| #version 460 |
| #extension GL_NVX_raytracing : enable |
| layout(location = 1) rayPayloadInNVX vec4 incomingPayload; |
| void main() |
| { |
| uvec2 v0 = gl_LaunchIDNVX; |
| uvec2 v1 = gl_LaunchSizeNVX; |
| int v2 = gl_PrimitiveID; |
| int v3 = gl_InstanceID; |
| int v4 = gl_InstanceCustomIndexNVX; |
| vec3 v5 = gl_WorldRayOriginNVX; |
| vec3 v6 = gl_WorldRayDirectionNVX; |
| vec3 v7 = gl_ObjectRayOriginNVX; |
| vec3 v8 = gl_ObjectRayDirectionNVX; |
| float v9 = gl_RayTminNVX; |
| float v10 = gl_RayTmaxNVX; |
| float v11 = gl_HitTNVX; |
| uint v12 = gl_HitKindNVX; |
| mat4x3 v13 = gl_ObjectToWorldNVX; |
| mat4x3 v14 = gl_WorldToObjectNVX; |
| incomingPayload = vec4(0.5f); |
| if (v2 == 1) |
| ignoreIntersectionNVX(); |
| else |
| terminateRayNVX(); |
| } |