 'int' ( temp int) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp mediump float) |
| 0:14 'min16float' ( temp mediump float) |
| 0:14 Convert uint to float ( temp mediump float) |
| 0:14 'uint' ( temp mediump uint) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp mediump float) |
| 0:15 'min10float' ( temp mediump float) |
| 0:15 'min16float' ( temp mediump float) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp float) |
| 0:16 'half' ( temp float) |
| 0:16 Constant: |
| 0:16 0.500000 |
| 0:? Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 float: direct index for structure ( temp float) |
| 0:20 'float' ( temp structure{ temp float float}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 42.000000 |
| 0:23 move second child to first child ( temp bool) |
| 0:23 direct index ( temp bool) |
| 0:23 'bool' ( temp 2-element array of bool) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp bool) |
| 0:23 'bool' ( temp 2-element array of bool) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:25 move second child to first child ( temp mediump float) |
| 0:25 'float' ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 'float' ( temp mediump float) |
| 0:25 Convert int to float ( temp mediump float) |
| 0:25 'int' ( temp mediump int) |
| 0:25 Convert uint to float ( temp mediump float) |
| 0:25 'uint' ( temp mediump uint) |
| 0:25 'min16float' ( temp mediump float) |
| 0:25 'min10float' ( temp mediump float) |
| 0:25 Test condition and select ( temp mediump float) |
| 0:25 Condition |
| 0:25 direct index ( temp bool) |
| 0:25 'bool' ( temp 2-element array of bool) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 true case |
| 0:25 Convert int to float ( temp mediump float) |
| 0:25 'int' ( temp mediump int) |
| 0:25 false case |
| 0:25 'float' ( temp mediump float) |
| 0:25 Function Call: fn(f1; ( temp mediump float) |
| 0:25 'float' ( temp mediump float) |
| 0:28 move second child to first child ( temp float) |
| 0:28 direct index ( temp float) |
| 0:28 direct index ( temp 3-component vector of float) |
| 0:28 'half2x3' ( temp 2X3 matrix of float) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 component-wise multiply ( temp float) |
| 0:28 'float' ( temp float) |
| 0:28 'float' ( temp float) |
| 0:30 Branch: Return with expression |
| 0:30 Construct vec4 ( temp 4-component vector of float) |
| 0:30 add ( temp float) |
| 0:30 'float' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'half2x3' ( temp 2X3 matrix of float) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:6 Function Definition: fn(f1; ( temp float) |
| 0:6 Function Parameters: |
| 0:6 'float' ( in float) |
| 0:? Sequence |
| 0:6 Branch: Return with expression |
| 0:6 'float' ( in float) |
| 0:9 Function Definition: @main( ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp float) |
| 0:10 'float' ( temp float) |
| 0:10 Constant: |
| 0:10 7.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 2-element array of bool) |
| 0:11 'bool' ( temp 2-element array of bool) |
| 0:11 Construct bool ( temp 2-element array of bool) |
| 0:11 Convert float to bool ( temp bool) |
| 0:11 'float' ( temp float) |
| 0:11 Convert float to bool ( temp bool) |
| 0:11 'float' ( temp float) |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp int) |
| 0:12 'int' ( temp int) |
| 0:12 Convert bool to int ( temp int) |
| 0:12 direct index ( temp bool) |
| 0:12 'bool' ( temp 2-element array of bool) |
| 0:12 Constant: |
| 0:12 1 (const int) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'uint' ( temp uint) |
| 0:13 Convert float to uint ( temp uint) |
| 0:13 add ( temp float) |
| 0:13 'float' ( temp float) |
| 0:13 Convert int to float ( temp float) |
| 0:13 'int' ( temp int) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp mediump float) |
| 0:14 'min16float' ( temp mediump float) |
| 0:14 Convert uint to float ( temp mediump float) |
| 0:14 'uint' ( temp mediump uint) |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp mediump float) |
| 0:15 'min10float' ( temp mediump float) |
| 0:15 'min16float' ( temp mediump float) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp float) |
| 0:16 'half' ( temp float) |
| 0:16 Constant: |
| 0:16 0.500000 |
| 0:? Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 float: direct index for structure ( temp float) |
| 0:20 'float' ( temp structure{ temp float float}) |
| 0:20 Constant: |
| 0:20 0 (const int) |
| 0:20 Constant: |
| 0:20 42.000000 |
| 0:23 move second child to first child ( temp bool) |
| 0:23 direct index ( temp bool) |
| 0:23 'bool' ( temp 2-element array of bool) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 direct index ( temp bool) |
| 0:23 'bool' ( temp 2-element array of bool) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:25 move second child to first child ( temp mediump float) |
| 0:25 'float' ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 add ( temp mediump float) |
| 0:25 'float' ( temp mediump float) |
| 0:25 Convert int to float ( temp mediump float) |
| 0:25 'int' ( temp mediump int) |
| 0:25 Convert uint to float ( temp mediump float) |
| 0:25 'uint' ( temp mediump uint) |
| 0:25 'min16float' ( temp mediump float) |
| 0:25 'min10float' ( temp mediump float) |
| 0:25 Test condition and select ( temp mediump float) |
| 0:25 Condition |
| 0:25 direct index ( temp bool) |
| 0:25 'bool' ( temp 2-element array of bool) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 true case |
| 0:25 Convert int to float ( temp mediump float) |
| 0:25 'int' ( temp mediump int) |
| 0:25 false case |
| 0:25 'float' ( temp mediump float) |
| 0:25 Function Call: fn(f1; ( temp mediump float) |
| 0:25 'float' ( temp mediump float) |
| 0:28 move second child to first child ( temp float) |
| 0:28 direct index ( temp float) |
| 0:28 direct index ( temp 3-component vector of float) |
| 0:28 'half2x3' ( temp 2X3 matrix of float) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 Constant: |
| 0:28 0 (const int) |
| 0:28 component-wise multiply ( temp float) |
| 0:28 'float' ( temp float) |
| 0:28 'float' ( temp float) |
| 0:30 Branch: Return with expression |
| 0:30 Construct vec4 ( temp 4-component vector of float) |
| 0:30 add ( temp float) |
| 0:30 'float' ( temp float) |
| 0:30 direct index ( temp float) |
| 0:30 direct index ( temp 3-component vector of float) |
| 0:30 'half2x3' ( temp 2X3 matrix of float) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:30 Constant: |
| 0:30 0 (const int) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80002 |
| // Id's are bound by 109 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 107 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 10 "fn(f1;" |
| Name 9 "float" |
| Name 14 "@main(" |
| Name 19 "float" |
| Name 26 "bool" |
| Name 35 "int" |
| Name 43 "uint" |
| Name 49 "min16float" |
| Name 52 "min10float" |
| Name 54 "half" |
| Name 56 "foo_t" |
| MemberName 56(foo_t) 0 "float" |
| Name 58 "float" |
| Name 86 "param" |
| Name 93 "half2x3" |
| Name 107 "@entryPointOutput" |
| Decorate 49(min16float) RelaxedPrecision |
| Decorate 50 RelaxedPrecision |
| Decorate 51 RelaxedPrecision |
| Decorate 52(min10float) RelaxedPrecision |
| Decorate 53 RelaxedPrecision |
| Decorate 64 RelaxedPrecision |
| Decorate 65 RelaxedPrecision |
| Decorate 66 RelaxedPrecision |
| Decorate 67 RelaxedPrecision |
| Decorate 68 RelaxedPrecision |
| Decorate 69 RelaxedPrecision |
| Decorate 70 RelaxedPrecision |
| Decorate 71 RelaxedPrecision |
| Decorate 72 RelaxedPrecision |
| Decorate 73 RelaxedPrecision |
| Decorate 74 RelaxedPrecision |
| Decorate 80 RelaxedPrecision |
| Decorate 81 RelaxedPrecision |
| Decorate 83 RelaxedPrecision |
| Decorate 84 RelaxedPrecision |
| Decorate 85 RelaxedPrecision |
| Decorate 87 RelaxedPrecision |
| Decorate 88 RelaxedPrecision |
| Decorate 89 RelaxedPrecision |
| Decorate 107(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 6(float) 7(ptr) |
| 12: TypeVector 6(float) 4 |
| 13: TypeFunction 12(fvec4) |
| 20: 6(float) Constant 1088421888 |
| 21: TypeBool |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 2 |
| 24: TypeArray 21(bool) 23 |
| 25: TypePointer Function 24 |
| 28: 6(float) Constant 0 |
| 33: TypeInt 32 1 |
| 34: TypePointer Function 33(int) |
| 36: 33(int) Constant 1 |
| 37: TypePointer Function 21(bool) |
| 40: 33(int) Constant 0 |
| 42: TypePointer Function 22(int) |
| 55: 6(float) Constant 1056964608 |
| 56(foo_t): TypeStruct 6(float) |
| 57: TypePointer Function 56(foo_t) |
| 59: 6(float) Constant 1109917696 |
| 90: TypeVector 6(float) 3 |
| 91: TypeMatrix 90(fvec3) 2 |
| 92: TypePointer Function 91 |
| 97: 22(int) Constant 0 |
| 106: TypePointer Output 12(fvec4) |
| 107(@entryPointOutput): 106(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 108: 12(fvec4) FunctionCall 14(@main() |
| Store 107(@entryPointOutput) 108 |
| Return |
| FunctionEnd |
| 10(fn(f1;): 6(float) Function None 8 |
| 9(float): 7(ptr) FunctionParameter |
| 11: Label |
| 16: 6(float) Load 9(float) |
| ReturnValue 16 |
| FunctionEnd |
| 14(@main(): 12(fvec4) Function None 13 |
| 15: Label |
| 19(float): 7(ptr) Variable Function |
| 26(bool): 25(ptr) Variable Function |
| 35(int): 34(ptr) Variable Function |
| 43(uint): 42(ptr) Variable Function |
| 49(min16float): 7(ptr) Variable Function |
| 52(min10float): 7(ptr) Variable Function |
| 54(half): 7(ptr) Variable Function |
| 58(float): 57(ptr) Variable Function |
| 75: 7(ptr) Variable Function |
| 86(param): 7(ptr) Variable Function |
| 93(half2x3): 92(ptr) Variable Function |
| Store 19(float) 20 |
| 27: 6(float) Load 19(float) |
| 29: 21(bool) FOrdNotEqual 27 28 |
| 30: 6(float) Load 19(float) |
| 31: 21(bool) FOrdNotEqual 30 28 |
| 32: 24 CompositeConstruct 29 31 |
| Store 26(bool) 32 |
| 38: 37(ptr) AccessChain 26(bool) 36 |
| 39: 21(bool) Load 38 |
| 41: 33(int) Select 39 36 40 |
| Store 35(int) 41 |
| 44: 6(float) Load 19(float) |
| 45: 33(int) Load 35(int) |
| 46: 6(float) ConvertSToF 45 |
| 47: 6(float) FAdd 44 46 |
| 48: 22(int) ConvertFToU 47 |
| Store 43(uint) 48 |
| 50: 22(int) Load 43(uint) |
| 51: 6(float) ConvertUToF 50 |
| Store 49(min16float) 51 |
| 53: 6(float) Load 49(min16float) |
| Store 52(min10float) 53 |
| Store 54(half) 55 |
| 60: 7(ptr) AccessChain 58(float) 40 |
| Store 60 59 |
| 61: 37(ptr) AccessChain 26(bool) 36 |
| 62: 21(bool) Load 61 |
| 63: 37(ptr) AccessChain 26(bool) 40 |
| Store 63 62 |
| 64: 6(float) Load 19(float) |
| 65: 33(int) Load 35(int) |
| 66: 6(float) ConvertSToF 65 |
| 67: 6(float) FAdd 64 66 |
| 68: 22(int) Load 43(uint) |
| 69: 6(float) ConvertUToF 68 |
| 70: 6(float) FAdd 67 69 |
| 71: 6(float) Load 49(min16float) |
| 72: 6(float) FAdd 70 71 |
| 73: 6(float) Load 52(min10float) |
| 74: 6(float) FAdd 72 73 |
| 76: 37(ptr) AccessChain 26(bool) 40 |
| 77: 21(bool) Load 76 |
| SelectionMerge 79 None |
| BranchConditional 77 78 82 |
| 78: Label |
| 80: 33(int) Load 35(int) |
| 81: 6(float) ConvertSToF 80 |
| Store 75 81 |
| Branch 79 |
| 82: Label |
| 83: 6(float) Load 19(float) |
| Store 75 83 |
| Branch 79 |
| 79: Label |
| 84: 6(float) Load 75 |
| 85: 6(float) FAdd 74 84 |
| 87: 6(float) Load 19(float) |
| Store 86(param) 87 |
| 88: 6(float) FunctionCall 10(fn(f1;) 86(param) |
| 89: 6(float) FAdd 85 88 |
| Store 19(float) 89 |
| 94: 6(float) Load 19(float) |
| 95: 6(float) Load 19(float) |
| 96: 6(float) FMul 94 95 |
| 98: 7(ptr) AccessChain 93(half2x3) 40 97 |
| Store 98 96 |
| 99: 6(float) Load 19(float) |
| 100: 7(ptr) AccessChain 93(half2x3) 40 97 |
| 101: 6(float) Load 100 |
| 102: 6(float) FAdd 99 101 |
| 103: 12(fvec4) CompositeConstruct 102 102 102 102 |
| ReturnValue 103 |
| FunctionEnd |