struct VertexData { | |
float4 position : POSITION; | |
float4 color : COLOR0; | |
float2 uv : TEXCOORD0; | |
}; | |
struct PS_IN { | |
float4 position : SV_POSITION; | |
float4 color : COLOR0; | |
float2 uv : TEXCOORD0; | |
}; | |
[maxvertexcount(4)] | |
void main(line VertexData vin[2], inout TriangleStream<PS_IN> outStream) | |
{ | |
PS_IN vout; | |
vout.color = vin[1].color; | |
vout.uv = vin[1].uv; | |
vout.position = vin[1].position; | |
outStream.Append(vout); | |
} |