| |
| Texture2DMS <float> g_tTex2dmsf1; |
| Texture2DMS <float2> g_tTex2dmsf2; |
| Texture2DMS <float3> g_tTex2dmsf3; |
| Texture2DMS <float4> g_tTex2dmsf4; |
| |
| Texture2D <float> g_tTex2df1; |
| Texture2D <float2> g_tTex2df2; |
| Texture2D <float3> g_tTex2df3; |
| Texture2D <float4> g_tTex2df4; |
| |
| SamplerState g_sSamp; |
| |
| float4 main() : SV_Target0 |
| { |
| uint MipLevel; |
| uint WidthU; |
| uint HeightU; |
| uint ElementsU; |
| uint DepthU; |
| uint NumberOfLevelsU; |
| uint NumberOfSamplesU; |
| |
| g_tTex2dmsf1 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); |
| g_tTex2dmsf2 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); |
| g_tTex2dmsf3 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); |
| g_tTex2dmsf4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU); |
| |
| g_tTex2dmsf1 . Load(int2(1,2), 3); |
| g_tTex2dmsf2 . Load(int2(1,2), 3); |
| g_tTex2dmsf3 . Load(int2(1,2), 3); |
| g_tTex2dmsf4 . Load(int2(1,2), 3); |
| |
| g_tTex2df1 . Sample(g_sSamp, float2(.1, .2)); |
| g_tTex2df2 . Sample(g_sSamp, float2(.1, .2)); |
| g_tTex2df3 . Sample(g_sSamp, float2(.1, .2)); |
| g_tTex2df4 . Sample(g_sSamp, float2(.1, .2)); |
| |
| return 0; |
| } |
| |