| |
| float PixelShaderFunctionS(float inF0, float inF1) |
| { |
| float r000 = frexp(inF0, inF1); |
| return 0.0; |
| } |
| |
| float2 PixelShaderFunction2(float2 inF0, float2 inF1) |
| { |
| float2 r000 = frexp(inF0, inF1); |
| return float2(1,2); |
| } |
| |
| float3 PixelShaderFunction3(float3 inF0, float3 inF1) |
| { |
| float3 r000 = frexp(inF0, inF1); |
| return float3(1,2,3); |
| } |
| |
| float4 PixelShaderFunction(float4 inF0, float4 inF1) |
| { |
| float4 r000 = frexp(inF0, inF1); |
| return float4(1,2,3,4); |
| } |
| |
| // TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. |
| #define MATFNS(MT) \ |
| MT r000 = frexp(inF0, inF1); |
| |
| struct PS_OUTPUT { float4 color : SV_Target0; }; |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT ps_output; |
| ps_output.color = 1.0; |
| return ps_output; |
| }; |